Mostrando 1,201 - 1,220 Resultados de 7,946 Para Buscar 'Damot~', tiempo de consulta: 1.63s Limitar resultados
  1. 1201
    “…Nit obscura, Càntic espiritual, Flama d'amor viva…”
    991005736419706719
  2. 1202
    991008266429706719
  3. 1203
    por Zweig, Stefan, 1881-1942
    Publicado 1936
    991004951379706719
  4. 1204
    Publicado 2021
    Materias: “…Amat i de Cortada, Rafael d', baró de Maldà, 1746-1819 Viatges Catalunya Mataró…”
    Libro
  5. 1205
  6. 1206
    por Zweig, Stefan, 1881-1942
    Publicado 1940
    Libro
  7. 1207
  8. 1208
    por Pereda de la Reguera, Manuel
    Publicado 1952
    Libro
  9. 1209
    por Vassalli, Filippo
    Publicado 1944
    Materias:
    Libro
  10. 1210
    por Frigola Pla, David
    Publicado 2009
    Tesis
  11. 1211
    por Kuehlhorn, Georg
    Publicado 1908
    Libro
  12. 1212
    Publicado 1988
    Materias: “…Liability for environmental damages United States Periodicals…”
    Revista digital
  13. 1213
    Materias: “…Flood damage Risk assessment France…”
    Libro electrónico
  14. 1214
    por Martín Balot, Carlos
    Publicado 1998
    Tesis
  15. 1215
    por Amiot, François
    Publicado 1951
    Libro
  16. 1216
    por Drewermann, Eugen (1941-)
    Publicado 1995
    Libro
  17. 1217
    Publicado 2001
    Acceso restringido con credenciales UPSA
    Libro electrónico
  18. 1218
    Publicado 2019
    Tabla de Contenidos: “…The impact of low participant engagement in market research -- The surprising similarities between digital games and online surveys -- Debunking common misconceptions in market research about games and gamification -- Games and gamification: exploring definitions and why games are so engaging -- The differences and similarities between games and gamification -- An ontology of game-based research methods: defining research-games, gamified research and surveytainment -- The scientific foundation for using game-based research methods: the six vital states and their benefit to market research -- Game culture: a showcase of intrinsic engagement to help market researchers -- How games and gamification are used for engagement and data collection outside of research and entertainment -- The triple e effect : games as engaging, emotive and experiential simulations for research and insight -- Case studies and results from game-based research -- Things to consider before using games and gamification for market research -- World of design : overview -- Ethics guidelines for designing and making game-based surveys -- A vocabulary of play for game-based research: game terminologies and inspiration -- Game-based research design: ten tips for building the right foundations -- Overcome these four concerns about game-based survey design -- Design your game-based research: play "20 for 20" -- World of making : overview -- Stakeholder onboarding and preparing to build your game-based survey design -- Build mode : create, playtest, maintain and launch your game-based survey -- Analysing the quality of game-based research designs -- Building a career in game-based research -- The future of game-based research -- Final words -- Index…”
    Libro
  19. 1219
    por Bagot, Jean Pierre
    Publicado 1965
    Libro
  20. 1220
    Publicado 1963
    Libro