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15101Publicado 2016Tabla de Contenidos: “…Creating other scenes - levels 2 and 3Kill zones; Code Sample 6.2; The UI health bar; Code Sample 6.3; Ammo and hazards; Gun turrets and ammo; NPCs and quests; Code Sample 6.8; Summary; Chapter 7: Project D - Intelligent Enemies; An overview of the project; Getting started; Terrain construction; Navigation and navigation meshes; Building an NPC; Code Sample 7.1; Creating patrolling NPCs; Summary; Chapter 8: Continuing with Intelligent Enemies; Enemy AI - range of sight; Code Sample 8.1; An overview of Finite State Machines; Code Sample 8.2; The Patrol state; Code Sample 8.3; The Chase state…”
Libro electrónico -
15102Publicado 2015Tabla de Contenidos: “…Cover -- Copyright -- Credits -- Foreword -- About the Author -- Acknowledgment -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Getting Started on an FPS -- Prerequisites -- Project creation -- Getting started with the Asset Store -- Installing UFPS -- Installing Prototype -- File organization -- Customizing Unity's layout -- Summary -- Chapter 2: Building Custom Weapons -- Prerequisites -- Setting up a testbed -- Getting models/sounds for weapons -- Building our weapon - the mesh -- Creating a UnitBank -- Creating the weapon -- Customizing our weapon's properties -- Summary -- Chapter 3: Prototyping Levels with Prototype -- Prerequisites -- Level design 101 - planning -- Creating the architectural overview -- 3D modeling software -- Constructing geometry with brushes -- Modular tilesets -- Creating geometry -- Building a doorway -- Duplicating rooms / creating a hallway -- Preventing falls - collision -- Adding stairways -- Coloring your world -- Summary -- Chapter 4: Creating Exterior Environments -- Prerequisites -- Introduction to Terrain -- Height maps -- Hand sculpting -- Creating the Terrain -- Adding color to our Terrain - textures -- Adding water -- Adding trees -- Adding details - grass -- Building the atmosphere - Skyboxes and Fog -- Summary -- Chapter 5: Building Encounters -- Prerequisites -- Adding a simple turret enemy -- Integrating an AI system - RAIN -- Integrating an AI system - Shooter AI -- Spawning enemies with the help of a trigger -- Spawning multiple enemies at once -- Cleaning up dead AI -- Placing healthpacks/ammo -- Summary -- Chapter 6 : Breathing Life into Levels -- Prerequisites -- Building an explosive barrel -- Using triggers for doors -- Creating an elevator -- Summary -- Chapter 7: Adding Polish with ProBuilder -- Prerequisites -- Upgrading from Prototype to ProBuilder…”
Libro electrónico -
15103por Perman, Stacy“…., 8200 was established to capture, decipher, and analyze enemy transmissions. But unlike the NSA, 8200 did not have an endless font of resources at its disposal...and, due to secrecy, it couldn't generally buy "off-the-shelf" as a matter of procedure. …”
Publicado 2005
Libro electrónico -
15104por Berkun, Scott“…Why all innovation is a collaborative process; How innovation depends on persuasion; Why problems are more important than solutions; How the good innovation is the enemy of the great; Why the biggest challenge is knowing when it's good enough. …”
Publicado 2007
Libro electrónico -
15105por Faith, Curtis M.“…Because we are too often our own worst enemy in the markets, this is a unique and thoughtful guide to overcoming the biggest hurdle of financial success...ourselves.” …”
Publicado 2010
Libro electrónico -
15106Publicado 2018“…What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player's touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if ..…”
Libro electrónico -
15107Publicado 2018Tabla de Contenidos: “…Chapter 8- Continuing with Intelligent Enemies -- Chapter 9- Entering Virtual Reality -- Chapter 10- Completing the VR Game -- Other Books You May Enjoy -- Leave a review - let other readers know what you think -- Index…”
Libro electrónico -
15108Publicado 2019“…You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. …”
Libro electrónico -
15109Publicado 2020“…Professional Scrum and Zombie Scrum are mortal enemies in eternal combat. If you relax your guard, Zombie Scrum comes back. …”
Libro electrónico -
15110Publicado 2019“…By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. …”
Libro electrónico -
15111
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15112
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15113por Manget, Jean-Jacques, 1652-1742Accés lliure del vol. 1
Publicado 1699
Accés lliure del vol. 2
Libro -
15114
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15115
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15116por Postio, Ludovico
Publicado 1646Red de bibliotecas Iglesia Navarra (Otras Fuentes: Biblioteca Central de Capuchinos de España, Biblioteca Episcopal de Plasencia)Libro -
15117
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15118Publicado 2015“…Actualmente estamos expuestos en todos los ambientes cotidianos públicos y privados a sonidos que emanan desde innumerables dispositivos, y tenemos a la mano y en permanente contacto soportes y medios que lo almacenan, transportan, transforman y proyectan. …”
Universidad Loyola - Universidad Loyola Granada (Otras Fuentes: Biblioteca Universitat Ramon Llull, Biblioteca de la Universidad Pontificia de Salamanca)Enlace del recurso
Libro electrónico -
15119por Diasio, Stephen Ray“…S'utilitza un problema de predicció com a fil conductor per a posar en relleu la complexitat de la previsió de la demanda dins de la industria del cinema. S'analitza com es pot utilitzar la tecnologia per a millorar l'eficàcia en les decisions. …”
Publicado 2012
Accés lliure
Tesis -
15120Publicado 2024“…Este enfoque transdisciplinar, representa un principio en las Prácticas Recomendadas de intervención con la primera infancia, gracias a los beneficios que genera, impidiendo la fragmentación de los servicios por disciplinas, evitando duplicidades dentro del mismo servicio, generando una visión holística e integradora del o la infante, enfatizando el rol de la familia como miembro del mismo equipo, e incrementando el desarrollo profesional, entre otras.Esperamos que este trabajo represente un vehículo para implementar conscientemente la transdisciplinariedad en los equipos, y que sirva de apoyo para conformación y transformación de los servicios de atención temprana, construyendo equipos transdisciplinares efectivos…”
Libro