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161Publicado 2023Tabla de Contenidos: “…Media -- Media concepts -- Target audience factor -- Reach and frequency -- Fixed versus mobile media -- Digital media -- Internet -- Social media -- Mobile -- Online and in-game video -- Usage issues -- Adblocking -- Digital media concerns -- Privacy issues -- Digital advertising fraud -- Programmatic advert buying -- Summary -- Review questions -- References -- 7. …”
Libro electrónico -
162por Rubinstein, Reuven Y.Tabla de Contenidos: “…The Multidimensional 0/1 Knapsack Problem; 2.3.2. Mastermind Game; 2.3.3. Markov Decision Process and Reinforcement Learning; 2.4. …”
Publicado 2014
Libro electrónico -
163por Sammon, RickTabla de Contenidos: “…Rick Sammon's HDR Photography Secrets for digital photographers; About the Authors; Credits; Thank You; Contents; Preface: A Walk Before the Run: Basic Photography Tips; Make Photographs; Tell a Story; Consider the Background; The Name of the Game is to Fill the Frame; Check Your Camera Settings; Choose Your Lens Wisely; Interesting Subjects Make Interesting Photographs; See the Light; Create a Sense of Depth; Move It; Take a Walk; Compose Carefully; Before HDR; Extreme HDR; About This Book; About the Layout; A New Way of Seeing; Don't Overdo It; About the Pictures in the Book…”
Publicado 2010
Libro electrónico -
164
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165Publicado 2018Tabla de Contenidos: “…P-greater-than-N scenarios -- An example based on text documents -- Setting hyperparameters in a principled way -- Regression with TensorFlow -- Summary -- Chapter 4: Classification I - Detecting Poor Answers -- Sketching our roadmap -- Learning to classify classy answers -- Tuning the instance -- Tuning the classifier -- Fetching the data -- Slimming the data down to chewable chunks -- Preselecting and processing attributes -- Defining what a good answer is -- Creating our first classifier -- Engineering the features -- Training the classifier -- Measuring the classifier's performance -- Designing more features -- Deciding how to improve the performance -- Bias, variance and their trade-off -- Fixing high bias -- Fixing high variance -- High or low bias? …”
Libro electrónico -
166Publicado 2017Tabla de Contenidos: “…discussion of vertices, polygons, and edges -- Where to get 3D models -- Summary -- Chapter 7: Sitting Down with a (Virtual) Teapot -- The teapot in Blender -- Fixing the UV maps for the teapot -- Importing materials -- Fixing the deck plates -- The finished VR world -- Summary -- Chapter 8: Breath Life in Your World -- The Animated API -- Flying teapots -- Spinning once and forever -- The final code -- Sound -- Putting sound in our world -- Summary -- Chapter 9: Do It Yourself - Native Modules and Three.js -- Native modules and views -- Making a three.js cube demo -- Making native code interact with React VR -- Summing up the code so far -- Something more visual -- Next steps -- Extending React VR - Native Views -- Extending the language -- Summary -- Chapter 10: Bringing in the Real Live World -- Going to Mars (the initial world creation) -- Creating the initial world -- Jason and JSON -- Why JSON has nothing to do with React -- Finding the API -- All the way from Mars -- A better API from NASA -- Everyone needs a style(sheet) -- Building the image and status UI -- How (not to) to make people sick…”
Libro electrónico -
167Publicado 2022Tabla de Contenidos: “…-- Part 3 Adding Bonds (Fixed Income) to Your Portfolio -- Chapter 13 For Your Interest: The World of Bond ETFs -- Bond Investing in the Modern Era -- Tracing the Track Record of Bonds -- Portfolio protection when you need it most -- History may or may not repeat -- Tapping into Bonds in Various Ways -- Finding strength in numbers -- Considering bond investment costs -- Determining the Optimal Fixed-Income Allocation -- 60/40? …”
Libro electrónico -
168Publicado 2018Tabla de Contenidos: “…Using the TensorFlow Magenta multi-style model in Android -- Summary -- Chapter 5: Understanding Simple Speech Commands -- Speech recognition - a quick overview -- Training a simple commands recognition model -- Using a simple speech recognition model in Android -- Building a new app using the model -- Showing model-powered recognition results -- Using a simple speech recognition model in iOS with Objective-C -- Building a new app using the model -- Fixing model-loading errors with tf_op_files.txt -- Using a simple speech recognition model in iOS with Swift -- Summary -- Chapter 6: Describing Images in Natural Language -- Image captioning - how it works -- Training and freezing an image captioning model -- Training and testing caption generation -- Freezing the image captioning model -- Transforming and optimizing the image captioning model -- Fixing errors with transformed models -- Optimizing the transformed model -- Using the image captioning model in iOS -- Using the image captioning model in Android -- Summary -- Chapter 7: Recognizing Drawing with CNN and LSTM -- Drawing classification - how it works -- Training, predicting, and preparing the drawing classification model -- Training the drawing classification model -- Predicting with the drawing classification model -- Preparing the drawing classification model -- Using the drawing classification model in iOS -- Building custom TensorFlow library for iOS -- Developing an iOS app to use the model -- Using the drawing classification model in Android -- Building custom TensorFlow library for Android -- Developing an Android app to use the model -- Summary -- Chapter 8: Predicting Stock Price with RNN -- RNN and stock price prediction - what and how -- Using the TensorFlow RNN API for stock price prediction -- Training an RNN model in TensorFlow -- Testing the TensorFlow RNN model…”
