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384Publicado 2011Tabla de Contenidos: “…20 The Radio Propagation Environment 437 / Juha Ylitalo and Tommi Jämsä -- 20.1 Introduction 437 -- 20.2 SISO and SIMO Channel Models 438 -- 20.3 MIMO Channel Models 441 -- 20.4 Radio Channel Implementation for Conformance Testing 454 -- 20.5 Concluding Remarks 455 -- References 455 -- 21 Radio Frequency Aspects 457 / Moray Rumney, Takaharu Nakamura, Stefania Sesia, Tony Sayers and Adrian Payne -- 21.1 Introduction 457 -- 21.2 Frequency Bands and Arrangements 459 -- 21.3 Transmitter RF Requirements 462 -- 21.4 Receiver RF Requirements 474 -- 21.5 RF Impairments 492 -- 21.6 Summary 500 -- References 501 -- 22 Radio Resource Management 503 / Muhammad Kazmi -- 22.1 Introduction 503 -- 22.2 Cell Search Performance 505 -- 22.3 Mobility Measurements 513 -- 22.4 UE Measurement Reporting Mechanisms and Requirements 516 -- 22.5 Mobility Performance 518 -- 22.6 RRC Connection Mobility Control Performance 525 -- 22.7 Radio Link Monitoring Performance 526 -- 22.8 Concluding Remarks 528 -- References 529 -- 23 Paired and Unpaired Spectrum 531 / Nicholas Anderson -- 23.1 Introduction 531 -- 23.2 Duplex Modes 532 -- 23.3 Interference Issues in Unpaired Spectrum 533 -- 23.4 Half-Duplex System Design Aspects 544 -- 23.5 Reciprocity 552 -- 24 Picocells, Femtocells and Home eNodeBs 563 / Philippe Godin and Nick Whinnett -- 24.1 Introduction 563 -- 24.2 Home eNodeB Architecture 564 -- 24.3 Interference Management for Femtocell Deployment 569 -- 24.4 RF Requirements for Small Cells 574 -- 24.5 Summary 580 -- References 580 -- 25 Self-Optimizing Networks 581 / Philippe Godin -- 25.1 Introduction 581 -- 25.2 Automatic Neighbour Relation Function (ANRF) 582 -- 25.3 Self-Configuration of eNodeB and MME 584 -- 25.4 Automatic Configuration of Physical Cell Identity 587 -- 25.5 Mobility Load Balancing Optimization 587 -- 25.6 Mobility Robustness Optimization 591 -- 25.7 Random Access CHannel (RACH) Self-Optimization 595 -- 25.8 Energy Saving 596 -- 25.9 Emerging New SON Use Cases 597.…”
Libro electrónico -
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391
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392Publicado 2011Libro electrónico
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393Publicado 2013Libro electrónico
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397Publicado 2005Tabla de Contenidos: “…Cahpter 2 3D basic kit - Solutions to practical and conceptual problems - Modeling and texturing for interactive 3D - Alpha channels and transparencies - Photorealistic real-time 3D rendering on a PC or on a Mac - Project:designing a skybox - Interview: Benjy Bernhard about creating virtual sets for the AMNH's Planetarium Chapter 3 Adding interactivity - Director - Virtools - Reusable behaviors - Scripting interactions - Simulating natural laws or physics in a virtual set - Controlling interactions with input devices: dragging 3D objects - Project: 3D artist, Tamiko Thiel, about museum installations Chapter 4 Animation basics - Keyframed animation: simple animation in Maya and Lightwave - Morphing - Animated textures - Exporting animated 3D models - Character animation: bones and biped - Exporting animate dcharacters - Scripted animation in Lingo - Advanced interactive animation - Capturing real-time motion - Project: Interactive showcase for virtual actors - Interview: dancer-animator, Liza Herlinger-Thompson, Troika Ranch, about character animation Chapter 5 Interactive Lighting - Natural lighting - Indoor lighting - Distant light - Spot light - Point light - Building a virtual light studio: a virtual set for TV - Adding interactivity - Testing the virtual light studio on a movie set - Advanced interactive lighting: particle animation, special effects and volumetrics - Project: Interactive lighting of a character isnide a virtual set - Interview: interactive 3D artist, Florent Aziosmanoff about lighting for virtual sets Chapter 6 Virtual Cameras - Virtual cameras adapted from Hitchkok and Stanley Kubrick's movies - Steadycams - Movie previsualization - Parent-child scripting and targets - Controlling virtual cameras - Advanced interactivity for virtual cameras: artificial intelligence, portals - Tutorial: 3D interactive adaptation from a scene from "Night Hawks" from E. Hopper - Interview: director of photography, Kaminski, AI, Minority Report, discusses using virtual sets for movies Chapter 7 3D sound - Introduction to immersive experiences - Synchronization of display and sound - Spatialized sound - Controlling several sound streams - Real-time 3D sound - Sound envelopes - Tutorial: sound mixer - Interview: 3D Sound inventor and engineer, Bo Gehring, discusses spatialized sound for virtual sets Chapter 8 User interface and input devices - Linear and non-linear story telling - User testing - Testing playback performance - Building input devices: serial inputs - Midi inputs - Interactive phones - PDAs - Project: Designing a new interactive camera: the "cocktail camera" - Interview: Interactive designer, Bill Tomlinson, Synthetic Character Group, MIT MediaLab about input devices for virtual sets Chapter 9 Following a terrain with a remote controlled car - Modeling and texturing a terain - Modeling the car and obstacles - Collision against the terrain - Collision between a character and walls and other collisions - Adding physics: springs - Other methods: ray calculations - Project: an online 3D game - Interview: game designer, Sokal, creator of Syberiade, about virtual sets for game design Chapter 10 Communication environments - Communication from and to the virtual set - Introduction to multiplayer 3D games - Serial communication - Web communication - Interactive phone communication - Example of online multiplayer 3D game - Project: a robot talks to a virtual set - Interview: bio-robotic specialist Robert Full, Director of the Polypedal Lab, Bugs Life, Disney and Pixar, about using virtual sets to stimulate robots inspired by insects. …”
Libro electrónico -
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399Publicado 2017Libro electrónico
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