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  1. 81
    Publicado 2011
    Tabla de Contenidos: “…III: Android User Interface Design Essentials -- 7 Exploring User Interface Screen Elements -- Introducing Android Views and Layouts -- Displaying Text to Users with TextView -- Retrieving Data from Users -- Using Buttons, Check Boxes, and Radio Groups -- Getting Dates and Times from Users -- Using Indicators to Display Data to Users -- Adjusting Progress with SeekBar -- Providing Users with Options and Context Menus -- Handling User Events -- Working with Dialogs -- Working with Styles -- Working with Themes -- Summary -- 8 Designing User Interfaces with Layouts -- Creating User Interfaces in Android -- Organizing Your User Interface -- Using Built-In Layout Classes -- Using Built-In View Container Classes -- Summary -- 9 Drawing and Working with Animation -- Drawing on the Screen -- Working with Text -- Working with Bitmaps -- Working with Shapes -- Working with Animation -- Summary -- IV: Using Common Android APIs -- 10 Using Android Data and Storage APIs -- Working with Application Preferences -- Working with Files and Directories -- Storing Structured Data Using SQLite Databases -- Summary -- References and More Information -- 11 Sharing Data Between Applications with Content Providers -- Exploring Android's Content Providers -- Modifying Content Providers Data -- Enhancing Applications Using Content Providers -- Acting as a Content Provider -- Working with Live Folders -- Summary -- References and More Information -- 12 Using Android Networking APIs -- Understanding Mobile Networking Fundamentals -- Accessing the Internet (HTTP) -- Summary -- References and More Information -- 13 Using Android Web APIs -- Browsing the Web with WebView -- Building Web Extensions Using WebKit -- Working with Flash -- Summary -- References and More Information -- 14 Using Location-Based Services (LBS) APIs -- Using Global Positioning Services (GPS)…”
    Libro electrónico
  2. 82
    Publicado 2022
    Tabla de Contenidos: “…3.2.7 Spectrum allocation and user association in 5G HetNet mmWave communication: a coordinated framework -- 3.2.8 Diverse service provisioning in 5G and beyond: an intelligent self-sustained radio access network slicing framework -- 3.3 Device-to-Device communication in 5G HetNets -- 3.4 Machine-to-Machine communication in 5G HetNets -- 3.4.1 Machine-to-Machine communication in 5G: state of the art architecture, recent advances and challenges -- 3.4.2 Recent advancement in the Internet of Things related standard: oneM2M perspective -- 3.4.2.1 Advantages of oneM2M -- 3.4.2.2 OneM2M protocols -- 3.4.2.3 OneM2M standard platform: a unified common service-oriented communication framework -- 3.4.3 M2M traffic in 5G HetNets -- 3.4.4 Distributed gateway selection for M2M communication cognitive 5G5G networks -- 3.4.5 Algorithm for clusterization, aggregation, and prioritization of M2M devices in 5G5G HetNets -- 3.5 Heterogeneity and interoperability -- 3.5.1 User interoperability -- 3.5.1.1 Locating the device through identification and classification -- 3.5.1.2 Syntactic and semantic interoperability for interconnecting devices -- 3.5.2 Device interoperability -- 3.6 Research issues and challenges -- 3.6.1 Resource allocation -- 3.6.2 Interference management -- 3.6.3 Power allocation -- 3.6.4 User association -- 3.6.5 Computational complexity and multiaccess edge computing -- 3.6.6 Current research in HetNet based on various technologies -- 3.7 Smart healthcare using 5G5G Inter of Things: a case-study -- 3.7.1 Mobile cellular network architecture: 5th generation -- 3.7.1.1 5G5G system architecture -- 3.7.1.2 Master core technology -- 3.7.2 ZigBee IP -- 3.7.3 Healthcare system architecture using wireless sensor network and mobile cellular network -- 3.7.3.1 System protocol -- 3.7.3.2 Data transmission by 5G terminal in ZigBee network…”
