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5341Publicado 2011Tabla de Contenidos: “…9 Using the SqlDataSource Control -- Creating Database Connections -- Executing Database Commands -- Using ASP.NET Parameters with the SqlDataSource Control -- Programmatically Executing SqlDataSource Commands -- Caching Database Data with the SqlDataSource Control -- Summary -- 10 Using List Controls -- Overview of the List Controls -- Working with the DropDownList Control -- Working with the RadioButtonList Control -- Working with the ListBox Control -- Working with the CheckBoxList Control -- Working with the BulletedList Control -- Creating a Custom List Control -- Summary -- 11 Using the GridView Control -- GridView Control Fundamentals -- Using Fields with the GridView Control -- Working with GridView Control Events -- Extending the GridView Control -- Summary -- 12 Using the DetailsView and FormView Controls -- Using the DetailsView Control -- Using the FormView Control -- Summary -- 13 Using the Repeater and DataList Controls -- Using the Repeater Control -- Using the DataList Control -- Summary -- 14 Using the ListView and DataPager Controls -- Using the ListView Control -- Using the DataPager Control -- Summary -- 15 Using the Chart Control -- Chart Control Fundamentals -- Customizing a Chart's Appearance -- Drill-Down Reports -- Summary -- 16 Using the QueryExtender Control -- Introduction to the QueryExtender Control -- Querying Data with Declarative Syntax -- Building a Sample Page with the QueryExtender Control -- Summary -- Part IV: Building Components -- 17 Building Components -- Building Basic Components -- Building Component Libraries -- Architectural Considerations -- Summary -- 18 Using the ObjectDataSource Control -- Representing Objects with the ObjectDataSource Control -- Using Parameters with the ObjectDataSource Control -- Paging, Sorting, and Filtering Data with the ObjectDataSource Control…”
Libro electrónico -
5342Publicado 2023Tabla de Contenidos: “…Exercise 6.06 - implementing an Add A Cat button -- Activity 6.01 - managing a list of Items -- Summary -- Chapter 7: Android Permissions and Google Maps -- Technical requirements -- Requesting permission from the user -- Exercise 7.01 - requesting the location permission -- Showing a map of the user's location -- Exercise 7.02 - obtaining the user's current location -- Map clicks and custom markers -- Exercise 7.03 - adding a custom marker where the map was clicked -- Activity 7.01 - creating an app to find the location of a parked car -- Summary -- Chapter 8: Services, WorkManager, and Notifications -- Technical requirements -- Starting a background task using WorkManager -- Exercise 8.01 - executing background work with the WorkManager class -- Background operations noticeable to the user - using a Foreground Service -- Exercise 8.02 - tracking your SCA's work with a Foreground Service -- Activity 8.01 - reminder to drink water -- Summary -- Chapter 9: Building User Interfaces Using Jetpack Compose -- Technical requirements -- What is Jetpack Compose? …”
Libro electrónico -
5343Publicado 2024Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Contributors -- Table of Contents -- Preface -- Part 1: Applying the Basics to Interior Design -- Chapter 1: Using Essential Tools and Shortcuts for Space Planning -- Technical requirements -- Using camera views for 2D space planning -- Modeling accurately using SketchUp's tools and inferences -- Measurements toolbar -- Inferences -- Locking in the axes (another type of inference) -- The Flip tool -- Undo and redo (your new best friends) -- Using a three-button mouse -- Creating keyboard shortcuts -- Guide lines and guide points -- Creating 2D space plan items -- Mastering components for repeated elements -- Building information modeling and other data extraction -- Data extraction -- Classifying BIM objects with IFC -- Classifying groups and components -- Using extensions for BIM modeling -- Summary -- Chapter 2: Becca's Hierarchy of Modeling and the Designer's Modeling Approach -- Technical requirements -- Becca's Hierarchy of Modeling - 10 steps for modifying an object -- Step-by-step Hierarchy of Modeling example 1 - Extruding -- Step-by-step Hierarchy of Modeling example 2: Creating Multiple Copies -- What are tags? …”