Libro electrónico -
169por Joyce, Jerry“… Here's WHAT You'll Learn Run programs, control gadgets, and play gamesSend e-mail, browse the Web, and share your filesOrganize your photos, music, videos, and moreBurn CDs and DVDs-even produce your own movie!…”
Publicado 2007
Libro electrónico -
170Publicado 2023Tabla de Contenidos:Libro electrónico
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171Publicado 2019Tabla de Contenidos: “…Reducing the problem to statistics -- Understanding that deep learning doesn't create -- Mimicking an Artist -- Defining a new piece based on a single artist -- Combining styles to create new art -- Visualizing how neural networks dream -- Using a network to compose music -- Chapter 16 Building Generative Adversarial Networks -- Making Networks Compete -- Finding the key in the competition -- Achieving more realistic results -- Considering a Growing Field -- Inventing realistic pictures of celebrities -- Enhancing details and image translation -- Chapter 17 Playing with Deep Reinforcement Learning -- Playing a Game with Neural Networks -- Introducing reinforcement learning -- Simulating game environments -- Presenting Q-learning -- Explaining Alpha-Go -- Determining if you're going to win -- Applying self-learning at scale -- Part 4 The Part of Tens -- Chapter 18 Ten Applications that Require Deep Learning -- Restoring Color to Black-and-White Videos and Pictures -- Approximating Person Poses in Real Time -- Performing Real-Time Behavior Analysis -- Translating Languages -- Estimating Solar Savings Potential -- Beating People at Computer Games -- Generating Voices -- Predicting Demographics -- Creating Art from Real-World Pictures -- Forecasting Natural Catastrophes -- Chapter 19 Ten Must-Have Deep Learning Tools -- Compiling Math Expressions Using Theano -- Augmenting TensorFlow Using Keras -- Dynamically Computing Graphs with Chainer -- Creating a MATLAB-Like Environment with Torch -- Performing Tasks Dynamically with PyTorch -- Accelerating Deep Learning Research Using CUDA -- Supporting Business Needs with Deeplearning4j -- Mining Data Using Neural Designer -- Training Algorithms Using Microsoft Cognitive Toolkit (CNTK) -- Exploiting Full GPU Capability Using MXNet -- Chapter 20 Ten Types of Occupations that Use Deep Learning -- Managing People…”
Libro electrónico -
172por Remenyi, D., 1944-Tabla de Contenidos: “…; 5.3 There is no infallible way; 5.4 Differentiator versus cost leader; 5.5 Imagination is the key; 5.6 Summary and conclusion; 6 Finding clients for your IT consulting business; 6.1 Entrepreneurship - the name of the game; 6.2 Entrepreneurship is not enough; 6.3 From business strategy to marketing strategy; 6.4 Marketing strategy; 6.5 Have a clearly defined IT offering…”
Publicado 2003
Libro electrónico -
173Publicado 2012Tabla de Contenidos: “…Introduction Building budgets Incremental budgeting Zero based budgeting Activity based budgeting Should budgets be top-down or bottom-up? Fixed v flexible budgets External comparison driven budgets VFM, outcome orientated and evidence based budgets The power of evidence in protecting budgets Good budgeting practice and ideas for constructing a budget Setting budgets for contingencies The challenge process Building budgets and performance measurement The budget game Presenting budgets 5 How should cash be budgeted and controlled? …”
Libro electrónico -
174Publicado 2017Tabla de Contenidos: “…-- Summary -- 24 Risk Management -- Risk -- Risk Management -- The Coin Toss Example -- Optimal Betting -- Hunches and Systems -- Fixed Bet and Fixed-Fraction Bet -- Simulations -- Pyramiding and Martingale -- Optimizing-Using Simulation -- Optimizing-Using Calculus -- Optimizing-Using the Kelly Formula -- Some Graphic Relationships Between Luck, Payoff, and Optimal Bet Fraction -- Nonbalanced Distributions and High Payoffs -- Almost-Certain-Death Strategies -- Diversification -- The Uncle Point…”
Libro electrónico -
175
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176
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177Publicado 2024Tabla de Contenidos: “…Cover -- Half Title -- Series Page -- Title Page -- Copyright Page -- Table of Contents -- Acknowledgments -- Chapter 1 Introduction -- The Professional Studio Environment -- The Professional Recording Studio -- The Control Room -- The Project Studio -- Making the Project Studio Pay for Itself -- The Portable Studio -- The iRevolution -- The Retro Revolution -- The Changing Faces of the Music Studio Business -- Live/On-Location Recording: A Different Animal -- Audio for Video and Film -- Audio for Games -- The DJ -- The Times, They've Already Changed: Multimedia and the Web -- Power to the People! …”
Libro electrónico -
178
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179por Stringham, GaryTabla de Contenidos: “…Co-Development Techniques; 3.2.4. End-Game Hardware Support; 3.2.5. Documentation; 3.3. …”
Publicado 2010
Libro electrónico -
180por Kaufmann, Michael“…Take your DevOps and DevSecOps game to the next level by leveraging the power of the GitHub toolset in practice Key Features Release software faster and with confidence Increase your productivity by spending more time on software delivery and less on fixing bugs and administrative tasks Deliver high-quality software that is more stable, scalable, and secure Book Description This practical guide to DevOps uses GitHub as the DevOps platform and shows how you can leverage the power of GitHub for collaboration, lean management, and secure and fast software delivery. …”
Publicado 2022
Libro electrónico