Mostrando 201 - 220 Resultados de 229 Para Buscar 'The Closer I Get to You', tiempo de consulta: 0.15s Limitar resultados
  1. 201
    Publicado 2024
    Libro electrónico
  2. 202
    Publicado 2004
    Libro electrónico
  3. 203
    por Meier, Reto
    Publicado 2010
    Tabla de Contenidos: “…Professional Android 2 Application Development; ABOUT THE AUTHOR; ABOUT THE TECHNICAL EDITOR; CREDITS; ACKNOWLEDGMENTS; CONTENTS; INTRODUCTION; WHOM THIS BOOK IS FOR; WHAT THIS BOOK COVERS; HOW THIS BOOK IS STRUCTURED; WHAT YOU NEED TO USE THIS BOOK; CONVENTIONS; SOURCE CODE; ERRATA; P2P.WROX.COM; Chapter 1: Hello, Android; A LITTLE BACKGROUND; WHAT IT ISN'T; ANDROID: AN OPEN PLATFORM FOR MOBILE DEVELOPMENT; NATIVE ANDROID APPLICATIONS; ANDROID SDK FEATURES; INTRODUCING THE OPEN HANDSET ALLIANCE; WHAT DOES ANDROID RUN ON?…”
    Libro electrónico
  4. 204
    por Spaanjaars, Imar
    Publicado 2013
    Tabla de Contenidos: “…Cover; Chapter 1: Getting Started with ASP.NET 4.5; Microsoft Visual Studio Express for Web; Creating Your First ASP.NET 4.5 Website; An Introduction to ASP.NET 4.5; A Tour of the IDE; Customizing the IDE; The Sample Application; Practical Tips on Visual Studio; Summary; Chapter 2: Building an ASP.NET Website; Creating Websites with Visual Studio 2012; Working with Files in Your Website; Working with Web Forms; Practical Tips on Working with Web Forms; Summary; Chapter 3: Designing Your Web Pages; Why Do You Need CSS?…”
    Libro electrónico
  5. 205
    Publicado 2024
    Tabla de Contenidos: “…Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: Getting Started -- History and Evolution of the RISC-V CPU -- What You Will Learn -- Ten Reasons to Learn Assembly Language Programming -- Running Programs on RISC-V Systems -- Coding a Simple "Hello World" Program -- Hello World on the Starfive Visionfive 2 -- Programming Hello World in the QEMU Emulator -- Install QEMU on Windows -- Install QEMU on Linux -- Compiling in Emulated Linux -- About Hello World on the ESP32-C3 Microcontroller -- Summary -- Exercises -- Chapter 2: Loading and Adding -- Computers and Numbers -- Negative Numbers -- About Two's Complement -- RISC-V Assembly Instructions -- CPU Registers -- RISC-V Instruction Format -- About the GCC Assembler -- Adding Registers -- 32-bits in a 64-bit World -- Moving Registers -- About Pseudoinstructions -- About Immediate Values -- Loading the Top -- Shifting the Bits -- Loading Larger Numbers into Registers -- More Shift Instructions -- About Subtraction -- Summary -- Exercises -- Chapter 3: Tooling Up -- GNU Make -- Rebuild a Project -- Rule for Building .S files -- Define Variables -- Build with CMake -- Debugging with GDB -- Preparation to Debug -- Setup for Linux -- Start GDB -- Set Up gdb for the ESP32-C3 -- Debugging with GDB -- Summary -- Exercises -- Chapter 4: Controlling Program Flow -- Creating Unconditional Jumps -- Understanding Conditional Branches -- Using Branch Pseudoinstructions -- Constructing Loops -- Create FOR Loops -- Code While Loops -- Coding If/Then/Else -- Manipulating Logical Operators -- Using AND -- Using XOR -- Using OR -- Adopting Design Patterns -- Converting Integers to ASCII -- Using Expressions in Immediate Constants -- Storing a Register to Memory -- Why Not Print in Decimal? …”
    Libro electrónico
  6. 206
    Publicado 2018