    Libro electrónico
  3. 83
    Publicado 2022
    Tabla de Contenidos: “…Front Cover -- Storage Systems -- Copyright -- Contents -- About the author -- Preface -- Acknowledgments -- Abbreviations and acronyms -- 1 Introduction -- 1.1 Computer systems after WW II -- 1.2 High level programming languages - Fortran -- 1.2.1 A Programming Language - APL -- 1.2.2 COmmon Business Oriented Language - COBOL -- 1.2.3 IBM's PL/I programming language -- 1.2.4 Some early computer companies -- 1.3 Effect of data representation on storage space requirements -- 1.4 Basic computer arithmetic -- 1.5 Author's experience with IBM computers in 1970s -- 1.5.1 IBM computers at Univ. of Tehran and IBM World Trade Corp. in Tehran, Iran -- 1.5.2 My experiences with IBM computers at Tehran Regional Electric Company -- 1.5.3 Customer billing at TREC utility -- 1.5.4 My experience with IBM computers at UCLA -- 1.6 IBM's System 360 and its successors -- 1.6.1 US lawsuits against IBM and AT&amp -- T -- 1.6.2 Amdahl Corp. and plug compatible computers -- 1.6.3 Radio Corporation of America - RCA -- 1.6.4 Electronic Data Systems - EDS and Perot Systems -- 1.7 The IBM S/360 computer family -- 1.8 Operating systems associated with IBM mainframes -- 1.9 Early computer companies possibly competing with IBM -- 1.9.1 Burroughs + UNIVAC = UNISYS -- 1.10 My experience at Burroughs Corp. -- 1.10.1 NCR - National Cash Register Corp. -- 1.10.2 Control Data Corporation -- 1.10.3 Honeywell Corp. -- 1.10.4 Hewlett-Packard - HP Corp. -- 1.10.5 Digital Equipment Corp - DEC -- 1.11 Computer company revenue rankings -- 1.12 Computer structures book -- 1.13 Computer family architectures - CFA -- 1.14 Virtual memory and page replacement algorithms -- 1.15 Memory space fragmentation and dynamic storage allocation -- 1.15.1 Page replacement algorithms -- 1.15.2 Simplified analysis of a paging system -- 1.16 Analysis of thrashing in 2-phase locking - 2PL systems…”
    Libro electrónico
  4. 84
    Publicado 2022
    Tabla de Contenidos: “…Cover -- Title Page -- Copyright Page -- Contents -- Preface -- About the Authors -- Acknowledgments -- Chapter 1 Background and Functional Requirements for High-Density Communications -- 1.1 BACKGROUND -- 1.2 REQUIREMENTS FOR HIGH-DENSITY COMMUNICATIONS -- 1.2.1 Pre-pandemic/Long-term Requirements for Airports -- 1.2.2 Pre-pandemic/Long-term Requirements for Stadiums -- 1.2.3 Pre-pandemic/Long-term Requirements for Convention Centers -- 1.2.4 Pre-pandemic/Long-term Requirements for Open Air Gatherings and Amusement Parks -- 1.2.5 Pre-pandemic/Long-term Requirements for Classrooms -- 1.2.6 Pre-pandemic/Long-term Requirements for Train and Subway Stations -- 1.2.7 Pre-pandemic/Long-term Requirements for Dense Office Environments -- 1.2.8 Ongoing Requirements for Dense Smart Warehouses and Distribution Centers -- 1.2.9 Pre-pandemic/Long-term Requirements for Dense Smart Cities -- 1.3 PANDEMIC-DRIVEN SOCIAL DISTANCING -- 1.3.1 Best Practices -- 1.3.2 Heuristic Density for the Pandemic Era -- 1.4 THE CONCEPT OF A WIRELESS SUPERNETWORK -- REFERENCES -- Chapter 2 Traditional WLAN Technologies -- 2.1 OVERVIEW -- 2.2 WLAN STANDARDS -- 2.3 WLAN BASIC CONCEPTS -- 2.3.1 PHY Layer Operation -- 2.3.2 MAC Layer Operation -- 2.4 HARDWARE ELEMENTS -- 2.5 KEY IEEE 802.11ac MECHANISMS -- 2.5.1 Downlink Multi-User MIMO (DL-MU-MIMO) -- 2.5.2 Beamforming -- 2.5.3 Dynamic Frequency Selection -- 2.5.4 Space-Time Block Coding -- 2.5.5 Product Waves -- 2.6 BRIEF PREVIEW OF IEEE 802.11ax -- REFERENCES -- Chapter 3 Traditional DAS Technologies -- 3.1 OVERVIEW -- 3.2 FREQUENCY BANDS OF CELLULAR OPERATION -- 3.2.1 Traditional RF Spectrum -- 3.2.2 Citizens Broadband Radio Service (CBRS) -- 3.2.3 Freed-up Satellite C-Band -- 3.2.4 5G Bands -- 3.2.5 Motivations for Additional Spectrum -- 3.2.6 Private LTE/Private CBRS -- 3.2.7 5G Network Slicing -- 3.2.8 Supportive Technologies…”
    Libro electrónico
  5. 85
    Publicado 2014
    Libro electrónico
  6. 86
    por Plummer, Tim
    Publicado 2013
    Libro electrónico
  7. 87
    por Su, Guan-Ming
    Publicado 2013
    Tabla de Contenidos: “…1 1.2 End-to-End 3D Visual Ecosystem 3 1.2.1 3D Modeling and Representation 5 1.2.2 3D Content Creation 6 1.2.3 3D Video Compression 7 1.2.4 3D Content Delivery 8 1.2.5 3D Display 9 1.2.6 3D QoE 9 1.3 3D Visual Communications 10 1.4 Challenges and Opportunities 11 References 15 2 3D Graphics and Rendering 17 2.1 3DTV Content Processing Procedure 19 2.2 3D Scene Representation with Explicit Geometry - Geometry Based Representation 22 2.2.1 Surface Based Representation 23 2.2.2 Point Based Representation 37 2.2.3 Point Based Construction 38 2.2.4 Point Based Compression and Encoding for Transmission 38 2.2.5 Point Based Rendering: Splatting 39 2.2.6 Volumetric Representation 40 2.2.7 Volumetric Construction 40 2.2.8 Volumetric Compression and Encoding for Transmission 41 2.2.9 Volumetric Rendering 42 2.3 3D Scene Representation without Geometry - Image-Based Representation 43 2.3.1 Plenoptic Function 43 2.3.2 Single Texture Representation 46 2.3.3 Multiple Texture Representation 48 2.3.4 Image Based Animation 51 2.4 3D Scene Representation with Implicit Geometry - Depth-Image-Based Representation 51 2.4.1 History of Depth-Image-Based Representation 52 2.4.2 Fundamental Concept Depth-Image-Based Representation 53 2.4.3 Depth Construction 56 2.4.4 Depth-Image-Based Animation 57 References 57 3 3D Display Systems 63 3.1 Depth Cues and Applications to 3D Display 63 3.1.1 Monocular Depth Cues 63 3.1.2 Binocular Depth Cues 64 3.2 Stereoscopic Display 65 3.2.1 Wavelength Division (Color) Multiplexing 65 3.2.2 Polarization Multiplexing 69 3.2.3 Time Multiplexing 69 3.3 Autostereoscopic Display 71 3.3.1 Occlusion-Based Approach 71 3.3.2 Refraction-Based Approach 75 3.4 Multi-View System 78 3.4.1 Head Tracking Enabled Multi-View Display 79 3.4.2 Automultiscopic 79 3.5 Recent Advances in Hologram System Study 83 References 84 4 3D Content Creation 85 4.1 3D Scene Modeling and Creation 85 4.1.1 Geometry-Based Modeling 86 4.1.2 Image-Based Modeling 86 4.1.3 Hybrid Approaches 87 4.2 3D Content Capturing 87 4.2.1 Stereo Camera 87 4.2.2 Depth Camera 88 4.2.3 Multi-View Camera 88 4.2.4 3D Capturing with Monoscopic Camera 89 4.3 2D-to-3D Video Conversion 101 4.3.1 Automatic 2D-to-3D Conversion 103 4.3.2 Interactive 2D-to-3D Conversion 111 4.3.3 Showcase of 3D Conversion System Design 112 4.4 3D Multi-View Generation 125 References 126 5 3D Video Coding and Standards 129 5.1 Fundamentals of Video Coding 129 5.2 Two-View Stereo Video Coding 142 5.2.1 Individual View Coding 142 5.2.2 Inter-View Prediction Stereo Video Coding 143 5.3 Frame-Compatible Stereo Coding 144 5.3.1 Half-Resolution Frame-Compatible Stereo Coding 144 5.3.2 Full-Resolution Frame-Compatible Layer Approach 146 