Mostrando 181 - 200 Resultados de 327 Para Buscar 'Programmed Data Processor', tiempo de consulta: 0.09s Limitar resultados
  1. 181
    Publicado 2010
    “…You will learn the fundamentals from 3D mathematics to model animation, including all the subjects needed to start developing 3D games, such as how to position objects in 3D space, handle collision detection, control the game camera, and understand the basics of shaders - special programs that execute on the graphics processor. Also covered are how to extend the XNA Content Pipeline to read and use model skeletal animation, and also load and play back timeline animation data created in 3D modeling tools. 3D concepts and systems can seem like a foreign language when you're a beginner. …”
    Libro electrónico
  2. 182
    por Smirnova, Sveta
    Publicado 2012
    Libro electrónico
  3. 183
    Publicado 1998
    Tabla de Contenidos: “…Preparing the Parallel Port -- Installing an Interrupt Handler -- The /proc Interface -- Autodetecting the IRQ Number -- Kernel-assisted probing -- Do-it-yourself probing -- Fast and Slow Handlers -- The internals of interrupt handling on the x86 -- Implementing a Handler -- Handler Arguments and Return Value -- Enabling and Disabling Interrupts -- Disabling a single interrupt -- Disabling all interrupts -- Top and Bottom Halves -- Tasklets -- Workqueues -- Interrupt Sharing -- Installing a Shared Handler -- Running the Handler -- The /proc Interface and Shared Interrupts -- Interrupt-Driven I/O -- A Write-Buffering Example -- Quick Reference -- Data Types in the Kernel -- Use of Standard C Types -- Assigning an Explicit Size to Data Items -- Interface-Specific Types -- Other Portability Issues -- Time Intervals -- Page Size -- Byte Order -- Data Alignment -- Pointers and Error Values -- Linked Lists -- Quick Reference -- PCI Drivers -- The PCI Interface -- PCI Addressing -- Boot Time -- Configuration Registers and Initialization -- MODULE_DEVICE_TABLE -- Registering a PCI Driver -- Old-Style PCI Probing -- Enabling the PCI Device -- Accessing the Configuration Space -- Accessing the I/O and Memory Spaces -- PCI Interrupts -- Hardware Abstractions -- A Look Back: ISA -- Hardware Resources -- ISA Programming -- The Plug-and-Play Specification -- PC/104 and PC/104+ -- Other PC Buses -- MCA -- EISA -- VLB -- SBus -- NuBus -- External Buses -- Quick Reference -- USB Drivers -- USB Device Basics -- Endpoints -- Interfaces -- Configurations -- USB and Sysfs -- USB Urbs -- struct urb -- Creating and Destroying Urbs -- Interrupt urbs -- Bulk urbs -- Control urbs -- Isochronous urbs -- Submitting Urbs -- Completing Urbs: The Completion Callback Handler -- Canceling Urbs -- Writing a USB Driver -- What Devices Does the Driver Support?…”
    Tesis
  4. 184
    Publicado 2018
    Libro electrónico
  5. 185
    Publicado 2015
    Libro electrónico
  6. 186
    Publicado 2014
    Libro electrónico
  7. 187
    Publicado 2015
    Libro electrónico
  8. 188
    Publicado 2024
    Libro electrónico
  9. 189
    por Brossier, Véronique
    Publicado 2011
    Libro electrónico
  10. 190
    Publicado 2003
    Tabla de Contenidos: “…-- 5.2.1 Reducing the batch window -- 5.2.2 Eliminating the batch window -- 5.2.3 New applications -- 5.2.4 Vendor applications -- 5.3 What to look for in a batch job -- 5.3.1 Value of scheduling flexibility -- 5.3.2 Degree of VSAM use -- 5.3.3 Read/write profile -- 5.3.4 Pattern of access to data -- 5.3.5 Capable of parallelization -- 5.3.6 Random or sequential access -- 5.3.7 Elapsed time -- 5.3.8 Program structure -- 5.3.9 Database use -- 5.3.10 Functions not supported by DFSMStvs -- 5.3.11 Checklist -- 5.4 Examining batch jobs -- 5.4.1 CICS file resource definitions -- 5.4.2 Operational documentation…”
    Libro electrónico
  11. 191
    Publicado 2022
    Libro electrónico
  12. 192
    Publicado 2015
    Libro electrónico
  13. 193
    Publicado 2022
    Libro electrónico
  14. 194
    por Chassaing, Rulph
    Publicado 2008
    Libro electrónico
  15. 195
    Publicado 2024
    “…Since they don't tolerate inefficiency, these systems require a disciplined approach to programming. This easy-to-read guide helps you cultivate good development practices based on classic software design patterns and new patterns unique to embedded programming. …”
    Libro
  16. 196
    Publicado 2015
    Libro electrónico
  17. 197
    por Varanasi, Balaji. author
    Publicado 2013
    Libro electrónico
  18. 198
    Publicado 2012
    Tabla de Contenidos: “…Machine generated contents note: Part 1: Parallel Algorithms and Data Structures - Paulius Micikevicius, NVIDIA 1 Large-Scale GPU Search 2 Edge v. …”
    Libro electrónico
  19. 199
    Publicado 2011
    Libro electrónico
  20. 200
    por Gavin, Lee
    Publicado 2004
    Libro electrónico