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30281Publicado 2022Tabla de Contenidos:Libro electrónico
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30282Publicado 2022Tabla de Contenidos: “…-- Website-specific settings -- Reader view -- Controlling audio and video playback -- Chapter 14 Dealing with People -- Collecting Your Contacts -- Adding contacts -- Importing contacts from other apps -- Creating a basic list -- Setting up a smart list (based on contact criteria) -- Deleting a list or smart list -- Sync + Contacts = Your contacts everywhere -- Making Audio and Video Calls with FaceTime -- Making a FaceTime call -- Enjoying using SharePlay during a FaceTime call -- Chapter 15 Communicating with Mail and Messages -- Sending and Receiving Email with Mail -- Setting up Mail -- A quick overview of the toolbar -- Composing a new message -- Sending email from the Contacts app -- Checking your mail -- Dealing with spam -- Mailboxes smart and plain -- Plain old mailboxes -- Smart mailboxes -- Changing settings for Mail -- Sign here, please -- Mail rules rule -- Take a (Quick) look and (Slide) show me some photos -- Markup and Mail Drop -- Markup -- Mail Drop -- Unsubscribe and Block Sender -- Communicating with Messages -- What the heck is an iMessage? …”
Libro electrónico -
30283Publicado 2009Tabla de Contenidos: “…Flying Solo: Preparing the Project -- Flying Solo: Creating the Opening Text -- Animating the Opening Text -- Creating the Digital Countdown Clock -- Animating the Clock Using Title Clips in Sequence -- Synchronizing the Clock Clips with the Beep -- Flying Solo: Adding the Four Video Clips to the Timeline -- Applying a PiP Effect to Each of the Video Clips -- Reversing the PiP Effect -- Flying Solo: Adding a Soundtrack and a Voice-over -- Making Adjustments, Rendering, and Exporting -- 6 Hollywood Movie Looks: Using Preset Effects -- Flying Solo: Preparing the Project -- Applying the Air Brush Effect -- Applying the Old Film Effect -- Adding Some "Flash" to the Clip -- Flying Solo: Adding Some Period Music -- Flying Solo: Applying Some Camera Shake -- Making Adjustments, Rendering, and Exporting -- 7 Hollywood Movie Looks: Custom Building a Movie Look -- Flying Solo: Preparing the Project -- Creating a Cinematic '60s Movie Look -- Copying Effects and Settings from One Clip to Another -- Creating a Cinematic '70s Movie Look -- Creating the Home Projector Look -- Flying Solo: Adding Some Music -- Making Adjustments, Rendering, and Exporting -- 8 Hollywood Movie Time: The Passing of Time Effect -- Flying Solo: Preparing the Project -- Marking the Individual Scenes -- Removing Time (Frames) from the Clip -- Adding a Cross Dissolve Between Clips -- Adjusting the Transitions -- Adding Sound FX -- Flying Solo: Using Titles and Fades -- Adding the Music Track -- Making Adjustments, Rendering, and Exporting -- 9 Hollywood Movie Time: Fast Times -- Flying Solo: Preparing the Project -- Adding the Foreground Video Clips -- Flying Solo: Increasing the Speed of the Crowd -- Matching the Appearance of the Two Clips -- Flying Solo: Adding the Soundtrack -- Making Adjustments, Rendering, and Exporting -- 10 Hollywood Movie Time: The Power of the Force-Reversing Time…”
Libro electrónico -
30284Publicado 2022Tabla de Contenidos: “…Color -- Black and White -- Fun Edits -- Special Edits -- Photomerge -- Expert Edit mode: Tool bar -- VIEW tools -- SELECT tools -- ENHANCE tools -- DRAW tools -- MODIFY tools -- COLOR Picker -- Drop-down menus -- File menu -- Edit menu -- Image menu -- Enhance menu -- Layer menu -- Select menu -- Filter menu -- View menu -- Window menu -- Help menu -- The Panels -- (Quick and Expert Modes) -- Layers panel -- Effects panel -- Filters panel -- Styles panel -- Graphics panel -- Actions panel -- Color swatches -- More tabs -- Histogram panel -- History panel -- Favorites panel -- Navigator panel -- Info panel -- Create Menu -- Slideshow -- Photo Collage -- Photo Prints -- Quote Graphic -- Photo Book -- Greeting Card -- Photo Calendar -- Video Story -- Video Collage -- Share menu -- Email -- Twitter -- Flickr -- Facebook -- Vimeo and YouTube -- PDF Slideshow -- Glossary -- Other Books You May Enjoy -- Index…”
