Mostrando 61 - 67 Resultados de 67 Para Buscar 'Studies in media management. Communication arts books', tiempo de consulta: 0.16s Limitar resultados
  1. 61
    Publicado 2023
    Libro electrónico
  2. 62
    Publicado 2025
    Libro electrónico
  3. 63
    Publicado 2021
    Libro electrónico
  4. 64
    por Berlin, Daniel
    Publicado 2021
    Libro electrónico
  5. 65
    Publicado 2010
    Libro electrónico
  6. 66
    Publicado 2019
    Libro electrónico
  7. 67
    por Carter, Chad
    Publicado 2009
    “…Plan your games to deliver solid performance on the platforms you’ve targeted Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base Create a Visualizer media player for the Microsoft Zune Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware Bring realistic physics to your game action and realistic artificial intelligence to your characters Create sophisticated 3D effects that use advanced texturing and a particle system Build networked games, including multiplayer demos, turn-based games, and real-time network games Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game Discover best practices for creating Xbox LIVE Community Games Sell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source code presented in this book…”
    Libro electrónico