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  1. 4281
    por Rouleau, Derek J. author
    Publicado 2018
    “…By eliminating tedious data access code that developers are otherwise forced to use, Entity Framework Core 2.0 enables you to work directly with the data in a database through domain-specific objects and methods. Beginning Entity Framework Core 2.0 is a carefully designed tutorial. …”
    Libro electrónico
  2. 4282
    por Jordan, Lucas L.
    Publicado 2012
    Tabla de Contenidos: “…Changing Views in Response to User ActionsUsing a Delegate to Communicate Application State; Declaring CoinsControllerDelegate; Implementing the Defined Tasks; HighscoreController: A Simple, Reusable Component; HighscoreController Implementation and Layout; The Highscores Class; The Score Class; Preserving Game State; Archiving and Unarchiving Game State; Implementing Life Cycle Tasks; Summary; Chapter 4 Quickly Build an Input-Driven Game; Exploring How to Get Content on the Screen; Understanding UIView; Core Graphics Type Defi nitions; Using Core Graphics Types; Understanding Animations…”
    Libro electrónico
  3. 4283
    por Chin, Robert. author
    Publicado 2014
    Tabla de Contenidos: “…Intro -- Beginning Android 3D Game Development -- Contents at a Glance -- Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: Let's Meet the Android -- Overview of Android -- Overview of the Android SDK -- Android Software Development Kit (SDK) Requirements -- Android SDK Components Overview -- Eclipse with Android Development Tools Plug-in -- Android SDK Manager -- Android Virtual Device -- How to Set Up for Development -- Android Development Tools Integrated Development Environment (IDE) Overview -- Package Explorer -- Source Code Area -- Outline -- Dalvik Debug Monitor Server (DDMS) -- LogCat Window -- Launching the SDK Manager and AVD Manager from Eclipse -- Hands-on Example: Non-OpenGL ES Text "Hello World" Program -- Creating a New Android Project -- Running on an Android Emulator -- Running on an Actual Android Device -- The Main Source Code -- The Graphical Layout -- The Actual "Hello World" Data -- Summary -- Chapter 2: Java for Android -- Overview of the Java Language -- Java Comments -- Java Basic Data Types -- Arrays -- Data Modifiers -- Java Operators -- Arithmetic Operators -- Unary Operators -- Conditional Operators -- Bitwise and Bit Shift Operators -- Java Flow Control Statements -- Java Classes -- Packages and Classes -- Accessing Classes in Packages -- Java Interfaces -- Accessing Class Variables and Functions -- Java Functions -- Calling the Parent Function -- The Basic Android Java Program Framework -- Android Activity Life Cycle Overview -- Key Activity Life Cycle Cases -- Seeing the Activity Life Cycle in Action -- The Basic Android Java OpenGL Framework -- Basic Android OpenGL ES Framework for a Single-View OpenGL ES Application -- The Custom GLSurfaceView -- The Custom Renderer -- Basic Android OpenGL ES Framework for a Multiple View OpenGL ES Application…”
    Libro electrónico
  4. 4284
    por Manderscheid, Brad. author
    Publicado 2014
    “…Beginning HTML5 Games with CreateJS provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development. …”
    Libro electrónico
  5. 4285
    Tabla de Contenidos: “…Previous Knowledge and Requirements JavaScript Object Literals; Namespaces with Object Literals ; Organizing Code for Projects in This Book ; Loading Scripts with LABjs ; Build Process ; Debugging ; Command-Line Interface Tools ; Integrated Development Environment ( IDE) ; What You Will Learn about PhoneGap and Parse; Going Further; Chapter 2: Beginning PhoneGap; Platform Setup and Restrictions ; Installing Node.js and Node Package Manager ; iOS Environment Setup; Command Line Tools for Xcode ; iOS Launcher Packages ; Android Environment Setup; Java Development Kit ( JDK)…”
    Libro electrónico
  6. 4286
    por Bakir, Ahmed. author
    Publicado 2014
    “…Beginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples and thorough explanations of the code. …”
    Libro electrónico
  7. 4287
    por Bell, Charles. author
    Publicado 2013
    “…Beginning Sensor Networks with Arduino and Raspberry Pi teaches you how to build sensor networks with Arduino, Raspberry Pi, and XBee radio modules, and even shows you how to turn your Raspberry Pi into a MySQL database server to store your sensor data! …”
    Libro electrónico
  8. 4288
    por Whitt, Phillip. author
    Publicado 2014
    “…Beginning photo retouching and restoration using GNU Image Manipulation Program…”
    Libro electrónico
  9. 4289
    por Shackelford, Adam. author
    Publicado 2015
    Tabla de Contenidos: “…Chapter 3: OpsWorks Part II: Databases and ScalingRelational Database Service (RDS); Multi-AZ Deployment; Read Replicas; Provisioned IOPS Storage; DB Security Groups; Creating an RDS Database; Instance Specifications; Settings; Advanced Settings; Database Import; OpsWorks RDS Layer; Environments and Environment Variables; Stack Commands: Backup Scenario; RDS Snapshot; Creating a New RDS Layer; Connect New Database Layer to App; Run Stack Command; Elastic Load Balancing (ELB); Creating a Load Balancer; Define Load Balancer; Configure Health Check; Add EC2 Instances; Add Tags; Review…”
    Libro electrónico
  10. 4290
    Publicado 2015
    “…Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. …”
    Libro electrónico
  11. 4291
    Libro electrónico
  12. 4292
    “…Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. …”
    Libro electrónico
  13. 4293
    Publicado 2016
    Tabla de Contenidos:
    Libro electrónico
  14. 4294
    por Whitt, Phillip
    Publicado 2023
    Tabla de Contenidos: “…Dust, Light Scratch, and Stain Removal -- Chapter 7. Repairing Moderate and Heavy Damage -- Part 4: Retouching Faces, Fun Projects, Preserving Your Images -- Chapter 8. …”
    Libro electrónico
  15. 4295
    por Not, Louis
    Publicado 1976
    991006414359706719
  16. 4296
    Publicado 1988
    991007525279706719
  17. 4297
    por Newman, J
    Publicado 1969
    “…Pretoria Oriental Series, 8…”
    Libro
  18. 4298
    Publicado 2020
    Libro electrónico
  19. 4299
    por Novák, István
    Publicado 2011
    Libro electrónico
  20. 4300
    Publicado 2010
    Tabla de Contenidos: “…Beginning iOS 4 Application Development; About the Author; About the Technical Editor; Acknowledgments; Contents; Introduction; Part I: Getting Started; Chapter 1: Getting Started with iOS 4 Programming; Obtaining the iPhone SDK; Components of the iPhone SDK; Architecture of the iPhone OS; Some Useful Information before You Get Started; Summary; Chapter 2: Write Your First Hello World! …”
    Libro electrónico