Mostrando 21 - 32 Resultados de 32 Para Buscar 'The Tic Code', tiempo de consulta: 0.08s Limitar resultados
  1. 21
    Publicado 2014
    Tabla de Contenidos: “…Chapter 3: Effectively Using Objective-CExamining an Objective-C Program; Defining Classes; Using Classes, Objects, Methods, and Variables; Managing Memory; Handling Exceptions; Organizing Program Files; Analyzing Objective-C's Object-Orientation Capabilities; Part II: Meeting the Methods and Platforms; Chapter 4: Patterns and Frameworks; Common Patterns of OO Design; Understanding Frameworks; Chapter 5: Setting Up to Develop iOS Apps; Becoming an iOS Developer; Installing, Verifying, and Understanding the Xcode Development Environment; Importing and Running the Tic-Tac-Toe Sample Program…”
    Libro electrónico
  2. 22
    por Mukherjee, Sudipta. author
    Publicado 2014
    Libro electrónico
  3. 23
    Publicado 2012
    Libro electrónico
  4. 24
    Publicado 2018
    Tabla de Contenidos: “…Training of seq2seq -- Log-likelihood training -- Bilingual evaluation understudy (BLEU) score -- RL in seq2seq -- Self-critical sequence training -- The chatbot example -- The example structure -- Modules: cornell.py and data.py -- BLEU score and utils.py -- Model -- Training: cross-entropy -- Running the training -- Checking the data -- Playing with the trained model -- Training: SCST -- Running the SCST training -- Results -- Telegram bot -- Summary -- Chapter 13 - Web Navigation -- Web navigation -- Browser automation and RL -- Mini World of Bits benchmark -- OpenAI Universe -- Installation -- Actions and observations -- Environment creation -- MiniWoB stability -- Simple clicking approach -- Grid actions -- Example overview -- Model -- Training code -- Starting containers -- Training process -- Checking the learned policy -- Issues with simple clicking -- Human demonstrations -- Recording the demonstrations -- Recording format -- Training using demonstrations -- Results -- TicTacToe problem -- Adding text description -- Results -- Things to try -- Summary -- Chapter 14 - Continuous Action Space -- Why a continuous space? …”
    Libro electrónico
  5. 25
    Publicado 2017
    Tabla de Contenidos: “…-- Fundamentals -- Neurons and layers -- Different types of activation function -- The back-propagation algorithm -- Linear regression -- Logistic regression -- Back-propagation -- Applications in industry -- Signal processing -- Medical -- Autonomous car driving -- Business -- Pattern recognition -- Speech production -- Code example of a neural network for the function xor -- Summary -- Chapter 3: Deep Learning Fundamentals -- What is deep learning? …”
    Libro electrónico
  6. 26
    por Stevens, Chris
    Publicado 2011
    Libro electrónico
  7. 27
    Publicado 2017
    Libro electrónico
  8. 28
    Libro electrónico
  9. 29
    Publicado 2015
    Tabla de Contenidos: “…Lists -- The keys(), values(), and items() Methods -- Checking Whether a Key or Value Exists in a Dictionary -- The get() Method -- The setdefault() Method -- Pretty Printing -- Using Data Structures to Model Real-World Things -- A Tic-Tac-Toe Board -- Nested Dictionaries and Lists -- Summary -- Practice Questions…”
    Libro electrónico
  10. 30
    Publicado 2019
    Tabla de Contenidos: “…Anticipating your opponent with minimax search -- 4.3. Solving tic-tac-toe: a minimax example -- 4.4. Reducing search space with pruning -- 4.4.1. …”
    Libro electrónico
  11. 31
    Tabla de Contenidos: “…Indicateurs de l'investissement et des dépenses dans le domaine des TIC1 -- Investissement direct étranger -- Graphique 1.9. …”
    Libro electrónico
  12. 32
    Publicado 2008
    “…Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe Removes the frustration-factor-all the parts you need are listed, along with sources Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as: Radical Racing Screen Skier Whack an Evil Genius Tic-Tac-Toe Boxing Snake Pit Space Destroyers Bomb Diffuser Trapper Oiram Java Man Memory Ian Says…”
    Libro electrónico