Libro electrónico -
5344Publicado 2008Tabla de Contenidos: “…FERNANDO VALLEJO MONOSEXUALIZA A LA CIUDAD «DESINFLADA» DE MEDELLÍN -- REISTEN WIR WOHL, WENN WIR NICHT DIE HOFFNUNG HÄTTEN, AN EINEM GANZ FREMDEN ORT UNS SELBST ZU BEGEGNEN?" …”
Universidad Loyola - Universidad Loyola Granada (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca, Biblioteca Universitat Ramon Llull)Enlace del recurso
Libro electrónico -
5345por Arhippainen, HeikkiTabla de Contenidos: “…Refining the browser interface -- 7.1 Why enhance the WebFacing user interface -- 7.2 Techniques to extend the generated Web application -- 7.2.1 Ways to control the appearance of command key buttons -- 7.3 Selecting and customizing the WebFacing style -- 7.3.1 Choosing a WebFacing style when creating a new WebFacing project -- 7.3.2 Creating your own style -- 7.3.3 Modifying the chrome area -- 7.3.4 Managing the WebFacing styles -- 7.4 Modifying the appearance of the application area -- 7.5 WebFacing properties -- 7.5.1 Conversion time properties -- 7.5.2 Run-time properties -- 7.5.3 Style properties -- 7.6 Modifying static Web pages -- 7.6.1 Changing the layout of the launch page (index.html) -- 7.6.2 Customizing the signon window -- 7.7 Changing record JSPs with Page Designer -- 7.7.1 Where record JSPs are located -- 7.8 Customizing the Web user interface through Web Settings…”
Publicado 2004
Libro electrónico -
5346Publicado 2010Tabla de Contenidos: “…Cover -- Media Files Table of Contents -- Chapter 1: Setting Up Snow Leopard -- Show Me: Media 1.1-Setting Network Preferences -- Show Me: Media 1.2-Changing Your User Account Password -- Tell Me More: Media 1.3-Creating Strong Passwords -- Chapter 2: Getting Comfortable with Snow Leopard -- Show Me: Media 2.1-Creating a User Account -- Show Me: Media 2.2-Deleting a User Account -- Show Me: Media 2.3-Setting Up Fast User Switching -- Tell Me More: Media 2.4-Inappropriate Use of Automatic Login -- Chapter 3: Getting Familiar with Your Hardware -- Tell Me More: Media 3.1-Trackpad Gestures -- Show Me: Media 3.2-Using the System Profiler -- Show Me: Media 3.3-Installing a Printer -- Chapter 4: Tailoring the Desktop to Your Liking -- Tell Me More: Media 4.1-Creating Neutral Space in a Photo -- Show Me: Media 4.2-Hiding the Dock -- Show Me: Media 4.3-Adding the Eject Button to Menu Extras -- Show Me: Media 4.4-Using the Mosaic Effect in a Screen Saver -- Chapter 5: Making Use of Support Resources -- Show Me: Media 5.1-Searching for Text in a Help Article -- Tell Me More: Media 5.2-Boolean Operators -- Show Me: Media 5.3-Scheduling a Callback from an Apple Expert -- Show Me: Media 5.4-Making an Appointment at the Genius Bar -- Chapter 6: Managing Applications and Files -- Tell Me More: Media 6.1-Contrasting Two Methods for Minimizing Windows -- Show Me: Media 6.2-Using Spaces -- Show Me: Media 6.3-Customizing Views in the Finder -- Show Me: Media 6.4-Creating a Smart Folder -- Show Me: Media 6.5-Adding Spotlight Comments to Files -- Show Me: Media 6.6-Using Other Features of Spotlight -- Show Me: Media 6.7-Copying Files by Dragging -- Show Me: Media 6.8-Moving Files by Dragging -- Chapter 7: Browsing the Web -- Tell Me More: Media 7.1-Setting Safari Preferences -- Show Me: Media 7.2-Customizing Top Sites…”
Vídeo online -
