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42681Publicado 2021Tabla de Contenidos: “…Working with Python Operators -- Arithmetic operators -- Comparison operators -- Boolean operators -- Creating and Using Variables -- Creating valid variable names -- Creating variables in code -- Manipulating variables -- Saving your work -- Running your Python app in VS Code -- Understanding What Syntax Is and Why It Matters -- Putting Code Together -- Book 2 Understanding Python Building Blocks -- Chapter 1 Working with Numbers, Text, and Dates -- Calculating Numbers with Functions -- Still More Math Functions -- Formatting Numbers -- Formatting with f-strings -- Showing dollar amounts -- Formatting percent numbers -- Making multiline format strings -- Formatting width and alignment -- Grappling with Weirder Numbers -- Binary, octal, and hexadecimal numbers -- Complex numbers -- Manipulating Strings -- Concatenating strings -- Getting the length of a string -- Working with common string operators -- Manipulating strings with methods -- Uncovering Dates and Times -- Working with dates -- Working with times -- Calculating timespans -- Accounting for Time Zones -- Working with Time Zones -- Chapter 2 Controlling the Action -- Main Operators for Controlling the Action -- Making Decisions with if -- Adding else to your if logic -- Handling multiple else statements with elif -- Ternary operations -- Repeating a Process with for -- Looping through numbers in a range -- Looping through a string -- Looping through a list -- Bailing out of a loop -- Looping with continue -- Nesting loops -- Looping with while -- Starting while loops over with continue -- Breaking while loops with break -- Chapter 3 Speeding Along with Lists and Tuples -- Defining and Using Lists -- Referencing list items by position -- Looping through a list -- Seeing whether a list contains an item -- Getting the length of a list -- Adding an item to the end of a list…”
Libro electrónico -
42682Publicado 2022Tabla de Contenidos: “…Sharing with Nearby Sharing -- Turning on Nearby Sharing -- Sharing files with Nearby Sharing -- Part 5: Music, Photos, and Videos -- Chapter 16: Playing and Copying Music -- Playing Music with the Groove Music App -- Handing Music-Playing Chores Back to Windows Media Player -- Stocking the Windows Media Player Library -- Browsing the Windows Media Player Libraries -- Playing Music Files in a Playlist -- Controlling Your Now Playing Items -- Playing CDs -- Playing DVDs -- Playing Videos and TV Shows -- Creating, Saving, and Editing Playlists -- Ripping (Copying) CDs to Your PC -- Burning (Creating) Music CDs -- Chapter 17: Fiddling with Photos, Videos, and Phones -- Dumping Photos from a Phone or Camera to Your Computer -- Making Photos and Videos with the Camera App -- Grabbing Photos from Your Android Phone through the Your Phone App -- Viewing Photos with the Photos App -- Viewing your photo collection -- Viewing photo albums -- Viewing a slideshow -- Part 6: Help! …”
Libro electrónico -
42683por Organisation de coopération et de développement économiques.Tabla de Contenidos:
Publicado 2002Libro electrónico -
