Mostrando 1,401 - 1,420 Resultados de 6,798 Para Buscar 'Mobileye~', tiempo de consulta: 1.75s Limitar resultados
  1. 1401
    Publicado 1897
    Libro
  2. 1402
    Publicado 2018
    Libro electrónico
  3. 1403
    Libro electrónico
  4. 1404
    Publicado 2021
    Libro electrónico
  5. 1405
    Publicado 2021
    Libro electrónico
  6. 1406
    Capítulo de libro electrónico
  7. 1407
    Capítulo de libro electrónico
  8. 1408
    Publicado 2015
    Libro electrónico
  9. 1409
    Publicado 2018
    Libro electrónico
  10. 1410
    Publicado 2023
    Video
  11. 1411
    Publicado 2023
    Libro electrónico
  12. 1412
    por Cuervo, Eduardo
    Publicado 2015
    Libro electrónico
  13. 1413
    por ACM Workshop on Mobile Video
    Publicado 2013
    Libro electrónico
  14. 1414
    Libro electrónico
  15. 1415
    Libro electrónico
  16. 1416
    por Boudjit, Saadi
    Publicado 2011
    Libro electrónico
  17. 1417
    Publicado 2020
    Libro electrónico
  18. 1418
    Publicado 2018
    991007123299706719
  19. 1419
    Publicado 2021
    Libro electrónico
  20. 1420
    Publicado 2010
    Tabla de Contenidos: “…Preface -- 1 Introduction -- 1.1 Mobile 3D Graphics -- 1.2 Mobile Devices and Design Challenges -- 1.2.1 Mobile Computing Power -- 1.2.2 Mobile Display Devices -- 1.2.3 Design Challenges -- 1.3 Introduction to SoC Design -- 1.4 About this Book -- 2 Application Platform -- 2.1 SoC Design Paradigms -- 2.1.1 Platform and Set-based Design -- 2.1.2 Modeling: Memory and Operations -- 2.2 System Architecture -- 2.2.1 Reference Machine and API -- 2.2.2 Communication Architecture Design -- 2.2.3 System Analysis -- 2.3 Low-power SoC Design -- 2.3.1 CMOS Circuit-level Low-power Design -- 2.3.2 Architecture-level Low-power Design -- 2.3.3 System-level Low-power Design -- 2.4 Network-on-Chip based SoC -- 2.4.1 Network-on-Chip Basics -- 2.4.2 NoC Design Considerations -- 2.4.3 Case Studies of Chip Implementation -- 3 Introduction to 3D Graphics -- 3.1 The 3D Graphics Pipeline -- 3.1.1 The Application Stage -- 3.1.2 The Geometry Stage -- 3.1.3 The Rendering Stage -- 3.2 Programmable 3D Graphics -- 3.2.1 Programmable Graphics Pipeline -- 3.2.2 Shader Models -- 4 Mobile 3D Graphics -- 4.1 Principles of Mobile 3D Graphics -- 4.1.1 Application Challenges -- 4.1.2 Design Principles -- 4.2 Mobile 3D Graphics APIs -- 4.2.1 KAIST MobileGL -- 4.2.2 Khronos OpenGL-ES -- 4.2.3 Microsoft's Direct3D-Mobile -- 4.3 Summary and Future Directions -- 5 Mobile 3D Graphics SoC -- 5.1 Low-power Rendering Processor -- 5.1.1 Early Depth Test -- 5.1.2 Logarithmic Datapaths -- 5.1.3 Low-power Texture Unit -- 5.1.4 Tile-based Rendering -- 5.1.5 Texture Compression -- 5.1.6 Texture Filtering and Anti-aliasing -- 5.2 Low-power Shader -- 5.2.1 Vertex Cache -- 5.2.2 Low-power Register File -- 5.2.3 Mobile Unified Shader -- 6 Real Chip Implementations -- 6.1 KAIST RAMP Architecture -- 6.1.1 RAMP-IV -- 6.1.2 RAMP-V -- 6.1.3 RAMP-VI -- 6.1.4 RAMP-VII -- 6.2 Industry Architecture -- 6.2.1 nVidia Mobile GPU - SC10 and Tegra -- 6.2.2 Sony PSP -- 6.2.3 Imagination Technology MBX/SGX -- 7 Low-power Rasterizer Design…”
    Libro electrónico