Libro electrónico -
30285Publicado 2018Tabla de Contenidos: “…4.3 DISEÑO DE UNA SEÑAL DE RELOJ LENTA -- 4.4 LOS LATCHES -- 4.5 LOS FLIP-FLOPS -- 4.6 CONTADORES BINARIOS -- 4.7 CONTADORES EN VHDL -- CAPÍTULO 5 MÁQUINAS DE ESTADOS FINITOS (FSM) -- 5.1 MÁQUINA DE ESTADOS DE MOORE -- 5.2 MULTIPLICADOR BINARIO DE 2 NÚMEROS SIN SIGNO -- 5.3 IMPLEMENTACIÓN DE UNA MÁQUINA DE ESTADOS PARA UN MULTIPLICADOR -- 5.4 MULTIPLICADOR BINARIO DE 2 NÚMEROS CON SIGNO: ALGORITMO DE BOOTH -- 5.5 IMPLEMENTACIÓN DE UNA FSM PARA UN MULTIPLICADOR DE NÚMEROS CON SIGNO -- 5.6 DIVISOR BINARIO DE 2 NÚMEROS SIN SIGNO -- 5.7 IMPLEMENTACIÓN DE UNA FSM PARA UN DIVISOR DE NÚMEROS SIN SIGNO -- CAPÍTULO 6 ARITMÉTICA DE PUNTO FLOTANTE -- 6.1 REPRESENTACIÓN DE NÚMEROS EN FORMATO DE PUNTO FLOTANTE -- 6.2 FORMATO IEEE-754 PARA NÚMEROS DE PUNTO FLOTANTE -- 6.3 MULTIPLICACIÓN DE NÚMEROS EN FORMATO DE PUNTO FLOTANTE -- 6.4 REGISTROS, FUNCIONES Y BIBLIOTECAS -- 6.5 IMPLEMENTACIÓN DE LA MULTIPLICACIÓN EN PUNTO FLOTANTE -- CAPÍTULO 7 REGISTROS Y MEMORIAS -- 7.1 REGISTROS -- 7.2 REGISTROS DE CARGA EN PARALELO -- 7.3 REGISTROS DE CORRIMIENTO -- 7.4 BANCOS DE REGISTROS -- 7.5 MEMORIAS DE ACCESO ALEATORIO -- CAPÍTULO 8 LECTURA DE DATOS -- 8.1 SISTEMA DE RECONOCIMIENTO DE PATRONES -- 8.2 DISEÑO DE UNA FSM PARA LEER LAS ENTRADAS -- 8.3 DEFINICIÓN DE ARREGLOS -- 8.4 DISEÑO DE UNA MEMORIA RAM -- CAPÍTULO 9 ADALINE -- 9.1 PROGRAMA PRINCIPAL -- 9.2 BIBLIOTECAS DEL PROGRAMA PRINCIPAL -- CAPÍTULO 10 CONTROLADOR DE VIDEO VGA -- 10.1 INTRODUCCIÓN A LAS SEÑALES DE VIDEO -- 10.2 SEÑAL DE SINCRONÍA HORIZONTAL -- 10.3 SEÑAL DE SINCRONÍA VERTICAL -- 10.4 SEÑAL DE COLOR RGB -- 10.5 DISEÑO DE UN CONTROLADOR VGA -- 10.6 DISEÑO DE UN JUEGO DE PING-PONG -- CAPÍTULO 11 CONVERTIDORES ADC Y DAC -- 11.1 SEÑALES ANALÓGICAS Y DIGITALES -- 11.2 CONVERTIDORES D/A -- 11.3 CONVERTIDORES A/D -- 11.4 CONFIGURACIÓN DE UN ADC -- 11.5 CODEC DE AUDIO EN UN FPGA -- BIBLIOGRAFÍA…”
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
30286Publicado 2018Tabla de Contenidos: “…-- Notifications -- Important dates -- Release Preview -- Preparing for the upgrade -- Sneak peeks and release notes -- Training videos -- Test plan -- Sandbox -- Summary -- Chapter 12: Troubleshooting Tips -- Database uptime -- Documentation -- Help center -- SuiteAnswers -- Training videos -- NetSuite user group -- A methodology for troubleshooting -- Troubleshooting errors -- New functionality -- Enabling features -- Accounting preferences -- Setup manager -- Help Center -- A philosophical approach -- Summary -- Chapter 13: An Ongoing Maintenance Checklist -- Checklist -- Backups -- Review administrative confirmations -- System alerts -- Login audit trail -- Billing information -- Duplicate detection -- Summary -- Other Books You May Enjoy -- Index…”
Libro electrónico -
30287Publicado 2022Tabla de Contenidos: “…i Einleitung i -- 2 Grundlagen und Stand der Forschung 3 -- 2.i Analogien 3 -- 2.1.1 Definition des Begriffes Analogie 3 -- 2.1.2 Denken in Analogien 7 -- 2.1.3 Empirische Studien zum Umgang mit Analogien im LehrLernKontext n -- 2.2 Modellexperimente 16 -- 2.2.1 Definition der Begriffe Modell, Original und Modellexperiment 16 -- 2.2.2 Charakteristika von Modellexperimenten 21 -- 2.2.3 Staubexplosion 22 -- 2.3 Synthese von Modellexperiment und Denken in Analogien am Beispiel -- Staubexplosion 28 -- 2.3.1 Modellexperiment 28 -- 2.3.2 Charakterisierung 28 -- 2.3.3 Denken in Analogien beim Umgang mit