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  1. 2801
    Beginning programming with java for dummies
    Beginning Programming with Java For Dummies
    Publicado 2021
    “…Become a Java wizard with this popular programming guide Consider Beginning Programming with Java For Dummies your indispensable guide to learning how to program in one of the most popular programming languages--Java! …”
    Libro electrónico
  2. 2802
    por Gilmore, W. J.
    Publicado 2010
    “…Beginning PHP and MySQL: From Novice to Professional, Fourth Edition is a major update of W. …”
    Libro electrónico
  3. 2803
    Publicado 2023
    “…Finally, you'll learn how to test applications using JUnit 5, as well as how to secure and deploy your application or service to cloud providers like Heroku. After reading Beginning Spring Boot 3, you'll have the skills needed to start building your own Spring Boot cloud-native, Java-based applications and microservices with confidence, and to take the next steps in your career. …”
    Libro electrónico
  4. 2804
    Revista digital
  5. 2805
    Publicado 2016
    Tabla de Contenidos: “…-- Creating a project from the template -- Project assets -- Outsourcing assets -- Making your own sound FX -- Adding assets to the project -- Exploring assets -- Understanding screen and internal coordinates -- Starting to code the game -- Making code clearer with comments -- #including Windows essentials -- The main function -- Presentation and syntax -- Returning values from a function -- Running the game -- Opening a window using SFML -- #including SFML features -- OOP, classes, objects -- Using namespace sf -- SFML VideoMode and RenderWindow -- Running the game -- The main game loop -- While loops -- C-style code comments -- Input, update, draw, repeat -- Detecting a key press -- Clearing and drawing the scene -- Running the game -- Drawing the game background -- Preparing the sprite using a texture -- Double-buffering the background sprite -- Running the game -- Handling errors -- Configuration errors -- Compile errors -- Link errors -- Bugs -- FAQ -- Summary -- Chapter 2: Variables, Operators, and Decisions - Animating Sprites -- C++ variables -- Types of variable -- Constants -- User-defined types -- Declaring and initializing variables -- Declaring variables -- Initializing variables -- Declaring and initializing in one step -- Declaring and initializing user-defined types -- Manipulating variables…”
    Libro electrónico
  6. 2806
    Tabla de Contenidos:
    Libro electrónico
  7. 2807
    por Sinha, Sanjib. author
    Publicado 2017
    Libro electrónico
  8. 2808
    “…Beginning Adobe Animate Creative Cloud…”
    Libro electrónico
  9. 2809
    por Mailund, Thomas. author
    Publicado 2017
    Libro electrónico
  10. 2810
    Publicado 2019
    “…Beginning machine learning with Amazon Web Services…”
    Video
  11. 2811
    por Perez, Darrin. author
    Publicado 2016
    “…You'll go through tutorials and exercises that will take you from installing the software to putting the final touches upon your first project. Beginning RPG Maker MV has been designed with the complete beginner in mind who has little to no experience with the engine. …”
    Libro electrónico
  12. 2812
    por Borycki, Dawid. author
    Publicado 2018
    Libro electrónico
  13. 2813
    por Luu, Hien. author
    Publicado 2018
    “…Beginning Apache Spark two…”
    Libro electrónico
  14. 2814
    por Kromann, Frank M. author
    Publicado 2018
    Libro electrónico
  15. 2815
    por Pathania, Nikhil. author
    Publicado 2019
    “…This book shows you its intuitive user interface and its powerful pipeline editor and how this makes it a tool for everyone. Beginning Jenkins Blue Ocean starts with an introduction to Blue Ocean, followed by a step-by-step guide on how to set it up. …”
    Libro electrónico
  16. 2816
    “…The concluding chapters of Beginning Functional JavaScript will show you how to use a functional toolkit to build a small library that allows you to develop web applications, followed by tips on testing your functional code. …”
    Libro electrónico
  17. 2817
    por Nixon, David. author
    Publicado 2020
    “…Throughout the book, you’ll put theory into practice and create an actual game using a series of step-by-step tutorials. With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time. …”
    Libro electrónico
  18. 2818
    por Seamark, Philip. author
    Publicado 2018
    “…Get hands-on learning and expert advice on how to use the vast capabilities of the DAX language to solve common data modeling challenges. Beginning DAX with Power BI teaches key concepts such as mapping techniques from SQL to DAX, filtering, grouping, joining, pivoting, and using temporary tables, all aimed at the SQL professional. …”
    Libro electrónico
  19. 2819
    “…Once you have chosen your cloud service, you will focus on securing it and developing a back-up strategy for your PostgreSQL instance as part of your long-term plan. Beginning PostgreSQL on the Cloud covers other essential topics such as setting up replication and high availability; encrypting your saved cloud data; creating a connection pooler for your database; and monitoring PostgreSQL on the cloud. …”
    Libro electrónico
  20. 2820
    por Layka, Vishal
    Publicado 2013
    “…Grails is based on Groovy, which is a very popular and growing dynamic scripting language for Java developers and was inspired by Python, Ruby, and Smalltalk. Beginning Groovy, Grails and Griffon is the first introductory book on the Groovy language and its primary web framework, Grails. …”
    Libro electrónico