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  1. 5361
    Publicado 2017
    Tabla de Contenidos: “…Healing Sicknesses Caused by Meditation: "The Enveloping Butter Contemplation" from the Secret Essential Methods for Curing Meditation Sickness -- 37. …”
    Libro electrónico
  2. 5362
    Publicado 2022
    Tabla de Contenidos: “…-- 7.1.2 Planning the layout -- 7.1.3 Importing UI images -- 7.2 Setting up the GUI display -- 7.2.1 Creating a canvas for the interface -- 7.2.2 Buttons, images, and text labels…”
    Libro electrónico
  3. 5363
    por Zeilinger, Florian
    Publicado 2022
    Tabla de Contenidos: “…-- 4.3 Die Begriffspraxis in den Petita -- frenchRestitutionsbitten -- frenchRestitutio famae et honoris -- Leumund -- Ruhm -- Würde -- b) Personen‐ Standesrestitution -- c) Restitutio in integrum -- 4.3.2 Sonstige Bitten -- a) Absolution -- b) Abolition -- c) Huldigung -- 4.4 Ehrrestitutionssuppliken an den Kaiser -- 4.4.1 Suppliken -- 4.4.1.1 Forschungsstand -- Das Projekt »Untertanensuppliken am RHR Kaiser Rudolfs II.« -- 4.4.1.2 Quellengattung -- Definition zeitliche Einordnung -- Das Problem der ›doppelten‹ Verfasser/innen: Supplikanten/innen Supplikenschreiber -- 4.4.1.3 Warum ›funktionierten‹ Suppliken? …”
    Libro electrónico
  4. 5364
    Publicado 2017
    Tabla de Contenidos: “…-- 5.3.1 Vorvertragliche Informationen -- 5.3.2 Erleichterte Informationspflichten bei begrenzter Darstellungsmöglichkeit -- 5.3.3 Nachvertragliche Informationen -- 5.4 Gestaltung des Check-outs im Online-Shop -- 5.4.1 Produktpräsentation im Warenkorb -- 5.4.2 Button und Vertragsschluss -- 5.4.3 Zusätzliche Leistungen -- 5.4.4 Eingangsbestätigung -- 5.5 Preisangaben…”
    Libro electrónico
  5. 5365
    Publicado 2004
    Tabla de Contenidos: “…Bulk processing of XML documents -- 7.1 An XML cutter to process repetitive documents -- 7.1.1 The SAXCutter sample tool -- 7.1.2 The CutterTester sample application -- 7.1.3 Writing your own application -- 7.2 Using XSLT for bulk inserts -- 7.2.1 Flattening XML documents -- 7.2.2 Converting from XML to the DB2 load format -- 7.2.3 The XSLT stylesheet -- 7.2.4 Cutting the flattened document -- 7.2.5 Importing or loading the data -- Chapter 8. …”
    Libro electrónico
  6. 5366
    por Ballew, Joli
    Publicado 2013
    Tabla de Contenidos: “…-- The final word -- Starting Windows 8.1 -- Exploring the Start screen -- Accessing Apps view -- Understanding tiles -- Using charms -- Overview of the desktop -- Using the Start button -- Overview of File Explorer -- Booting to the Apps view -- Booting to the desktop -- Switching from a local to a Microsoft Live account -- Understanding input options -- Overview of touchscreen gestures -- Swiping edges -- Zooming in and out of the display -- Snapping apps -- Using a touchscreen keyboard -- Displaying charms -- Using keystroke shortcuts -- Right-clicking and the long tap -- Finding recently viewed apps -- Exploring the Settings charm -- Controlling volume -- Adjusting brightness -- Changing the time and date -- Managing power -- Displaying a touch keyboard -- Connecting to a network -- Customizing the Start screen -- Modifying tiles on the Start screen --…”
    Libro electrónico
  7. 5367
    Publicado 2017
    Tabla de Contenidos: “…GUI Testing Challenges -- 1.2. Radio Button Demo -- 2. Methods -- 2.1. Standard Capture/Replay -- 2.2. …”
    Libro electrónico
