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203por Meier, RetoTabla de Contenidos: “…Professional Android 2 Application Development; ABOUT THE AUTHOR; ABOUT THE TECHNICAL EDITOR; CREDITS; ACKNOWLEDGMENTS; CONTENTS; INTRODUCTION; WHOM THIS BOOK IS FOR; WHAT THIS BOOK COVERS; HOW THIS BOOK IS STRUCTURED; WHAT YOU NEED TO USE THIS BOOK; CONVENTIONS; SOURCE CODE; ERRATA; P2P.WROX.COM; Chapter 1: Hello, Android; A LITTLE BACKGROUND; WHAT IT ISN'T; ANDROID: AN OPEN PLATFORM FOR MOBILE DEVELOPMENT; NATIVE ANDROID APPLICATIONS; ANDROID SDK FEATURES; INTRODUCING THE OPEN HANDSET ALLIANCE; WHAT DOES ANDROID RUN ON?…”
Publicado 2010
Libro electrónico -
204por Spaanjaars, ImarTabla de Contenidos: “…Cover; Chapter 1: Getting Started with ASP.NET 4.5; Microsoft Visual Studio Express for Web; Creating Your First ASP.NET 4.5 Website; An Introduction to ASP.NET 4.5; A Tour of the IDE; Customizing the IDE; The Sample Application; Practical Tips on Visual Studio; Summary; Chapter 2: Building an ASP.NET Website; Creating Websites with Visual Studio 2012; Working with Files in Your Website; Working with Web Forms; Practical Tips on Working with Web Forms; Summary; Chapter 3: Designing Your Web Pages; Why Do You Need CSS?…”
Publicado 2013
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
205Publicado 2024Tabla de Contenidos: “…Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: Getting Started -- History and Evolution of the RISC-V CPU -- What You Will Learn -- Ten Reasons to Learn Assembly Language Programming -- Running Programs on RISC-V Systems -- Coding a Simple "Hello World" Program -- Hello World on the Starfive Visionfive 2 -- Programming Hello World in the QEMU Emulator -- Install QEMU on Windows -- Install QEMU on Linux -- Compiling in Emulated Linux -- About Hello World on the ESP32-C3 Microcontroller -- Summary -- Exercises -- Chapter 2: Loading and Adding -- Computers and Numbers -- Negative Numbers -- About Two's Complement -- RISC-V Assembly Instructions -- CPU Registers -- RISC-V Instruction Format -- About the GCC Assembler -- Adding Registers -- 32-bits in a 64-bit World -- Moving Registers -- About Pseudoinstructions -- About Immediate Values -- Loading the Top -- Shifting the Bits -- Loading Larger Numbers into Registers -- More Shift Instructions -- About Subtraction -- Summary -- Exercises -- Chapter 3: Tooling Up -- GNU Make -- Rebuild a Project -- Rule for Building .S files -- Define Variables -- Build with CMake -- Debugging with GDB -- Preparation to Debug -- Setup for Linux -- Start GDB -- Set Up gdb for the ESP32-C3 -- Debugging with GDB -- Summary -- Exercises -- Chapter 4: Controlling Program Flow -- Creating Unconditional Jumps -- Understanding Conditional Branches -- Using Branch Pseudoinstructions -- Constructing Loops -- Create FOR Loops -- Code While Loops -- Coding If/Then/Else -- Manipulating Logical Operators -- Using AND -- Using XOR -- Using OR -- Adopting Design Patterns -- Converting Integers to ASCII -- Using Expressions in Immediate Constants -- Storing a Register to Memory -- Why Not Print in Decimal? …”
Libro electrónico -
206Publicado 2018Tabla de Contenidos: “…Handling different screen resolutions part 1: Initialising the variables -- Errors, warnings, and bugs -- Printing Debugging Information -- Testing the game -- Summary -- Chapter 4: Structuring Code with Java Methods -- Methods -- Methods revisited and explained further -- The method signature -- Modifier -- Return type -- A closer look at method names -- Parameters -- Doing things in the method body -- Method Overloading by Example -- Creating a new project -- Coding the method overloading mini-app -- Running the method overloading mini-app -- Scope: Methods and Variables -- Revisiting the code and methods we have used already -- Generating random numbers to deploy a sub -- The Random class and the nextInt method -- Adding Random based code to newGame -- Testing the game -- Summary -- Chapter 5: The Android Canvas Class - Drawing to the Screen -- Understanding the Canvas class -- Getting started drawing with Bitmap, Canvas, and ImageView -- Canvas and Bitmap -- Paint -- ImageView and Activity -- Canvas, Bitmap, Paint and ImageView quick summary -- Using the Canvas class -- Preparing the objects of classes -- Initializing the objects -- Setting the Activity content -- Canvas Demo app -- Creating a new project -- Coding the Canvas demo app -- Drawing on the screen -- Android Coordinate system -- Plotting and drawing -- Drawing the Sub' Hunter graphics and text -- Preparing to draw -- Initializing a Canvas, Paint, ImageView, and Bitmap -- Drawing some grid lines -- Drawing the HUD -- Upgrading the printDebuggingText method -- Summary -- Chapter 6: Repeating Blocks of Code with Loops -- Decisions, decisions -- Keeping things tidy -- More operators -- Loops -- While loops -- Breaking out of a loop -- Do while loops -- For loops -- Nested loops -- Using for loops to draw the Sub' Hunter grid -- Summary…”
Libro electrónico -
207Publicado 2022Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Dedication -- Contributors -- Table of Contents -- Preface -- Part 1: Event-Driven Fundamentals -- Chapter 1: Introduction to Event-Driven Architectures -- Technical requirements -- An exchange of facts -- Event notifications -- Event-carried state transfer -- Event sourcing -- Core components -- Wrap-up -- The MallBots application -- The pitch -- Application services -- API gateway services -- Clients -- A quick note about hexagons -- Benefits of EDA -- Resiliency -- Agility -- User experience (UX) -- Analytics and auditing -- Challenges of EDA -- Eventual consistency -- Dual writes -- Distributed and asynchronous workflows -- Debuggability -- Getting it right -- Summary -- Chapter 2: Supporting Patterns in Brief -- Domain-driven design -- DDD misconceptions -- So, what is it all about then? …”