42684Publicado 2017Tabla de Contenidos: “…. -- How it works... -- Controlling and querying object alignment -- Getting ready -- How to do it... -- How it works... -- Using scoped enumerations -- How to do it... -- How it works... -- Using override and final for virtual methods -- Getting ready -- How to do it... -- How it works... -- Using range-based for loops to iterate on a range -- Getting ready -- How to do it... -- How it works... -- See also -- Enabling range-based for loops for custom types -- Getting ready -- How to do it... -- How it works... -- See also -- Using explicit constructors and conversion operators to avoid implicit conversion -- Getting ready -- How to do it... -- How it works... -- See also -- Using unnamed namespaces instead of static globals -- Getting ready -- How to do it... -- How it works... -- See also -- Using inline namespaces for symbol versioning -- Getting ready -- How to do it... -- How it works... -- See also -- Using structured bindings to handle multi-return values -- Getting ready -- How to do it... -- How it works... -- Chapter 2: Working with Numbers and Strings -- Introduction -- Converting between numeric and string types -- Getting ready -- How to do it... -- How it works... -- See also -- Limits and other properties of numeric types -- Getting ready…”
Libro electrónico -
42685Publicado 2018Tabla de Contenidos: “…-- Hindsight is Blindsight -- Enter the Coaching Action Plan -- Chapter Six: Transforming Critical Conversations into Positive Change and Measurable Results -- The Hard Truth -- Coach and Be Happy -- Resign as Chief Problem Solver -- Control Freak? A Case for Letting Go -- Performance Coach or Chief Problem Solver? …”
Libro electrónico -
42686Publicado 2018Tabla de Contenidos: “…Adding custom backends to PowerDNS -- PowerDNS wrap-up -- NSD -- Things to know -- No native support for RFC 2136 dynamic DNS -- Notifies to slaves -- Installation and setup -- nsd wrap-up -- djbdns/tinydns -- Things to know -- No native support for DNSSEC -- No responses for non-authoritative domains -- TCP not supported in main daemon -- Supports IPv6, SRV, NATPR, etc, natively, out-of-box (mostly) -- All zones in a single datafile -- How time is handled -- Installation from source -- daemontools -- ucspi-tcp -- Getting your bind data into tinydns -- axfr each zone -- Using a parser -- Slaving from a Bind master -- Slaving bind from a tinydns master -- tinydns wrap-up -- Knot DNS -- Installation -- Configuration -- knotc - the Knot DNS controller -- Slaving zones -- DNSSEC support -- Conclusion -- References -- Chapter 10: Debugging Without Tears - DNS Diagnostic Tools -- Command line-based tools -- whois -- Are we looking at the correct domain? …”
Libro electrónico -
42687Publicado 2018Tabla de Contenidos: “…(Adding Sound and Video) -- Getting Ready to Add Sound to a Slide -- Investigating sound files -- Inserting an audio sound object -- Setting Audio Options -- Controlling when a sound is played -- Looping a sound -- Hiding the sound icon -- Fading the sound in and out -- Trimming an audio clip -- Adding Video to Your Slides -- Setting Video Options -- Controlling when a video is played -- Looping a video -- Trimming a video clip -- Playing the video full screen -- Fading the video's sound in and out -- Adding a bookmark -- Compressing Media -- Chapter 16 More Things to Insert on Your Slides -- Inserting Tables -- Creating a table in a Content placeholder…”
Libro electrónico -
42688Publicado 2017Tabla de Contenidos: “…. -- How it works... -- Controlling the color and opacity of ToolTips using Sass variables -- Getting ready -- How to do it... -- How it works... -- Using Bootstrap's Sass mixins to create custom buttons -- Getting ready -- How to do it... -- How it works... -- Adjusting the rounding of corners on buttons and button groups -- Getting ready -- How to do it... -- How it works... -- Controlling the number of card columns on different breakpoints with SCSS -- Getting ready -- How to do it... -- How it works... -- Making cards responsive -- Getting ready -- How to do it... -- How it works... -- Easily positioning inline forms -- Getting ready -- How to do it... -- How it works... -- Chapter 5: Menus and Navigations -- Adding Font Awesome to Bootstrap navbar -- Getting ready -- How to do it...…”
