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4281por Rouleau, Derek J. author“…By eliminating tedious data access code that developers are otherwise forced to use, Entity Framework Core 2.0 enables you to work directly with the data in a database through domain-specific objects and methods. Beginning Entity Framework Core 2.0 is a carefully designed tutorial. …”
Publicado 2018
Libro electrónico -
4282por Jordan, Lucas L.Tabla de Contenidos: “…Changing Views in Response to User ActionsUsing a Delegate to Communicate Application State; Declaring CoinsControllerDelegate; Implementing the Defined Tasks; HighscoreController: A Simple, Reusable Component; HighscoreController Implementation and Layout; The Highscores Class; The Score Class; Preserving Game State; Archiving and Unarchiving Game State; Implementing Life Cycle Tasks; Summary; Chapter 4 Quickly Build an Input-Driven Game; Exploring How to Get Content on the Screen; Understanding UIView; Core Graphics Type Defi nitions; Using Core Graphics Types; Understanding Animations…”
Publicado 2012
Libro electrónico -
4283por Chin, Robert. authorTabla de Contenidos: “…Intro -- Beginning Android 3D Game Development -- Contents at a Glance -- Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: Let's Meet the Android -- Overview of Android -- Overview of the Android SDK -- Android Software Development Kit (SDK) Requirements -- Android SDK Components Overview -- Eclipse with Android Development Tools Plug-in -- Android SDK Manager -- Android Virtual Device -- How to Set Up for Development -- Android Development Tools Integrated Development Environment (IDE) Overview -- Package Explorer -- Source Code Area -- Outline -- Dalvik Debug Monitor Server (DDMS) -- LogCat Window -- Launching the SDK Manager and AVD Manager from Eclipse -- Hands-on Example: Non-OpenGL ES Text "Hello World" Program -- Creating a New Android Project -- Running on an Android Emulator -- Running on an Actual Android Device -- The Main Source Code -- The Graphical Layout -- The Actual "Hello World" Data -- Summary -- Chapter 2: Java for Android -- Overview of the Java Language -- Java Comments -- Java Basic Data Types -- Arrays -- Data Modifiers -- Java Operators -- Arithmetic Operators -- Unary Operators -- Conditional Operators -- Bitwise and Bit Shift Operators -- Java Flow Control Statements -- Java Classes -- Packages and Classes -- Accessing Classes in Packages -- Java Interfaces -- Accessing Class Variables and Functions -- Java Functions -- Calling the Parent Function -- The Basic Android Java Program Framework -- Android Activity Life Cycle Overview -- Key Activity Life Cycle Cases -- Seeing the Activity Life Cycle in Action -- The Basic Android Java OpenGL Framework -- Basic Android OpenGL ES Framework for a Single-View OpenGL ES Application -- The Custom GLSurfaceView -- The Custom Renderer -- Basic Android OpenGL ES Framework for a Multiple View OpenGL ES Application…”
Publicado 2014
Libro electrónico -
4284por Manderscheid, Brad. author“…Beginning HTML5 Games with CreateJS provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development. …”
Publicado 2014
Libro electrónico -
4285Tabla de Contenidos: “…Previous Knowledge and Requirements JavaScript Object Literals; Namespaces with Object Literals ; Organizing Code for Projects in This Book ; Loading Scripts with LABjs ; Build Process ; Debugging ; Command-Line Interface Tools ; Integrated Development Environment ( IDE) ; What You Will Learn about PhoneGap and Parse; Going Further; Chapter 2: Beginning PhoneGap; Platform Setup and Restrictions ; Installing Node.js and Node Package Manager ; iOS Environment Setup; Command Line Tools for Xcode ; iOS Launcher Packages ; Android Environment Setup; Java Development Kit ( JDK)…”
Libro electrónico -
4286por Bakir, Ahmed. author“…Beginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples and thorough explanations of the code. …”
Publicado 2014
Libro electrónico -
4287por Bell, Charles. author“…Beginning Sensor Networks with Arduino and Raspberry Pi teaches you how to build sensor networks with Arduino, Raspberry Pi, and XBee radio modules, and even shows you how to turn your Raspberry Pi into a MySQL database server to store your sensor data! …”
Publicado 2013
Libro electrónico -
4288por Whitt, Phillip. author“…Beginning photo retouching and restoration using GNU Image Manipulation Program…”
Publicado 2014
Libro electrónico -
4289por Shackelford, Adam. authorTabla de Contenidos: “…Chapter 3: OpsWorks Part II: Databases and ScalingRelational Database Service (RDS); Multi-AZ Deployment; Read Replicas; Provisioned IOPS Storage; DB Security Groups; Creating an RDS Database; Instance Specifications; Settings; Advanced Settings; Database Import; OpsWorks RDS Layer; Environments and Environment Variables; Stack Commands: Backup Scenario; RDS Snapshot; Creating a New RDS Layer; Connect New Database Layer to App; Run Stack Command; Elastic Load Balancing (ELB); Creating a Load Balancer; Define Load Balancer; Configure Health Check; Add EC2 Instances; Add Tags; Review…”
Publicado 2015
Libro electrónico -
4290Publicado 2015“…Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. …”
Libro electrónico -
4291por Mark, David. author, Topley, Kim. author, Nutting, Jack. author, Olsson, Fredrik. author, LAMARCHE, JEFF. author
Publicado 2015Libro electrónico -
4292“…Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. …”
Libro electrónico -
4293
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4294por Whitt, PhillipTabla de Contenidos: “…Dust, Light Scratch, and Stain Removal -- Chapter 7. Repairing Moderate and Heavy Damage -- Part 4: Retouching Faces, Fun Projects, Preserving Your Images -- Chapter 8. …”
Publicado 2023
Libro electrónico -
4295
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4296
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4297
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4298
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4299
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4300Publicado 2010Tabla de Contenidos: “…Beginning iOS 4 Application Development; About the Author; About the Technical Editor; Acknowledgments; Contents; Introduction; Part I: Getting Started; Chapter 1: Getting Started with iOS 4 Programming; Obtaining the iPhone SDK; Components of the iPhone SDK; Architecture of the iPhone OS; Some Useful Information before You Get Started; Summary; Chapter 2: Write Your First Hello World! …”
Libro electrónico