5347Publicado 2018Tabla de Contenidos: “…datatype -- Understanding how parse works -- First parse examples -- Using some and any -- Matching positions -- Choosing with | -- Searching, extracting, and changing -- Working with variables - to, thru, and copy -- Executing code on a match -- Changing data - change, remove, and insert -- More features and examples -- Using end -- Building special languages -- Changing a rule on the fly -- Parsing blocks and code -- Debugging parse -- Summary -- Questions -- Chapter 9: Composing Visual Interfaces -- Technical requirements -- Structuring an interface -- First example - a screen for downloading exchange rates -- Running the example -- Examining the code -- Building a layout -- Faces and actions -- Two-way binding -- Container settings - view -- Changing an app's icon -- View's refinements -- Using do in view -- Layout commands -- A faces walkthrough -- Base, box, and image -- Text faces - h1, text, field, and area -- Button, check, and radio -- List faces - text-list, drop-list, and drop-down -- Panel, group-box, and tab-panel -- Progress bar and slider -- Styles -- Events and actors -- Multiple events -- Timer event -- Actors are objects -- Detecting the keyboard -- Menus -- Basic contacts app…”
Libro electrónico -
5348Publicado 2021Tabla de Contenidos: “…Intro -- Title Page -- Copyright Page -- Table of Contents -- Introduction -- About This Book -- Foolish Assumptions -- Icons Used in This Book -- Beyond the Book -- Where to Go from Here -- Part 1 Getting Started with the Samsung Galaxy S21 -- Chapter 1 Exploring What You Can Do with Your Phone -- Discovering the Basics of Your Phone -- Taking Your Phone to the Next Level: The Smartphone Features -- Internet access -- Photos -- Wireless email -- Multimedia -- Customizing Your Phone with Games and Applications -- Downloading games -- Downloading applications -- What's cool about the Android platform -- Surviving Unboxing Day -- Chapter 2 Beginning at the Beginning -- First Things First: Turning On Your Phone -- Charging Your Phone and Managing Battery Life -- Navigating the Galaxy S21 -- The phone's hardware buttons -- The touchscreen -- The extended Home screen -- The notification area and screen -- The Device Function keys -- The keyboard -- The orientation of the phone -- Going to Sleep Mode/Turning Off the Phone -- Part 2 Communicating with Other People -- Chapter 3 Calling People -- Making Calls -- Answering Calls -- Keeping Track of Your Calls: The Recents -- Making an Emergency Call: The 411 on 911 -- Syncing a Bluetooth Headset -- Options Other than Headsets -- Chapter 4 Discovering the Joy of Text -- Sending the First Text Message -- Carrying on a Conversation via Texting -- Sending an Attachment with a Text -- Receiving Text Messages -- Managing Your Text History -- Chapter 5 Sending and Receiving Email -- Setting Up Your Email -- Getting ready -- Setting up your existing Gmail account -- Setting up a new Gmail account -- Working with non-Gmail email accounts -- Setting up a corporate email account -- Reading Email on Your Phone -- Writing and Sending Email -- Replying to and Forwarding Email -- Chapter 6 Managing Your Contacts…”
Libro electrónico -
5349Publicado 2017Tabla de Contenidos: “…Chapter 7: Improving Performance with Object Pools -- Chapter overview -- Your objectives -- Why you should care about memory -- The Object Pool pattern explained -- Implementing a basic object pool -- Operator overloading in C++ -- Building the object pool for Mach5 -- Issues with object pools -- Summary -- Chapter 8: Controlling the UI via the Command Pattern -- Chapter overview -- Your objectives -- How can we control actions through buttons? -- Callback functions -- Repeated code in the component -- The Command pattern explained -- Two parameters and beyond -- Pointers to member functions -- Pointer to member command -- The benefits of the command pattern -- Treating a function call like an object -- Physically decoupling the client and the function call -- Temporal decoupling -- Undo and redo -- Easy UI with commands in Mach5 -- Using commands -- Summary -- Chapter 9: Decoupling Gameplay via the Observer Pattern -- Chapter overview -- Your objectives -- How gameplay creeps into every system -- Hardcoding requirements -- Polling -- The Observer pattern explained -- The Subject and Observer -- The Player -- The Observers -- Push