Libro electrónico -
42689Publicado 2016Tabla de Contenidos: “…(Adding Sound and Video) -- Getting Ready to Add Sound to a Slide -- Investigating sound files -- Inserting an audio sound object -- Setting Audio Options -- Controlling when a sound is played -- Looping a sound -- Hiding the sound icon -- Fading the sound in and out -- Trimming an audio clip -- Adding Video to Your Slides -- Setting Video Options -- Controlling when a video is played -- Looping a video -- Trimming a video clip -- Playing the video full screen -- Fading the video's sound in and out -- Adding a bookmark -- Chapter 16 More Things to Insert on Your Slides -- Inserting Tables -- Creating a table in a Content placeholder -- Inserting a table on a slide -- Drawing a table -- Applying style to a table -- Working with the Layout tab -- Inserting WordArt -- Using Hyperlinks -- Creating a hyperlink to another slide…”
Libro electrónico -
42690Publicado 2023Tabla de Contenidos: “…Azure Bot Service -- Part 4 Providing High Availability, Scalability, and Security for Your Azure Resources -- Chapter 11 Protecting the Azure Environment -- Core Security Tactics in Azure -- Microsoft Defender for Cloud -- Alerts, hygiene, and inventory -- Azure Key Vault -- Microsoft Sentinel -- Protecting Your Storage Account's Blob Data -- Backing up and restoring individual storage blobs -- Creating and viewing snapshot backups -- Deleting and restoring a snapshot -- Backing up storage blobs in bulk -- Protecting Your Virtual Machines -- Getting to know the Recovery Services vault -- Deploying a Recovery Services vault -- Creating a backup policy -- Backing up VMs -- Backing up a single VM -- Backing up multiple VMs -- Restoring VMs -- VM backup consistency levels -- VM restore options -- Backup and restoration -- Protecting Your App Services -- Backing up App Service apps -- Restoring App Service apps -- Protecting Your Databases -- Backing up and restoring SQL Database -- Configuring SQL Database backup retention -- Restoring SQL Database -- Backing up and restoring Cosmos DB -- Chapter 12 Managing Identity and Access with Azure Active Directory -- Understanding Active Directory -- Azure AD versus AD Domain Services -- Relationship between subscriptions and AD tenants -- Multitenant Azure AD -- The "other" Azure AD Directory family members -- Creating Users and Groups -- Adding a domain to your directory -- Understanding AD user and group types -- Creating an Azure AD group -- Creating an Azure AD user -- Working with Azure AD user accounts -- Assigning licenses to users -- Distributing licenses -- Logging in as an Azure AD user -- Changing a user's password -- Configuring Role-Based Access Control (RBAC) -- Implementing built-in RBAC roles -- Azure AD roles -- Resource roles -- Adding an account to an Azure AD role…”
Libro electrónico -
42691Publicado 2023Tabla de Contenidos: “…Cover -- Title page -- Copyright and credits -- Contributors -- Table of Contents -- Preface -- Part 1: Introduction and Crash Course -- Chapter 1: Starting Your First Vue Project -- Technical requirements -- Understanding Vue as a framework -- Angular versus Vue -- React versus Vue -- Advantages of using Vue for your project -- Working with Vue -- Understanding the Vue instance -- Setting up a Vite-powered Vue application -- Vue's SFC architecture -- Exercise 1.01 - building your first component -- Exploring data properties as a local state -- Writing components with script setup -- Exercise 1.02 - interpolation with conditionals -- Understanding Vue directives -- Exercise 1.03 - exploring basic directives (v-text, v-once, v-html, v-bind, v-if, v-show) -- Enabling two-way binding using v-model -- Exercise 1.04 - experimenting with two-way binding using v-model -- Understanding data iteration with v-for -- Basic iteration using v-for -- Exercise 1.05 - using v-for to iterate through an array of strings -- Iterating through an array of objects -- Exercise 1.06 - using v-for to iterate through an array of objects and using their properties in v-if conditions -- Iterating through a keyed collection (Object) -- Exercise 1.07 - using v-for to loop through the properties of Object -- Exploring methods -- Exercise 1.08 - triggering methods -- Exercise 1.09 - returning data using Vue methods -- Understanding component lifecycle hooks -- Exercise 1.10 - using a Vue lifecycle to control data -- Styling components -- Exercise 1.11 - importing SCSS into a scoped component -- Setting up state-driven dynamic CSS in Vue 3 -- Understanding CSS modules -- Exercise 1.12 - styling Vue components using CSS modules -- Activity 1.01 - building a dynamic shopping list app using Vue -- Summary -- Chapter 2: Working with Data -- Technical requirements…”
Libro electrónico -
42692Publicado 2023Tabla de Contenidos: “…Cover -- Copyright -- Contributors -- Table of Contents -- Preface -- Chapter 1: Using the Basic SwiftUI Viewsand Controls -- Technical requirements -- What's new in SwiftUI -- Laying out components -- Getting ready -- How to do it... -- How it works... -- There's more... -- Dealing with text -- Getting ready -- How to do it... -- How it works... -- See also -- Using images -- Getting ready -- How to do it... -- How it works... -- See also -- Adding buttons and navigating with them -- Getting ready -- How to do it... -- How it works... -- See also -- Beyond buttons: using advanced pickers -- Getting ready -- How to do it... -- How it works... -- Applying groups of styles using ViewModifier -- Getting ready -- How to do it... -- How it works... -- See also -- Separating presentation from content with ViewBuilder -- Getting ready -- How to do it... -- How it works... -- See also -- Simple graphics using SF Symbols -- Getting ready -- How to do it... -- How it works... -- See also -- Integrating UIKit into SwiftUI: the best of both worlds -- Getting ready -- How to do it... -- How it works... -- See also -- Adding SwiftUI to a legacy UIKit app -- Getting ready -- How to do it... -- How it works... -- Exploring more views and controls -- Getting ready -- How to do it... -- How it works... -- Chapter 2: Displaying Scrollable Content with Lists and Scroll Views -- Technical requirements -- Using scroll views -- Getting ready -- How to do it... -- How it works... -- See also -- Creating a list of static items -- Getting ready -- How to do it... -- How it works... -- Using custom rows in a list -- Getting ready -- How to do it... -- How it works... -- Adding rows to a list -- Getting ready -- How to do it... -- How it works... -- Deleting rows from a list -- Getting ready -- How to do it... -- How it works... -- There's more... -- Creating an editable List view -- Getting ready -- How to do it... -- How it works...…”
Libro electrónico -
42693Publicado 2023Tabla de Contenidos: “…Atoms and Elements -- 4.1 Experiencing Atoms at Tiburon -- 4.2 Indivisible: The Atomic Theory -- 4.3 The Nuclear Atom -- 4.4 The Properties of Protons, Neutrons, and Electrons -- Everyday Chemistry: Solid Matter? …”
Libro electrónico -
