Mostrando 15,101 - 15,120 Resultados de 15,245 Para Buscar 'Kenema~', tiempo de consulta: 1.10s Limitar resultados
  1. 15101
    Publicado 2016
    Tabla de Contenidos: “…Creating other scenes - levels 2 and 3Kill zones; Code Sample 6.2; The UI health bar; Code Sample 6.3; Ammo and hazards; Gun turrets and ammo; NPCs and quests; Code Sample 6.8; Summary; Chapter 7: Project D - Intelligent Enemies; An overview of the project; Getting started; Terrain construction; Navigation and navigation meshes; Building an NPC; Code Sample 7.1; Creating patrolling NPCs; Summary; Chapter 8: Continuing with Intelligent Enemies; Enemy AI - range of sight; Code Sample 8.1; An overview of Finite State Machines; Code Sample 8.2; The Patrol state; Code Sample 8.3; The Chase state…”
    Libro electrónico
  2. 15102
    Publicado 2015
    Tabla de Contenidos: “…Cover -- Copyright -- Credits -- Foreword -- About the Author -- Acknowledgment -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Getting Started on an FPS -- Prerequisites -- Project creation -- Getting started with the Asset Store -- Installing UFPS -- Installing Prototype -- File organization -- Customizing Unity's layout -- Summary -- Chapter 2: Building Custom Weapons -- Prerequisites -- Setting up a testbed -- Getting models/sounds for weapons -- Building our weapon - the mesh -- Creating a UnitBank -- Creating the weapon -- Customizing our weapon's properties -- Summary -- Chapter 3: Prototyping Levels with Prototype -- Prerequisites -- Level design 101 - planning -- Creating the architectural overview -- 3D modeling software -- Constructing geometry with brushes -- Modular tilesets -- Creating geometry -- Building a doorway -- Duplicating rooms / creating a hallway -- Preventing falls - collision -- Adding stairways -- Coloring your world -- Summary -- Chapter 4: Creating Exterior Environments -- Prerequisites -- Introduction to Terrain -- Height maps -- Hand sculpting -- Creating the Terrain -- Adding color to our Terrain - textures -- Adding water -- Adding trees -- Adding details - grass -- Building the atmosphere - Skyboxes and Fog -- Summary -- Chapter 5: Building Encounters -- Prerequisites -- Adding a simple turret enemy -- Integrating an AI system - RAIN -- Integrating an AI system - Shooter AI -- Spawning enemies with the help of a trigger -- Spawning multiple enemies at once -- Cleaning up dead AI -- Placing healthpacks/ammo -- Summary -- Chapter 6 : Breathing Life into Levels -- Prerequisites -- Building an explosive barrel -- Using triggers for doors -- Creating an elevator -- Summary -- Chapter 7: Adding Polish with ProBuilder -- Prerequisites -- Upgrading from Prototype to ProBuilder…”
    Libro electrónico
  3. 15103
    por Perman, Stacy
    Publicado 2005
    “…., 8200 was established to capture, decipher, and analyze enemy transmissions. But unlike the NSA, 8200 did not have an endless font of resources at its disposal...and, due to secrecy, it couldn't generally buy "off-the-shelf" as a matter of procedure. …”
    Libro electrónico
  4. 15104
    por Berkun, Scott
    Publicado 2007
    “…Why all innovation is a collaborative process; How innovation depends on persuasion; Why problems are more important than solutions; How the good innovation is the enemy of the great; Why the biggest challenge is knowing when it's good enough. …”
    Libro electrónico
  5. 15105
    por Faith, Curtis M.
    Publicado 2010
    “…Because we are too often our own worst enemy in the markets, this is a unique and thoughtful guide to overcoming the biggest hurdle of financial success...ourselves.” …”
    Libro electrónico
  6. 15106
    Publicado 2018
    “…What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player's touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if ..…”
    Libro electrónico
  7. 15107
    Publicado 2018
    Tabla de Contenidos: “…Chapter 8- Continuing with Intelligent Enemies -- Chapter 9- Entering Virtual Reality -- Chapter 10- Completing the VR Game -- Other Books You May Enjoy -- Leave a review - let other readers know what you think -- Index…”
    Libro electrónico
  8. 15108
    Publicado 2019
    “…You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. …”
    Libro electrónico
  9. 15109
    Publicado 2020
    “…Professional Scrum and Zombie Scrum are mortal enemies in eternal combat. If you relax your guard, Zombie Scrum comes back. …”
    Libro electrónico
  10. 15110
    Publicado 2019
    “…By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. …”
    Libro electrónico
  11. 15111
  12. 15112
    Libro
  13. 15113
  14. 15114
  15. 15115
  16. 15116
    por Postio, Ludovico
    Publicado 1646
    Libro
  17. 15117
  18. 15118
    Publicado 2015
    “…Actualmente estamos expuestos en todos los ambientes cotidianos públicos y privados a sonidos que emanan desde innumerables dispositivos, y tenemos a la mano y en permanente contacto soportes y medios que lo almacenan, transportan, transforman y proyectan. …”
    Enlace del recurso
    Libro electrónico
  19. 15119
    por Diasio, Stephen Ray
    Publicado 2012
    “…S'utilitza un problema de predicció com a fil conductor per a posar en relleu la complexitat de la previsió de la demanda dins de la industria del cinema. S'analitza com es pot utilitzar la tecnologia per a millorar l'eficàcia en les decisions. …”
    Accés lliure
    Tesis
  20. 15120
    Publicado 2024
    “…Este enfoque transdisciplinar, representa un principio en las Prácticas Recomendadas de intervención con la primera infancia, gracias a los beneficios que genera, impidiendo la fragmentación de los servicios por disciplinas, evitando duplicidades dentro del mismo servicio, generando una visión holística e integradora del o la infante, enfatizando el rol de la familia como miembro del mismo equipo, e incrementando el desarrollo profesional, entre otras.Esperamos que este trabajo represente un vehículo para implementar conscientemente la transdisciplinariedad en los equipos, y que sirva de apoyo para conformación y transformación de los servicios de atención temprana, construyendo equipos transdisciplinares efectivos…”
    Libro