  8. 5368
    Publicado 2017
    Tabla de Contenidos: “…-- Logcat -- Summary -- Chapter 3: Leap into the Android Support Library -- The Android Support Library -- v4 Support Library -- v7 Support Library -- Multidex Support library -- v8 Support Library -- v13 Support Library -- Annotations Support Library -- Design Support Library -- Custom Tabs Support Library -- Summary -- Chapter 4: Google Play Services -- The architecture -- Google Maps -- Summary -- Chapter 5: Material Design -- Wireframing and tools to gather feedback -- Understanding the wireframing process (tangible and digital) -- Material UI for Android developers -- Building meaningful motions -- Floating Action Button (FAB) -- Implementing Search in Zomato -- Building the UX Design -- Understanding UX principles and how it's different from UI -- Summary -- Chapter 6: SOLID Android Development and Its Design Principles -- Single Responsibility Principle -- Open-Closed Principle -- Liskov Substitution Principle -- Interface Segregation Principle -- Dependency Inversion Principle -- Summary -- Chapter 7: Understanding MVC, MVP, MVVM and Clean Arch Patterns -- MVC (Model View Controller) -- MVP (Model View Presenter) -- MVVM -- Clean Architecture Pattern -- Understanding the layers of Clean Architecture -- Summary…”
    Libro electrónico
  9. 5369
    Publicado 2017
    Tabla de Contenidos: “…-- Solution #2 - use a global flag -- Solution #3 - remove the handler -- Solution #4 - change the handle -- Solution #5 - disable the button -- Solution #6 - redefine the handler -- Solution #7- use a local flag -- A functional solution -- A higher-order solution -- Testing the solution manually -- Testing the solution automatically -- An even better solution -- Questions -- Summary -- Chapter 3: Starting Out with Functions - A Core Concept -- All about functions -- Of lambdas and functions -- Arrow functions - the modern way -- Returning values -- Handling the this value -- Working with arguments -- One argument or many? …”
    Libro electrónico
  10. 5370
    Publicado 2010
    Tabla de Contenidos: “…Understanding Web Colors -- Using Hexadecimal Values for Colors -- Using CSS to Set Background, Text, and Border Colors -- HOUR 10: Creating Images for Use on the Web -- Choosing Graphics Software -- The Least You Need to Know About Graphics -- Preparing Photographic Images -- Creating Banners and Buttons -- Reducing the Number of Colors in an Image -- Working with Transparent Images -- Creating Tiled Backgrounds -- Creating Animated Web Graphics -- HOUR 11: Using Images in Your Web Site -- Placing Images on a Web Page -- Describing Images with Text -- Specifying Image Height and Width -- Aligning Images -- Turning Images into Links -- Using Background Images -- Using Imagemaps -- HOUR 12: Using Multimedia in Your Web Site -- Linking to Multimedia Files -- Embedding Multimedia Files -- Additional Tips for Using Multimedia -- HOUR 13: Working with Frames -- What Are Frames? …”
    Libro electrónico
  11. 5371
    Publicado 2021
    Tabla de Contenidos: “…Basic UI -- Introduction -- Inputs -- Common Structure -- Free Text -- Numeric Inputs -- Dates -- Limited Choices -- File Uploads -- Action Buttons -- Exercises -- Outputs -- Text -- Tables -- Plots -- Downloads -- Exercises -- Summary -- Chapter 3. …”
    Libro electrónico
  12. 5372
    Publicado 2024
