Materias dentro de su búsqueda.
Materias dentro de su búsqueda.
- Jesús 4,879
- Jesucristo 3,108
- Historia 2,855
- Biblia 2,164
- Història 2,087
- Bíblia 1,960
- Jesuitas 1,853
- Teresa de Jesús 1,817
- Sagrado Corazón de Jesús 1,450
- Cristologia 1,352
- Espiritualidad 1,061
- Jueus 972
- Crítica e interpretación 929
- Universidad Pontificia de Salamanca (España) 927
- Meditaciones 888
- Església Catòlica 872
- Biografia 850
- Cristología 837
- Vida espiritual 810
- Sermones 741
- Biografías 726
- Vida cristiana 699
- Misticismo 697
- Teología 672
- Crítica, interpretació, etc 642
- Teresa del Niño Jesús 614
- Goigs 613
- Moral cristiana 584
- culto 571
- Virgen María 568
-
122081Publicado 2023Tabla de Contenidos: “…Microsoft Power Automate versus Azure Logic Apps -- Azure Functions versus Azure Logic Apps -- Understanding triggers, events, and actions -- Working with Azure Functions -- Creating an Azure Function -- Creating the Function App -- Defining the Function -- Creating the Function -- Testing -- Configuring Function App settings -- Building Workflows with Azure Logic Apps -- Creating an Azure Logic App -- Deploying the resource in the Azure portal -- Defining the workflow -- Testing the trigger and action -- Chapter 9 Managing Databases in Microsoft Azure -- Revisiting the IaaS versus PaaS Question -- Controlling the environment -- Running any version of any database -- Using preinstalled VMs from Azure Marketplace -- Comparing Relational and Nonrelational Databases in Azure -- SQL Database -- SQL Database for MySQL Servers -- Azure Database for MariaDB Servers -- Azure Database for PostgreSQL Servers -- Implementing Azure SQL Database -- Understanding service tiers -- DTU-based service tier -- vCore service tier -- Elastic pool model -- Deploying an SQL Database and an SQL Database virtual server -- Configuring the database -- Firewall -- Connection strings -- Georeplication -- Configure -- Inspecting the virtual server -- Connecting to the database -- Implementing Azure Cosmos DB -- Understanding Cosmos DB -- Multimodel -- Turnkey global distribution -- Multiple consistency levels -- Creating a Cosmos DB account -- Running and debugging a sample Cosmos DB application -- Interacting with Cosmos DB -- Chapter 10 Using Data Analytics and Machine Learning in Azure -- Dipping into Data Analytics -- Azure Synapse Analytics -- Azure HDInsight -- Azure Databricks -- IoT in a Nutshell -- Azure IoT Hub -- Azure IoT Central -- Azure Sphere -- Accessing Azure Machine Learning and Cognitive Solutions -- Azure Machine Learning -- Azure Cognitive Services…”
Libro electrónico -
122082Publicado 2016Tabla de Contenidos: “…Toggling an LED Using wiringPi -- Button Press-LED Response -- Communicating to One-Wire Sensors -- PWM and General-Purpose Clocks -- GPIOs and Permissions -- Writing udev Rules -- Permissions and wiringPi -- Summary -- Chapter 7 Cross-Compilation and the Eclipse IDE -- Setting Up a Cross-Compilation Toolchain -- The Linaro Toolchain for Raspbian -- Debian Cross-Toolchains -- Cross-Compilation Using Eclipse -- Installing Eclipse on Desktop Linux -- Configuring Eclipse for Cross-Compilation -- Remote System Explorer -- Integrating GitHub into Eclipse -- Remote Debugging -- Automatic Documentation (Doxygen) -- Building Linux -- Downloading the Kernel Source -- Building the Linux Kernel -- Deploying the Linux Kernel -- Building a Linux Distribution (Advanced) -- Summary -- Further Reading -- Chapter 8 Interfacing to the Raspberry Pi Buses -- Introduction to Bus Communication -- I2C -- I2C Hardware -- An I2C Test Circuit -- Using Linux I2C-Tools -- I2C Communication in C -- Wrapping I2C Devices with C++ Classes -- SPI -- SPI Hardware -- SPI on the RPi -- A First SPI Application (74HC595) -- Bidirectional SPI Communication in C/C++ -- Multiple SPI Slave