Materias dentro de su búsqueda.
Materias dentro de su búsqueda.
- Programming 37
- Video games 31
- Application software 15
- Development 15
- Operating systems (Computers) 15
- Microsoft Windows (Computer file) 13
- Computer graphics 12
- Design 12
- Unity (Electronic resource) 12
- Computer programming 11
- Artificial intelligence 10
- Engineering & Applied Sciences 10
- Python (Computer program language) 10
- Computer games 9
- Computer animation 8
- Computer programs 8
- Management 8
- Computer Science 6
- Computer games—Programming 6
- Computer software 6
- Digital techniques 6
- Game Development 6
- Machine learning 6
- Microcomputers 6
- OpenGL 6
- Three-dimensional display systems 6
- Android (Electronic resource) 5
- C++ (Computer program language) 5
- Computer science 4
- Data processing 4
-
61Publicado 2014Tabla de Contenidos: “…Honeycomb until Ice Cream SandwichJelly Bean and later; Running the application; Adding AndEngine; Adding the required projects; Changing the GameActivity to an AndEngine activity; Running the application; Understanding resolution policies; FixedResolutionPolicy; FillResolutionPolicy; RelativeResolutionPolicy; RatioResolutionPolicy; CropResolutionPolicy; Summary; Chapter 2: Game Concept and Assets; The game concept; Identifying the basic entities; Getting the assets; Graphics; Graphic formats; The main character; The enemy; Platform and clouds; Putting it all together; Sounds and music…”
Libro electrónico -
62Publicado 2017Libro electrónico
-
63Publicado 2017Grabación no musical
-
64Publicado 2021Libro electrónico
-
65
-
66Publicado 2016Tabla de Contenidos: “…Detect Whether a Basket Is Made -- 10. Fix the Scoring Bug -- The Complete Program -- Version 2.0: Two-Player Mode -- Duplicate the Cat and Basketball Sprites -- Modify the Code for the Cat2 Sprite -- Modify the Code for the Basketball2 Sprite -- Cheat Mode: Freeze the Hoop -- Summary -- Review Questions -- Chapter 5: A Polished Brick Breaker Game -- Sketch Out the Design -- A. …”
Libro electrónico -
67Publicado 2018Tabla de Contenidos: “…Getting to know your way around Scratch -- Becoming familiar with the art editor -- Meeting Scratch's key blocks through important coding concepts -- Designing a two-player ball-and-paddle game -- Using conditionals to build a two-player ball-and-paddle game -- Designing a fixed shooter -- Using conditionals to build your fixed shooter -- Designing a one-player ball-and-paddle game -- Using variables to build your one-player ball-and-paddle game -- Designing a simple platformer -- Using X and Y coordinates to make a simple platformer -- Making a single-screen platformer -- Using arrays and simulating gravity in a single-screen platformer -- Becoming a game maker…”
Libro electrónico -
68Publicado 2014Tabla de Contenidos: “…Intro -- Learn to Program with Scratch: A Visual Introduction to Programming with Games, Art, Science, and Math -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Whom This Book Is For -- A Note to the Reader -- Features -- Organization of This Text -- Conventions Used -- Online Resources -- Errata and Updates -- 1. …”
Libro electrónico -
69por Briggs, Will. author“…You will: Program for the first time in C++ in a fun, quick and easy manner Discover the SDL graphics and gaming library Work with SSDL, the Simple SDLwrapper library Use the most common C++ compilers: Visual Studio, and g++ (with Unix or MinGW) Practice “anti-bugging” for easy fixes to common problems Work with the debugger Acquire examples-driven concepts and ideas Build a C++-based arcade game application Apply built-in Standard Template Library (STL) functions and classes for easy and efficient programming Dip your toe in C, C++'s ancestor, still extensively used in industry Use new C++11/14/17 features including lambda functions, constexpr, and smart pointers…”
Publicado 2019
Libro electrónico -
70Publicado 2010“…Life's a game so fix the odds…”
Libro electrónico -
71Publicado 2018Tabla de Contenidos: “…-- Deep Q-learning -- Building the deep network -- Training the model -- Exploring the tensor -- Proximal policy optimization -- Implementing PPO -- Understanding training statistics with TensorBoard -- Exercises -- Summary -- Chapter 4: Going Deeper with Deep Learning -- Agent training problems -- When training goes wrong -- Fixing sparse rewards -- Fixing the observation of state -- Convolutional neural networks -- Experience replay -- Building on experience -- Partial observability, memory, and recurrent networks -- Partial observability -- Memory and recurrent networks…”
Libro electrónico -
72Publicado 2024Libro electrónico
-
73Publicado 2019Materias:Libro electrónico
-
74
-
75Publicado 2008Tabla de Contenidos: “…Non-regular fixed-points logics and games; 14. The universal automaton; 15. …”
Libro electrónico -
76por Oliver, J. Eric, 1966-Tabla de Contenidos: “…-- How obesity became an epidemic disease -- Why we hate fat people -- Women, fat, and the sexual market -- Fat genes and the obesity blame game -- Food and weight gain: super sized misperceptions -- Sloth, capitalism, and the paradox of freedom -- Obesity policy: the fix is in -- Unmaking the obesity epidemic…”
Publicado 2006
Enlace del recurso
Libro electrónico -
77
-
78por Blankenship, JerrelTabla de Contenidos: “…Team Ground Rules Technical User Stories; Walking the Development Skeleton; Setting Up for Source Control; Setting Up the Solution; Installing Open Source Libraries with NuGet; Setting Up the Acceptance Tests Project; Capturing Features with User Stories; Playing Blackjack Stories; Playing for Money Stories; Member Account Stories; Reporting Stories; Technical Stories; Initial Product Backlog; Planning Poker; Game Play: Initial Play; Game Play: Start Game; Game Play: Deck of Cards; Game Play: Hit; Game Play: Stand; Game Play: Win; Game Play: Dealer Rules; Game Play: Double; Game Play: Split…”
Publicado 2011
Libro electrónico -
79Publicado 2016Tabla de Contenidos: “…Organizing a New ProjectPlanning the Project; Looking at the Program Skeleton; Creating the Main Game Loop; Creating Game Rules Methods; Creating Game Helper Methods; Trying Some Experiments; Project 6: Number Guessing; Organizing a New Project; Planning the Project; Looking at the Program Skeleton; Creating Placeholder Classes; Adding Player Methods; Writing the Game Class Code; Trying Some Experiments; Part III: Working with Lots of Your Own Data; Project 7: Short Straw; Organizing a New Project; Planning the Project; Looking at the Program Skeleton; Creating Placeholder Classes…”
Libro electrónico -
80por Sierra, KathyTabla de Contenidos: “…Option one is too clunkyOption t wo is a little better, but still pretty clunky; Wake up and smell the library; Some things you can do with ArrayList; Comparing ArrayList to a regular array; Let's fix the DotCom code.; New and improved DotCom class; Let's build the REAL game: "Sink a Dot Com"; What needs to change?…”
Publicado 2012
Libro electrónico