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  1. 361
    Publicado 1986
    991007072599706719
  2. 362
    por Almereyda, Miguel
    Publicado 2018
    Electrónico
  3. 363
  4. 364
  5. 365
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  7. 367
    por Barcelona (Catalunya).
    Publicado 1987
    Tabla de Contenidos: “…Jardins de la Tamarita, Arq. Alfonso Milà i Sagnier, Federico Correa i Ruiz -- P.E. piscines i esports, Arq. …”
    Libro
  8. 368
    Publicado 2021
    Tabla de Contenidos: “…Introduction xiii Marc-Eric BOBILLIER CHAUMON -- Part 1 Towards an Overview of Digital Transformations... 1 -- Chapter 1 Emerging Technologies and Issues for Activity and Occupational Health 3 Marc-Eric BOBILLIER CHAUMON -- 1.1 Introduction 3 -- 1.2 From properties to the uses of emerging technologies 4 -- 1.3 Five paradoxes of the diffusion of technologies in/on the activity 8 -- 1.3.1 Sense of loss of control over the activity vs increased control over the activity 8 -- 1.3.2 Invisibility vs visibility of the activity 9 -- 1.3.3 Increase in virtual teams vs isolation of employees 10 -- 1.3.4 Nomadism vs a sedentary lifestyle at work 11 -- 1.3.5 Detachment from activity vs proximity of work 12 -- 1.4 Conclusion 14 -- 1.5 References 15 -- Chapter 2 Collaborative Work Platforms: Challenges for Business Development 21 Nadia BARVILLE-DEROMAS and Marc-Eric BOBILLIER CHAUMON -- 2.1 Introduction 21 -- 2.2 Two organizational challenges: empowering digital transformations and changing work practices 22 -- 2.2.1 The co-configuration of work 22 -- 2.2.2 Mobilizing social capital to make sharing more flexible 23 -- 2.3 Stakes for the development of activity: knowing how to give meaning to a poly-contextual and multi-mediated activity 24 -- 2.3.1 Networking, the power to act and meaning at work 24 -- 2.3.2 Sharing a degree of collaborative intentionality in a multi-mediated situation, a skill in its own right 26 -- 2.4 Conclusion 27 -- 2.5 References 27 -- Chapter 3 Virtual Reality: Definitions, Characteristics and Applications in the Workplace 31 Camille SAGNIER, ?milie LOUP-ESCANDE and Ǧrard VALL?RY -- 3.1 Introduction 31 -- 3.2 Some elements of definition 32 -- 3.2.1 The term "virtual reality" 32 -- 3.2.2 The purpose of virtual reality 32 -- 3.2.3 A functional definition of virtual reality 33 -- 3.2.4 A technical definition of virtual reality 33 -- 3.3 The main interaction devices 34 -- 3.3.1 Display devices 35 -- 3.3.2 Motion and position capture devices 35 -- 3.3.3 Proprioceptive and cutaneous feedback devices 35 -- 3.3.4 Sound input and presentation devices 36 -- 3.4 The main areas of application of virtual reality 36 -- 3.4.1 Applications in everyday life 37 -- 3.4.2 Applications in various professional contexts 37 -- 3.5 Applications of virtual reality in industry 38 -- 3.6 Conclusion 40 -- 3.7 References 40 -- Chapter 4 Robotization in Industries: A Focus on SMEs 45 Sandrine BERGER-DOUCE -- 4.1 Introduction 45 -- 4.2 Focus on a robotization experiment in an industrial SME 46 -- 4.2.1 The case study in the service of exploratory research 46 -- 4.2.2 Presentation of the company 47 -- 4.2.3 A mixed technological adventure 47 -- 4.2.4 Lessons to be learned 48 -- 4.3 Receiving support in order to better implement a robot: illustration by the Robot Start PME program 49 -- 4.3.1 A program at the service of French industrial SMEs 50 -- 4.3.2 An inspiring framework to support technological change 53 -- 4.4 Conclusion 54 -- 4.5 References 55 -- Chapter 5 Serious Games for Vocational Training: From Emotional Labor to Knowledge Transfer 57 Lydia MARTIN, Julian ALVAREZ and Antoine TALY -- 5.1 Introduction 57 -- 5.2 Emotions, debriefing and learning 59 -- 5.2.1 Emotional labor 59 -- 5.2.2 Learning in a game 60 -- 5.3 The context and framework of the Serious Escape Game (SEG) 61 -- 5.3.1 Difficulty in gamification 61 -- 5.3.2 The training system 62 -- 5.3.3 A research-action approach 62 -- 5.4 Results 63 -- 5.4.1 Observations during gaming 63 -- 5.4.2 Post-game discussions 64 -- 5.4.3 Questionnaires 66 -- 5.5 Discussion and conclusion 67 -- 5.6 References 68 -- Chapter 6 The "Old" Issues of the "New" Artificial Intelligence Systems in Professional Activities 71 Tamari GAMKRELIDZE, Moustafa ZOUINAR and Flore BARCELLINI -- 6.1 Introduction 71 -- 6.2 AI: elements of definition and recent developments 72 -- 6.3 Functionalities and (potential) uses of new generation AI systems 74 -- 6.4 The "new" generation of AI and the old challenges of transforming work situations 77 -- 6.4.1 From the substitutive approach of automation to the complementary approaches of human-machine systems 77 -- 6.4.2 The challenges of "new" AI systems in work situations 79 -- 6.5 What are the approaches to designing and integrating AI systems in work situations? …”
    Libro electrónico