    Tabla de Contenidos: “…Handling different screen resolutions part 1: Initialising the variables -- Errors, warnings, and bugs -- Printing Debugging Information -- Testing the game -- Summary -- Chapter 4: Structuring Code with Java Methods -- Methods -- Methods revisited and explained further -- The method signature -- Modifier -- Return type -- A closer look at method names -- Parameters -- Doing things in the method body -- Method Overloading by Example -- Creating a new project -- Coding the method overloading mini-app -- Running the method overloading mini-app -- Scope: Methods and Variables -- Revisiting the code and methods we have used already -- Generating random numbers to deploy a sub -- The Random class and the nextInt method -- Adding Random based code to newGame -- Testing the game -- Summary -- Chapter 5: The Android Canvas Class - Drawing to the Screen -- Understanding the Canvas class -- Getting started drawing with Bitmap, Canvas, and ImageView -- Canvas and Bitmap -- Paint -- ImageView and Activity -- Canvas, Bitmap, Paint and ImageView quick summary -- Using the Canvas class -- Preparing the objects of classes -- Initializing the objects -- Setting the Activity content -- Canvas Demo app -- Creating a new project -- Coding the Canvas demo app -- Drawing on the screen -- Android Coordinate system -- Plotting and drawing -- Drawing the Sub' Hunter graphics and text -- Preparing to draw -- Initializing a Canvas, Paint, ImageView, and Bitmap -- Drawing some grid lines -- Drawing the HUD -- Upgrading the printDebuggingText method -- Summary -- Chapter 6: Repeating Blocks of Code with Loops -- Decisions, decisions -- Keeping things tidy -- More operators -- Loops -- While loops -- Breaking out of a loop -- Do while loops -- For loops -- Nested loops -- Using for loops to draw the Sub' Hunter grid -- Summary…”
    Libro electrónico
  7. 207
    Publicado 2022
    Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Dedication -- Contributors -- Table of Contents -- Preface -- Part 1: Event-Driven Fundamentals -- Chapter 1: Introduction to Event-Driven Architectures -- Technical requirements -- An exchange of facts -- Event notifications -- Event-carried state transfer -- Event sourcing -- Core components -- Wrap-up -- The MallBots application -- The pitch -- Application services -- API gateway services -- Clients -- A quick note about hexagons -- Benefits of EDA -- Resiliency -- Agility -- User experience (UX) -- Analytics and auditing -- Challenges of EDA -- Eventual consistency -- Dual writes -- Distributed and asynchronous workflows -- Debuggability -- Getting it right -- Summary -- Chapter 2: Supporting Patterns in Brief -- Domain-driven design -- DDD misconceptions -- So, what is it all about then? …”
    Libro electrónico
  8. 208
    Publicado 2023
    Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Dedications -- Foreword -- Contributors -- Table of Contents -- Preface -- Part 1: Getting Started with Archicad - Project Setup and Essential Modeling Tools for Your First Residential Project -- Chapter 1: What Is Archicad and How Can You Learn It? …”
    Libro electrónico
  9. 209
    Publicado 2010
    Tabla de Contenidos: “…Chapter 15 Love Your Loyal Customers -- How Do You Measure Loyalty? -- Measure Customer Profitability and CLV -- Building Customer Loyalty -- Measure Customer Delight, Not Satisfaction -- Net Promoter Score -- Intuit How the Best Get Better -- Chapter 16 1:1 Marketing: Treat Different Customers Differently -- Make Customers the Center of Your Universe -- Chapter 17 Marketing's Secret Weapon -- Tips to Create a Customer-Centric Culture -- Chapter 18 Create Unique Customer Experiences -- Customers for Life -- Chapter 19 Customer Experience: The Dark Side -- Customer Experience: The Dark Side -- Why Consumers Are Skeptical -- Live By the Golden Rule -- Customer Service Gone Bad -- Chapter 20 Why Do Customers Buy? …”
    Libro electrónico
  10. 210
    Publicado 2024