Devices on the RPi -- UART -- The RPi UART -- UART Examples in C -- UART Applications - GPS -- Logic-Level Translation -- Summary -- Further Reading -- Chapter 9 Enhancing the Input/Output Interfaces on the RPi -- Introduction -- Analog-to-Digital Conversion -- SPI Analog-to-Digital Converters (ADCs) -- ADC Application: An Analog Light Meter -- Testing the SPI ADC Performance -- The C Library for BCM2835 (Advanced) -- Digital-to-Analog Conversion -- An I2C Digital-to-Analog Converter -- An SPI Digital-to-Analog Converter -- Adding PWM Outputs to the RPi -- Extending the RPi GPIOs -- The MCP23017 and the I2C Bus -- The MCP23S17 and the SPI Bus -- A C++ Class for the MCP23x17 Devices…”
Libro electrónico -
122083Publicado 2023Tabla de Contenidos: “…. -- There's more... -- Debugging an app based on Combine -- Getting ready -- How to do it... -- How it works... -- There's more... -- Unit testing an app based on Combine -- Getting ready -- How to do it... -- How it works...…”
Libro electrónico -
122084WordPress Plugin development cookbook create powerful plugins to extend the world's most popular CMSPublicado 2017Tabla de Contenidos: “…. -- Built-in WordPress debugging features -- See also -- Creating a new simple shortcode -- How to do it... -- How it works... -- See also -- Creating a new shortcode with parameters -- How to do it... -- How it works... -- See also -- Creating a new enclosing shortcode -- How to do it... -- How it works... -- See also -- Loading a style sheet to format plugin output -- Getting ready -- How to do it... -- How it works... -- See also -- Writing plugins using object-oriented PHP -- Getting ready -- How to do it... -- How it works... -- See also -- Chapter 3: User Settings and Administration Pages -- Introduction -- Creating default user settings on plugin initialization -- How to do it... -- How it works... -- There's more... -- Deactivation function -- See also -- Storing user settings using arrays -- Getting ready -- How to do it... -- How it works... -- See also -- Removing plugin data on deletion -- Getting ready -- How to do it... -- How it works... -- See also -- Creating an administration page menu item in the settings menu -- Getting ready -- How to do it... -- How it works... -- There's more... -- Settings hook priority to determine menu order -- See also -- Creating a multi-level administration menu…”
Libro electrónico -
122085Publicado 2010Tabla de Contenidos: “…4.3 Other Data Structures -- 4.3.1 Arrays and Ranges -- 4.3.2 Blocks -- 4.3.3 Hashes and Symbols -- 4.3.4 CSS Revisited -- 4.4 Ruby Classes -- 4.4.1 Constructors -- 4.4.2 Class Inheritance -- 4.4.3 Modifying Built-In Classes -- 4.4.4 A Controller Class -- 4.4.5 A User Class -- 4.5 Exercises -- Chapter 5 Filling in the Layout -- 5.1 Adding Some Structure -- 5.1.1 Site Navigation -- 5.1.2 Custom CSS -- 5.1.3 Partials -- 5.2 Layout Links -- 5.2.1 Integration Tests -- 5.2.2 Rails Routes -- 5.2.3 Named Routes -- 5.3 User Signup: A First Step -- 5.3.1 Users Controller -- 5.3.2 Signup URL -- 5.4 Conclusion -- 5.5 Exercises -- Chapter 6 Modeling and Viewing Users, Part I -- 6.1 User Model -- 6.1.1 Database Migrations -- 6.1.2 The Model File -- 6.1.3 Creating User Objects -- 6.1.4 Finding User Objects -- 6.1.5 Updating User Objects -- 6.2 User Validations -- 6.2.1 Validating Presence -- 6.2.2 Length Validation -- 6.2.3 Format Validation -- 6.2.4 Uniqueness Validation -- 6.3 Viewing Users -- 6.3.1 Debug and Rails Environments -- 6.3.2 User Model, View, Controller -- 6.3.3 A Users Resource -- 6.4 Conclusion -- 6.5 Exercises -- Chapter 7 Modeling and Viewing Users, Part II -- 7.1 Insecure Passwords -- 7.1.1 Password Validations -- 7.1.2 A Password Migration -- 7.1.3 An Active Record Callback -- 7.2 Secure Passwords -- 7.2.1 A Secure Password Test -- 7.2.2 Some Secure Password Theory -- 7.2.3 Implementing has_password? …”
