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4981Tabla de Contenidos: “…Traditional BindingAdvantages of Traditional Binding; Disadvantages of Traditional Binding; DOM Binding: W3C; Advantages of W3C Binding ; Disadvantage of W3C Binding; Unbinding Events; Common Event Features; The Event Object; Canceling Event Bubbling; Overriding the Browser's Default Action; Event Delegation ; The Event Object; General Properties; type ; target ; stopPropagation; preventDefault / returnValue = false; Mouse Properties; pageX and pageY ; clientXand clientY ; layerX/layerY and offsetX/offsetY ; button ; relatedTarget ; Keyboard Properties; ctrlKey ; keyCode…”
Libro electrónico -
4982Publicado 2016Tabla de Contenidos: “…sourcetrack; Tables; table; caption; colgroup; tbody; thead; tfoot; tr; td; th; Forms; Form; fieldset; legend; label; input; button; select; optgroup; option; textarea; Drawing elements; canvas; svg; Chapter 2: HTML Attributes; Global attributes; accesskey; class; contenteditable; data-*; dir; draggable; id; lang; spellcheck; style; tabindex; title; Miscellaneous; accept; accept-charset; action; alt; async; autocomplete; autofocus; autoplay; autosave; cite; cols; colspan; datetime; disabled; download; content; controls; for; form; formaction; height; href; hreflang; label; list; loop; max…”
Libro electrónico -
4983Publicado 2016Tabla de Contenidos: “…; The View(s) from a Window; Finder on the Menu; Customizing Finder Windows; Digging for Icon Data in the Info Window; Part II: Inside El Capitan (or How Stuff Works); Chapter 5: Have It Your Way; Introducing System Preferences; Putting a Picture on the Desktop; Setting Up a Screen Saver; Putting Widgets on the Dashboard; Giving Buttons, Menus, and Windows a Makeover…”
Libro electrónico -
4984Publicado 2015Tabla de Contenidos:Libro electrónico
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4985Publicado 2015Tabla de Contenidos: “…The Services moduleEvents, bindings, and Knockout components; Updating the add-to-cart-button component; Updating events; Using RequireJS to manage dependencies; Updating the template engine; Configuring RequireJS; Using RequireJS in our project; Defining the app.js file; Converting a normal module into an AMD module; Applying RequireJS to components; Applying RequireJS to mocks; Applying RequireJS to bindings; Applying RequireJS to events; The limits of the application; Summary; Chapter 7: Durandal - The KnockoutJS Framework; Installing Durandal; Durandal patterns; The index.html file…”
Libro electrónico -
4986Publicado 2015Tabla de Contenidos: “…Praise for Fanatical Prospecting; Title Page; Copyright; Dedication; Foreword; Special Note: Free Prospecting Resources; Chapter 1: The Case for Prospecting; The Real Secret to Sustained Sales Success; In Search of the Easy Button; Stop Wishing That Things Were Easier and Start Working to Become Better; Chapter 2: Seven Mindsets of Fanatical Prospectors; Success Leaves Clues; Chapter 3: To Cold Call or Not to Cold Call?…”
Libro electrónico -
4987por Taylor, Allen. authorTabla de Contenidos: “…The Apple Watch Sport Collection The Case; The Crystal; The Bands; The Apple Watch Edition Collection ; The Case; The Crystal; The Bands; Apple Watch Functions That Require an iPhone; Health and Fitness Applications of Apple Watch That Do Not Require an iPhone; Summary; Chapter 3: Operating the Apple Watch; Pairing the Apple Watch with Your iPhone; Manipulating the Touchscreen; Twirling the Digital Crown; Pressing the Button; Feeling Touched by the Taptic Engine ; Summary; Chapter 4: Running the Built-in Apps; Messages; Phone; Mail ; Calendar; Activity; Workout; Maps…”
Publicado 2015
Libro electrónico -
4988por Organisation for Economic Co-operation and DevelopmentTabla de Contenidos: “…Growing numbers of people feel they cannot afford food; Where the crisis has bitten, life satisfaction is now lower than in 2007; Emerging economies were less affected by the crisis, but still face major social challenges; Box 1.2. …”
Publicado 2014
Libro electrónico -
4989Publicado 2007Tabla de Contenidos: “…Chapter 2: Creating and Saving a Simple Visio DrawingCreating a Drawing the Standard Way; Understanding the Visio Drawing Categories; Working with Stencils; Selecting a Pointer Tool Button; Working with Shapes; Navigating through a Drawing; Zeroing In on a Drawing; Saving Drawings; Using a Visio Wizard to Create a Drawing; Opening Drawings; Chapter 3: Printing Visio Drawings; Understanding How Visio Prints; Preparing to Print; Printing Your Drawing; Adding Headers and Footers to a Drawing; Printing Gridlines; Printing Part of a Drawing; Reducing and Enlarging Printed Drawings…”
