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119821Publicado 2014Tabla de Contenidos: “…Chapter 9: Internationalization and LocalizationIntroduction; Adding a new language; Lazy evaluation and the gettext/ngettext functions; Global language-switching action; Chapter 10: Debugging, Error Handling, and Testing; Introduction; Setting up basic file logging; Sending e-mails on the occurrence of errors; Using Sentry to monitor exceptions; Debugging with pdb; Creating our first simple test; Writing more tests for views and logic; Nose library integration; Using mocking to avoid real API access; Determining test coverage; Using profiling to find bottlenecks…”
Libro electrónico -
119822Publicado 2014Tabla de Contenidos: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Qt Creator; Downloading Qt and Qt Creator; Finding your way around Qt Creator; Your first application - Hello World; Hello World using the QtGUI library; Hello World using Qt Quick; Summary; Chapter 2: Building Applications with Qt Creator; Getting started - our sample library; Learning the landscape - the Build menu and the .pro files; Linking against our sample library; Getting lost and found again - debugging…”
Libro electrónico -
119823por Novak, IstvanTabla de Contenidos: “…Building Location-Aware ApplicationsUsing Sensors; Summary; Part III: Advancing to Professional Windows 8 Development; Chapter 13: Creating Windows 8 Style Applications with C++; Microsoft and the C++ Language; C++ and Windows 8 Apps; Discovering C++ Features with Visual Studio; Summary; Chapter 14: Advanced Programming Concepts; Building Solutions with Multiple Languages; Background Tasks; Input Devices; Summary; Chapter 15: Testing and Debugging Windows 8 Applications; The Quality of Your Software; Becoming Familiar with Debugging; Introduction to Software Testing; Summary…”
Publicado 2012
Libro electrónico -
119824Publicado 2015Tabla de Contenidos: “…Accessing the deviceAndroid Debug Bridge; Using adb to access the device; Detecting a connected device; Directing commands to a specific device; Issuing shell commands; Basic Linux commands; Installing an application; Pulling data from the device; Pushing data to the device; Restarting the adb server; Viewing log data; Rooting Android; What is rooting?…”
Libro electrónico -
119825Publicado 2014Tabla de Contenidos: “…Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Developing Cloud Services for Microsoft Azure; Introduction; Setting up solutions and projects to work with Cloud Services; Debugging a Cloud Service locally with either Emulator or Emulator Express ; Publishing a Cloud Service with options from Visual Studio; Debugging a Cloud Service remotely with Visual Studio; Configuring the service model for a Cloud Service; Providing a custom domain name for a Cloud Service; Implementing HTTPS in a web role…”
Libro electrónico -
119826por MacDonald, MatthewTabla de Contenidos: “…Opening a Website from a Previous Version of Visual StudioDesigning a Web Page; Adding Web Controls; Using the Properties Window; Exploring the Anatomy of a Web Form; The Web Form Markup; The Page Directive; The Doctype; The Essentials of HTML; Elements; Attributes; Formatting; A Complete Web Page; Writing Code; Using the Code-Behind Class; Adding Event Handlers; Outlining; IntelliSense; Using the Member List; Catching Errors in Code; Catching Errors in Markup; Automatically Importing Namespaces; Formatting and Coloring Code; Debugging; The IIS Express Web Server; Single-Step Debugging…”
Publicado 2012
Libro electrónico -
119827
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119828por Guihot, HerveTabla de Contenidos: “…Synchronized, Volatile, Memory ModelConcurrency; Multicore; Modifying Algorithm For Multicore; Using Concurrent Cache; Activity Lifecycle; Passing Information; Remembering State; Summary; Chapter 6 Benchmarking And Profiling; Measuring Time; System.nanoTime(); Debug.threadCpuTimeNanos(); Tracing; Debug.startMethodTracing(); Using the Traceview Tool; Traceview in DDMS; Native Tracing; Generating Trace File For Traceview; Logging; Summary; Chapter 7 Maximizing Battery Life; Batteries; Measuring Battery Usage; Disabling Broadcast Receivers; Disabling and Enabling the Broadcast Receiver…”
Publicado 2012
Libro electrónico -
119829Publicado 2015Tabla de Contenidos: “…Desired capabilities for web appsAutomating native apps; Native Android app; Native iOS app; Working with web-apps; Web apps on Android; Web apps on iOS; Hybrid apps automation; Android hybrid apps; iOS hybrid apps; Summary; Chapter 6: Driving Appium on Real Devices; Important initial points; Desired capabilities for Android and initiating the Android driver; Desired capabilities for native and hybrid apps; Desired capabilities for web apps; Installing provisional profile, SafariLauncher, and ios-webkit-debug-proxy; Provisional profile; SafariLauncher app and ios-webkit-debug-proxy…”
Libro electrónico -
