Mostrando 15,081 - 15,100 Resultados de 15,245 Para Buscar 'Kenema~', tiempo de consulta: 1.17s Limitar resultados
  1. 15081
  2. 15082
    por Ortega, Miguel, 1911-2006
    Publicado 1983
    “…Como en un amplio mural, se dibujan las figuras deOrtega Munilla, los Spottorno, los Gasset y, en la proximidad, personalidad señeras de la España de aquel tuempo, tales como los profesores Marañón, Hernando Pittaluga, Sacristán, Pi i Sunyer; Fernando de los Ríos, Julián Besteiro, María de Maeztu, Pío Baroja, Manuel García Morente, Ramón Gómez de la Serna Para el lector español en general, y aun para los seguidores asiduos de Ortega, este libro constituirá una novedad en muchos aspectos, porque en él se matiza el talante del hombre Ortega, gran conversador, gran liberal y madrileó garboso, atr aido por todo lo popular…”
    Libro
  3. 15083
    por García Álvarez, Jaime
    Publicado 2013
    “…Por otro lado, esta paz hay que vivirla en medio de los peligros y dificultades de la vida, en medio del mal que nos rodea. Pero no tenemos derecho al desánimo o la desesperanza. Cristo está con nosotros y no cesa de decirnos: "Estoy de pia a la puerta y llamo. …”
    Libro
  4. 15084
    Publicado 2017
    “…El obstáculo del Nuevo Testamento no es sólo el que ofrecen unos escritos de hace dos mil años, redactados en griego tal como los tenemos, aunque pensados por semitas, sino que, si Dios se comunica en esos escritos, nos comprometen, y los matices del lenguaje pueden ser también reveladores de Dios; por tanto, no despreciables. …”
    Libro
  5. 15085
    Publicado 2011
    “…La EU2015, mediante el desarrollo normativo de la Ley Orgánica de Universidades, impulsa y refuerza el carácter de bien público de la educación superior, incrementa su dimensión social y facilita que el conocimiento que en ella se genera, se dirija hacia el progreso, el bienestar y la competitividad de los sectores productivos y el empleo. …”
    Libro
  6. 15086
    Publicado 2013
    “…Este libro responde en estructura y contenido a los manuales más avanzados de comportamiento del consumidor, generalmente de procedencia norteamericana, con la diferencia de que en su redacción se ha puesto especial énfasis en nuestra cultura y en la forma que tenemos de explicar y entendernos. La línea argumental se basa en la formulación de conceptos, planteamiento de preguntas, discusión de soluciones, incorporación de aportaciones de otros autores, datos y estadísticas nacionales, todo ello de forma lógica, rigurosa y ordenada. …”
    Acceso al material complementario del libro
    Libro
  7. 15087
    Publicado 2024
    “…Significativamente, è solo dopo il 1945 che l'Italia torna davvero a un vertice creativo: con il cinema, che restituisce centralità agli antieroi, a quegli umili che già il Rinascimento aveva celebrato. …”
    Libro
  8. 15088
    por López Quintás, Alfonso, 1928-
    Publicado 2019
    “…Si acogemos la palabra del Evangelio que nos manda amarnos con amor oblativo ―amor de ágape― y participamos, así, del tipo de amor que constituye el ser de Dios, tenemos la promesa de que Jesús y el Padre vendrán a nosotros y morarán en nuestro interior. …”
    Libro
  9. 15089
    Publicado 2014
    “…14 types of hostile mobs Get friendly mobs on your side and build automated farms Brew potions to cure ills, gain superpowers, and to throw at enemies Transform your shelter into a palace (or a secret underwater base) Create customized worlds with unique seeds Learn the secrets of redstone devices and build incredible rail systems Play safely through The Nether and The End Play with up to eight of your friends on PlayStation, or run in splitscreen mode Stephen O’Brien is an Australian-born writer and entrepreneur now residing in Sydney after too many years in Silicon Valley. …”
    Libro electrónico
  10. 15090
    “…Oswald's epic fantasy series, The Ballad of Sir Benfro Queen Beulah is determined to have her war, despatching Inquisitor Melyn north, through the ancient forest to cross unseen into the land of her enemies. Battling the ever growing influence of Magog, Benfro struggles to resist the treacherous orders of the long dead Dragon Mage, a task made yet more difficult by the arrival of Errol in his forest refuge. …”
    Libro electrónico
  11. 15091
    Publicado 2019
    “…The book ('The Mysteriou Stranger and the Demonic Enemy. “The Other” and Otherness in Slovene Folk Narratives') brings a theoretical overview of the current research on otherness in folklore studies and contextualizes the examples into a wider international folkloristic, anthropological and historical frames. …”
    Libro electrónico
  12. 15092
    Publicado 2018
    “…Explore various recipes to build games using popular artificial intelligence techniques and algorithms such as Navmesh navigation A*, DFS, and UCB1 Key Features Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement Discover the latest features of the NavMesh API for scripting intelligent behaviour in your game characters Create games that are non-predictable and dynamic and have a high replayability factor Book Description Interactive and engaging games come with intelligent enemies, and this intellectual behavior is combined with a variety of techniques collectively referred to as Artificial Intelligence. …”
    Libro electrónico
  13. 15093
    Publicado 2024
    “…Still, the movement was in many ways improbable: a half-century after Lenin launched the world's first socialist society, and a generation after Stalin liquidated millions of "enemies of the people," there was not supposed to be any internal opposition left. …”
    Libro
  14. 15094
    Publicado 2018
    “…Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh. …”
    Libro electrónico
  15. 15095
    por Hartley, Gregory
    Publicado 2008
    “…Interrogation is about getting people who do not like you (the enemy) to side with you long enough to get your desired outcome. …”
    Libro electrónico
  16. 15096
    Publicado 2016
    “…Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! …”
    Libro electrónico
  17. 15097
    Publicado 2019
    “…Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key Features Build captivating multiplayer games using Unreal Engine and C++ Incorporate existing C++ libraries into your game to add extra functionality such as hardware integration Practical solutions for memory management, error handling, inputs, and collision for your game codebase Book Description Unreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. …”
    Libro electrónico
  18. 15098
    Publicado 2015
    “…What You Will Learn Develop characters with stat attributes, player movement, animation, physics, and collision detection Create interactive NPC characters with speech windows and build immersion via dialog trees Build inventory management system UIs with drag and drop items to sell, buy, and equip Design a quest system to expand out the content of your game Form interesting enemies with battle mechanics and spawn points Devise scripted cutscenes to add an element of story and drama Develop save and load game profiles Create special effects to give the game extra ?…”
    Libro electrónico
  19. 15099
    Publicado 2014
    “…Should be familiar with mathematics (basic operations and coordinate systems) and game elements (players, scores, enemies, etc.). Users should know how to navigate a PC or Mac and install software. …”
    Video
  20. 15100
    Publicado 2015
    Tabla de Contenidos: “…Building the game world; The flyweight pattern; Designing the map class; The parent of all world objects; Creating the base entity class; Collisions and bounding boxes; Implementing the base entity class; Entity-on-tile collisions; Entity storage and management; Implementing the entity manager; Using entities to build characters; Implementing the character class; Creating the player; Adding enemies; Loading entities from the map file; Final editions to our code base; Changes to the shared context; Putting all the pieces together; Summary…”
    Libro electrónico