5.4 Video Plus Depth Coding 148 5.5 Multiple View Coding 156 5.6 Multi-View Video Plus Depth (MVD) Video 160 5.7 Layered Depth Video (LDV) 163 5.8 MPEG-4 BIFS and AFX 165 5.9 Free-View Point Video 166 References 167 6 Communication Networks 171 6.1 IP Networks 171 6.1.1 Packet Networks 171 6.1.2 Layered Network Protocols Architecture 172 6.2 Wireless Communications 174 6.2.1 Modulation 175 6.2.2 The Wireless Channel 177 6.2.3 Adaptive Modulation and Coding 191 6.3 Wireless Networking 193 6.4 4G Standards and Systems 193 6.4.1 Evolved Universal Terrestrial Radio Access Network (E-UTRAN) 195 6.4.2 Evolved Packet Core (EPC) 200 6.4.3 Long Term Evolution-Advance (LTE-A) 201 6.4.4 IEEE 802.16 - WiMAX 202 References 203 7 Quality of Experience 205 7.1 3D Artifacts 205 7.1.1 Fundamentals of 3D Human Visual System 205 7.1.2 Coordinate Transform for Camera and Display System 206 7.1.3 Keystone Distortion 211 7.1.4 Depth-Plane Curvature 212 7.1.5 Shear Distortion 212 7.1.6 Puppet-Theater Effect 213 7.1.7 Cardboard Effect 215 7.1.8 Asymmetries in Stereo Camera Rig 216 7.1.9 Crosstalk 217 7.1.10 Picket-Fence Effect and Lattice Artifacts 217 7.1.11 Hybrid DCT Lossy Compression Artifact 218 7.1.12 Depth Map Bleeding and Depth Ringing 219 7.1.13 Artifacts Introduced by Unreliable Communication Networks 219 7.1.14 Artifacts from New View Synthesis 219 7.1.15 Summary of 3D Artifacts 220 7.2 QoE Measurement 220 7.2.1 Subjective Evaluations 222 7.2.2 2D Image and Video QoE Measurement 226 7.2.3 3D Video HVS Based QoE Measurement 235 7.2.4 Postscript on Quality of Assessment 246 7.3 QoE Oriented System Design 247 7.3.1 Focus Cues and Perceptual Distortions 247 7.3.2 Visual Fatigue 249 References 250 8 3D Video over Networks 259 8.1 Transmission-Induced Error 259 8.2 Error Resilience 267 8.3 Error Concealment 270 8.4 Unequal Error Protection 275 8.5 Multiple Description Coding 279 8.6 Cross-Layer Design 282 References 286 9 3D Applications 289 9.1 Glass-Less Two-View Systems 289 9.1.1 Spatially Multiplexed Systems 290 9.1.2 Temporally Multiplexed Systems 290 9.2 3D Capture and Display Systems 291 9.3 Two-View Gaming Systems 294 9.4 3D Mobile 298 9.4.1 HTC EVO 3D 298 9.4.2 Mobile 3D Perception 299 9.5 Augmented Reality 302 9.5.1 Medical Visualization 304 9.5.2 Mobile Phone Applications 306 References 309 10 Advanced 3D Video Streaming Applications 313 10.1 Rate Control in Adaptive Streaming 313 10.1.1 Fundamentals of Rate Control 313 10.1.2 Two-View Stereo Video Streaming 318 10.1.3 MVC Streaming 318 10.1.4 MVD Streaming 319 10.2 Multi-View Video View Switching 321 10.3 Peer-to-Peer 3D Video Streaming 325 10.4 3D Video Broadcasting 328 10.5 3D Video over 4G Networks 329 References 331 Index 335…”
    Libro electrónico
  8. 88
    Publicado 2022
    Tabla de Contenidos: “…7.3.3 The IEEE 802.11 Frame -- 7.3.4 Mobility in the Same IP Subnet -- 7.3.5 Advanced Features in 802.11 -- 7.3.6 Personal Area Networks: Bluetooth -- 7.4 Cellular Networks: 4G and 5G -- 7.4.1 4G LTE Cellular Networks: Architecture and Elements -- 7.4.2 LTE Protocols Stacks -- 7.4.3 LTE Radio Access Network -- 7.4.4 Additional LTE Functions: Network Attachment and Power Management -- 7.4.5 The Global Cellular Network: A Network of Networks -- 7.4.6 5G Cellular Networks -- 7.5 Mobility Management: Principles -- 7.5.1 Device Mobility: a Network-layer Perspective -- 7.5.2 Home Networks and Roaming on Visited Networks -- 7.5.3 Direct and Indirect Routing to/from a Mobile Device -- 7.6 Mobility Management in Practice -- 7.6.1 Mobility Management in 4G/5G Networks -- 7.6.2 Mobile IP -- 7.7 Wireless and Mobility: Impact on Higher-Layer Protocols -- 7.8 Summary -- Homework Problems and Questions -- Wireshark Lab: WiFi -- Interview: Deborah Estrin -- Chapter 8: Security in Computer Networks -- 8.1 What Is Network Security? …”