Libro electrónico -
122086Publicado 2002Tabla de Contenidos: “…6.1.5 VxVM/VxFS command differences -- 6.1.6 VxVM/VxFS device drivers and kernel extensions -- 6.1.7 Installation and packaging -- 6.1.8 The 64-bit kernel -- 6.1.9 Debugging information -- 6.1.10 Dynamic MultiPathing (VxDMP) -- 6.2 AIX LVM, JFS/JFS2 and VxVM, VxFS compared -- 6.2.1 Logical volume concepts -- 6.2.2 Volume layouts -- 6.2.3 Backup -- 6.2.4 Hot spare management -- 6.2.5 JFS/JFS2 and VxFS comparison -- Chapter 7. …”
Libro electrónico -
122087Publicado 2019Tabla de Contenidos: “…Goel, TeresaMcLaurin, and Sandeep Bhatia 14.1 Introduction 301 14.2 Overview 303 14.3 Scope and Terminology 304 14.4 Serial Control 306 14.5 Die Wrapper Register 311 14.6 Flexible Parallel Port 317 14.7 Conclusion 322 References 322 15 Test and Debug Strategy for TSMC CoWoS® Stacking Process-Based Heterogeneous 3D-IC: A Silicon Study 325; Sandeep K.…”
Libro electrónico -
122088Publicado 2023Tabla de Contenidos: “…. -- See also -- Using NgRx Store Devtools to debug state changes -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Using NgRx selectors to select and render state in components -- Getting ready -- How to do it... -- How it works... -- See also -- Using NgRx effects to fetch data from API calls -- Getting ready -- How to do it... -- How it works... -- See also -- Using NgRx Component Store to manage the state of a component -- Getting ready -- How to do it... -- How it works... -- See also -- Chapters 7: Understanding Angular Navigation and Routing -- Technical requirements -- Creating routes in an Angular (standalone) app -- Getting ready -- How to do it... -- How it works... -- See also -- Lazily loaded routes in Angular -- Getting ready -- How to do it... -- How it works... -- See also -- Preloading route strategies -- Getting ready…”
Libro electrónico -
122089Publicado 2024Tabla de Contenidos: “…-- Examining a typical day in the life of a web developer -- The duties of a web developer -- A typical day -- Understanding the one truly invaluable skill: logical thinking -- Problem-solving -- Scalability -- Team collaboration -- User experience -- Error handling -- Security -- Testing -- Data flow -- Resource management -- Debugging -- Documentation -- Adaptability -- Decision-making -- Communication -- That's all great, but can logical thinking be learned? …”
Libro electrónico -
122090Publicado 2024Tabla de Contenidos: “…Technical requirements -- Designing for 3D while continuing the GDD -- Greyboxing a 3D environment with ProBuilder and Prefabs -- Habitat interior level -- Installing ProBuilder -- Modular parts, Prefabs, and Variants -- Greyboxing the level design -- Creating an FPS player character with the Unity Starter Asset -- Installing the Unity Starter Assets -- Starter Assets Playground scene -- Getting around -- Adding the first-person controller to our level -- Playtesting the level -- Refactoring environment interactions to 3D API methods -- Revisiting the TriggeredEvent component -- Implementing a TriggeredEvent in our level design -- Animating the door opening -- Code reuse in practice - Adding premade components to the player -- Constant damage script -- Inspector Debug -- Recharging aka healing -- Summary -- Chapter 11: Continuing the FPS Game -- Technical requirements -- Decorating the 3D environment -- Updating and replacing Prefabs -- Applying new materials -- Immersing the player using Polybrush and Decals -- Painting objects with Polybrush -- Painting/scattering objects -- Surface story with Decals -- Lighting design - Probes, Decals, light baking, and performance -- Setting the URP Forward+ Rendering Path -- Proxy lighting with Decals (yes, Decals) -- Bake that lighting? …”
Libro electrónico -