42694Publicado 2024Tabla de Contenidos: “…Chapter 7: Compensating Inbound Signal Strength for Radio-Controlled Mobile Robots Using ANFIS -- 7.1 Introduction -- 7.2 Using Fuzzy Logic to Create Telecommunication Systems -- 7.3 The ANFIS Method -- 7.4 Training a Neuro-Fuzzy System Based on the Area Difference Method -- 7.5 Aggregation of Output Values -- 7.6 Conclusions -- Acknowledgment -- Author Contributions -- References -- Chapter 8: Optimizing Wireless Sensor Networks Using Machine Learning -- 8.1 Introduction -- 8.2 Sensor Network -- 8.2.1 Types of WSN -- 8.2.2 Applications of WSN -- 8.2.3 Challenges in WSN and Design Objectives -- 8.3 Machine Learning (ML) -- 8.3.1 Supervised Machine Learning -- 8.3.2 Unsupervised Learning -- 8.3.2.1 Clustering -- 8.3.2.2 Dimension Reduction -- 8.3.3 Reinforcement Learning -- 8.3.4 Deep Learning -- 8.4 ML for Optimizing WSNs -- 8.4.1 Security -- 8.4.1.1 Anomaly Detection -- 8.4.1.2 Intrusion Detection -- 8.4.2 Routing -- 8.4.3 Data Aggregation -- 8.4.4 Coverage and Connectivity -- 8.4.5 Localization -- 8.4.6 Quality of Service (QoS) -- 8.4.7 Energy Harvesting -- 8.4.8 Congestion Control -- 8.4.9 Challenges of ML for WSN -- 8.5 ML in WSN Applications -- 8.6 Conclusions -- References -- Chapter 9: Machine Learning-Assisted Interference Management in the 6G UAV Networks with Soft Frequency Reuse -- 9.1 Introduction -- 9.2 Related Works -- 9.3 UAV-Assisted Wireless Networks -- 9.4 Soft Frequency Reuse in UAV-Assisted Networks -- 9.5 Proposed Machine Learning Model -- 9.6 Simulation Results and Analysis -- 9.7 Conclusions -- References -- Chapter 10: Computational Intelligence in Communication Networks: Classification, Clustering, Reinforcement Learning, Deep Learning -- 10.1 Introduction -- 10.1.1 Neural Networks -- 10.1.2 Fuzzy Systems -- 10.1.3 Evolutionary Computation -- 10.2 Differences Between Computational Intelligence and Artificial Intelligence…”
Libro electrónico -
42695
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42696Publicado 2017Tabla de Contenidos: “…-- How successful companies exploit vertical control -- Switching costs -- How to use switching costs to improve user retention -- How to decrease competitors' switching costs -- Good customer support -- The right perspective on customer service -- A recipe for great customer service…”
Libro electrónico -
42697Publicado 2017Tabla de Contenidos: “…4.12.1 The Direct Simulation Monte Carlo Method -- REFERENCES -- 5 - Cryogenics -- 5.1 INTRODUCTION -- 5.2 KAPITZA RESISTANCE -- 5.2.1 Kapitza Number -- 5.3 CRYOGENIC TANKS -- 5.4 ANALYSIS OF PRESSURIZATION AND THERMAL STRATIFICATION IN AN LH2 TANK -- 5.4.1 Mathematical Model -- 5.4.2 Thermal Environment -- 5.4.3 Numerical Solution Procedure -- 5.4.4 Results -- 5.5 CRYOGENIC HEAT TRANSFER CHARACTERISTICS -- 5.6 HYDROGEN IN AEROSPACE APPLICATIONS -- REFERENCES -- 6 - Aerospace Heat Exchangers -- 6.1 INTRODUCTION -- 6.2 APPLICATIONS OF AEROSPACE HEAT EXCHANGERS -- 6.2.1 Gas Turbine Cycles -- 6.2.2 Environmental Control System -- 6.2.3 Thermal Management -- 6.3 GENERAL DESIGN CONSIDERATIONS FOR AEROSPACE HEAT EXCHANGERS -- 6.4 PLATE-FIN HEAT EXCHANGERS -- 6.5 PRINTED CIRCUIT HEAT EXCHANGERS -- 6.6 MICRO HEAT EXCHANGERS -- 6.7 OTHER AEROSPACE HEAT EXCHANGERS -- 6.7.1 Primary Surface Heat Exchangers -- 6.7.2 Heat Pipe Heat Exchanger -- 6.7.3 Heat Exchangers Using New Materials -- 6.7.3.1 Foam Materials -- 6.7.3.2 Ceramic Materials -- 6.8 SUMMARY -- REFERENCES -- 7 - Heat Pipes for Aerospace Application -- 7.1 INTRODUCTION -- 7.2 GENERAL DESCRIPTION OF HEAT PIPES -- 7.3 CAPILLARY LIMITATION -- 7.3.1 Capillary Pressure -- 7.3.2 Normal Hydrostatic Pressure Drop -- 7.3.3 Axial Hydrostatic Pressure Drop -- 7.3.4 Liquid Pressure Drop -- 7.3.5 Vapor Pressure Drop -- 7.4 OTHER LIMITATIONS -- 7.4.1 Viscous Limitation -- 7.4.2 Sonic Limitation -- 7.4.3 Entrainment Limitation -- 7.4.4 Boiling Limitation -- 7.5 DESIGN AND MANUFACTURING CONSIDERATIONS FOR HEAT PIPES -- 7.5.1 Selection of Working Fluid -- 7.5.2 Importance of the Wicking Structures -- 7.5.3 Compatibility of Materials -- 7.5.4 Sizes and Shapes of Heat Pipes -- 7.5.5 Reliability and Lifetime Tests -- 7.6 VARIOUS TYPES OF HEAT PIPES -- 7.6.1 Heat Pipes with Variable Conductance -- 7.6.2 Rotating Heat Pipes…”
