Mostrando 381 - 400 Resultados de 422 Para Buscar 'Robert E. Connick~', tiempo de consulta: 1.34s Limitar resultados
  1. 381
    Publicado 1999
    Libro electrónico
  2. 382
    Publicado 2019
    Libro electrónico
  3. 383
    Publicado 2007
    Libro electrónico
  4. 384
    Publicado 2011
    Tabla de Contenidos: “…20 The Radio Propagation Environment 437 / Juha Ylitalo and Tommi Jämsä -- 20.1 Introduction 437 -- 20.2 SISO and SIMO Channel Models 438 -- 20.3 MIMO Channel Models 441 -- 20.4 Radio Channel Implementation for Conformance Testing 454 -- 20.5 Concluding Remarks 455 -- References 455 -- 21 Radio Frequency Aspects 457 / Moray Rumney, Takaharu Nakamura, Stefania Sesia, Tony Sayers and Adrian Payne -- 21.1 Introduction 457 -- 21.2 Frequency Bands and Arrangements 459 -- 21.3 Transmitter RF Requirements 462 -- 21.4 Receiver RF Requirements 474 -- 21.5 RF Impairments 492 -- 21.6 Summary 500 -- References 501 -- 22 Radio Resource Management 503 / Muhammad Kazmi -- 22.1 Introduction 503 -- 22.2 Cell Search Performance 505 -- 22.3 Mobility Measurements 513 -- 22.4 UE Measurement Reporting Mechanisms and Requirements 516 -- 22.5 Mobility Performance 518 -- 22.6 RRC Connection Mobility Control Performance 525 -- 22.7 Radio Link Monitoring Performance 526 -- 22.8 Concluding Remarks 528 -- References 529 -- 23 Paired and Unpaired Spectrum 531 / Nicholas Anderson -- 23.1 Introduction 531 -- 23.2 Duplex Modes 532 -- 23.3 Interference Issues in Unpaired Spectrum 533 -- 23.4 Half-Duplex System Design Aspects 544 -- 23.5 Reciprocity 552 -- 24 Picocells, Femtocells and Home eNodeBs 563 / Philippe Godin and Nick Whinnett -- 24.1 Introduction 563 -- 24.2 Home eNodeB Architecture 564 -- 24.3 Interference Management for Femtocell Deployment 569 -- 24.4 RF Requirements for Small Cells 574 -- 24.5 Summary 580 -- References 580 -- 25 Self-Optimizing Networks 581 / Philippe Godin -- 25.1 Introduction 581 -- 25.2 Automatic Neighbour Relation Function (ANRF) 582 -- 25.3 Self-Configuration of eNodeB and MME 584 -- 25.4 Automatic Configuration of Physical Cell Identity 587 -- 25.5 Mobility Load Balancing Optimization 587 -- 25.6 Mobility Robustness Optimization 591 -- 25.7 Random Access CHannel (RACH) Self-Optimization 595 -- 25.8 Energy Saving 596 -- 25.9 Emerging New SON Use Cases 597.…”
    Libro electrónico
  5. 385
  6. 386
    Publicado 1998
    Libro electrónico
  7. 387
    Publicado 2015
    Libro electrónico
  8. 388
    Libro electrónico
  9. 389
    por Silverman, Lori L., 1958-
    Publicado 2006
    Sumario
    Libro
  10. 390
    Publicado 2020
    Libro electrónico
  11. 391
    Publicado 2018
    Libro electrónico
  12. 392
    Publicado 2011
    Libro electrónico
  13. 393
    Publicado 2013
    Libro electrónico
  14. 394
    Publicado 2018
    Libro electrónico
  15. 395
    Publicado 2015
    Libro electrónico
  16. 396
    Publicado 2007
    Libro electrónico
  17. 397
    Publicado 2005
    Tabla de Contenidos: “…Cahpter 2 3D basic kit - Solutions to practical and conceptual problems - Modeling and texturing for interactive 3D - Alpha channels and transparencies - Photorealistic real-time 3D rendering on a PC or on a Mac - Project:designing a skybox - Interview: Benjy Bernhard about creating virtual sets for the AMNH's Planetarium Chapter 3 Adding interactivity - Director - Virtools - Reusable behaviors - Scripting interactions - Simulating natural laws or physics in a virtual set - Controlling interactions with input devices: dragging 3D objects - Project: 3D artist, Tamiko Thiel, about museum installations Chapter 4 Animation basics - Keyframed animation: simple animation in Maya and Lightwave - Morphing - Animated textures - Exporting animated 3D models - Character animation: bones and biped - Exporting animate dcharacters - Scripted animation in Lingo - Advanced interactive animation - Capturing real-time motion - Project: Interactive showcase for virtual actors - Interview: dancer-animator, Liza Herlinger-Thompson, Troika Ranch, about character animation Chapter 5 Interactive Lighting - Natural lighting - Indoor lighting - Distant light - Spot light - Point light - Building a virtual light studio: a virtual set for TV - Adding interactivity - Testing the virtual light studio on a movie set - Advanced interactive lighting: particle animation, special effects and volumetrics - Project: Interactive lighting of a character isnide a virtual set - Interview: interactive 3D artist, Florent Aziosmanoff about lighting for virtual sets Chapter 6 Virtual Cameras - Virtual cameras adapted from Hitchkok and Stanley Kubrick's movies - Steadycams - Movie previsualization - Parent-child scripting and targets - Controlling virtual cameras - Advanced interactivity for virtual cameras: artificial intelligence, portals - Tutorial: 3D interactive adaptation from a scene from "Night Hawks" from E. Hopper - Interview: director of photography, Kaminski, AI, Minority Report, discusses using virtual sets for movies Chapter 7 3D sound - Introduction to immersive experiences - Synchronization of display and sound - Spatialized sound - Controlling several sound streams - Real-time 3D sound - Sound envelopes - Tutorial: sound mixer - Interview: 3D Sound inventor and engineer, Bo Gehring, discusses spatialized sound for virtual sets Chapter 8 User interface and input devices - Linear and non-linear story telling - User testing - Testing playback performance - Building input devices: serial inputs - Midi inputs - Interactive phones - PDAs - Project: Designing a new interactive camera: the "cocktail camera" - Interview: Interactive designer, Bill Tomlinson, Synthetic Character Group, MIT MediaLab about input devices for virtual sets Chapter 9 Following a terrain with a remote controlled car - Modeling and texturing a terain - Modeling the car and obstacles - Collision against the terrain - Collision between a character and walls and other collisions - Adding physics: springs - Other methods: ray calculations - Project: an online 3D game - Interview: game designer, Sokal, creator of Syberiade, about virtual sets for game design Chapter 10 Communication environments - Communication from and to the virtual set - Introduction to multiplayer 3D games - Serial communication - Web communication - Interactive phone communication - Example of online multiplayer 3D game - Project: a robot talks to a virtual set - Interview: bio-robotic specialist Robert Full, Director of the Polypedal Lab, Bugs Life, Disney and Pixar, about using virtual sets to stimulate robots inspired by insects. …”
    Libro electrónico
  18. 398
    Publicado 2016
    Libro electrónico
  19. 399
    Publicado 2017
    Libro electrónico
  20. 400
    Publicado 2020
    Libro