    Tabla de Contenidos: “…Fine-tuning color with White Balance Shift -- Changing the Color Space -- Taking a Quick Look at Picture Styles -- Increasing or Reducing Clarity -- Chapter 7 Putting It All Together -- Recapping Basic Picture Settings -- Shooting Still Portraits -- Capturing Action -- Photographing Scenic Vistas -- Capturing Dynamic Close-Ups -- Chapter 8 Shooting and Viewing Movies -- Choosing a Movie Shooting Mode -- Reviewing a Few Video Basics -- Recording Movies Using Default Settings -- Recording Your First Vlog (Video Blog) -- Setting the Broadcast Standard -- Understanding the Movie Recording Size Setting -- Selecting Audio Options -- Using Movie Digital Zoom -- Recording Vertical Movies -- Reviewing Other Movie Options -- Considering autofocusing options -- Enabling Movie IS -- Controlling exposure and color -- Checking out a few final features -- Playing Movies -- Part 3 After the Shot -- Chapter 9 Picture Playback -- Adjusting Instant Image Review Timing -- Viewing Pictures in Playback Mode -- Viewing thumbnails (Index mode) -- Jumping through images -- Rotating still pictures -- Zooming in for a closer view -- Customizing the Data Display -- Basic Information display mode -- Shooting Information display mode -- Making sense of histograms -- Interpreting a brightness histogram -- Reading an RGB histogram -- Chapter 10 Working with Picture and Movie Files -- Rating Photos and Movies -- Protecting Photos and Movies -- Deleting Files -- Taking Advantage of Image Search -- Preparing Pictures for Online Sharing -- Sending Files to Your Computer -- Part 4 The Part of Tens -- Chapter 11 Ten More Customization Options -- Customizing Button Functions -- Redesigning the Quick Control Screen -- Changing the Lens Control Ring Function -- Customizing Auto-Power Shutoff Times -- Resetting All Custom Functions -- Choosing a USB Connection App -- Creating Your Own Menu…”
    Libro electrónico
  13. 5373
    Publicado 2024
    Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Dedication -- Foreword -- Contributors -- Table of Contents -- Preface -- Part 1: Architecture, Bottlenecks, and Performance Targets -- Chapter 1: Setting Targets and Identifying Problem Areas -- Defining good performance -- Reporting performance goals -- Setting realistic performance targets -- Considering areas that could slow you down -- Connecting data sources -- Import mode -- DirectQuery mode -- Live connection mode -- DirectLake mode -- Summary -- Chapter 2: Exploring Power BI Architecture and Configuration -- Understanding data connectivity and storage modes -- Choosing between Import, DirectQuery, and Direct Lake mode -- Import mode -- DirectQuery mode -- Direct Lake mode -- Live connection -- Deploying Power BI gateways -- How gateways work -- Good practices for gateway performance -- Sizing gateways -- General architectural guidance -- Capacities -- Planning data and cache refresh schedules -- Summary -- Chapter 3: Learning the Tools for Performance Tuning -- Technical requirements -- Overview of data engine architecture -- Import mode -- Executing a query -- Term definitions -- Learning about the performance analyzer -- Actions and metrics in the performance analyzer -- Determining user actions -- Exporting and analyzing performance data -- Using the Optimize ribbon -- Pause and Refresh visuals -- Optimization presets -- The Apply all slicers button -- Adapting external tools -- DAX Studio -- Query Diagnostics -- Tabular Editor -- Other tools -- Summary -- Part 2: Performance Analysis, Improvement, and Management -- Chapter 4: Analyzing Logs and Metrics -- Power BI usage metrics -- Customizing the usage metrics report -- Power BI logs and engine traces -- Activity logs and unified audit logs -- Import from activity logs -- Analysis Services server traces with the XMLA endpoint…”
