Mostrando 3,101 - 3,120 Resultados de 3,311 Para Buscar 'Albiasu~', tiempo de consulta: 1.31s Limitar resultados
  1. 3101
    Publicado 2015
    Libro electrónico
  2. 3102
    991006685659706719
  3. 3103
    Publicado 2010
    Libro electrónico
  4. 3104
    Publicado 2009
    Libro electrónico
  5. 3105
    por Galer, Mark
    Publicado 2012
    Libro electrónico
  6. 3106
    por Rahmel, Dan
    Publicado 2013
    Libro electrónico
  7. 3107
    Publicado 2014
    Libro electrónico
  8. 3108
    Publicado 2023
    Libro electrónico
  9. 3109
    Publicado 2019
    Libro electrónico
  10. 3110
  11. 3111
  12. 3112
  13. 3113
    por Beaulieu, Alan
    Publicado 2005
    Tabla de Contenidos: “…Table Links; 3.4.3. Defining Table Aliases; 3.5. The where Clause; 3.6. The group by and having Clauses; 3.7. …”
    Libro electrónico
  14. 3114
    Publicado 2010
    Tabla de Contenidos: “…Preface -- 1 Introduction -- 1.1 Mobile 3D Graphics -- 1.2 Mobile Devices and Design Challenges -- 1.2.1 Mobile Computing Power -- 1.2.2 Mobile Display Devices -- 1.2.3 Design Challenges -- 1.3 Introduction to SoC Design -- 1.4 About this Book -- 2 Application Platform -- 2.1 SoC Design Paradigms -- 2.1.1 Platform and Set-based Design -- 2.1.2 Modeling: Memory and Operations -- 2.2 System Architecture -- 2.2.1 Reference Machine and API -- 2.2.2 Communication Architecture Design -- 2.2.3 System Analysis -- 2.3 Low-power SoC Design -- 2.3.1 CMOS Circuit-level Low-power Design -- 2.3.2 Architecture-level Low-power Design -- 2.3.3 System-level Low-power Design -- 2.4 Network-on-Chip based SoC -- 2.4.1 Network-on-Chip Basics -- 2.4.2 NoC Design Considerations -- 2.4.3 Case Studies of Chip Implementation -- 3 Introduction to 3D Graphics -- 3.1 The 3D Graphics Pipeline -- 3.1.1 The Application Stage -- 3.1.2 The Geometry Stage -- 3.1.3 The Rendering Stage -- 3.2 Programmable 3D Graphics -- 3.2.1 Programmable Graphics Pipeline -- 3.2.2 Shader Models -- 4 Mobile 3D Graphics -- 4.1 Principles of Mobile 3D Graphics -- 4.1.1 Application Challenges -- 4.1.2 Design Principles -- 4.2 Mobile 3D Graphics APIs -- 4.2.1 KAIST MobileGL -- 4.2.2 Khronos OpenGL-ES -- 4.2.3 Microsoft's Direct3D-Mobile -- 4.3 Summary and Future Directions -- 5 Mobile 3D Graphics SoC -- 5.1 Low-power Rendering Processor -- 5.1.1 Early Depth Test -- 5.1.2 Logarithmic Datapaths -- 5.1.3 Low-power Texture Unit -- 5.1.4 Tile-based Rendering -- 5.1.5 Texture Compression -- 5.1.6 Texture Filtering and Anti-aliasing -- 5.2 Low-power Shader -- 5.2.1 Vertex Cache -- 5.2.2 Low-power Register File -- 5.2.3 Mobile Unified Shader -- 6 Real Chip Implementations -- 6.1 KAIST RAMP Architecture -- 6.1.1 RAMP-IV -- 6.1.2 RAMP-V -- 6.1.3 RAMP-VI -- 6.1.4 RAMP-VII -- 6.2 Industry Architecture -- 6.2.1 nVidia Mobile GPU - SC10 and Tegra -- 6.2.2 Sony PSP -- 6.2.3 Imagination Technology MBX/SGX -- 7 Low-power Rasterizer Design…”
    Libro electrónico
  15. 3115
    Publicado 2022
    Tabla de Contenidos: “…Transactions and Locking -- Transactions -- The ACID Tests -- Locking -- Deadlocks -- Caching -- Threads -- Summary -- Chapter 9: Searches and Queries -- Hibernate Query Language (HQL) -- Syntax Basics -- UPDATE -- DELETE -- INSERT -- SELECT -- Named Queries -- Logging and Commenting the Underlying SQL -- Logging the SQL -- Commenting the Generated SQL -- The from Clause and Aliases -- The select Clause and Projection -- Using Restrictions with HQL -- Using Named Parameters -- Paging Through the Result Set -- Obtaining a Unique Result -- Sorting Results with the order by Clause -- Associations and Joins -- Aggregate Methods -- Bulk Updates and Deletes with HQL -- Using Native SQL -- Summary -- Chapter 10: Filtering the Results of Searches -- When to Use Filters -- Getting Started -- Defining and Attaching Filters -- Filters with Annotations -- Filters with XML Mapping Documents -- Using Filters in Your Application -- A Basic Filtering Example -- Summary -- Chapter 11: Integration into the Web -- Setting the Stage -- The Plan -- The Application -- The Project Model -- The Data Model -- Building Our First Servlet Test -- Our First (Wrong) Servlet: Adding a User -- The AddUserServlet, Corrected -- Where DTOs Shine -- Rounding Out the Application -- Creating a Post -- A Better "Get Posts" Servlet -- Rounding Out the "Application" -- Summary -- Chapter 12: Integrating Hibernate -- Spring -- Spring Data with Spring Boot -- ActiveJ -- Quarkus -- Summary -- Chapter 13: Hibernate Envers -- What Does a "Version" Mean? …”
    Libro electrónico
  16. 3116
    por Drayton, Peter
    Publicado 2002
    Tabla de Contenidos: “…The using keyword1.9.2.4. Aliasing types and namespaces; 1.9.2.5. Global namespace; 1.10. …”
    Libro electrónico
  17. 3117
    por Oakley, Andy
    Publicado 2006
    Tabla de Contenidos: “…Save Keystrokes with Aliases; 2.2.2. What Just Happened?; 2.2.3. What About...; 2.2.4. …”
    Libro electrónico
  18. 3118
    por Bluttman, Ken
    Publicado 2007
    Tabla de Contenidos: “…Discussion; 1.12. Using Aliases to Simplify Your SQL Statements; 1.12.2. Solution; 1.12.3. …”
    Libro electrónico
  19. 3119
    por Burleson, Donald K.
    Publicado 2001
    Tabla de Contenidos: “…Unix Server Environment; 1.4.2. Create Useful Unix Aliases for Oracle; 1.4.3. Place a SQL*Plus Script in a Unix Shell Wrapper; 1.4.4. …”
    Libro electrónico
  20. 3120
    por Liu, Cricket
    Publicado 2006
    Tabla de Contenidos: “…Updating .rhosts, hosts.equiv, etc.; 6.4.4. Providing Aliases; 6.5. Additional Configuration Files; 6.6. …”
    Libro electrónico