Mostrando 120,561 - 120,580 Resultados de 127,786 Para Buscar 'Jebús~', tiempo de consulta: 1.43s Limitar resultados
  1. 120561
    por Hashimi, Sayed Ibrahim
    Publicado 2009
    Tabla de Contenidos: “…Extending ToolTaskToolTask Methods; ToolTask Properties; Debugging Tasks; Chapter 5: Custom Loggers; Overview; Console Logger; File Logger; ILogger Interface; Creating Custom Loggers; Extending the Logger Abstract Class; Extending Existing Loggers; FileLoggerBase and XmlLogger; Debugging Loggers; Part III: Advanced MSBuild Topics; Chapter 6: Batching and Incremental Builds; Batching Overview; Task Batching; Target Batching; Combining Task and Target Batching; Multi-batching; Using Batching to Build Multiple Configurations; Batching Using Multiple Expressions; Batching Using Shared Metadata…”
    Libro electrónico
  2. 120562
    por King, Chris, 1972-
    Publicado 2011
    Tabla de Contenidos: “…Application TypesMIDlets; MIDlet Behavior; MIDlet UI; A MIDlet Example; Running a MIDlet; MIDlet Evaluation; CLDC Applications; CLDC Behavior; CLDC UI; A CLDC Example; CLDC Evaluation; Libraries; Library Functions; A Library Example; Library Evaluation; Connecting to Files and Networks; A GCF Overview; File Access; Paths; Access; Streams; Other Operations; Networking; Types of Connections; HTTP Requests; Simpler Networking; App: Media Grabber; Writing the App; Debugging on the Simulator; Debugging on the BlackBerry Device; Working with Devices; Sign Me Up; Excelsior; Chapter 2 Media Capture…”
    Libro electrónico
  3. 120563
    Publicado 2013
    Tabla de Contenidos: “…Operands and OperatorsExpressions; Statements; Operator Precedence; Overriding the Default Precedence Order; Defining Variables; Defining a Variable from the Compiler's Point of View; Step 1: Preliminary Syntax Checking; Step 2: Symbol Table Checking; Step 3: Defining a Variable; Using a Variable in a Program; The Bucket Analogy; Types of Program Errors; Syntax Errors; Semantic Errors; Logic Errors; The Visual Studio Debugger; The Debugging Process; Making Repetitious Debugging Easier; Using the Visual Studio Debugger; Setting a Breakpoint; Using a Breakpoint to Examine Variables…”
    Libro electrónico
  4. 120564
    por Ferrill, Paul
    Publicado 2011
    Tabla de Contenidos: “…Remotely Connecting to the DeviceDevice Settings; Executing Simple Programs; Summary; Chapter 3: NaVigating the Android SDK; Wading Through the SDK Documentation; Examining the Different SDK Components; Testing With the Android Emulator; Android Debug Bridge; Dalvik Debug Monitor Service (DDMS); Summary; Chapter 4: Developing with Eclipse; Installing Eclipse on a Development Machine; Eclipse Basics; Perspectives; Projects; Android Development Toolkit; Using Pydev; Using MUltiple File Types in Eclipse; Summary; Chapter 5: Exploring the Android API; Exploring the Android APls; Android Facades…”
    Libro electrónico
  5. 120565
    por Rettig, Pascal K.
    Publicado 2012
    Tabla de Contenidos: “…SummaryChapter 6: Being a Good Mobile Citizen; Introduction; Responding to Device Capabilities; Dealing with Browser Resizing, Scrolling, and Zooming; Configuring Your App for the iOS Home Screen; Taking Mobile Performance into Consideration; Adapting to Limited Bandwidth and Storage; Going Offline Completely with Application Cache; Summary; Part III: JavaScript Game Dev Basics; Chapter 7: Learning about Your HTML5 Game Development Environment; Introduction; Picking an Editor; Exploring the Chrome Developer Tools; Debugging JavaScript; Profiling and Optimizing Your Code; Mobile Debugging…”
    Libro electrónico
  6. 120566
    por Chu, Philip
    Publicado 2013
    Tabla de Contenidos:
    Libro electrónico
  7. 120567
    por Desmurs-Linczewska, Aleksandra
    Publicado 2023
    Tabla de Contenidos: “…A brief history -- Installing and configuring Redux -- Dispatching actions -- Adding Redux functionalities to the app -- User login state walkthrough -- Using Redux for liked images -- Combining various pieces of global state -- Taking advantage of Redux Toolkit for creating actions -- Fetching data -- Replacing the context -- Debugging -- Summary -- Further reading…”
    Libro electrónico
  8. 120568
    Publicado 2018
    Tabla de Contenidos: “…-- Implementing a sudoku-solver in Python -- Solving sudoku with multiprocessing -- Example three - downloading random pictures -- Downloading random pictures with asyncio -- Summary -- Chapter 11: Debugging and Troubleshooting -- Debugging techniques -- Debugging with print -- Debugging with a custom function -- Inspecting the traceback -- Using the Python debugger -- Inspecting log files -- Other techniques -- Profiling…”
    Libro electrónico
  9. 120569
    Publicado 2023