Libro electrónico -
42698Publicado 2017Tabla de Contenidos: “…. -- Chapter 3: SDK Enterprise Capabilities -- Introduction -- Server-side concurrency control -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Client-side concurrency control -- Getting ready -- How to do it... -- How it works... -- Known limitations -- See also -- Executing a request within a transaction -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Batch requests -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Staging data imports -- Getting ready -- How to do it... -- How it works... -- There's more... -- Fixing errors -- Refreshing your instance's schema -- See also -- Creating early bound entity classes -- Getting ready -- How to do it... -- How it works... -- There's more... -- Interactive login -- Generate action messages -- Developer Toolkit entity generation -- Extending CrmSvcUtil…”
Libro electrónico -
42699por Su, Guan-MingTabla de Contenidos: “…1 1.2 End-to-End 3D Visual Ecosystem 3 1.2.1 3D Modeling and Representation 5 1.2.2 3D Content Creation 6 1.2.3 3D Video Compression 7 1.2.4 3D Content Delivery 8 1.2.5 3D Display 9 1.2.6 3D QoE 9 1.3 3D Visual Communications 10 1.4 Challenges and Opportunities 11 References 15 2 3D Graphics and Rendering 17 2.1 3DTV Content Processing Procedure 19 2.2 3D Scene Representation with Explicit Geometry - Geometry Based Representation 22 2.2.1 Surface Based Representation 23 2.2.2 Point Based Representation 37 2.2.3 Point Based Construction 38 2.2.4 Point Based Compression and Encoding for Transmission 38 2.2.5 Point Based Rendering: Splatting 39 2.2.6 Volumetric Representation 40 2.2.7 Volumetric Construction 40 2.2.8 Volumetric Compression and Encoding for Transmission 41 2.2.9 Volumetric Rendering 42 2.3 3D Scene Representation without Geometry - Image-Based Representation 43 2.3.1 Plenoptic Function 43 2.3.2 Single Texture Representation 46 2.3.3 Multiple Texture Representation 48 2.3.4 Image Based Animation 51 2.4 3D Scene Representation with Implicit Geometry - Depth-Image-Based Representation 51 2.4.1 History of Depth-Image-Based Representation 52 2.4.2 Fundamental Concept Depth-Image-Based Representation 53 2.4.3 Depth Construction 56 2.4.4 Depth-Image-Based Animation 57 References 57 3 3D Display Systems 63 3.1 Depth Cues and Applications to 3D Display 63 3.1.1 Monocular Depth Cues 63 3.1.2 Binocular Depth Cues 64 3.2 Stereoscopic Display 65 3.2.1 Wavelength Division (Color) Multiplexing 65 3.2.2 Polarization Multiplexing 69 3.2.3 Time Multiplexing 69 3.3 Autostereoscopic Display 71 3.3.1 Occlusion-Based Approach 71 3.3.2 Refraction-Based Approach 75 3.4 Multi-View System 78 3.4.1 Head Tracking Enabled Multi-View Display 79 3.4.2 Automultiscopic 79 3.5 Recent Advances in Hologram System Study 83 References 84 4 3D Content Creation 85 4.1 3D Scene Modeling and Creation 85 4.1.1 Geometry-Based Modeling 86 4.1.2 Image-Based Modeling 86 4.1.3 Hybrid Approaches 87 4.2 3D Content Capturing 87 4.2.1 Stereo Camera 87 4.2.2 Depth Camera 88 4.2.3 Multi-View Camera 88 4.2.4 3D Capturing with Monoscopic Camera 89 4.3 2D-to-3D Video Conversion 101 4.3.1 Automatic 2D-to-3D Conversion 103 