    Tabla de Contenidos: “…Working around patents -- Protecting intellectual property rights -- Imposing Ethical Controls -- Chapter 8 Reviewing 3D-Printing Research -- Building Fundamental Technologies -- Crafting educational tools -- Expanding 3D-printing options -- Fabricating 3D-printed electronics -- Creating Functional Designs -- Drones, robots, and military applications -- Von Neumann machines -- Expanding Material Selection -- Supporting Long Space Voyages -- Creating Medical Opportunities -- Part 4 Employing Personal 3D-Printing Devices -- Chapter 9 Exploring 3D-Printed Artwork -- Adorning the Body -- Personalizing Your Environment -- Incorporating Individualism in Design -- Visualizing the Abstract -- Sharing Art -- Chapter 10 Considering Consumer-Level Desktop 3D Printers -- Examining Cartesian 3D Printers -- Exploring Delta Options -- Understanding polar Fabrication -- Getting to Know SCARA and Robot Arm Motion -- CoreXY - High Speed FDM 3D Printing -- CoreXY - Voron2 -- Tool-changing 3D printing -- Building Emerging Alternatives -- Working with Open Innovation and Community Designs -- Examining Printers for More Flexible Materials -- Understanding Shore ratings -- Printing with soft filaments -- Sampling 3D Food Printers -- Going beyond RepRap -- Prusa i3 MK3S+ / MK4 -- Sigma -- LulzBot Taz 6 -- Chapter 11 Deciding on a 3D Printer of Your Own -- Evaluating Your 3D Printing Needs -- Do you want an open-source RepRap or another 3D printer? …”
    Libro electrónico
  11. 211
    Publicado 2015
    Libro electrónico
  12. 212
    Publicado 2016
    Libro electrónico
  13. 213
    Publicado 2021
    Tabla de Contenidos: “…-- 12.1.2 Configuring a metastore for Airflow -- 12.1.3 A closer look at the scheduler -- 12.2 Installing each executor -- 12.2.1 Setting up the SequentialExecutor -- 12.2.2 Setting up the LocalExecutor -- 12.2.3 Setting up the CeleryExecutor -- 12.2.4 Setting up the KubernetesExecutor -- 12.3 Capturing logs of all Airflow processes -- 12.3.1 Capturing the webserver output…”
    Libro electrónico
  14. 214
    Publicado 2024
    Libro electrónico
  15. 215
    por Brooks, Margaret. author
    Publicado 2013
    Libro electrónico
  16. 216
    Publicado 2016
    Libro electrónico
  17. 217
    Publicado 2010
    Tabla de Contenidos: “…cover Page -- Title Page -- Copyright Page -- about the author -- about the technical reviewer -- brief contents -- contents in detail -- acknowledgments -- introduction -- why this book? -- is this book for you? -- how does this book work? -- the discoveries -- what to expect in each chapter -- part I: getting started -- part II: building and programming robots with sensors -- part III: creating advanced programs -- part IV: advanced robot projects -- getting help: the companion website -- conclusion -- PART I getting started -- 1 collecting the equipment for your robot -- what's in the box -- the NXT brick -- the NXT-G programming software -- installing the software -- the test pad -- inserting batteries -- conclusion -- 2 building your first robot -- building the explorer -- building tip: beams and axles -- building tip: friction and nonfriction pins -- connecting the cables -- using the NXT buttons to navigate on the NXT brick -- turning on the brick -- selecting and choosing items -- turning off the brick -- running a program -- conclusion -- 3 creating and modifying programs -- a quick first program -- creating a basic program -- 1. programming palette -- 2. work area -- moving and deleting blocks -- 3. start area -- 4. …”
    Libro electrónico
  18. 218
    Publicado 2016
    Libro electrónico
  19. 219
    Publicado 2022
    Tabla de Contenidos: “…Intro -- Table of Contents -- About the Authors -- About the Technical Reviewer -- Chapter 1: Security History -- The Beginning -- Enter Jakarta EE -- Enter Jakarta Authorization -- Enter Jakarta Authentication -- Foreshadowing Shiro Part I - IL DRBAC -- Enter Spring Security -- Where is Jakarta Authentication? …”
    Libro electrónico
  20. 220
    Publicado 2023
    Libro electrónico