Publicado 2011
Tabla de Contenidos:
“…-- Creating a Simple ActionScript Program -- A Simple Use of trace -- Creating Screen Output -- Our First ActionScript 3.0 Class -- Working with Flash CS5 -- Display Objects and Display Lists -- The Stage -- The Library -- The Timeline -- Writing and Editing ActionScript -- ActionScript Game Programming Strategies -- Single Class Method -- Smallest-Step Approach -- Good Programming Practices -- Basic ActionScript Concepts -- Creating and Using Variables -- Condition Statements -- Loops -- Functions -- Testing and Debugging -- Types of Bugs -- Methods of Testing -- Using the Debugger -- Publishing Your Game -- Formats -- Flash -- HTML -- ActionScript Game Programming Checklist -- Publishing and Document Settings -- Class, Function, and Variable Names --
Runtime Issues -- Testing Issues -- 2. ActionScript Game Elements -- Creating Visual Objects -- Using Movie Clips -- Making Buttons -- Drawing Shapes -- Drawing Text -- Creating Linked Text -- Creating Sprite Groups -- Setting Sprite Depth -- Accepting Player Input -- Mouse Input -- Keyboard Input -- Text Input -- Creating Animation -- Using Timers -- Time-Based Animation -- Physics-Based Animation -- Programming User Interaction -- Moving Sprites -- Dragging Sprites -- Collision Detection -- Accessing External Data -- External Variables -- Loading Data -- Saving Local Data -- Miscellaneous Game Elements -- Custom Cursors -- Playing Sounds -- Loading Screen -- Random Numbers -- Shuffling an Array -- Displaying a Clock -- System Data…”
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Libro electrónico
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