Tabla de Contenidos:
“…Cover -- Title Page -- Copyright and Credits -- Contributors -- Table of Contents -- Preface -- Part 1: Getting
Up and Running -- Chapter 1: Creating Your First 3D Scene with Three.js -- Technical requirements -- Getting the source code -- Testing and experimenting with the examples -- Exploring the HTML structure for Three.js applications -- Rendering and viewing a 3D object -- Setting
up the scene -- Adding lights -- Adding the meshes -- Adding an animation loop -- Using
lil-gui to control properties and make experimenting easier -- Helper objects and util functions -- Summary -- Chapter 2: The Basic Components that Make
up a Three.js Application -- Creating a scene -- The basic functionality of a scene -- How geometries and meshes are related -- The properties and functions of a geometry -- Functions and attributes for meshes -- Using different cameras for different scenes -- An orthographic camera versus a perspective camera -- Looking at specific points -- Debugging what a camera looks at -- Summary -- Chapter 3: Working with Light Sources in Three.js -- What lighting types are provided in Three.js? …”
Número de Clasificación:
Cargando…
Ubicado:
Cargando…
Libro electrónico
Cargando…