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15041Publicado 2013“…Este libro responde en estructura y contenido a los manuales más avanzados de comportamiento del consumidor, generalmente de procedencia norteamericana, con la diferencia de que en su redacción se ha puesto especial énfasis en nuestra cultura y en la forma que tenemos de explicar y entendernos. La línea argumental se basa en la formulación de conceptos, planteamiento de preguntas, discusión de soluciones, incorporación de aportaciones de otros autores, datos y estadísticas nacionales, todo ello de forma lógica, rigurosa y ordenada. …”
Biblioteca de la Universidad Pontificia de Salamanca (Otras Fuentes: Biblioteca de la Universidad de Navarra, Biblioteca Universidad de Deusto)Acceso al material complementario del libro
Libro -
15042Publicado 2020“…La fièvre inextinguible des Européens pour les antiquités mènera à des échanges bien amers, qui ont des répercussions dont nous pouvons témoigner encore aujourd'hui avec par exemple les marbres du Parthénon. …”
Libro -
15043Publicado 2024“…Significativamente, è solo dopo il 1945 che l'Italia torna davvero a un vertice creativo: con il cinema, che restituisce centralità agli antieroi, a quegli umili che già il Rinascimento aveva celebrato. …”
Libro -
15044Publicado 2014“…14 types of hostile mobs Get friendly mobs on your side and build automated farms Brew potions to cure ills, gain superpowers, and to throw at enemies Transform your shelter into a palace (or a secret underwater base) Create customized worlds with unique seeds Learn the secrets of redstone devices and build incredible rail systems Play safely through The Nether and The End Play with up to eight of your friends on PlayStation, or run in splitscreen mode Stephen O’Brien is an Australian-born writer and entrepreneur now residing in Sydney after too many years in Silicon Valley. …”
Libro electrónico -
15045por Oswald, J.D“…Oswald's epic fantasy series, The Ballad of Sir Benfro Queen Beulah is determined to have her war, despatching Inquisitor Melyn north, through the ancient forest to cross unseen into the land of her enemies. Battling the ever growing influence of Magog, Benfro struggles to resist the treacherous orders of the long dead Dragon Mage, a task made yet more difficult by the arrival of Errol in his forest refuge. …”
Libro electrónico -
15046Publicado 2019“…The book ('The Mysteriou Stranger and the Demonic Enemy. “The Other” and Otherness in Slovene Folk Narratives') brings a theoretical overview of the current research on otherness in folklore studies and contextualizes the examples into a wider international folkloristic, anthropological and historical frames. …”
Libro electrónico -
15047Publicado 2018“…Explore various recipes to build games using popular artificial intelligence techniques and algorithms such as Navmesh navigation A*, DFS, and UCB1 Key Features Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement Discover the latest features of the NavMesh API for scripting intelligent behaviour in your game characters Create games that are non-predictable and dynamic and have a high replayability factor Book Description Interactive and engaging games come with intelligent enemies, and this intellectual behavior is combined with a variety of techniques collectively referred to as Artificial Intelligence. …”
Libro electrónico -
15048Publicado 2024“…Still, the movement was in many ways improbable: a half-century after Lenin launched the world's first socialist society, and a generation after Stalin liquidated millions of "enemies of the people," there was not supposed to be any internal opposition left. …”
Libro -
15049Publicado 2018“…Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh. …”
Libro electrónico -
15050por Hartley, Gregory“…Interrogation is about getting people who do not like you (the enemy) to side with you long enough to get your desired outcome. …”
Publicado 2008
Libro electrónico -
15051Publicado 2016“…Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! …”
Libro electrónico -
15052Publicado 2019“…Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key Features Build captivating multiplayer games using Unreal Engine and C++ Incorporate existing C++ libraries into your game to add extra functionality such as hardware integration Practical solutions for memory management, error handling, inputs, and collision for your game codebase Book Description Unreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. …”
Libro electrónico -