122091por Nartovich, AleksandrTabla de Contenidos: “…Developing a wrapper -- 6.1 Overview of the sample applications -- 6.1.1 Trade6 -- 6.1.2 WebFacing application -- 6.2 Developing the Trade6 wrapper for Windows -- 6.2.1 Creating the Trade6 application project -- 6.2.2 Response file (properties file) -- 6.2.3 Creating Trade6 user programs -- 6.2.4 Completing the Trade6 application project -- 6.2.5 Creating Trade6 solution project -- 6.2.6 Building the Trade6 solution -- 6.3 Developing Wrappers for Trade6 for Linux on POWER -- 6.3.1 Preparing for Trade6 deployment -- 6.3.2 Code customization before deployment -- 6.3.3 Deploying the Trade6 Solution -- 6.3.4 Files required for Trade6 application -- 6.4 Developing a wrapper for the WebFacing application -- 6.4.1 Before developing a wrapper -- 6.4.2 Creating an application project -- 6.4.3 Developing user programs -- 6.4.4 Creating the solution project -- 6.4.5 Generating and testing the solution -- 6.5 Debugging user programs -- Chapter 7. Packaging a solution -- 7.1 Creating the solution package for Trade6 -- 7.2 Creating installation CDs for a solution -- 7.3 Packaging a solution with just the application -- Chapter 8. …”
Publicado 2005
Libro electrónico -
122092por Rash, MichaelTabla de Contenidos: “…TRANSPORT LAYER ATTACKS AND DEFENSE -- Logging Transport Layer Headers with iptables -- Logging the TCP Header -- Logging the UDP Header -- Transport Layer Attack Definitions -- Abusing the Transport Layer -- Port Scans -- Matching Port Scans to Vulnerable Services…”
Publicado 2007
Libro electrónico -
122093por O'Sullivan, BryanTabla de Contenidos: “…-- Folding from the Right -- Left Folds, Laziness, and Space Leaks -- Further Reading -- Anonymous (lambda) Functions -- Partial Function Application and Currying -- Sections -- As-patterns -- Code Reuse Through Composition -- Use Your Head Wisely -- Tips for Writing Readable Code -- Space Leaks and Strict Evaluation -- Avoiding Space Leaks with seq -- Learning to Use seq -- Chapter 5. …”
Publicado 2009
Libro electrónico -
122094Publicado 2014Tabla de Contenidos: “…Concurrent Statistics Gathering -- Enhancements to Incremental Statistics -- Online Statistics Gathering for Bulk Loads -- Session-Private Statistics for Global Temporary Tables -- Running Statistics Gathering Options in Reporting Mode -- Reports on Past Statistics Collection Operations -- Optimizer-Related New Features -- Adaptive Query Optimization -- Histograms -- End of Line -- Chapter 12: Other Oracle Database 12c New Features -- Data Pump Export and Import New Features -- The views_as_tables Parameter -- Moving Databases Across Platforms, Regardless of Byte Format, with Transportable Tablespaces -- Transform Clause New Features -- Data Pump Fully Supports Oracle's New Multitenant Database Technologies -- Enable Unified Auditing for Data Pump Jobs -- Miscellaneous Enhancements to Data Pump -- Oracle SQL*Loader Enhancements -- SQL*Loader Express Mode -- SQL*Loader Support for Identity Columns -- SQL*Loader Support for Extended Data Types -- SQL*Loader Support for Unified Auditing -- SQL*Loader dNFS-Related Features -- SQL*Loader Control File New Clauses -- SQL*Loader Command-Line Enhancements -- Oracle External Tables Enhancements -- Oracle Log Miner Enhancements -- ADR DDL and Debug Logs -- Oracle SecureFiles Enhancements -- Oracle R Enterprise, Hadoop, and MapReduce -- Oracle R Enterprise -- Hadoop/MapReduce in the Oracle Database -- CloneDB -- SQL Translation Framework -- End of Line -- Appendix A: Deprecated and Desupported Features in Oracle Database 12c -- Defining Deprecation and Desupport -- Deprecated Features in Oracle Database 12c -- Desupported Features in Oracle Database 12c -- Deprecated Parameters in Oracle Database 12c -- Deprecated Views in Oracle Database 12c -- Appendix B: New Parameters and Views in Oracle Database 12c -- New Parameters in Oracle Database 12c -- New Views in Oracle Database 12c -- Index…”