Modellexperimenten im LehrLernKontext 31 -- 2.3.4 Empirische Studien zum Lernen mit Modellexperimenten und deren Zusammenhang mit dem -- Denken in Analogien 33 -- 2.4 Visuelle Wahrnehmung 35 -- 2.4.1 Wahrnehmungsprozess 35 -- 2.4.2 Stimulus als Grundlage der Wahrnehmung37 -- 2.4.3 Aufmerksamkeitssteuernde Faktoren 37 -- 2.4.4 Gedächtnis39 -- 2.4.5 Unterstützung der Wahrnehmung im LehrLernKontext 40 -- 3 Zielsetzung der Arbeit undForschungsfragen -- 4 Methodisches Vorgehen -- 4.1 Das Forschungsdesign 53 -- 4.2 Intervention 53 -- 4.3 Erhebungsmethoden und instrumente 57 -- 4.3.1 Fragebogen zur Erhebung des Vorwissens zum Themengebiet Verbrennungen und -- Explosionen 59 -- 4.3.2 EyeTracking zur Erhebung von objektiven Wahrnehmungsdaten 63 -- 4.3.3 Fragebogen zur Erhebung der Verarbeitung aufgenommener Informationen 76 -- 4.3.4 Lautes Denken zur Erhebung des Denkens in Analogien81 -- 4.3.5 Kontrollvariablen IT5 -- 4.4 Stichproben 116 -- 4.5 Zusammenfassung der Datenauswertungsmethoden und weiterführende Analysen -- in SPSS 119 -- Ergebnisse 121 -- 5.1 Vorwissen 121 -- 5.1.1 Vergleich des spezifischen Vorwissens der Probandengruppen zur Charakterisierung des -- Leistungsspektrums 126 -- 5.2 Wahrnehmung des Modellexperiments 129 -- 5.2.1 Zusammenhang zwischen Informationsaufnahme und Verarbeitung 147 -- 5.2.2 Ergebnis der Informationsverarbeitung differenziert nach Probandengruppen 149 -- 5.3 Denken in Analogien 152 -- 5.3.1 Mapping von Schülerinnen beim Umgang mit Modellexperimenten -- 5.3.2 Beschreibung des Originals als Ergebnis des Mappingprozesses (Ergebnis Mapping)176 -- 5.3.3 Anwendung von Erkenntnissen aus dem Mapping auf ein neues Original 180 -- 5.4 Wahrnehmung und Denkmuster beim Mapping 195 -- 5.5 Wissenszuwachs 199 -- 6 Diskussion der vorliegenden Studie 2O5 -- 6.1 Diskussion der Ergebnisse 205 -- 6.2 Diskussion des Erhebungsdesigns und der Erhebungsmethodik228 -- 7 Schulische Implikationen 235 -- 7.1 Wahrnehmung 235 -- 7.2 Denken in Analogien 236 -- 8 Zusammenfassung und Ausblick 241 -- 8.1 Zusammenfassung 241 -- 8.2 Ausblick -•251 -- 9 Literaturverzeichnis 257 -- 10 Abbildungsverzeichnis 277 -- 11 Tabellenverzeichnif: 283 -- 12 Anhang287 -- 12.1 Versuchsskripte des Schülerlaborprojektes Feuer(löschen) im Schülerlabor 287 -- 12.2 Verlaufspläne der Vorerhebung und Intervention 298 -- 12.3 Fragebogen zum Vorwissen 302 -- 12.4 Musterlösung Vorwissensfragebogen 307 -- 12.5 Leitfaden zur Instruktion vor der Präsentation des Videos beim EyeTracker 314 -- 12.6 Vorversuch zum Modellexperiment Staubexplosion 315 -- 12.7 EyeTracking Protokoll 316 -- 12.8 Beobachtungs und Verständnisfragebogen zur Wahrnehmung des -- Modellexperiments 318 -- 12.9 Beispielhafte .txtAusgabedatei des EyeTracking Systems 323 -- 12.10 Einführung der Methode Lautes Denken 326 -- 12.11 Leitfaden für den Analogiedenkprozess 328 -- 12.12 Kategoriensysteme Denken in Analogien 329 -- 12.13 Ergebnisse zum Vergleich der Stichprobengruppen Video und -- Schüler^innenexperiment 344 -- 12.14 Ergebnisse weiterer Augenparameter 348 -- 12.15 Ergebnisse zur Informationsverarbeitung 350 -- 12.16 AnalogieDenkgraphen Mapping353 -- 12.17 AnalogieDenkgraphen Anwendung353 -- 12.18 Zusammenhänge zwischen den Bedingungen während der Anwendung 354 -- Danksagung 355.…”
Libro electrónico -