Libro electrónico -
4990por Zirkle, PaulTabla de Contenidos: “…TileWorld ClassLoading; Rendering; Camera; Physics; Animation; Animation and Sprite Classes; Property list; Animation class; Sprite class; Physics; Entities; Entity-to-World; Special Tiles; Entity-to-Entity; Level 1 Implementation; gsEmuLevel; TileWorld; Main Character; Entity; gsEmuLevel; User input; Emu Chicks; Entity; gsEmuLevel; Emu Mother; Game Logic; Sound; Level 2 Implementation; gsLionLevel; TileWorld; McGuffin; Main Character; Lion Entities; Entity; gsLionLevel; Game Logic; Sound; Level 3 Implementation; gsMazeLevel; TileWorld; Buttons; Doors; Cat and Mouse; User Input; Game Logic…”
Publicado 2009
Libro electrónico -
4991por Baxter-Reynolds, MatthewTabla de Contenidos: “…Implementing "Remember Me"Conclusion; CHAPTER 6 Windows Phone 7: PersistingBookmarks Locally; Approach; Entities; The EntityType Class; The Entity Class; Setting Values in an Entity; Building Bookmark; Displaying Some Fake Bookmarks; Creating Fake Bookmarks; Showing and Populating the View; Implementing Button Clicks; Tombstoning-A Brief Word; Storing Entities in the Data Box; Data Box Basics; Creating the Entity Change Processor; Building the Sync Class; Calling GetAll; Selecting Entities; Implementing Delete All on the Sync; Using the ORM Subsystem to Support Tombstoning; Conclusion…”
Publicado 2011
Libro electrónico -
4992por Jackson, WallaceTabla de Contenidos: “…Chapter 6: Screen Layout Design: Views and LayoutsAndroid View Hierarchies; Defining Screen Layouts: Using XML; Summary; Chapter 7: UI Design: Buttons, Menus, and Dialogs; Using Common UI Elements; Using Menus in Android; Adding Dialogs; Summary; Chapter 8: An Introduction to Graphics Resources in Android; Introducing the Drawables; Using Bitmap Images in Android; Creating Animation in Android; Using Transitions; Creating 9-Patch Custom Scalable Images; Playing Video in Your Android Apps; Summary; Chapter 9: Adding Interactivity: Handling UI Events; An Overview of UI Events in Android…”
Publicado 2011
Libro electrónico -
4993Publicado 2014Tabla de Contenidos: “…Cover; Half Title; Title Page; Copyright Page; Dedication; Table of Contents; Acknowledgements; About the Author; Chapter 1:Introduction; Overview; Professional practices; Creativity; Reference material; Copyright; Publicizing your work; Resources; Learning process; Chapter 2:Interface; Buying and installing ZBrush; Interface layout; Menus; Conventions and mouse buttons; Controls; Interface; Help and shortcuts; Concepts; 2D, 3D, and 2.5D, as well as bit depth; Pixel; Pixol; Working with the canvas and documents; Saving your work; Organizing files and paths; Additional help…”
Libro electrónico -
4994Augmented reality game development create your own augmented reality games from scratch with Unity 5Publicado 2017Tabla de Contenidos: “…Checking for collisions -- Particle effects for feedback -- Catching the monster -- Summary -- Chapter 6: Storing the Catch -- Inventory system -- Saving the game state -- Setting up services -- Reviewing code -- Monster CRUD operations -- Updating the Catch scene -- Creating the Inventory scene -- Adding the menu buttons -- Bringing the game together -- Mobile development woes -- Summary -- Chapter 7: Creating the AR World -- Getting back to the map -- The Singleton -- Introducing the Google Places API -- Using JSON -- Setting up the Google Places API service -- Creating the markers -- Optimizing the search -- Summary -- Chapter 8: Interacting with an AR World -- The Places scene -- Google Street View as a backdrop -- Slideshow with the Google Places API photos -- Adding UI interaction for selling -- The game mechanics of selling -- Updating the database -- Connecting the pieces -- Summary -- Chapter 9: Finishing the Game -- Outstanding development tasks -- Missing development skills -- Cleaning up assets -- Releasing the game -- Problems with location-based games -- Location-based multiplayer game -- Firebase as a multiplayer platform -- Other location-based game ideas -- The future of the genre -- Summary -- Chapter 10: Troubleshooting -- Console window -- Compiler errors and warnings -- Debugging -- Remote debugging -- Advanced debugging -- Logging -- CUDLR -- Unity Analytics -- Issues and solutions by chapter -- Summary -- Index…”