4.3.2 Interactive 2D-to-3D Conversion 111 4.3.3 Showcase of 3D Conversion System Design 112 4.4 3D Multi-View Generation 125 References 126 5 3D Video Coding and Standards 129 5.1 Fundamentals of Video Coding 129 5.2 Two-View Stereo Video Coding 142 5.2.1 Individual View Coding 142 5.2.2 Inter-View Prediction Stereo Video Coding 143 5.3 Frame-Compatible Stereo Coding 144 5.3.1 Half-Resolution Frame-Compatible Stereo Coding 144 5.3.2 Full-Resolution Frame-Compatible Layer Approach 146 5.4 Video Plus Depth Coding 148 5.5 Multiple View Coding 156 5.6 Multi-View Video Plus Depth (MVD) Video 160 5.7 Layered Depth Video (LDV) 163 5.8 MPEG-4 BIFS and AFX 165 5.9 Free-View Point Video 166 References 167 6 Communication Networks 171 6.1 IP Networks 171 6.1.1 Packet Networks 171 6.1.2 Layered Network Protocols Architecture 172 6.2 Wireless Communications 174 6.2.1 Modulation 175 6.2.2 The Wireless Channel 177 6.2.3 Adaptive Modulation and Coding 191 6.3 Wireless Networking 193 6.4 4G Standards and Systems 193 6.4.1 Evolved Universal Terrestrial Radio Access Network (E-UTRAN) 195 6.4.2 Evolved Packet Core (EPC) 200 6.4.3 Long Term Evolution-Advance (LTE-A) 201 6.4.4 IEEE 802.16 - WiMAX 202 References 203 7 Quality of Experience 205 7.1 3D Artifacts 205 7.1.1 Fundamentals of 3D Human Visual System 205 7.1.2 Coordinate Transform for Camera and Display System 206 7.1.3 Keystone Distortion 211 7.1.4 Depth-Plane Curvature 212 7.1.5 Shear Distortion 212 7.1.6 Puppet-Theater Effect 213 7.1.7 Cardboard Effect 215 7.1.8 Asymmetries in Stereo Camera Rig 216 7.1.9 Crosstalk 217 7.1.10 Picket-Fence Effect and Lattice Artifacts 217 7.1.11 Hybrid DCT Lossy Compression Artifact 218 7.1.12 Depth Map Bleeding and Depth Ringing 219 7.1.13 Artifacts Introduced by Unreliable Communication Networks 219 7.1.14 Artifacts from New View Synthesis 219 7.1.15 Summary of 3D Artifacts 220 7.2 QoE Measurement 220 7.2.1 Subjective Evaluations 222 7.2.2 2D Image and Video QoE Measurement 226 7.2.3 3D Video HVS Based QoE Measurement 235 7.2.4 Postscript on Quality of Assessment 246 7.3 QoE Oriented System Design 247 7.3.1 Focus Cues and Perceptual Distortions 247 7.3.2 Visual Fatigue 249 References 250 8 3D Video over Networks 259 8.1 Transmission-Induced Error 259 8.2 Error Resilience 267 8.3 Error Concealment 270 8.4 Unequal Error Protection 275 8.5 Multiple Description Coding 279 8.6 Cross-Layer Design 282 References 286 9 3D Applications 289 9.1 Glass-Less Two-View Systems 289 9.1.1 Spatially Multiplexed Systems 290 9.1.2 Temporally Multiplexed Systems 290 9.2 3D Capture and Display Systems 291 9.3 Two-View Gaming Systems 294 9.4 3D Mobile 298 9.4.1 HTC EVO 3D 298 9.4.2 Mobile 3D Perception 299 9.5 Augmented Reality 302 9.5.1 Medical Visualization 304 9.5.2 Mobile Phone Applications 306 References 309 10 Advanced 3D Video Streaming Applications 313 10.1 Rate Control in Adaptive Streaming 313 10.1.1 Fundamentals of Rate Control 313 10.1.2 Two-View Stereo Video Streaming 318 10.1.3 MVC Streaming 318 10.1.4 MVD Streaming 319 10.2 Multi-View Video View Switching 321 10.3 Peer-to-Peer 3D Video Streaming 325 10.4 3D Video Broadcasting 328 10.5 3D Video over 4G Networks 329 References 331 Index 335…”
Publicado 2013
Libro electrónico -
42700Publicado 2019Tabla de Contenidos: “…Goel, TeresaMcLaurin, and Sandeep Bhatia 14.1 Introduction 301 14.2 Overview 303 14.3 Scope and Terminology 304 14.4 Serial Control 306 14.5 Die Wrapper Register 311 14.6 Flexible Parallel Port 317 14.7 Conclusion 322 References 322 15 Test and Debug Strategy for TSMC CoWoS® Stacking Process-Based Heterogeneous 3D-IC: A Silicon Study 325; Sandeep K.…”
Libro electrónico