    Libro electrónico
  9. 89
    Publicado 2017
    Tabla de Contenidos: “…16.5 Walsh Code Demodulation -- 16.6 Network Synchronization -- 16.7 RAKE Receiver -- 16.8 Pilot Pseudorandom Number Codes -- 16.9 Code Division Multiple Access Transmit Architecture -- 16.10 Variable Rate Vocoder -- 16.11 Soft Handoff -- 16.12 Uplink Modulation -- 16.13 Power Control -- 16.14 Higher Data Rates -- 16.15 Spectral Efficiency Considerations -- 16.16 Other Code Division Multiple Access Technologies -- 17 - Orthogonal Frequency Division Multiple Access Wireless Communications -- 17.1 WiMax and Long-Term Evolution -- 17.2 Orthogonal Frequency Division Multiple Access Advantages -- 17.3 Orthogonality of Periodic Signals -- 17.4 Frequency Spectrum of Orthogonal Subcarrier -- 17.5 Orthogonal Frequency Division Multiplexing Modulation -- 17.6 Intersymbol Interference and the Cyclic Prefix -- 17.7 Multiple Input and Multiple Output Equalization -- 17.8 Orthogonal Frequency Division Multiple Access System Considerations -- 17.9 Orthogonal Frequency Division Multiple Access Spectral Efficiency -- 17.10 Orthogonal Frequency Division Multiple Access Doppler Frequency Shift -- 17.11 Peak to Average Ratio -- 17.12 Crest Factor Reduction -- 17.13 Digital Predistortion -- 17.14 Remote Radio Head -- 18 - Radar Basics -- 18.1 Radar Frequency Bands -- 18.2 Radar Antennas -- 18.3 Radar Range Equation -- 18.4 Stealth Aircraft -- 18.5 Pulsed Radar Operation -- 18.6 Pulse Compression -- 18.7 Pulse Repetition Frequency -- 18.8 Detection Processing -- 19 - Pulse Doppler Radar -- 19.1 Doppler Effect -- 19.2 Pulsed Frequency Spectrum -- 19.3 Doppler Ambiguities -- 19.4 Radar Clutter -- 19.5 Pulse Repetition Frequency Trade-Offs -- 19.6 Target Tracking -- 20 - Automotive Radar -- 20.1 Frequency-Modulated Continuous-Wave Theory -- 20.2 Frequency-Modulated Continuous-Wave Range Detection -- 20.3 Frequency-Modulated Continuous-Wave Doppler Detection…”
    Libro electrónico
  10. 90
    Publicado 2012
    Tabla de Contenidos: “…Trasmission media 2.1.3. Power Line 2.1.4. Radio wawes 2.1.5. Ethernet 2.1.6. Configuration 2.1.7. …”
    Libro electrónico
  11. 91
    Publicado 2022
    Libro electrónico
  12. 92
    Publicado 2019
    “…By the end of this book, you will be equipped with the knowledge you need to conduct advanced penetration testing, thanks to the book's crisp and task-oriented recipes. What you will learn Learn how to install, set up and customize Kali for pentesting on multiple platforms Pentest routers and embedded devices Get insights into fiddling around with software-defined radio Pwn and escalate through a corporate network Write good quality security reports Explore digital forensics and memory analysis with Kali Linux Who this book is for If you are an IT security professional, pentester, or security analyst who wants to conduct advanced penetration testing techniques, then this book is for you. …”
    Libro electrónico
  13. 93
    Publicado 2024
    “…From waste towers to orientation issues, we walk you through the pros and cons of printing all-in-one color pieces versus assembling separate color parts. …”
    Libro electrónico
  14. 94
    por Livingston, Dan
    Publicado 2003
