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23301
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23302
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23303Publicado 2017“…Plus: Understand how service workers work, and use them to create sites that launch in an instant, regardless of the user’s internet connection Create full-screen web apps that launch from the phone's homescreen just like native apps Re-engage users with push notifications, even days after they have left your site Embrace offline-first and build web apps that gracefully handle loss of connectivity Explore new UX opportunities and challenges presented by progressive web apps…”
Libro electrónico -
23304por Landau, David, 1956-“…This book features: -A clear understanding of how movies are actually made and all the creative artists that contribute, creating a better appreciation for the many talented artistic collaborators that worked in the Hollywood Studio System and who together created film noir; -A behind-the-scenes look at the making of a classic film noir movie that typifies the chapter's subject, allowing the reader to view that film in a new light and think about it from a new prospective; -Appendices of suggested films to screen, film noir books for further reading, and downloadable files containing discussion points and class assignments for each chapter; -An informative and conversational writing style, making the subject matter easy to digest and fun to read. …”
Publicado 2017
Libro electrónico -
23305por Clark, Dan. author“…Author Dan Clark takes you through each topic using step-by-step activities and plenty of screen shots to help familiarize you with the tools. …”
Publicado 2017
Libro electrónico -
23306Publicado 2018Tabla de Contenidos: “…Purpose -- A brief history -- Ancient technology -- Early devices -- Modern revolution -- Physiology and psychology -- Physics of light -- Perception of light -- Design elements -- Design team -- Design process -- Budget based -- Concept based -- Collaboration -- Functions of media design -- Informative -- Environmental -- Emotive -- Special effect -- Textural -- Live effects and interactivity -- Source material -- Stock content -- Copyright -- Royalty/royalty free -- Public domain -- Fair use -- File sharing websites -- Custom content -- Non linear editor -- Composition -- File size/compression -- Codecs -- Alpha channel/matte -- Storage and transport -- Streaming video -- Resolution -- Pixel density/raster -- Perceived resolution -- Aspect ratio -- Interlaced or progressive scan -- Frame rate -- Refresh rate -- Display surface -- Screen properties -- Gain -- Contrast ratio -- Viewing angle -- Texture -- Rear or front projection -- Non-traditional materials -- Video and LED walls -- Monitor -- Rear projection -- Rear projection cube -- Laser phosphor display -- Panel -- Transparent display -- Electro-wetting and electrophoretic technology -- Projectors -- Historical devices -- Cathode ray tube -- Projector anatomy -- DLP -- Single chip -- 3-chip -- LCOS -- Illumination technology -- Metal halide -- Xenon -- Solid state -- Lens -- Fixed -- Zoom -- Source -- Analog source -- Digital source -- Tape based and optical disk systems -- Hard disk and solid state systems -- Camera -- Streaming media -- Computer based systems -- Slide -- Cue -- Timeline -- VJ sampling -- Object oriented programing environment -- Media server -- Distribution -- Analog sunset -- Digital rights management -- Extended display information data -- Video signal interfaces -- Cable -- Copper -- Adaptive copper -- Fiber -- Passive / active adapters -- VOIP -- HDBASE-T/ Audio video bridging -- Passive splitter -- Distribution amplifier -- Wireless -- Scaling -- Scan converting -- Resolution multiplier -- Control -- Switchers -- Passive -- Glitch free -- Seamless -- Mixers -- Matrix routers -- Computers -- Control communication -- Timecode -- OSC -- Encoders -- Serial communication -- Virtual network computing -- Artnet/ethernet -- CITP protocol -- Media server extensions layer -- Syphon/spout -- Network -- Internet protocol -- Switches and routers -- Wireless bridging -- System management -- Data transfer and file sharing -- Information preservation -- Presentation -- Optical alignment -- Keystone correction -- Pixel adjustment -- Gamma -- Color correction -- Brightness -- Lumens and nits -- Stacking -- Contrast ratio -- Video black -- Ambient light -- Trouble shooting -- Grounding and shielding -- Skew -- Signal strength -- Sync -- Genlock -- Edid/handshake -- Digital artifacts -- Dropped frames -- Latency -- Content playback errors -- Display errors -- Control errors -- Network errors -- Preventive maintenance -- Advanced projection design -- Video mapping and masking -- Masking irregular shaped objects -- Mapping 3D objects -- Blending -- Moving fixtures -- 3D projection -- Passive optics -- Active shutters -- Interactive projection -- Image tracking -- Blob detection -- Sensors -- Encoders -- Particle generation and cellular automatons -- Holography -- Pepper's ghost -- Light field display -- Atmospheric projection -- Large scale imaging -- Augmented reality…”
Libro electrónico -
23307por Gralla, Preston“…Use Air Gestures with your hand, or scroll with your eyes using Smart Screen. Find new ways to link up. Chat, videochat, and add photos, video, or entire slideshows to text messages. …”
Publicado 2013
Libro electrónico -
23308Publicado 2023Libro electrónico
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23309Publicado 2022Libro electrónico
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23310
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23311Publicado 2022Libro electrónico
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23312Publicado 2022Libro electrónico
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23313Publicado 2021Libro electrónico
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23314Publicado 2016Libro electrónico
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23315Libro electrónico
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23316
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23317Publicado 2003Revista digital
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23318Publicado 2021Libro electrónico
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23319Publicado 2022Libro electrónico
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23320Publicado 2020“…The European Commission’s Digital Single Market (DSM) strategy, which was intended e.g. to remove obstacles to the cross-border distribution of audiovisual content, has triggered a heated debate on the transformation of the existing ecosystem for European screen industries. While most current discussions focus on the United States, Western Europe, and the multinational giants, this book approaches these industry trends and policy questions from the perspective of relatively small and peripheral (in terms of their population, language, cross-border cultural flows, and financial and/or symbolic capital) media markets. …”
Libro electrónico