    Libro electrónico
  14. 5374
    Publicado 2023
    Tabla de Contenidos: “…Creating Databases and Tables -- Searching for Data -- Creating Data -- Updating Data -- Deleting Data -- Using Indexes -- Views -- Triggers -- Simple Joins -- Stored Routines -- Connecting Applications -- MySQL Database Connectors -- Sample Database -- Example Connector: Connector/Python -- Installing Connector/Python -- Checking the Installation -- Example 1: Connecting to MySQL -- Example 2: Inserting Data -- Example Connector: Connector/J -- Installing Connector/J -- Checking the Installation -- Example 1: Connecting to MySQL -- Example 2: Inserting Data -- Summary -- Chapter 4: MySQL Database Service -- Getting Started -- Step 1: Create a VCN -- Step 2: Create a Group -- Create a Group -- Create and Add a User to the Group -- Step 3: Create Policies -- A Tour of MDS -- Creating Your First DB System -- Open the DB Systems Resource Page -- Create a DB System -- DB System Details Page -- Status and Buttons -- Resource Menu -- Metrics -- Endpoints -- HeatWave -- Backups -- Channels -- Work Requests -- MySQL DB System Information and Tags -- DB System Information Tab -- Tags Tab -- Stopping and Starting the DB System -- Connecting to Your DB System -- Connection Mechanisms -- Connecting via a Compute Instance -- Create a Compute Instance -- Modify the VCN - Create an Ingress Rule for the Private Subnet -- Connect to the Compute Instance -- Connect to the DB System -- Connecting Using a Bastion Session -- Bastion Terminology -- Session Types -- Prerequisites -- Create a Bastion Service -- Create a SSH Key Pair -- Create a Port-Forwarding Session -- Connect from Your PC -- Summary -- Chapter 5: Backup and Restore -- What Can Go Wrong? …”
    Libro electrónico
  15. 5375
    Publicado 1986
    Libro
  16. 5376
    por Castro González, Javier Manuel
    Publicado 2017
    Tabla de Contenidos: “…6.3 ESCALADO AUTOMÁTICO DEL CANVAS -- 6.3.1 RESOLUCIÓN DE PANTALLA -- 6.3.2 RELACIÓN DE ASPECTO -- 6.3.3 COMPONENTE CANVAS SCALER -- 6.4 WIDGETS -- 6.4.1 COMPONENTES VISUALES -- 6.4.2 COMPONENTES DE INTERACCIÓN -- 6.4.3 WIDGETS PRECONSTRUIDOS -- 6.4.4 BUTTON -- 6.4.5 TOOGLE -- 6.4.6 SLIDER -- 6.4.7 DROPDOWN -- 6.4.8 INPUTFIELD -- 6.4.9 PANEL -- 6.4.10 SCROLL VIEW -- 6.5 POSICIONAMIENTO DE WIDGETS -- 6.5.1 POSICIONAMIENTO ABSOLUTO Y RELATIVO -- 6.5.2 RECT TOOL -- 6.5.3 RECTTRANSFORM: ANCLA, PIVOTE Y POSICIÓN -- 6.5.4 UBICACIÓN DE ANCLAS Y PIVOTE -- 6.5.5 JERARQUÍA Y PROFUNDIDAD DE LOS WIDGETS -- 6.6 SPRITES Y COMPONENTE IMAGE -- 6.6.1 SPRITES -- 6.6.2 COMPONENTES IMAGE Y RAWIMAGE -- 6.6.3 TIPOS DE IMAGEN -- 6.6.4 EDICIÓN DE UN SPRITE PARA UNA IMAGEN (...) -- 6.6.5 USO DE COMPONENTE IMAGE POR SCRIPT -- 6.7 COMPONENTE TEXT -- 6.7.1 PROPIEDADES DEL COMPONENTE TEXT -- 6.7.2 MODO RICH TEXT Y ETIQUETAS DE ESTILOS -- 6.7.3 COMPONENTES OUTLINE Y SHADOW -- 6.7.4 USO DE COMPONENTE TEXT POR SCRIPT -- 6.8 AUTO-LAYOUT -- 6.8.1 FUNDAMENTOS DEL SISTEMA DE AUTO-LAYOUT -- 6.8.2 COMPONENTE LAYOUT ELEMENT -- 6.8.3 COMPONENTES LAYOUT CONTROLLER -- APÉNDICE -- HERRAMIENTAS -- RECURSOS -- BIBLIOGRAFÍA -- TUTORIALES -- COMUNIDADES Y FOROS -- MATERIAL ADICIONAL…”