30288Publicado 2009Tabla de Contenidos: “…Cover -- Contents -- Introduction -- CHAPTER 1: The History of the Future -- Assembling the Team -- Technical Specs -- The RED Phenomenon -- Public debut: NAB 2006 -- REDuser forum -- NAB 2007 -- RED Day -- Industry acceptance -- CHAPTER 2: Overview of the RED Workflow -- Comparing the RED with Other Cameras -- Video -- High definition -- Film -- Exploring the Tapeless Workflow -- Exploring the RAW Workflow -- Comparisons with DSLR RAW -- The REDCODE RAW native camera codec -- RED files, folders, and proxies -- Working with Metadata -- Upgrading Your Firmware -- First Person POV: Rodney Charters, ASC -- CHAPTER 3: Defining Your Project -- Project Length -- Feature films -- Documentaries -- Episodic television -- Music videos -- Commercials -- Short films -- Production Mode -- Multiple RED cameras -- Multiple formats -- Delivery Format -- Delivering in high definition -- Delivering for a film finish -- Delivering for the Internet -- Organizing Your Workflow -- First Person POV: Albert Hughes -- CHAPTER 4: Building a RED Package -- The RED ONE Camera Body -- Optics -- RED lenses -- Third-party prime lenses: ARRI and Cooke -- Zoom lenses -- 16mm lenses -- Still lenses -- Lens mount adaptors -- Storage Options -- RED CF cards -- RED-DRIVE and RED-RAM -- Matte Boxes -- Filters -- ND filters -- IR and polarizing filters -- Diffusion, softening, and color-correction filters -- Follow Focus and Remote Control -- Tripods and Camera Support -- Batteries and Power -- Cases and Carts -- Monitoring -- Electronic viewfinder (EVF) -- Onboard monitors -- Studio monitors -- Routing -- Transfer Equipment -- Working Within a Budget -- Scarlet and EPIC -- First Person POV: Mark L. …”
Libro electrónico -
30289Publicado 2023Tabla de Contenidos: “…Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: The Basics -- Keywords -- Introduction -- Critical Requirements -- HTML5, CSS, and JavaScript Features -- Basic HTML Structure and Tags -- Using Cascading Style Sheets -- JavaScript Programming -- Using a Text Editor -- Building the Applications -- Testing and Uploading the Application -- Summary -- Chapter 2: Dice Game -- Introduction -- Critical Requirements -- HTML5, CSS, and JavaScript Features -- Pseudorandom Processing and Mathematical Expressions -- Variables and Assignment Statements -- Programmer-Defined Functions -- Conditional Statements: if and switch -- Drawing on the Canvas -- Displaying Text Output Using a Form -- Building the Application and Making It Your Own -- Throwing a Single Die -- Throwing Two Dice -- The Complete Game of Craps -- Making the Application Your Own -- Testing and Uploading the Application -- Summary -- Chapter 3: Bouncing Ball -- Introduction -- Critical Requirements -- HTML5, CSS, and JavaScript Features -- Drawing a Ball or an Image or Images -- Gradients with a Side Trip to Explain Arrays -- Setting Up a Timing Event -- Calculating a New Position and Collision Detection -- Starting, Positioning and Restarting the video with use of an anonymous function -- Validation -- Stopping and Resuming Animation Triggered by Buttons -- HTML Page Reload -- Preloading Images -- Building the Application and Making It Your Own -- Testing and Uploading the Application -- Summary -- Chapter 4: Cannonball and Slingshot -- Introduction -- Critical Requirements -- HTML5, CSS, and JavaScript Features -- Arrays and Programmer-Defined Objects -- Rotations and Translations for Drawing -- Drawing Line Segments -- Mouse Events for Pulling on the Slingshot…”
Libro electrónico -
30290por Kosev, GorgiTabla de Contenidos: “…Chapter 10: Data Binding Frameworks -- Introduction -- Creating a basic Angular view with data binding -- Rendering lists and using Angular controllers -- Routing, filters, and backend services in Angular -- Using Angular's client-side validation -- Making a chart component with Angular directives -- Structuring applications for Meteor.js -- Reactive programming and data in Meteor.js -- Live HTML and user-specific data in Meteor -- Security mechanisms in Meteor.js -- Chapter 11: Data Storage -- Introduction -- Data URI -- Session and local storage -- Reading data from files -- Using IndexedDB -- Limits of the storage and how to ask for more -- Manipulating the browser history -- Chapter 12: Multimedia -- Introduction -- Playing audio files -- Playing video files -- Customizing controls for media elements -- Adding text to your video -- Embedding multimedia -- Converting text to speech using HTML5 audio -- Appendix A: Installing node.js and Using npm -- Introduction -- Installing node.js -- Using npm -- Appendix B: Community and Resources -- WHATWG -- World Wide Web Consortium -- Other resources -- Index…”