Libro electrónico -
4995Publicado 2017Tabla de Contenidos: “…Setting up a new iOS project -- Xcode's Interface Builder and storyboards -- Simon says -- Designing the interface -- Summary -- Chapter 12: Starry Night -- A deep dive into UI in iOS -- The view hierarchy -- Frames and bounds -- Auto Layout -- The UIViewController life cycle -- Starry Night -- Designing the UI -- Adding functionality to our interface -- Summary -- Chapter 13: Space Pizza Delivery -- Space Pizza -- Xcode -- Enumerations -- Switch statement -- Planet -- Type property -- Space junk -- Pizza service -- Property observers -- Storyboard and view controller -- Hooking everything up -- Space junk buttons -- Updating the cost -- Summary -- Chapter 14: Movie Night - iOS App -- How to create a list -- The data source -- The delegate -- UITableViewController -- Our final application: Movie Night -- The interface -- Displaying items in our list -- Dynamically adding items to our list -- Deleting items from our list -- Persisting our movies -- Deploying our application to our iPhone -- Summary -- Index…”
Libro electrónico -
4996por Long, Ben, 1967-Tabla de Contenidos: “…Acknowledgments; Preface; Chapter 1: Getting to Know the Rebel XSi; Shooting snapshots using Full auto mode; Resetting the Camera's Defaults; Snapshot Shooting in Full Auto Mode; Framing Your Shot; Autofocus, or "How to Press the Shutter Button"; Take the Shot; The Viewfinder Status Display; The LCD Status Display; Viewing Your Images; Using Scene Modes; Watch that Headroom: Fill the Frame; Don't Be Afraid to Get in Close; Lead Your Subject; Remember That Your Knees Can Bend; Watch the Background; Watch Out for Backlighting; Understand Flash Range…”
Publicado 2008
Libro electrónico -
4997Publicado 2005Tabla de Contenidos: “…2 Simple Picture Manipulations: Improving the Look of Your Digital PhotosOne-button digital photo fixes; Automatic Color Balance; Display options; Automatic Contrast Enhancement; Automatic Saturation Enhancement; Controlling picture contrast; Using Fill Flash and Backlighting; Correcting color balance; Adjusting color saturation (intensity); Making photos (appear) sharper; Adding soft focus effects; STEP-BY-STEP PROJECTS; Technique: creating photo impact; Technique: fixing underexposure using tone adjustment; Technique: fixing red-eye; 3 Simple Picture Manipulation: Moving Past the Basics…”
Libro electrónico -
4998Publicado 2004Tabla de Contenidos: “…; Firewire; Before and After Firewire; Video Formats; Television Aspect Ratio; Loading the Software; Initial Setup; Easy Setup; DV Audio; Creating a DV 32 kHz Easy Setup; The Interface; Arranging the Interface; Learning a Custom Layout; Important Details about the Interface; Button Bars; Customizing the Keyboard Layout; Capture; Setting Scratch Disks; Working with Formats other than DV…”
Libro electrónico -
4999Publicado 2013Tabla de Contenidos: “…4604 Musicians-Score or Prescore4608 Singers; 4609 Orchestra Contractor; 4628 Studio Time; 4646 Music Rights and Licenses; 4647 Rental Instruments/Cartage; Postproduction Sound; 4700 Postproduction Sound; 4711 Sound Transfer; 4712 Magnetic Film; 4713 Looping and Narration; 4714 Foley; 4715 Sound Effects Recording; 4717 Optical Sound Track; 4722 Dubbing; 4724 Foreign Delivery Requirements; Film Laboratory and Postproduction; 4800 Film Laboratory/Postproduction; 4824 Negative Cutter; 4828 Answer Print; 4831 Picture Leader; Titles and Opticals; 4900 Titles and Opticals; Video Postproduction…”
Libro electrónico -
5000Publicado 2004Tabla de Contenidos: “…2Simple Picture Manipulation: Improving the Look of Your Digital PhotosOne-button digital photo fixes; Controlling picture contrast; Correcting color balance; Adjusting color saturation (intensity); Making photos (appear) sharper; Adding soft focus effects; Step-by-step Projects; Technique: creating photo impact; Technique: fixing underexposure using tone adjustment; Technique: fixing red-eye; 3Simple Picture Manipulation: Moving Past the Basics; Removing scratches and blemishes from scans; Controlling digital noise; Retouching using the Clone Brush; Restoring faded photos…”
Libro electrónico