versus Pull -- Benefits of using the Observer pattern -- Problems using the Observer pattern -- Dangling references -- Overuse -- Implementing interfaces -- When to notify -- Summary -- Chapter 10: Sharing Objects with the Flyweight Pattern -- Chapter overview -- Your objectives -- Introductions to particles -- Implementing particles in Mach5 -- Why memory is still an issue -- Introduction to the Flyweight pattern -- Transitioning to ParticleSystems -- Creating different system types -- Developing the ParticleFactory -- Using the ParticleFactory -- Summary -- Chapter 11: Understanding Graphics and Animation -- Chapter overview -- Your objectives -- Introduction to monitor refresh rates -- What is a pixel?…”
Libro electrónico -
5350Publicado 2019Tabla de Contenidos: “…Different Types of Calculations -- Order of Processing Steps -- Quick Table Calculations -- Setting Up a Quick Table Calculation -- Duplicate as Crosstab -- Editing Table Calculations -- Customized Table Calculations -- Bump Charts -- Dual Axis Charts -- Adjustable Moving Average -- Level of Detail Expressions -- Keywords and Syntax -- Cohort Analysis -- Regional Averages -- Higher-Level Regions -- Chapter 6 Maps -- Symbol Maps -- Filled Maps -- Density Maps -- Map Layers -- Maps with Pie Charts -- Creating a Pie Chart Map -- Adding a Filter -- Dual Axis Map -- Viz in Tooltip -- Step 1: Create the Second Chart -- Step 2: Embedding the Chart in Tooltips -- Reflection: The Anatomy of a Tableau Map -- Alternative Map Services -- Mapbox Maps -- Mapbox Account and Token -- Mapbox in Tableau -- Using the Background Map -- Spatial Data -- Undersea Communication Cables -- Open Data -- Chapter 7 Advanced Analytics: Trends, Forecasts, Clusters, and other Statistical Tools -- Overview of the Tableau Analytics Pane -- Constant, Average, and Reference Lines -- Trend Lines -- Adding Trend Lines -- Trend Line Options -- Line and Trend Model Description -- Forecasts -- Adding a Forecast Line to the View -- Forecast Settings -- Model Description -- Cluster Analysis -- Clustering in Tableau -- Saving and Working with Clustering Results -- Python, R, and MATLAB Integration -- Getting Started with Python and TabPy -- Connecting Tableau with TabPy -- Python Scripts in Calculated Fields -- Trellis Chart with Python Script -- R Integration -- Security -- Example: Local Regression with R -- MATLAB Integration -- Chapter 8 Interactive Dashboards -- Preliminary Considerations -- Creating a New Dashboard -- The Dashboard Pane -- Placing Charts on the Dashboard -- Dashboard Titles -- Navigation Buttons -- Dashboard Actions -- Filter Actions…”
Libro electrónico -
5351Publicado 2015Tabla de Contenidos: “…-- The anatomy of an editor -- Split, Join, and Detach -- Some useful layout presets -- Setting up your preferences -- An introduction to the Preferences window -- Customizing the default navigation style -- Improving Blender with add-ons -- A brief introduction to the projects -- The Robot toy -- The Alien character -- The Haunted House -- The Rat Cowboy -- Summary -- Chapter 2: Robot Toy - Modeling of an Object -- Let's start the modeling of our robot toy -- Preparing the workflow by adding an image reference -- Adding the head primitive -- The Edit Mode versus the Object Mode -- Using the basic modeling tools -- Modeling the head -- Modeling the antenna -- An introduction to the Subdivision Surface modifier -- Improving the head shape -- Modeling the thunderbolts -- Modeling the eyes -- The modeling of the chest -- The modeling of the neck -- Modeling the torso -- The modeling of the buttons -- Modeling the fork -- Modeling protections for the fork -- The modeling of the main wheel -- The modeling of the arm -- Using Blender Internal to render our Robot -- Summary -- Chapter 3: Alien Character - Base Mesh Creation and Sculpting -- Understanding the sculpting process -- An introduction to sculpting -- Choosing sculpting over poly modeling -- Using a pen tablet -- The sculpt mode -- Optimizing the viewport -- Anatomy of a brush -- Dyntopo versus the Multires modifier -- First touch with the Multires modifier -- First touch with Dyntopo…”
