Materias dentro de su búsqueda.
Materias dentro de su búsqueda.
- Historia 1,594
- History 1,521
- Development 893
- Engineering & Applied Sciences 704
- Application software 691
- Management 612
- Filosofía 515
- Crítica e interpretación 496
- Computer Science 466
- Computer networks 358
- Philosophy 339
- Computer programming 330
- Cloud computing 325
- Història 316
- Design 311
- Education 305
- Computer software 303
- Feminism 297
- Politics and government 296
- Business & Economics 294
- Data processing 291
- Lenin, Vladimir Il'ich 289
- Computer programs 284
- Python (Computer program language) 278
- Política y gobierno 269
- History and criticism 267
- Programming 250
- Social aspects 250
- Web sites 248
- Java (Computer program language) 247
-
2801Beginning programming with java for dummiesBeginning Programming with Java For DummiesPublicado 2021“…Become a Java wizard with this popular programming guide Consider Beginning Programming with Java For Dummies your indispensable guide to learning how to program in one of the most popular programming languages--Java! …”
Libro electrónico -
2802por Gilmore, W. J.“…Beginning PHP and MySQL: From Novice to Professional, Fourth Edition is a major update of W. …”
Publicado 2010
Libro electrónico -
2803Publicado 2023“…Finally, you'll learn how to test applications using JUnit 5, as well as how to secure and deploy your application or service to cloud providers like Heroku. After reading Beginning Spring Boot 3, you'll have the skills needed to start building your own Spring Boot cloud-native, Java-based applications and microservices with confidence, and to take the next steps in your career. …”
Libro electrónico -
2804
-
2805Publicado 2016Tabla de Contenidos: “…-- Creating a project from the template -- Project assets -- Outsourcing assets -- Making your own sound FX -- Adding assets to the project -- Exploring assets -- Understanding screen and internal coordinates -- Starting to code the game -- Making code clearer with comments -- #including Windows essentials -- The main function -- Presentation and syntax -- Returning values from a function -- Running the game -- Opening a window using SFML -- #including SFML features -- OOP, classes, objects -- Using namespace sf -- SFML VideoMode and RenderWindow -- Running the game -- The main game loop -- While loops -- C-style code comments -- Input, update, draw, repeat -- Detecting a key press -- Clearing and drawing the scene -- Running the game -- Drawing the game background -- Preparing the sprite using a texture -- Double-buffering the background sprite -- Running the game -- Handling errors -- Configuration errors -- Compile errors -- Link errors -- Bugs -- FAQ -- Summary -- Chapter 2: Variables, Operators, and Decisions - Animating Sprites -- C++ variables -- Types of variable -- Constants -- User-defined types -- Declaring and initializing variables -- Declaring variables -- Initializing variables -- Declaring and initializing in one step -- Declaring and initializing user-defined types -- Manipulating variables…”
Libro electrónico -
2806Tabla de Contenidos:Libro electrónico
-
2807
-
2808“…Beginning Adobe Animate Creative Cloud…”
Libro electrónico -
2809
-
2810Publicado 2019“…Beginning machine learning with Amazon Web Services…”
-
2811por Perez, Darrin. author“…You'll go through tutorials and exercises that will take you from installing the software to putting the final touches upon your first project. Beginning RPG Maker MV has been designed with the complete beginner in mind who has little to no experience with the engine. …”
Publicado 2016
Libro electrónico -
2812
-
2813
-
2814
-
2815por Pathania, Nikhil. author“…This book shows you its intuitive user interface and its powerful pipeline editor and how this makes it a tool for everyone. Beginning Jenkins Blue Ocean starts with an introduction to Blue Ocean, followed by a step-by-step guide on how to set it up. …”
Publicado 2019
Libro electrónico -
2816“…The concluding chapters of Beginning Functional JavaScript will show you how to use a functional toolkit to build a small library that allows you to develop web applications, followed by tips on testing your functional code. …”
Libro electrónico -
2817por Nixon, David. author“…Throughout the book, you’ll put theory into practice and create an actual game using a series of step-by-step tutorials. With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time. …”
Publicado 2020
Libro electrónico -
2818por Seamark, Philip. author“…Get hands-on learning and expert advice on how to use the vast capabilities of the DAX language to solve common data modeling challenges. Beginning DAX with Power BI teaches key concepts such as mapping techniques from SQL to DAX, filtering, grouping, joining, pivoting, and using temporary tables, all aimed at the SQL professional. …”
Publicado 2018
Libro electrónico -
2819“…Once you have chosen your cloud service, you will focus on securing it and developing a back-up strategy for your PostgreSQL instance as part of your long-term plan. Beginning PostgreSQL on the Cloud covers other essential topics such as setting up replication and high availability; encrypting your saved cloud data; creating a connection pooler for your database; and monitoring PostgreSQL on the cloud. …”
Libro electrónico -
2820por Layka, Vishal“…Grails is based on Groovy, which is a very popular and growing dynamic scripting language for Java developers and was inspired by Python, Ruby, and Smalltalk. Beginning Groovy, Grails and Griffon is the first introductory book on the Groovy language and its primary web framework, Grails. …”
Publicado 2013
Libro electrónico