Libro electrónico -
208Publicado 2023Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Dedications -- Foreword -- Contributors -- Table of Contents -- Preface -- Part 1: Getting Started with Archicad - Project Setup and Essential Modeling Tools for Your First Residential Project -- Chapter 1: What Is Archicad and How Can You Learn It? …”
Libro electrónico -
209Publicado 2010Tabla de Contenidos: “…Chapter 15 Love Your Loyal Customers -- How Do You Measure Loyalty? -- Measure Customer Profitability and CLV -- Building Customer Loyalty -- Measure Customer Delight, Not Satisfaction -- Net Promoter Score -- Intuit How the Best Get Better -- Chapter 16 1:1 Marketing: Treat Different Customers Differently -- Make Customers the Center of Your Universe -- Chapter 17 Marketing's Secret Weapon -- Tips to Create a Customer-Centric Culture -- Chapter 18 Create Unique Customer Experiences -- Customers for Life -- Chapter 19 Customer Experience: The Dark Side -- Customer Experience: The Dark Side -- Why Consumers Are Skeptical -- Live By the Golden Rule -- Customer Service Gone Bad -- Chapter 20 Why Do Customers Buy? …”
Libro electrónico -
210Publicado 2024Tabla de Contenidos: “…Working around patents -- Protecting intellectual property rights -- Imposing Ethical Controls -- Chapter 8 Reviewing 3D-Printing Research -- Building Fundamental Technologies -- Crafting educational tools -- Expanding 3D-printing options -- Fabricating 3D-printed electronics -- Creating Functional Designs -- Drones, robots, and military applications -- Von Neumann machines -- Expanding Material Selection -- Supporting Long Space Voyages -- Creating Medical Opportunities -- Part 4 Employing Personal 3D-Printing Devices -- Chapter 9 Exploring 3D-Printed Artwork -- Adorning the Body -- Personalizing Your Environment -- Incorporating Individualism in Design -- Visualizing the Abstract -- Sharing Art -- Chapter 10 Considering Consumer-Level Desktop 3D Printers -- Examining Cartesian 3D Printers -- Exploring Delta Options -- Understanding polar Fabrication -- Getting to Know SCARA and Robot Arm Motion -- CoreXY - High Speed FDM 3D Printing -- CoreXY - Voron2 -- Tool-changing 3D printing -- Building Emerging Alternatives -- Working with Open Innovation and Community Designs -- Examining Printers for More Flexible Materials -- Understanding Shore ratings -- Printing with soft filaments -- Sampling 3D Food Printers -- Going beyond RepRap -- Prusa i3 MK3S+ / MK4 -- Sigma -- LulzBot Taz 6 -- Chapter 11 Deciding on a 3D Printer of Your Own -- Evaluating Your 3D Printing Needs -- Do you want an open-source RepRap or another 3D printer? …”
Libro electrónico -
211
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212Publicado 2016Libro electrónico
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213Publicado 2021Tabla de Contenidos: “…-- 12.1.2 Configuring a metastore for Airflow -- 12.1.3 A closer look at the scheduler -- 12.2 Installing each executor -- 12.2.1 Setting up the SequentialExecutor -- 12.2.2 Setting up the LocalExecutor -- 12.2.3 Setting up the CeleryExecutor -- 12.2.4 Setting up the KubernetesExecutor -- 12.3 Capturing logs of all Airflow processes -- 12.3.1 Capturing the webserver output…”
Libro electrónico -
214Publicado 2024Libro electrónico
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215
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216Publicado 2016Libro electrónico
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217Publicado 2010Tabla de Contenidos: “…cover Page -- Title Page -- Copyright Page -- about the author -- about the technical reviewer -- brief contents -- contents in detail -- acknowledgments -- introduction -- why this book? -- is this book for you? -- how does this book work? -- the discoveries -- what to expect in each chapter -- part I: getting started -- part II: building and programming robots with sensors -- part III: creating advanced programs -- part IV: advanced robot projects -- getting help: the companion website -- conclusion -- PART I getting started -- 1 collecting the equipment for your robot -- what's in the box -- the NXT brick -- the NXT-G programming software -- installing the software -- the test pad -- inserting batteries -- conclusion -- 2 building your first robot -- building the explorer -- building tip: beams and axles -- building tip: friction and nonfriction pins -- connecting the cables -- using the NXT buttons to navigate on the NXT brick -- turning on the brick -- selecting and choosing items -- turning off the brick -- running a program -- conclusion -- 3 creating and modifying programs -- a quick first program -- creating a basic program -- 1. programming palette -- 2. work area -- moving and deleting blocks -- 3. start area -- 4. …”
Libro electrónico -
218
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219Publicado 2022Tabla de Contenidos: “…Intro -- Table of Contents -- About the Authors -- About the Technical Reviewer -- Chapter 1: Security History -- The Beginning -- Enter Jakarta EE -- Enter Jakarta Authorization -- Enter Jakarta Authentication -- Foreshadowing Shiro Part I - IL DRBAC -- Enter Spring Security -- Where is Jakarta Authentication? …”
Libro electrónico -
220Publicado 2023Libro electrónico