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1por Border, Kim C.
Publicado 1989Biblioteca de la Universidad de Navarra (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada)Libro -
2Publicado 2016“…He then blends in a super-curated, field-tested set of “fixes” proven through hundreds of creative sessions to raise our thinking game to a more mindful level. …”
Libro electrónico -
3
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4Publicado 2017“…They are no longer those darn kids, mere children of the rainmakers and game changers. With Baby Boomers entering retirement, they aren’t even kids at all. …”
Libro electrónico -
5por McFedries, Paul“…Fix It. Own It. is the ultimate beginner’s guide to building and fixing your own PC. …”
Publicado 2008
Libro electrónico -
6por Rathbone, AndyTabla de Contenidos: “…Upgrading & Fixing Computers Do-It-Yourself For Dummies®; About the Author; Dedication; Author's Acknowledgments; Contents at a Glance; Table of Contents; Introduction; About This Book; Where to Start; Read These Parts; Don't Read These Parts; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: Getting Ready to Upgrade; Chapter 1: Start Here First; Chapter 2: Assembling Your Tools; Part II: Making Your Computer Work Better; Chapter 3: Keyboards, Mice, Game Controllers, and Monitors; Chapter 4: Printers and Scanners; Chapter 5: Adding More Memory…”
Publicado 2010
Libro electrónico -
7Publicado 2023“…The best change leaders, according to Frei and Morriss, solve hard problems with fierce urgency while making their organizations-employees, customers, and shareholders-even stronger. They move fast and fix things. Based on their work with Uber, Riot Games, WeWork, and other fast-moving companies, Frei and Morriss reinvent the playbook for leading change. …”
Libro -
8por Sinek, Simon“…"In finite games, like football or chess, the players are known, the rules are fixed, and the endpoint is clear. …”
Publicado 2019
Libro electrónico -
9por Cossu, Sebastiano M. authorTabla de Contenidos: “…Chapter 1: Overview -- Chapter 2: Hello World! -- Chapter 3: Card Game (Part 1) -- Chapter 4: Card Game (Part 2) -- Chapter 5: Fixed Shooter -- Chapter 6: Shoot 'em Up! …”
Publicado 2019
Libro electrónico -
10Publicado 2014Tabla de Contenidos: “…The Game Changer; Contents; About the author; Acknowledgements; The big question: How do you motivate people to do great work?…”
Libro electrónico -
11Publicado 2019Tabla de Contenidos: “…Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- PART I: AI and Games -- CHAPTER 1: INTRODUCTION -- 1.1 What Is AI? …”
Libro electrónico -
12Publicado 2012“…A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. …”
Libro electrónico -
13Publicado 2020“…Articles that unify the different types of fixed point theorems are also very welcome. The topics of this Special Issue include the following: Fixed point theorems in metric space Fixed point theorems in fuzzy metric space Fixed point theorems in probabilistic metric space Fixed point theorems of set-valued functions in various spaces The existence of solutions in game theory The existence of solutions for equilibrium problems The existence of solutions of differential equations The existence of solutions of integral equations Numerical methods for obtaining the approximated fixed points…”
Libro electrónico -
14Publicado 2022Tabla de Contenidos: “…Understanding collisions -- Implementing collisions -- Summary -- Questions -- Chapter 8: Scaling the Game for Web and Desktop -- Technical requirements -- Building the game for the web and desktop -- Setting the new screen boundary -- Fixing the sprites -- Fixing the coin and water components -- Fixing the background and tile map -- Fixing the HUD components -- Setting background music -- Setting Flutter Web build parameters -- Navigating with key events -- Summary -- Questions -- Part 3: Advanced Games Programming -- Chapter 9: Implementing Advanced Graphics Effects -- Technical requirements…”
Libro electrónico -
15Publicado 2023Tabla de Contenidos: “…Table of ContentsSetting the Stage -- Introduction to QA for Modern GamesAll Engines Go -- The Basics of Game QAA Deeper Look -- Types of Testing in GamesDeeper Look -- Testing on Various Gaming Platforms -- Mobile, PC, and ConsoleIt Must Be Hardware: Testing Hardware in Modern Game QAFriend or Foe -- Test CasesIt Works on My Machine: Bug FlowI Thought I Fixed That: How to Write Efficient Bug ReportsIt Works, but It Hasn't Been Tested: Testing ApproachEat, Sleep, Test, Repeat: Test MethodologyAre You on the Right Version? …”
Libro electrónico -
16Publicado 2011Tabla de Contenidos: “…Retro Gaming Hacks; A Note Regarding Supplemental Files; Foreword; Credits; About the Author; Contributors; Acknowledgements; Preface; Why Retro Gaming Hacks?…”
Libro electrónico -
17por Mitchell, Shawn RossTabla de Contenidos: “…Intro -- SDL Game Development -- Table of Contents -- SDL Game Development -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? …”
Publicado 2013
Libro electrónico -
18Publicado 2013Tabla de Contenidos: “…Cover; Copyright; Credits; Foreword; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Making a Game Tick; Introducing SFML; Downloading and installation; A minimal example; A few notes on C++; Developing the first game; The Game class; Game loops and frames; Input over several frames; Vector algebra; Frame-independent movement; Fixed time steps; Other techniques related to frame rates; Displaying sprites on the screen; File paths and working directories; Real-time rendering; Adapting the code; Summary…”
Libro electrónico -
19Publicado 2009Tabla de Contenidos: “…Front Cover; Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques; Copyright Page; Contents; Introduction; Chapter 1 Creating a Box Using 3ds Max; Introduction to Modeling; Setting Up 3ds Max; Creating a Cardboard Box; 3ds Max Shortcuts; Texture Mapping Your Box; Common Problems; Rendering Your Model; Moving On to Chapter 2; Chapter 2 Creating an Oil Drum Using 3ds Max; Modifying Primitive Objects and UV Mapping; Performing the Boolean; Fixing Your Mistakes; Chapter 3 Creating Texture Maps from Photographs Using Photoshop; Camera; Photo Shoot…”
Libro electrónico -
20Publicado 2023“…The course also provides hands-on experience in addressing common challenges, from fixing bugs to making interactive buttons. By the end, you will not only have a diverse portfolio of 2D games but also a robust skill set in Python and Pygame, positioning you as a proficient game developer ready to bring your creative visions to life. …”
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