Libro electrónico -
122095Publicado 2010Tabla de Contenidos: “…Cover -- Table of Contents -- Introduction -- Overview of C# 4.0 How-To -- How-To Benefit from This Book -- How-To Continue Expanding Your Knowledge -- Part I: C# Fundamentals -- 1 Type Fundamentals -- Create a Class -- Define Fields, Properties, and Methods -- Define Static Members -- Add a Constructor -- Initialize Properties at Construction -- Use const and readonly -- Reuse Code in Multiple Constructors -- Derive from a Class -- Call a Base Class Constructor -- Override a Base Class's Method or Property -- Create an Interface -- Implement Interfaces -- Create a Struct -- Create an Anonymous Type -- Prevent Instantiation with an Abstract Base Class -- Interface or Abstract Base Class? …”
Libro electrónico -
122096Publicado 2018Tabla de Contenidos: “…npm run scripts -- Developing and debugging in real time -- Summary -- Chapter 3: Building a Backend with MongoDB, Express, and Node -- Skeleton application overview -- Feature breakdown -- Focus of this chapter - the backend -- User model -- API endpoints for user CRUD -- Auth with JSON Web Tokens -- How JWT works -- Implementing the skeleton backend -- Folder and file structure -- Setting up the project -- Initializing package.json -- Development dependencies -- Babel -- Webpack -- Nodemon -- Config variables -- Running scripts -- Preparing the server -- Configuring Express -- Starting the server -- Setting up Mongoose and connecting to MongoDB -- Serving an HTML template at a root URL -- User model -- User schema definition -- Name -- Email -- Created and updated timestamps -- Hashed password and salt -- Password for auth -- As a virtual field -- Encryption and authentication -- Password field validation -- Mongoose error handling -- User CRUD API -- User routes -- User controller -- Creating a new user -- Listing all users -- Loading a user by ID to read, update, or delete -- Loading -- Reading -- Updating -- Deleting -- User auth and protected routes -- Auth routes -- Auth controller -- Sign-in -- Sign-out -- Protecting routes with express-jwt -- Requiring sign-in -- Authorizing signed in users -- Protecting user routes -- Auth error handling for express-jwt -- Checking the standalone backend -- Creating a new user -- Fetching the user list -- Trying to fetch a single user -- Signing in -- Fetching a single user successfully -- Summary -- Chapter 4: Adding a React Frontend to Complete MERN -- Skeleton frontend -- Folder and file structure -- Setting up for React development -- Configuring Babel and Webpack -- Babel -- Webpack -- Loading Webpack middleware for development -- Serving static files with Express…”
Libro electrónico -
122097Publicado 2017Tabla de Contenidos: “…Saving the Scene -- Building a quick demo with ARToolkit -- Identifying the AR Marker -- Adding an AR Tracked Object -- Adding a cube -- Summary -- Chapter 3: Building Your App -- Identifying your platform and toolkits -- Building and running from Unity -- Targeting Android -- Installing Java Development Kit (JDK) -- About your JDK location -- Installing an Android SDK -- Installing via Android Studio -- Installing via command-line tools -- About your Android SDK root path location -- Installing USB device, debugging and connection -- Configuring Unity's external tools -- Configuring a Unity platform and player for Android -- Building and running -- Troubleshooting -- Android SDK path error -- Plugins colliding error -- Using Google ARCore for Unity -- Targeting iOS -- Having an Apple ID -- Installing Xcode -- Configuring the Unity player settings for iOS -- ARToolkit player settings -- Building and running -- Troubleshooting -- Plugins colliding error -- Recommended project settings warning -- Requires development