Libro electrónico -
5352Publicado 2023Tabla de Contenidos:Libro electrónico
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5353Publicado 2006Tabla de Contenidos: “…-- Dvd Logical Structure -- Working With Idvd Projects -- Switch Between Ntsc and Pal -- Dvd Disc Speeds -- Using Idvd on Non-Superdrive Macs -- Using Onestep Dvd -- Onestep Dvd Data Location -- Using Magic Idvd -- Idvd'S Interface -- Important Idvd Interface Terms -- Creating a New Project -- Creating An Idvd Project From Final Cut -- How to Add Chapters to An Existing Idvd Project -- Creating a Submenu -- Setting An Autoplay Movie -- Previewing the Dvd -- Adding Dvd-Rom Data -- Chapter 20: Idvd Themes -- Applying a Theme -- Using Motion -- The Introductory Animation -- Using Drop Zones -- Drop Zone Movie Start/End -- Editing Text -- Chapter 21: Customizing Idvd Themes -- Editing Text Formatting -- Editing Text Alignment and Position -- Editing Buttons -- Changing the Background -- Setting Background Audio -- Looping Movie Playback -- Saving a Favorite Theme -- Deleting a Favorite Theme -- Chapter 22: Slideshows -- Creating a Slideshow -- Idvd As Presenter -- Setting Slideshow Options -- A Pointer About Pointers -- Adding Photos -- Adding Background Audio -- Chapter 23: Archiving, Encoding, and Burning…”
Libro electrónico -
5354por Oehlke, AndreasTabla de Contenidos: “…Animations -- Manipulating actors through actions -- Actions for manipulating actors -- Controlling the order and time of execution -- Animating the menu screen -- Animating the gold coins and bunny head actors -- Animating the menu buttons and options window -- Using sequences of images for animations -- Packing animations using the texture packer -- Choosing between animation play modes -- Animating the game screen -- Defining and preparing new animations -- Animating the gold coin game object -- Animating the bunny head game object -- Summary -- Index…”
Publicado 2013
Libro electrónico -
5355Publicado 2010Tabla de Contenidos: “…Adding graphics from other programs -- Comparing vector and bitmap graphics -- Managing links to imported files -- Updating revised graphics -- Adjusting display quality -- Working with clipping paths -- Working with alpha channels -- Importing native Adobe graphics files -- Using a library to manage objects -- Using Adobe Bridge to import graphics -- Exploring on your own -- Review questions and answers -- 11 CREATING TABLES -- Lesson overview -- Getting started -- Converting text to a table -- Formatting a table -- Creating a header row -- Adding graphics to table cells -- Creating and applying table and cell styles -- Exploring on your own -- Review questions and answers -- 12 WORKING WITH TRANSPARENCY -- Lesson overview -- Getting started -- Importing and colorizing a grayscale image -- Applying transparency settings -- Adjusting transparency settings for EPS images -- Adding transparency effects -- Importing and adjusting Illustrator files that use transparency -- Applying transparency settings to text -- Working with effects -- Exploring on your own -- Review questions and answers -- 13 OUTPUT AND EXPORTING -- Lesson overview -- Getting started -- Preflighting files -- Packaging files -- Creating an Adobe PDF proof -- Previewing separations -- Previewing how transparency effects will be flattened -- Previewing the page -- Printing a laser or inkjet proof -- Using the Ink Manager -- Exploring on your own -- Review questions and answers -- 14 CREATING RICH INTERACTIVE DOCUMENTS -- Lesson overview -- Getting started -- Setting up an online document -- Adding buttons, page transitions, and hyperlinks -- Exporting as Flash Player (SWF) -- Exporting as Adobe PDF (Interactive) -- Converting a print document for online use -- Adding advanced interactivity, animation, and video -- Exploring on your own -- Review questions and answers…”