    Libro electrónico
  17. 5377
    por Orós Cabello, Juan Carlos
    Publicado 2014
    Tabla de Contenidos: “…DISEÑO DE PÁGINAS WEB CON XHTML, JAVASCRIPT Y CSS -- PÁGINA LEGAL -- ÍNDICE -- AGRADECIMIENTOS -- INTRODUCCIÓN -- 1 CONCEPTOS BÁSICOS DE XHTML -- REGLAS DEL XHTML A TENER EN CUENTA -- ESTRUCTURA DE UN DOCUMENTO XHTML -- El DOCTYPE y la codificación -- Elementos fundamentales -- La cabecera -- El cuerpo del documento -- Atributos body -- Comentarios -- ESTRUCTURACIÓN DEL TEXTO -- Párrafos y saltos de línea -- Cabeceras y separadores -- Énfasis -- Preformatos y espacios en blanco -- Citas -- Otros estilos de texto -- Acrónimos y abreviaturas -- LAS FUENTES -- LOS ENLACES -- Estructura de los enlaces -- Enlaces a páginas o documentos externos -- Enlace a un punto de la misma página (anclas) -- Enlaces a otras páginas locales -- LISTAS -- Listas desordenadas -- El atributo type -- Listas ordenadas -- El atributo type -- El atributo start -- Listas de definición -- IMÁGENES -- Atributos -- IMÁGENES MAPEADAS -- Desarrollo de la imagen -- Programación del código -- TABLAS -- Estructuración básica de una tabla -- Alineación de las celdas -- Dimensionado de las celdas -- Tablas complejas -- Otros atributos -- LOS FRAMES -- Los enlaces y el atributo target -- Estructura básica -- Las etiquetas &lt -- frame&gt -- y &lt -- noframes&gt -- -- LOS FORMULARIOS -- Declaración del formulario &lt -- form&gt -- -- Definición de campos de entrada &lt -- input /&gt -- -- Text -- Password -- Hidden -- Checkbox -- Radio -- Reset -- Submit -- File -- Button -- Image -- Definición de campos de selección &lt -- select&gt -- -- Área de Texto &lt -- textarea&gt -- -- Legend y Fieldset -- ¿Y ahora qué? …”
    Libro electrónico
  18. 5378
    por Braun, Daniel
    Publicado 2022
    Tabla de Contenidos: “…6.6 Umwandlung zwischen verwandten Klassen (Typecasting) -- 6.7 Abstrakte Methoden und Klassen -- 6.8 Einlesen von Personendaten -- 6.9 Übungen -- 7 Arrays und Listen -- 7.1 Arrays -- 7.1.1 Deklaration -- 7.1.2 Lesen und Schreiben -- 7.1.3 Arrays und Schleifen -- 7.1.4 Personenverwaltung mit Arrays -- 7.1.5 Umwandlung zwischen Strings und Arrays -- 7.1.6 Mehrdimensionalität -- 7.1.7 Start-Parameter -- 7.2 Listen -- 7.2.1 Arten von Listen -- 7.2.2 Deklaration -- 7.2.3 Elemente hinzufügen -- 7.2.4 Elemente lesen -- 7.2.5 Elemente löschen -- 7.2.6 Elemente ändern -- 7.2.7 Listen durchlaufen -- 7.2.8 Unterschied zwischen ArrayList und LinkedList -- 7.2.9 Personenverwaltung mit Liste -- 7.3 Übungen -- 8 Fehlerbehandlung -- 8.1 Arten von Fehlern -- 8.2 Fehler abfangen -- 8.2.1 Umwandlungsfehler -- 8.2.2 Index-Fehler -- 8.2.3 Andere Fehler -- 8.2.4 Fehlerbehandlung bei Funktionen -- 8.3 Mehrere Arten von Fehlern abfangen -- 8.4 finally-Block -- 8.5 Übungen -- 9 Dateisystem -- 9.1 Textdateien schreiben -- 9.2 Textdateien lesen -- 9.3 Dateien löschen und umbenennen -- 9.4 Ordner -- 9.4.1 Erstellen -- 9.4.2 Löschen -- 9.4.3 Umbenennen -- 9.4.4 Inhalt anzeigen -- 9.5 Objekte speichern -- 9.5.1 CSV-Dateien -- 9.5.2 Binäre Dateien -- 9.6 Übungen -- 10 Externe Bibliotheken -- 10.1 JSON-Bibliothek -- 10.1.1 Das Format -- 10.1.2 Bibliothek einbinden -- 10.1.3 Bibliothek verwenden -- 10.2 Eigene .jar-Dateien erstellen -- 10.2.1 Bibliotheken -- 10.2.2 Ausführbare .jar-Dateien -- 10.3 Abhängigkeiten in großen Softwareprojekten -- 10.4 Übungen -- 11 Grafische Benutzerschnittstellen -- 11.1 Fenster -- 11.2 Textfelder -- 11.3 Buttons -- 11.4 Layout -- 11.4.1 BorderLayout -- 11.4.2 FlowLayout -- 11.4.3 GridLayout -- 11.5 Grafische Benutzerschnittstelle für die Personenverwaltung -- 11.5.1 Personendaten einlesen -- 11.5.2 Personendaten anzeigen…”
