Mostrando 61 - 80 Resultados de 255 Para Buscar 'The Fixed Game', tiempo de consulta: 0.10s Limitar resultados
  1. 61
    Publicado 2014
    Tabla de Contenidos: “…Honeycomb until Ice Cream SandwichJelly Bean and later; Running the application; Adding AndEngine; Adding the required projects; Changing the GameActivity to an AndEngine activity; Running the application; Understanding resolution policies; FixedResolutionPolicy; FillResolutionPolicy; RelativeResolutionPolicy; RatioResolutionPolicy; CropResolutionPolicy; Summary; Chapter 2: Game Concept and Assets; The game concept; Identifying the basic entities; Getting the assets; Graphics; Graphic formats; The main character; The enemy; Platform and clouds; Putting it all together; Sounds and music…”
    Libro electrónico
  2. 62
    Publicado 2017
    Libro electrónico
  3. 63
    Publicado 2017
    Grabación no musical
  4. 64
    Publicado 2021
    Libro electrónico
  5. 65
    por Danchilla, Brian
    Publicado 2012
    Libro electrónico
  6. 66
    Publicado 2016
    Tabla de Contenidos: “…Detect Whether a Basket Is Made -- 10. Fix the Scoring Bug -- The Complete Program -- Version 2.0: Two-Player Mode -- Duplicate the Cat and Basketball Sprites -- Modify the Code for the Cat2 Sprite -- Modify the Code for the Basketball2 Sprite -- Cheat Mode: Freeze the Hoop -- Summary -- Review Questions -- Chapter 5: A Polished Brick Breaker Game -- Sketch Out the Design -- A. …”
    Libro electrónico
  7. 67
    Publicado 2018
    Tabla de Contenidos: “…Getting to know your way around Scratch -- Becoming familiar with the art editor -- Meeting Scratch's key blocks through important coding concepts -- Designing a two-player ball-and-paddle game -- Using conditionals to build a two-player ball-and-paddle game -- Designing a fixed shooter -- Using conditionals to build your fixed shooter -- Designing a one-player ball-and-paddle game -- Using variables to build your one-player ball-and-paddle game -- Designing a simple platformer -- Using X and Y coordinates to make a simple platformer -- Making a single-screen platformer -- Using arrays and simulating gravity in a single-screen platformer -- Becoming a game maker…”
    Libro electrónico
  8. 68
    Publicado 2014
    Tabla de Contenidos: “…Intro -- Learn to Program with Scratch: A Visual Introduction to Programming with Games, Art, Science, and Math -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Whom This Book Is For -- A Note to the Reader -- Features -- Organization of This Text -- Conventions Used -- Online Resources -- Errata and Updates -- 1. …”
    Libro electrónico
  9. 69
    por Briggs, Will. author
    Publicado 2019
    “…You will: Program for the first time in C++ in a fun, quick and easy manner Discover the SDL graphics and gaming library Work with SSDL, the Simple SDLwrapper library Use the most common C++ compilers: Visual Studio, and g++ (with Unix or MinGW) Practice “anti-bugging” for easy fixes to common problems Work with the debugger Acquire examples-driven concepts and ideas Build a C++-based arcade game application Apply built-in Standard Template Library (STL) functions and classes for easy and efficient programming Dip your toe in C, C++'s ancestor, still extensively used in industry Use new C++11/14/17 features including lambda functions, constexpr, and smart pointers…”
    Libro electrónico
  10. 70
    Publicado 2010
    “…Life's a game so fix the odds…”
    Libro electrónico
  11. 71
    Publicado 2018
    Tabla de Contenidos: “…-- Deep Q-learning -- Building the deep network -- Training the model -- Exploring the tensor -- Proximal policy optimization -- Implementing PPO -- Understanding training statistics with TensorBoard -- Exercises -- Summary -- Chapter 4: Going Deeper with Deep Learning -- Agent training problems -- When training goes wrong -- Fixing sparse rewards -- Fixing the observation of state -- Convolutional neural networks -- Experience replay -- Building on experience -- Partial observability, memory, and recurrent networks -- Partial observability -- Memory and recurrent networks…”
    Libro electrónico
  12. 72
    Publicado 2024
    Libro electrónico
  13. 73
    Publicado 2019
    Materias:
    Libro electrónico
  14. 74
    Publicado 2020
    Materias:
    Libro electrónico
  15. 75
    Publicado 2008
    Tabla de Contenidos: “…Non-regular fixed-points logics and games; 14. The universal automaton; 15. …”
    Libro electrónico
  16. 76
    por Oliver, J. Eric, 1966-
    Publicado 2006
    Tabla de Contenidos: “…-- How obesity became an epidemic disease -- Why we hate fat people -- Women, fat, and the sexual market -- Fat genes and the obesity blame game -- Food and weight gain: super sized misperceptions -- Sloth, capitalism, and the paradox of freedom -- Obesity policy: the fix is in -- Unmaking the obesity epidemic…”
    Enlace del recurso
    Libro electrónico
  17. 77
    por Fudenberg, Drew
    Publicado 2001
    Libro electrónico
  18. 78
    por Blankenship, Jerrel
    Publicado 2011
    Tabla de Contenidos: “…Team Ground Rules Technical User Stories; Walking the Development Skeleton; Setting Up for Source Control; Setting Up the Solution; Installing Open Source Libraries with NuGet; Setting Up the Acceptance Tests Project; Capturing Features with User Stories; Playing Blackjack Stories; Playing for Money Stories; Member Account Stories; Reporting Stories; Technical Stories; Initial Product Backlog; Planning Poker; Game Play: Initial Play; Game Play: Start Game; Game Play: Deck of Cards; Game Play: Hit; Game Play: Stand; Game Play: Win; Game Play: Dealer Rules; Game Play: Double; Game Play: Split…”
    Libro electrónico
  19. 79
    Publicado 2016
    Tabla de Contenidos: “…Organizing a New ProjectPlanning the Project; Looking at the Program Skeleton; Creating the Main Game Loop; Creating Game Rules Methods; Creating Game Helper Methods; Trying Some Experiments; Project 6: Number Guessing; Organizing a New Project; Planning the Project; Looking at the Program Skeleton; Creating Placeholder Classes; Adding Player Methods; Writing the Game Class Code; Trying Some Experiments; Part III: Working with Lots of Your Own Data; Project 7: Short Straw; Organizing a New Project; Planning the Project; Looking at the Program Skeleton; Creating Placeholder Classes…”
    Libro electrónico
  20. 80
    por Sierra, Kathy
    Publicado 2012
    Tabla de Contenidos: “…Option one is too clunkyOption t wo is a little better, but still pretty clunky; Wake up and smell the library; Some things you can do with ArrayList; Comparing ArrayList to a regular array; Let's fix the DotCom code.; New and improved DotCom class; Let's build the REAL game: "Sink a Dot Com"; What needs to change?…”
    Libro electrónico