Libro electrónico -
5356Publicado 2013Tabla de Contenidos: “…Use Numbered and Bulleted Lists -- Define New Multilevel Lists -- Add Horizontal Lines, Borders, and Shading -- Format a Page -- Turn On Formatting Marks -- Set Margins -- Copy Formatting -- Use a Dialog Box to Format a Page -- Use Mirror Margins -- Determine Page Orientation -- Specify Paper Size -- Track Inconsistent Formatting -- Set Vertical Alignment -- Chapter 4: Customizing a Document -- Use Styles -- Identify Text with a Style -- Apply Predefined Style Sets to a Document -- Create a New Style -- Modify a Style -- Clear a Style from Text or a Document -- Delete Styles from the Gallery -- Examine Current Styles -- Use Themes -- Assign a Theme to Your Document -- Change a Theme -- Create a Custom Theme -- Use Templates -- Apply a Template to a New Document -- Create a Template -- Work With Documents -- Create Section Breaks -- Create and Use Columns -- Use Tabs -- Add Headers and Footers -- Add Footnotes and Endnotes -- Create an Index -- Create a Table of Contents -- Create and Use Outlines -- Use View Buttons -- Use Word Writing Aids -- Implement AutoCorrect -- Use AutoFormat -- Use Building Blocks -- Count Characters and Words -- Use Highlighting -- Add Hyphenation -- Explore the Thesaurus -- Enter an Equation -- Chapter 5: Printing and Using Mail Merge -- Print Documents -- Set Up Your Printer -- Define How a Document Is Printed -- Preview What You'll Print -- Print a Document -- Print an Envelope -- Print Labels -- Fax a Document -- Send an Email -- Merge Lists with Letters and Envelopes -- Perform a Mail Merge Using the Wizard -- Use Rules -- Merge to Envelopes -- Merge to Labels -- Chapter 6: Using Tables -- Create Tables -- Create a Table -- Use Table Tools -- Select Tables, Rows, Columns, or Cells -- Change the Table Size -- Change Column Width and Row Height -- Work with Tables -- Enter Information into Tables -- Sort Data…”
Libro electrónico -
5357Publicado 2020Tabla de Contenidos: “…. -- 8.3 Software -- 8.3.1 Fotogrammetrie -- 8.3.2 Nachbearbeitung -- 8.3.3 Sonstige Software -- 8.4 Communities und Foren -- 8.5 Sonstiges -- 8.5.1 Arduino -- 8.5.2 Octoprint -- 8.5.3 Mr. Beam Laser Cutter -- Index…”
Libro electrónico -
5358Publicado 2010Tabla de Contenidos: “…Adding a scroll bar to the text field -- Some suggestions to try on your own -- 6 CREATING PRELOADERS IN ACTIONSCRIPT 3.0 -- Lesson overview -- Tools in the testing environment -- Creating a text field and progress bar to track loading -- Inserting ActionScript to track progress of the UILoader component -- Controlling the frames of a movie clip to reflect loading progress -- Some suggestions to try on your own -- 7 USING ARRAYS AND LOOPS IN ACTIONSCRIPT 3.0 -- Lesson overview -- Examining the starting file -- Adding MovieClip instances to the Stage from the Flash Library -- Adding the initial variables -- Generating multiple instances with a for loop -- Generating drag-and-drop functionality -- Creating the game play in an ENTER_FRAME listener -- Using hitTestObject() to check for collisions -- Some suggestions to try on your own -- 8 CREATING AND FORMATTING TEXT WITH ACTIONSCRIPT -- Lesson overview -- Examining the starting file -- Creating a TLF text field with ActionScript -- Loading an external text file into a TLF text field -- Using the TextFormat class -- Giving the user a custom panel to format text -- Creating a scroll bar using ActionScript -- Some suggestions to try on your own -- 9 CONTROLLING SOUND WITH ACTIONSCRIPT -- Lesson overview -- Examining the starting file -- Adding sliders to the project -- The Sound, SoundChannel, and SoundTransform classes -- Setting the song titles using a for loop -- Making the sliders invisible until needed -- Programming the buttons to select songs -- Controlling the visibility of the volume and pan controls -- Adding a listener for the ID3 tags of an MP3 file -- Adding a text format object -- Adding the slider controls -- Some suggestions to try on your own -- 10 WORKING WITH AN XML PLAYLIST -- Lesson overview -- Understanding the basic structure of an XML file -- Examining the starting file…”