    Tabla de Contenidos: “…-- Sharing or shipping images -- Tagging an image -- Demystifying image namespaces -- Explaining official images -- Pushing images to a registry -- Summary -- Questions -- Answers -- Chapter 5: Data Volumes and Configuration -- Technical requirements -- Creating and mounting data volumes -- Modifying the container layer -- Creating volumes -- Mounting a volume -- Removing volumes -- Accessing Docker volumes -- Sharing data between containers -- Using host volumes -- Defining volumes in images -- Configuring containers -- Defining environment variables for containers -- Using configuration files -- Defining environment variables in container images -- Environment variables at build time -- Summary -- Further reading -- Questions -- Answers -- Chapter 6: Debugging Code Running in Containers -- Technical requirements -- Evolving and testing code running in a container -- Mounting evolving code into the running container -- Auto-restarting code upon changes -- Auto-restarting for Node.js -- Auto-restarting for Java and Spring Boot -- Auto-restarting for Python -- Auto-restarting for .NET -- Line-by-line code debugging inside a container -- Debugging a Node.js application…”
    Libro electrónico
  10. 120570
    Publicado 2015
    Tabla de Contenidos: “…Arrays of Objects -- Looking at an Example -- Chapter 20: Debugging Your Programs, Part 3 -- A New Approach to Debugging -- The solution -- Entomology for Dummies -- Starting the debugger -- Fixing the (first) bug -- Finding and fixing the second bug -- Part V: Object-Oriented Programming -- Chapter 21: What Is Object-Oriented Programming? …”
    Libro electrónico
  11. 120571
    Publicado 2018
    Tabla de Contenidos: “…Adding sound to the Pong game -- Adding the sound variables -- Initializing the SoundPool -- Coding the collision detection and playing sounds -- The bat and the ball -- The four walls -- Playing the game -- Summary -- Chapter 12: Handling Lots of Data with Arrays -- Planning the project -- Starting the project -- Change the AndroidManifest.xml to lock in landscape and full-screen -- Creating the classes -- Reusing the Pong engine -- Coding the BulletHellActivity -- Coding the BulletHellGame class -- Coding the member variables -- Coding the BulletHellGame constructor -- Coding the BulletHellGame methods -- Coding draw and onTouchEvent -- Coding pause, resume, and printDebuggingText -- Testing the Bullet Hell engine -- Coding the Bullet class -- Spawning a bullet -- Java Arrays -- Arrays are objects -- Simple array example mini-app -- Getting dynamic with arrays -- Dynamic array example -- Entering the nth dimension with Arrays -- Multidimensional Array mini app -- Array out of bounds exceptions -- Spawning an array of bullets -- Running the game -- Summary -- Chapter 13: Bitmap Graphics and Measuring Time -- The Bob (player's) class -- Adding the Bob graphic to the project -- Coding the Bob class -- Using the Bob class -- Adding Bob to the collision detection -- Drawing Bob to the screen -- Adding the sound effects -- Activating Bob's teleport -- Coding the printDebuggingText method -- Coding the spawnBullet method (again) -- Coding the startGame method -- Running the game -- Summary -- Chapter 14: The Stack, the Heap, and the Garbage Collector -- Managing and understanding memory -- Variables revisited -- The stack and the heap -- A quick break to throw out the trash -- Stack and Heap quick summary -- Introduction to the Snake game -- Looking ahead to the Snake game -- Getting started with the Snake game -- Make full screen and landscape…”
    Libro electrónico
  12. 120572
    Publicado 2018
    Tabla de Contenidos: “…Component Tree -- auraTemp -- Transactions tab -- Performance tab -- Event Log tab -- Actions tab -- Storage tab -- Salesforce community page optimizer -- Using the Chrome developer Console -- Setting breakpoints in the Chrome developer Console -- Pause on caught exceptions -- Apex debugging -- Using the Salesforce CLI to stream logs -- Advanced debugging with the Replay Debugger -- Summary -- Chapter 9: Performance Tuning Your Lightning Component -- Storable actions -- When to use storable actions? …”
    Libro electrónico
  13. 120573
  14. 120574
    Publicado 2020
    Tabla de Contenidos: “…Fases del método hermenéutico: "el círculo hermenéutico" (Rodríguez, 2002) -- Etapa inicial de la aplicación del método -- Conclusiones de la investigación con el método -- Presentación de los resultados -- Riesgos y oportunidades de descubrimiento del método -- El «so what» gerencial y académico -- Ejemplo práctico de la utilización de la hermenéutica -- Ejemplo 1: -- Ejemplo 2: -- Etnometodología -- Shester Jesús Campo Sierra -- ¿Cuáles son los orígenes del método y sus principales representantes? …”
    Libro electrónico
  15. 120575
    por Tragán, Pius-Ramón
    Publicado 2019
    “…Juan no es un evangelio caído del cielo sino que supone un origen, una tradición, un contexto histórico que ha determinado una interpretación elevada de la persona, de la obra y de la doctrina de Jesús, el Nazareno. Recuperar el proceso de la formación de este evangelio no solamente revela el impacto que Jesús ejerció entre sus discípulos durante su vida, sino el descubrimiento sucesivo de la virtualidad contenida en la experiencia de fe de la Iglesia primitiva. …”
    Libro
  16. 120576
  17. 120577
  18. 120578
  19. 120579
  20. 120580