15053Publicado 2015“…What You Will Learn Develop characters with stat attributes, player movement, animation, physics, and collision detection Create interactive NPC characters with speech windows and build immersion via dialog trees Build inventory management system UIs with drag and drop items to sell, buy, and equip Design a quest system to expand out the content of your game Form interesting enemies with battle mechanics and spawn points Devise scripted cutscenes to add an element of story and drama Develop save and load game profiles Create special effects to give the game extra ?…”
Libro electrónico -
15054Publicado 2014“…Should be familiar with mathematics (basic operations and coordinate systems) and game elements (players, scores, enemies, etc.). Users should know how to navigate a PC or Mac and install software. …”
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15055Publicado 2015Tabla de Contenidos: “…Building the game world; The flyweight pattern; Designing the map class; The parent of all world objects; Creating the base entity class; Collisions and bounding boxes; Implementing the base entity class; Entity-on-tile collisions; Entity storage and management; Implementing the entity manager; Using entities to build characters; Implementing the character class; Creating the player; Adding enemies; Loading entities from the map file; Final editions to our code base; Changes to the shared context; Putting all the pieces together; Summary…”
Libro electrónico -
15056Publicado 2016Tabla de Contenidos: “…Creating other scenes - levels 2 and 3Kill zones; Code Sample 6.2; The UI health bar; Code Sample 6.3; Ammo and hazards; Gun turrets and ammo; NPCs and quests; Code Sample 6.8; Summary; Chapter 7: Project D - Intelligent Enemies; An overview of the project; Getting started; Terrain construction; Navigation and navigation meshes; Building an NPC; Code Sample 7.1; Creating patrolling NPCs; Summary; Chapter 8: Continuing with Intelligent Enemies; Enemy AI - range of sight; Code Sample 8.1; An overview of Finite State Machines; Code Sample 8.2; The Patrol state; Code Sample 8.3; The Chase state…”
Libro electrónico -
15057Publicado 2015Tabla de Contenidos: “…Cover -- Copyright -- Credits -- Foreword -- About the Author -- Acknowledgment -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Getting Started on an FPS -- Prerequisites -- Project creation -- Getting started with the Asset Store -- Installing UFPS -- Installing Prototype -- File organization -- Customizing Unity's layout -- Summary -- Chapter 2: Building Custom Weapons -- Prerequisites -- Setting up a testbed -- Getting models/sounds for weapons -- Building our weapon - the mesh -- Creating a UnitBank -- Creating the weapon -- Customizing our weapon's properties -- Summary -- Chapter 3: Prototyping Levels with Prototype -- Prerequisites -- Level design 101 - planning -- Creating the architectural overview -- 3D modeling software -- Constructing geometry with brushes -- Modular tilesets -- Creating geometry -- Building a doorway -- Duplicating rooms / creating a hallway -- Preventing falls - collision -- Adding stairways -- Coloring your world -- Summary -- Chapter 4: Creating Exterior Environments -- Prerequisites -- Introduction to Terrain -- Height maps -- Hand sculpting -- Creating the Terrain -- Adding color to our Terrain - textures -- Adding water -- Adding trees -- Adding details - grass -- Building the atmosphere - Skyboxes and Fog -- Summary -- Chapter 5: Building Encounters -- Prerequisites -- Adding a simple turret enemy -- Integrating an AI system - RAIN -- Integrating an AI system - Shooter AI -- Spawning enemies with the help of a trigger -- Spawning multiple enemies at once -- Cleaning up dead AI -- Placing healthpacks/ammo -- Summary -- Chapter 6 : Breathing Life into Levels -- Prerequisites -- Building an explosive barrel -- Using triggers for doors -- Creating an elevator -- Summary -- Chapter 7: Adding Polish with ProBuilder -- Prerequisites -- Upgrading from Prototype to ProBuilder…”
Libro electrónico -
15058por Perman, Stacy“…., 8200 was established to capture, decipher, and analyze enemy transmissions. But unlike the NSA, 8200 did not have an endless font of resources at its disposal...and, due to secrecy, it couldn't generally buy "off-the-shelf" as a matter of procedure. …”
Publicado 2005
Libro electrónico -
15059por Berkun, Scott“…Why all innovation is a collaborative process; How innovation depends on persuasion; Why problems are more important than solutions; How the good innovation is the enemy of the great; Why the biggest challenge is knowing when it's good enough. …”
Publicado 2007
Libro electrónico -
15060por Faith, Curtis M.“…Because we are too often our own worst enemy in the markets, this is a unique and thoughtful guide to overcoming the biggest hurdle of financial success...ourselves.” …”
Publicado 2010
Libro electrónico