CDROM -
5359Publicado 2010Tabla de Contenidos: “…Workshop -- HOUR 9: Developing the Help and Scores Screens -- Designing the Help Screen -- Implementing the Help Screen Layout -- Working with Files -- Designing the Scores Screen -- Implementing the Scores Screen Layout -- Designing a Screen with Tabs -- Working with XML -- Summary -- Q&A -- Workshop -- HOUR 10: Building Forms to Collect User Input -- Designing the Settings Screen -- Implementing the Settings Screen Layout -- Using Common Form Controls -- Saving Form Data with SharedPreferences -- Summary -- Q&A -- Workshop -- HOUR 11: Using Dialogs to Collect User Input -- Working with Activity Dialogs -- Using DatePickerDialog -- Working with Custom Dialogs -- Summary -- Q&A -- Workshop -- HOUR 12: Adding Application Logic -- Designing the Game Screen -- Implementing the Game Screen Layout -- Working with ViewSwitcher Controls -- Wiring Up Game Logic -- Summary -- Q&A -- Workshop -- Part III: Enhancing Your Application with Powerful Android Features -- HOUR 13: Working with Images and the Camera -- Designing the Avatar Feature -- Adding an Avatar to the Settings Screen Layout -- Working with ImageButton Controls -- Working with Image Media -- Working with Bitmaps -- Summary -- Q&A -- Workshop -- HOUR 14: Adding Support for Location-Based Services -- Designing the Favorite Place Feature -- Implementing the Framework for the Favorite Place Feature -- Using Location-Based Services -- Using Geocoding Services -- Working with Maps -- Summary -- Q&A -- Workshop -- HOUR 15: Adding Network Support -- Designing Network Applications -- Developing Network Applications -- Accessing Network Services -- Indicating Network Activity with Progress Bars -- Running Tasks Asynchronously -- Downloading and Displaying Scores -- Downloading and Parsing Question Batches -- Summary -- Q&A -- Workshop -- HOUR 16: Adding More Network Support…”
Libro electrónico -
5360Publicado 2010Tabla de Contenidos: “…Intro -- Cover -- Table of Contents -- Introduction -- About This Book -- About You -- About Objective-C -- What You Need -- How to Read This Book -- Conventions Used in This Book -- PART I: Understanding the Objective-C Language -- HOUR 1: Starting Your First Application: A Calculator -- Setting Up Your Development Tools -- Using Xcode -- Using Interface Builder -- Summary -- Workshop -- Exercise -- HOUR 2: Handling Interaction -- Objective-C -- Binding an Object to the User Interface -- Basic Memory Management -- Invoking Methods on nil -- Type Checking Rules -- Type Equivalence -- Type Checking -- Summary -- Q& -- A -- Workshop -- Exercise -- HOUR 3: Simplifying Your Code -- Managing Memory with NSAutoReleasePools -- Objective-C Strings -- Introducing the Debugger -- Understanding Messaging -- Debugging a Real Bug -- Using Shorthands -- Summary -- Q& -- A -- Workshop -- Exercises -- HOUR 4: Making the Calculator Calculate -- A Simple Calculator -- Mutable Classes: Making a "Printing" Calculator -- Dynamic Objective-C -- Summary -- Q& -- A -- Workshop -- Exercises -- HOUR 5: Adding Variables to the Calculator -- A Better Model/Controller Split -- Using an NSDictionary to Add Variables to the Calculator -- The Key-Value Coding and Observing Protocols -- Summary -- Workshop -- Exercise -- PART II: User-Interface Foundations -- HOUR 6: Understanding How the User Interface Is Built -- User-Interface Building-Blocks: Views -- Building the UI from Views -- Summary -- Q& -- A -- Workshop -- Exercise -- HOUR 7: Understanding How Events Are Processed -- Run Loops and Core Foundation -- How Cocoa Uses the Run Loop -- Touch Event Dispatching -- Summary -- Q& -- A -- Workshop -- Exercises -- HOUR 8: Drawing User-Interface Elements -- Adding Images to UIButton -- Core Graphics -- Drawing Your Own Button -- Summary -- Q& -- A -- Workshop…”
Libro electrónico