    Libro electrónico
  19. 5379
    Publicado 2018
    Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Dedication -- Packt Upsell -- Contributors -- Table of Contents -- Preface -- Chapter 1: Downloading and Installing Unity -- Game engine overview -- Game engines for specific game genres -- First-person shooters (FPS) -- Third-person games -- Other game genres -- Available 3D game engines -- CryENGINE -- Lumberyard -- Microsoft's XNA Game Studio -- Unreal game engine -- Unity - past, present, and future -- Version 1.0 - 2005 -- Version 2.0 - 2007 -- Version 3.0 - 2010 -- Version 4.0 - 2012 -- Version 5.0 - 2015 -- Version 2017 - 2017 -- Version 2018 - 2018 -- The case for Unity -- Unity features -- Editor -- Graphics -- Unity community -- System requirements -- Development system requirements -- Playback system requirements -- Downloading Unity -- Installing Unity -- Summary -- Chapter 2: The Unity Interface -- Screen real estate -- Menu -- Unity -- File -- Edit -- Assets -- GameObject -- Component -- Window -- Help -- Scene view -- Game view -- Project window -- Hierarchy window -- Inspector window -- Toolbar -- Transform tools -- Gizmo Toggles -- Cloud and Account Buttons -- Layers and Layouts -- Layouts -- Summary -- Chapter 3: Designing the Game -- Game concept -- Game idea -- Input controls -- Winning and losing -- Game characters -- Cucumber Man -- Cucumber Beetle -- Gameplay -- Game world layout -- Starting condition -- Point system -- Heads-Up Display -- The difficulty balance -- Difficulty balance questions -- Implementation plan -- Project organization -- Custom assets -- Standard assets -- Organization -- Summary -- Chapter 4: Creating Our Terrain -- Creating the terrain -- Working with height maps -- Importing the terrain -- Shaping the terrain -- Smoothing our terrain -- Creating our spawn points -- Painting the terrain -- Adding water -- Saving your work -- Adding vegetation -- Summary…”
    Libro electrónico
  20. 5380
    Publicado 2015
    Tabla de Contenidos: “…-- Showing/hiding an information window programmatically -- Creating custom information windows -- Working with shapes -- Polyline -- Creating a polyline -- Polygons -- Creating a polygon -- Creating a hollow polygon -- Circles -- Creating a circle -- Customizing the appearance of shapes -- Changing the stroke color -- Using a fill color -- Changing the stroke width -- Geodesic segments -- Z-Index -- Changing the visibility -- Using overlays -- Ground overlays -- Adding a ground overlay -- Positioning a ground overlay -- Tile overlays -- Tile coordinates and zoom levels -- Removing a tile overlay -- Clearing the cache -- Self-test questions -- Summary -- Chapter 5: Interacting with a Map -- Need for interaction with a map -- Working with UI controls -- Zoom controls -- Compass -- The My Location button -- Level picker -- Custom applications -- Working with the map toolbar -- Working with gestures…”
    Libro electrónico