Mostrando 601 - 620 Resultados de 911 Para Buscar 'Giving What We Can', tiempo de consulta: 0.15s Limitar resultados
  1. 601
    por Braten, Stein
    Publicado 2013
    Tabla de Contenidos: “…Infant and adult in interpersonal communion and upon perturbation -- When protoconversation was first revealed by film analyses -- Born with the virtual other in mind -- Even a prematurely born can engage the parent weeks before normal term -- Mutual immediacy of feelings in infant-adult dyads -- Perturbation in double video experiments -- Comments on and confirmation of the virtual other mechanism -- On attachment and modes of reunion in "strange situations" -- Fear of strangers and "alien" others nurtured by we-feelings -- On long-term consequences of perturbed mother-infant communication -- 3. …”
    Libro electrónico
  2. 602
    Publicado 2018
    Libro electrónico
  3. 603
    Publicado 2010
    “…By the end of this book, you’ll look at your work with new eyes, enabling you to make more money doing exactly what you love: shooting photos that sell. You will learn: How to license photos as stock What photos are in demand The components of a successful digital workflow How to use titles, descriptions, and keywords to give yourself an edge Specific tips for shooting food, people, places, nature, objects, animals, and more Editing techniques that will make your shots sell…”
    Libro electrónico
  4. 604
    Publicado 2023
    “…You’ll further explore the mechanics of how “causes leave traces” and compare the main families of causal discovery algorithms. The final chapter gives you a broad outlook into the future of causal AI where we examine challenges and opportunities and provide you with a comprehensive list of resources to learn more. …”
    Libro electrónico
  5. 605
    Publicado 2007
    Libro electrónico
  6. 606
    Publicado 2019
    “…In the concluding chapters, you can look forward to exciting insights into deep learning and you'll even create an application using computer vision and neural networks. …”
    Libro electrónico
  7. 607
    Publicado 2013
    Libro electrónico
  8. 608
    por Abraham, Andrew
    Publicado 2013
    Tabla de Contenidos: “…The Trend Following Bible; Contents; Foreword; Preface; Introduction : My Journey as a Trend Follower; A Great Learning Lesson; Have a Plan and Follow it; A Lesson in Compounding: The Dentist; Chapter 1 Get a Savvy Start : Can You Really Make a Living as a Trend Follower?…”
    Libro electrónico
  9. 609
    Publicado 2019
    Libro electrónico
  10. 610
    Publicado 2018
    Libro electrónico
  11. 611
    Publicado 2018
    Tabla de Contenidos: “…Not all frameworks prescribe technical practices -- There are similarities with subtle differences -- Mixing and matching Agile methods -- Summary -- Chapter 3: Introducing Scrum to your Software Team -- Why Scrum is an excellent place to start -- Iterations and iteration length -- Starting a new Scrum team -- Prerequisites -- Preparing to Sprint -- Activity - defining the Product Backlog -- Activity - release planning -- Activity - introducing the Product Backlog -- Activity - estimating User Stories on the backlog -- Activity - setting up the Scrum Board -- Discussion - Sprint Zero -- Day one of the Sprint -- Event - Sprint Planning -- What can we achieve in this Sprint? -- How will we achieve it? …”
    Libro electrónico
  12. 612
    por Arendholz, Jenny
    Publicado 2013
    Libro electrónico
  13. 613
    por Dunbar, Norman. author
    Publicado 2020
    “…What You’ll Learn: How the Arduino Language interfaces with the hardware, as well as how it actually works in C++; How the compilation system works, and how kit can be altered to suit personal requirements; A small amount of AVR Assembly Language; Exactly how to set up and use the various hardware features of the AVR without needing to try and decode the data sheets – which are often bug ridden and unclear; Alternatives to the Arduino IDE which might give them a better workflow; How to build their own Arduino clone from scratch. …”
    Libro electrónico
  14. 614
    Publicado 2012
    Libro electrónico
  15. 615
    por Green, Dale
    Publicado 2016
    Tabla de Contenidos: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives…”
    Libro electrónico
  16. 616
    Publicado 2016
    “…Web development experience and knowledge of HTML5, CSS3 is assumed. What You Will Learn Explore various layout options Understand what can be achieved in the browser, without the use of third-party tools Executing media queries to benefit responsive designs Understand the basics of responsive workflow and boilerplate frameworks Improve performance of responsive web design Maintain compatibility across various browsers In Detail Responsive web design (RWD) is a web design approach aimed at crafting sites to provide an optimal viewing and interaction experience - providing easy reading and navigation with minimum resizing, panning, and scrolling - and all of this across a wide range of devices from desktop computer monitors to mobile phones. …”
    Libro electrónico
  17. 617
    Publicado 2006
    “…How to decipher the emigration of a growing number of refugees to new poles, like Europe or North America? How can we give meaning to these migrations without finally resorting to a more global reflection on refugee status? …”
    Libro electrónico
  18. 618
    Publicado 2024
    “…Use your Ruby experience to quickly get up to speed so you can see what all of the buzz is about. Go from zero to production applications that are reliable, fast, and scalable. …”
    Libro electrónico
  19. 619
    Publicado 2021
    “…Why most culture shaping approaches have no answer for how to effect culture in global companies, why so many culture-shaping projects focused on corporate values despite the fact modern science shows why changing personal values is exceedingly difficult What we are learning about culture from the last 30 years of cognitive science gives us the foundation for far more impactful and sustainable interventions than have been possible to date. …”
    Libro electrónico
  20. 620
    Publicado 2015
    Libro electrónico