Materias dentro de su búsqueda.
Materias dentro de su búsqueda.
- Embedded computer systems 31
- Programming 30
- Computer programming 28
- Engineering & Applied Sciences 27
- Application software 23
- Development 22
- Java (Computer program language) 22
- Computer Science 21
- Computer architecture 18
- Computer networks 16
- Parallel programming (Computer science) 15
- Electronic data processing 14
- Data processing 13
- Python (Computer program language) 13
- Database management 12
- Design and construction 12
- Digital techniques 12
- Microprocessors 12
- Programming languages (Electronic computers) 11
- Security measures 11
- z/OS 11
- C++ (Computer program language) 10
- Computer programs 10
- Computers 10
- Examinations 10
- Operating systems (Computers) 10
- Cloud computing 9
- Distributed processing 9
- Microcomputers 9
- Certification 8
-
181Publicado 2010“…You will learn the fundamentals from 3D mathematics to model animation, including all the subjects needed to start developing 3D games, such as how to position objects in 3D space, handle collision detection, control the game camera, and understand the basics of shaders - special programs that execute on the graphics processor. Also covered are how to extend the XNA Content Pipeline to read and use model skeletal animation, and also load and play back timeline animation data created in 3D modeling tools. 3D concepts and systems can seem like a foreign language when you're a beginner. …”
Libro electrónico -
182
-
183Publicado 1998Tabla de Contenidos: “…Preparing the Parallel Port -- Installing an Interrupt Handler -- The /proc Interface -- Autodetecting the IRQ Number -- Kernel-assisted probing -- Do-it-yourself probing -- Fast and Slow Handlers -- The internals of interrupt handling on the x86 -- Implementing a Handler -- Handler Arguments and Return Value -- Enabling and Disabling Interrupts -- Disabling a single interrupt -- Disabling all interrupts -- Top and Bottom Halves -- Tasklets -- Workqueues -- Interrupt Sharing -- Installing a Shared Handler -- Running the Handler -- The /proc Interface and Shared Interrupts -- Interrupt-Driven I/O -- A Write-Buffering Example -- Quick Reference -- Data Types in the Kernel -- Use of Standard C Types -- Assigning an Explicit Size to Data Items -- Interface-Specific Types -- Other Portability Issues -- Time Intervals -- Page Size -- Byte Order -- Data Alignment -- Pointers and Error Values -- Linked Lists -- Quick Reference -- PCI Drivers -- The PCI Interface -- PCI Addressing -- Boot Time -- Configuration Registers and Initialization -- MODULE_DEVICE_TABLE -- Registering a PCI Driver -- Old-Style PCI Probing -- Enabling the PCI Device -- Accessing the Configuration Space -- Accessing the I/O and Memory Spaces -- PCI Interrupts -- Hardware Abstractions -- A Look Back: ISA -- Hardware Resources -- ISA Programming -- The Plug-and-Play Specification -- PC/104 and PC/104+ -- Other PC Buses -- MCA -- EISA -- VLB -- SBus -- NuBus -- External Buses -- Quick Reference -- USB Drivers -- USB Device Basics -- Endpoints -- Interfaces -- Configurations -- USB and Sysfs -- USB Urbs -- struct urb -- Creating and Destroying Urbs -- Interrupt urbs -- Bulk urbs -- Control urbs -- Isochronous urbs -- Submitting Urbs -- Completing Urbs: The Completion Callback Handler -- Canceling Urbs -- Writing a USB Driver -- What Devices Does the Driver Support?…”
Tesis -
184
-
185Publicado 2015Libro electrónico
-
186Publicado 2014Libro electrónico
-
187Publicado 2015Libro electrónico
-
188Publicado 2024Libro electrónico
-
189
-
190Publicado 2003Tabla de Contenidos: “…-- 5.2.1 Reducing the batch window -- 5.2.2 Eliminating the batch window -- 5.2.3 New applications -- 5.2.4 Vendor applications -- 5.3 What to look for in a batch job -- 5.3.1 Value of scheduling flexibility -- 5.3.2 Degree of VSAM use -- 5.3.3 Read/write profile -- 5.3.4 Pattern of access to data -- 5.3.5 Capable of parallelization -- 5.3.6 Random or sequential access -- 5.3.7 Elapsed time -- 5.3.8 Program structure -- 5.3.9 Database use -- 5.3.10 Functions not supported by DFSMStvs -- 5.3.11 Checklist -- 5.4 Examining batch jobs -- 5.4.1 CICS file resource definitions -- 5.4.2 Operational documentation…”
Libro electrónico -
191
-
192
-
193Publicado 2022Libro electrónico
-
194
-
195Publicado 2024“…Since they don't tolerate inefficiency, these systems require a disciplined approach to programming. This easy-to-read guide helps you cultivate good development practices based on classic software design patterns and new patterns unique to embedded programming. …”
Libro -
196
-
197
-
198Publicado 2012Tabla de Contenidos: “…Machine generated contents note: Part 1: Parallel Algorithms and Data Structures - Paulius Micikevicius, NVIDIA 1 Large-Scale GPU Search 2 Edge v. …”
Libro electrónico -
199
-
200