Publicado 2013
Libro electrónico -
30291Publicado 2017Tabla de Contenidos: “…-- References -- Chapter 1: Tour Guide for Your City -- Getting started -- Building your first bot -- Basic building blocks -- Blocks -- Cards -- Buttons -- Plugins -- Attributes -- Default blocks -- Next steps -- More cards -- Image -- Audio -- Video -- Quick replies -- Gallery -- List -- Navigation -- Buttons -- Go to block cards -- Managing context -- User input cards -- Setting user attributes -- Default contextual variables -- Understanding natural language -- Default block -- Backend processing -- Broadcasting -- Bot templates -- Analytics -- Summary -- References -- Chapter 2: Let's Talk Weather -- Conversational tasks -- Conversational design -- Backend tasks -- Getting weather data -- Getting the API key -- Trying your key -- Building the backend interface -- Implementing the chatbot -- Creating a chatbot web service -- Publishing on Facebook Messenger -- Creating a Facebook Page -- Creating a username -- Creating a Facebook App -- Creating a Facebook interface web app -- Connecting the Facebook App and interface app -- Testing your chatbot -- Adding more testers -- Making it public -- More Facebook message formats -- Content types -- Image attachments -- Audio attachments -- Video attachments -- Files -- Templates -- Button template -- List template -- Generic template -- Summary…”
Libro electrónico -
30292por Gyncild, BrieTabla de Contenidos: “…Creating stars -- Incorporating video and audio layers -- Applying a Cartoon effect -- Adding a title bar -- Using Brainstorm to experiment -- Review questions and answers -- 5 ANIMATING A MULTIMEDIA PRESENTATION -- Lesson overview -- Getting started -- Animating the scenery using parenting -- Adjusting an anchor point -- Masking video using vector shapes -- Keyframing a motion path -- Animating additional elements -- Applying an effect -- Creating an animated slide show -- Adding an audio track -- Zooming in for a final close-up -- Review questions and answers -- 6 ANIMATING LAYERS -- Lesson overview -- Getting started -- Simulating lighting changes -- Duplicating an animation using the pick whip -- Animating movement in the scenery -- Adjusting the layers and creating a track matte -- Animating the shadows -- Adding a lens flare effect -- Animating the clock -- Retiming the composition -- Review questions and answers -- 7 WORKING WITH MASKS -- Lesson overview -- About masks -- Getting started -- Creating a mask with the Pen tool -- Editing a mask -- Feathering the edges of a mask -- Replacing the content of the mask -- Adding a reflection -- Creating a vignette -- Adjusting the color -- Review questions and answers -- 8 DISTORTING OBJECTS WITH THE PUPPET TOOLS -- Lesson overview -- Getting started -- About the Puppet tools -- Adding Deform pins -- Defining areas of overlap -- Stiffening an area -- Animating pin positions -- Recording animation -- Review questions and answers -- 9 USING THE ROTO BRUSH TOOL -- Lesson overview -- About rotoscoping -- Getting started -- Creating a segmentation boundary -- Fine-tuning the matte -- Creating a transition from the full clip to the foreground -- Creating the logo -- Animating text -- Adding a background image -- Adding audio -- Review questions and answers -- 10 PERFORMING COLOR CORRECTION…”
Publicado 2010
Libro electrónico -
30293
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30299
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