team error -- Linker failed error -- No video feed on the iOS device -- Using Apple ARKit for Unity -- Targeting Microsoft HoloLens -- Having a Microsoft developer account -- Enabling Windows 10 Hyper-V -- Installing Visual Studio -- Installing the HoloLens emulator -- Setting up and pairing the HoloLens device for development -- Configuring Unity's external tools -- Configuring the Unity platform and player for the UWP holographic -- Build settings -- Quality settings -- Player settings - capabilities -- Player settings - other settings -- Vuforia settings for HoloLens -- Enabling extended tracking -- Adding HoloLensCamera to the Scene -- Binding the HoloLens Camera -- Building and running -- Holographic emulation within Unity -- MixedRealityToolkit for Unity -- Summary -- Chapter 4: Augmented Business Cards…”
Libro electrónico -
122098Publicado 2018Tabla de Contenidos: “…-- Step 2 - Creating the controller launch files -- Step 3 - Creating the controller configuration file for Gazebo -- Step 4 - Creating the launch file for Gazebo trajectory controllers -- Step 5 - Debugging the Gazebo- MoveIt! interface -- Understanding the ROS Navigation stack -- ROS Navigation hardware requirements -- Working with Navigation packages -- Understanding the move_base node -- Working of Navigation stack -- Localizing on the map -- Sending a goal and path planning -- Collision recovery behavior -- Sending the command velocity -- Installing the ROS Navigation stack -- Building a map using SLAM -- Creating a launch file for gmapping -- Running SLAM on the differential drive robot -- Implementing autonomous navigation using amcl and a static map -- Creating an amcl launch file -- Questions -- Summary…”
Libro electrónico -
122099Publicado 2011Tabla de Contenidos: “…-- Creating a Simple ActionScript Program -- A Simple Use of trace -- Creating Screen Output -- Our First ActionScript 3.0 Class -- Working with Flash CS5 -- Display Objects and Display Lists -- The Stage -- The Library -- The Timeline -- Writing and Editing ActionScript -- ActionScript Game Programming Strategies -- Single Class Method -- Smallest-Step Approach -- Good Programming Practices -- Basic ActionScript Concepts -- Creating and Using Variables -- Condition Statements -- Loops -- Functions -- Testing and Debugging -- Types of Bugs -- Methods of Testing -- Using the Debugger -- Publishing Your Game -- Formats -- Flash -- HTML -- ActionScript Game Programming Checklist -- Publishing and Document Settings -- Class, Function, and Variable Names -- Runtime Issues -- Testing Issues -- 2. …”
Libro electrónico -
122100por Benedetelli, DanieleTabla de Contenidos: “…EV3 programming -- EV3 software setup -- EV3 software overview -- the lobby -- the programming interface -- the hardware page -- the tools menu -- the programming palettes -- the action blocks -- The Flow control blocks -- the sensor blocks -- the data operations blocks -- the advanced blocks -- My Blocks -- project properties -- connecting the EV3 brick to your computer -- importing a brick program -- analyzing the imported brick program -- editing the imported brick program -- going for precision -- traveling a precise distance -- turning a precise number of degrees -- experimenting with action blocks -- controlling the program flow -- the switch block -- conclusion -- Comic continued -- 6. experimenting with the EV3 infrared components -- remote IR beacon -- using the remote IR beacon as a remote -- using sensor blocks and data wires -- EV3 software features for debugging programs -- displaying data nicely with the text block -- understanding data types -- data type conversion -- following the remote IR beacon -- using the basic operations of the math block -- conclusion -- Comic continued -- 7. the math behind the magic! …”
Publicado 2013
Libro electrónico