    “…The definitive source for professional JavaScript code. 100+ task-oriented solutions—fully explained Move beyond the basics—master forms, validation, and cookies Manage hierarchical menus, regular expressions, XML, and Macromedia Flash integration Master security, stylesheets, browsers, DHTML, and DOM programming Real code for real clients... no "stupid JavaScript tricks"! …”
    Libro electrónico
  15. 95
    Publicado 2023
    “…There will be a deep dive into functions such as modifier functions, cryptographic functions, fallback functions, and function overloading. Object-oriented programming will also be covered in depth along with advanced patterns. …”
    Video
  16. 96
    Publicado 2023
    “…You will learn how to develop professional web applications with ChatGPT and modern tools and libraries including React Native and JavaScript. Look at the object-oriented programming and functional components in React and React Hooks. …”
    Video
  17. 97
    por Polo Acuña, José
    Publicado 2012
    “…En la provincia de Maracaibo, por el contrario, existió durante buena parte del siglo XIX la estrategia de detener la expansión de los guajiros hasta el río Limón e incluso reducir su radio de acción mediante la fundación de poblados que en la práctica funcionaron como factorías militares…”
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    Libro electrónico
  18. 98
    Publicado 2023
    “…Finally, you will deep dive into object-oriented programming: Structs and Enum building from scratch, GenericTypes, and traits for libraries and modules. …”
    Video
  19. 99
    Publicado 2014
    Tabla de Contenidos: “…9.8.3 Quality of Service 466 -- Further Readings 467 -- Glossary 467 -- PART II SATELLITE APPLICATIONS -- 10 Communication Satellites 473 -- 10.1 Introduction to Communication Satellites 473 -- 10.2 Communication-related Applications of Satellites 474 -- 10.2.1 Geostationary Satellite Communication Systems 475 -- 10.2.2 Non-geostationary Satellite Communication Systems 475 -- 10.3 Frequency Bands 475 -- 10.4 Payloads 475 -- 10.4.1 Types of Transponders 477 -- 10.4.2 Transponder Performance Parameters 478 -- 10.5 Satellite versus Terrestrial Networks 479 -- 10.5.1 Advantages of Satellites Over Terrestrial Networks 479 -- 10.5.2 Disadvantages of Satellites with Respect to Terrestrial Networks 480 -- 10.6 Satellite Telephony 481 -- 10.6.1 Point-to-Point Trunk Telephone Networks 482 -- 10.6.2 Mobile Satellite Telephony 482 -- 10.7 Satellite Television 484 -- 10.7.1 A Typical Satellite TV Network 484 -- 10.7.2 Satellite -- Cable Television 485 -- 10.7.3 Satellite -- Local Broadcast TV Network 486 -- 10.7.4 Direct-to-Home Satellite Television 487 -- 10.7.5 Digital Video Broadcasting (DVB) 490 -- 10.7.6 DVB-S and DVB-S2 Standards 491 -- 10.7.7 DVB-RCS and DVB-RCS2 Standards 493 -- 10.7.8 DVB-T and DVB-T2 Standards 493 -- 10.7.9 DVB-H and DVB-SH Standards 494 -- 10.8 Satellite Radio 496 -- 10.9 Satellite Data Communication Services 496 -- 10.9.1 Satellite Data Broadcasting 496 -- 10.9.2 VSATs (Very Small Aperture Terminals) 497 -- 10.10 Important Missions 502 -- 10.10.1 International Satellite Systems 502 -- 10.10.2 Regional Satellite Systems 512 -- 10.10.3 National Satellite Systems 513 -- 10.11 Future Trends 514 -- 10.11.1 Development of Satellite Constellations in LEO Orbits 516 -- 10.11.2 Development of Personal Communication Services (PCS) 516 -- 10.11.3 Use of Higher Frequency Bands 517 -- 10.11.4 Development of Light Quantum Communication Techniques 517 -- 10.11.5 Development of Broadband Services to Mobile Users 517 -- 10.11.6 Development of Hybrid Satellite/Terrestrial Networks 517.…”
    Libro electrónico