Mostrando 1 - 20 Resultados de 21 Para Buscar 'Screen Gems', tiempo de consulta: 0.09s Limitar resultados
  1. 1
    Publicado 2010
    Revista digital
  2. 2
    Publicado 2019
    Libro electrónico
  3. 3
    Publicado 2012
    Libro electrónico
  4. 4
    Publicado 2016
    Libro electrónico
  5. 5
    Publicado 2015
    Video
  6. 6
    Publicado 2020
    Vídeo online
  7. 7
    Publicado 2017
    Tabla de Contenidos: “…Creating an Instance of the Skater in the Scene -- Setting Up the Skater -- Seeing the Skater on the Screen -- Understanding SpriteKit's Debugging Information -- Hittin' the Bricks -- Creating Sidewalk Bricks -- Updating Sidewalk Bricks -- Filling the Screen with Bricks -- Leaving Gaps to Jump -- The Game Loop -- Tracking the Update Time -- Calculating Elapsed Time for Each Update -- Adjusting Scroll Speed Using the Elapsed Time -- Updating the Bricks -- Up, Up, and Away-Making the Skater Jump -- Using a Tap Gesture Recognizer -- Simulating Gravity in a Simple Way -- Checking for Landings -- What You Learned -- 16 Using the Spritekit Physics Engine -- Setting Up the Physics World -- Physics Bodies -- Giving Shape to the Physics Bodies -- Setting Properties of Physics Bodies -- Giving the skater Sprite a Physics Body -- Adding Physics Bodies to Bricks -- Contacts and Collisions -- Handling Contacts and Collisions -- Responding to Contacts -- Applying Forces to Physics Bodies -- Starting and Ending the Game -- Starting the Game -- Ending the Game -- What You Learned -- 17 Adjusting Difficulty, Collecting Gems, and Keeping Score -- Speeding Things Up -- Adding Multilevel Platforms -- Defining Multiple Brick Levels -- Changing How Bricks Spawn -- Adding Gems to Collect -- Spawning and Tracking the Gems -- Deciding When to Spawn a Gem -- Removing Gems -- Updating Gems -- Collecting Gems -- Adding Scoring and Labels -- Creating Labels -- Tracking the Score -- Updating Labels -- Updating the Player's Score -- Making the Gems Valuable -- Tracking the High Score -- Tweaking the Gameplay -- What You Learned -- 18 Game State, Menus, Sounds, and Special Effects -- Tracking Game State -- Adding a Menu System -- Creating the MenuLayer Class -- Displaying the Menu Layers When Needed -- Removing the Menu Layer -- Making Sounds -- Adding the Sound Files…”
    Libro electrónico
  8. 8
    Publicado 2017
    Video
  9. 9
    Libro electrónico
  10. 10
    Publicado 2019
    Video
  11. 11
    Publicado 2020
    Tabla de Contenidos: “…-- 42 From the high hill -- 43 Johnny my dear -- 44 Beacon Hill -- 45 To Fanny -- 46 Retrospective poem -- 47 A snail crawled forth -- 48 Tidmarsh's nose -- 49 The awful 30th -- 50 Acrostic -- 51 The clown and the bees: a fable after the manner of Aesop -- 52 The joys and the wishes -- 53 Society -- 54 All smatterers are more brisk and pert -- 55 Our seasons of joy -- 56 Alone -- 57 There is no cloud in heaven tonight -- 58 I cannot write of love as poets do -- 59 Brave hills of Thuring -- 60 To McArthur -- 61 My story of "the Screen" -- 62 Common the hum of the bee -- 63 On the death of Dean Bernard -- 64 Hail to thee, mighty runner! …”
    Libro electrónico
  12. 12
    Publicado 2015
    Tabla de Contenidos: “…; ""Sass mixins for the mobile-first and desktop-first media queries""; ""The mobile-first mixin ""; ""The desktop-first mixin ""; ""Dealing with legacy browsers""; ""How to use Respond.js for RWD""; ""The days of an IE-specific style sheet are dead""; ""Other benefits of not using an IE-specific style sheet""; ""How to deal with high-density screens""…”
    Libro electrónico
  13. 13
    Publicado 2019
    Vídeo online
  14. 14
    Publicado 2019
    Video
  15. 15
    Publicado 2022
    Libro electrónico
  16. 16
    Publicado 2021
    “…In Video Editions the narrator reads the book while the content, figures, code listings, diagrams, and text appear on the screen. Like an audiobook that you can also watch as a video. …”
    Video
  17. 17
    por Bailey, Simon T.
    Publicado 2007
    Libro electrónico
  18. 18
    Publicado 2013
    Libro electrónico
  19. 19
    Publicado 2022
    Tabla de Contenidos: “…-- Tip 102: Read the Room and Adapt -- Tip 103: Do Not Look at the Screen! -- Tip 104: Physically Point to Important Information…”
    Libro electrónico
  20. 20
    por Green, Dale
    Publicado 2016
    Tabla de Contenidos: “…-- Dijkstra's algorithm -- The A* algorithm -- A breakdown of A* -- Representing a level as nodes -- The open and closed list -- The H, G, and F costs -- The H value -- The G value -- The F value -- The Manhattan distance -- Parenting nodes -- The pseudo-algorithm -- Coding the A* pathfinding algorithm -- The Tile datatype -- Creating supporting functions -- The Level class -- The Enemy class -- Variable declarations -- Precalculating the H values -- Defining the main loop -- Finding the adjacent nodes -- Calculating the G and F costs -- Calculating the G and F cost -- Checking for superior paths -- Creating the final path -- Implementing A* in the game -- Enabling the enemy to follow a path -- Calling the pathfinding behavior -- Viewing our path -- Procedurally generated level goals -- The variable and function declarations -- Generating a random goal -- Checking whether a goal is complete -- Drawing the goal on the screen -- Exercises -- Summary -- Chapter 9: Procedural Dungeon Generation -- The benefits of procedural level design -- Replayability -- A reduction in development time -- Larger game worlds -- Considerations -- A lack of control -- Required computing power -- Suitability -- An overview of dungeon generation overview -- Generating rooms -- Generating a maze -- Connecting rooms and mazes -- The recursive backtracker -- Procedurally generating a dungeon -- Changing how we view the maze -- Updating the Game and Level classes -- Generating a maze -- Preparing before the generation of a maze -- Carving passages -- Adding rooms -- Choosing the tile textures -- The if/else approach -- Bitwise tile maps -- Calculating the tile values -- Mapping the tile value to textures -- Calculating tile textures -- Creating unique floor themes -- Adding entry and exit points -- Setting a player's spawn location…”
    Libro electrónico