119830por Ratabouil, SylvainTabla de Contenidos: “…Generating project files with Android managerCompiling native code with NDK-Build; Building and packaging an application with Ant; Deploying an application package with Ant; Launching an application with ADB Shell; More about Android tooling; Creating your first native Android project; Time for action - creating a native Android project; Introducing Dalvik and ART; Interfacing Java with C/C++; Time for action - calling C code from Java; Debugging native Android applications; Time for action - debugging a native Android application; Defining NDK application-wide settings; NDK-GDB day-to-day…”
Publicado 2015
Libro electrónico -
119831por Anderson, Jermaine G.Tabla de Contenidos: “…Beginning: Flash®, Flex®, and AIR® Development for Mobile Devices; Contents; Introduction; Chapter 1: An Introduction to Flash, Flex, and Air; Adobe Flash; Flash on Mobile Devices; ActionScript 3.0; ECMAScript; Key Concepts; The Flex Framework; Flex 4.5.1; MXML; Spark Library Components; Data Binding; Flex Mobile Application Structure; Considerations for Mobile Development; Adobe AIR; Summary; Chapter 2: Getting Started; Using Flash Builder 4.5.1; Working with Workspaces; Using the Flash Perspective; Using the Flash Debug Perspective; Using the Source and Design Views…”
Publicado 2012
Libro electrónico -
119832por Stark, Jonathan, 1968-Tabla de Contenidos: “…Going Offline; The Basics of the Offline Application Cache; Online Whitelist and Fallback Options; Creating a Dynamic Manifest File; Debugging…”
Publicado 2012
Libro electrónico -
119833por Lee, ThomasTabla de Contenidos: “…; Using Eventing; Using the Integrated Scripting Environment; Supporting Transactions; The Need for Transactions; Transaction Support for V2; Debugging and Error Handling; Debugging from the Command Line; Using Try/Catch/ Finally; New Cmdlets; Summary; Part II: Windows Desktop; Chapter 3: Managing Windows 7; Troubleshooting Windows 7 with Windows PowerShell…”
Publicado 2011
Libro electrónico -
119834Publicado 2010Tabla de Contenidos: “…Creating a Dynamic Manifest FileDebugging; The JavaScript Console; What You've Learned; Chapter 7. …”
Libro electrónico -
119835por Wijntje, AlanTabla de Contenidos: “…NagVisMRTG; NMIS; Summary; Chapter 5: Opsview Mobile; Configuring Opsview for Opsview Mobile; Opsview Mobile on Android; Opsview Mobile on iOS; Using push notifications; Summary; Chapter 6: The Three Ts; Using the tools from the utils directory; clone_host; copy_host_attributes; export_full_config; export_host_template; get_actual_command; list_unknown_devices; rename_host; test_notifications; nlcat; Testing plugins from the command line; Checking the various log files and debugging; Opsview log files; Opsviewd.log; Opsview-web.log; Debugging; Common agent issues…”
Publicado 2013
Libro electrónico -
119836por Knaster, ScottTabla de Contenidos: “…; Focus Your Energy; The Navigation Bar Is Open; Getting Information; A Little Help, Please; Is There a Documentor in the House?; Debugging; Crush Puny Bugs; Xcode's Debugger; Subtle Symbolism…”
Publicado 2012
Libro electrónico -
119837Publicado 2012Tabla de Contenidos: “…AbsoluteLayoutFrameLayout; LinearLayout; RelativeLayout; TableLayout; Optimizing Layouts; Designing Your User Interface Controls; TextView; EditText; AutoCompleteTextView; Spinner; Button; Check Box; Radio Buttons and Groups; Clocks; Pickers; Images; ImageView; ImageButton; Gallery; Virtual Keyboards; Selecting Your Virtual Keyboard; Removing the Keyboard; Controlling Your Menus; Introducing the Menu System; Menus; Submenus; Context Menus; Defining Menus as a Resource; Menus; Context Menus; Resolution-Independent UI; Supporting Various Screen Resources; Supporting Screen Sizes…”
Libro electrónico -
119838por Bailey, Donald G. 1962-Tabla de Contenidos: “…12.3 Serial Communication -- 12.4 Memory -- 12.5 Summary -- 13 Testing, Tuning and Debugging -- 13.1 Design -- 13.2 Implementation -- 13.3 Tuning -- 13.4 Timing Closure -- 14 Example Applications -- 14.1 Coloured Region Tracking -- 14.2 Lens Distortion Correction -- 14.3 Foveal Sensor -- 14.4 Range Imaging -- 14.5 Real-Time Produce Grading -- 14.6 Summary -- References -- Index…”
Publicado 2011
Libro electrónico -
119839por White, BayerTabla de Contenidos: “…Centralized View State in XAMLDebugging State-Machine States; Auto-Connect and Auto-Insert; C# Expressions; NoPersistScope; ValidateUnconnectedNodes; Flowchart Capabilities; Auto-surround Sequence; Workflow Search; Deleting Variables and Arguments; Contract-First; State-Machine; Summary; CHAPTER 3 Windows Workflow Activities; Activity Basics; Data Management; Variables; Arguments; Expressions; Activity Life Cycle; Authoring Activities; Imperative Code; Dynamic Activities; XAML; Testing Activities; Communicating with Activities; Bookmarks; Implementing Activities; Debugging Activities…”
Publicado 2013
Libro electrónico -
119840Publicado 2015Tabla de Contenidos: “…Implementing the WorldController classImplementing the WorldRenderer class; Putting it all together; Building the game loop; Adding the test sprites; Adding the game world's debug controls; Adding the CameraHelper class; Adding the camera debug controls using CameraHelper; Summary; Chapter 4: Gathering Resources; Setting up a custom Android application icon; Setting a custom iOS application icon; Creating the texture atlases; Loading and tracking assets; Organizing the assets; Testing the assets; Handling level data; Summary; Chapter 5: Making a Scene; Creating game objects; The rock object…”
Libro electrónico