Mostrando 161 - 180 Resultados de 286 Para Buscar '"skeleton"', tiempo de consulta: 0.08s Limitar resultados
  1. 161
    Publicado 2016
    Tabla de Contenidos: “…; Chapter 3. Behaviors; Process Skeletons; Design Patterns; Callback Modules; Extracting Generic Behaviors; Starting the Server; The Client Functions; The Server Loop; Functions Internal to the Server; The Generic Server; Message Passing: Under the Hood; Summing Up; What's Next?…”
    Libro electrónico
  2. 162
    Publicado 2015
    Tabla de Contenidos: “…Events and callbacks - adding life to programsCommand binding; Passing arguments to callbacks; Limitations of the command option; Event binding; Event patterns; The levels of binding; Handling widget-specific variables; Event unbinding and virtual events; Doing it in style; Specifying styles; Some common root window options; Getting interactive help; Summary; Chapter 2: Making a Text Editor; Objectives of the chapter; An overview of the chapter; Setting up the editor skeleton; Adding a menu and menu items; Adding menu items; Implementing the View menu; Adding a built-in functionality…”
    Libro electrónico
  3. 163
    por Mardan, Azat. author
    Publicado 2014
    Tabla de Contenidos: “…""Outputting Terminal Messages""""Enhancing the App""; ""Generator Commands""; ""Generating a Skeleton Express.js app""; ""Reviewing the Applicationâ€?…”
    Libro electrónico
  4. 164
    por Kadavy, David
    Publicado 2011
    Tabla de Contenidos: “…Creating a Mood with ColorTools for Creating Color Palettes and Schemes; Knowledge Applied; Part V: Appendixes; Appendix A: Choosing and Pairing Fonts; Classifying Typefaces; Looking At Letter Structure: The Form of the Skeleton; Pairing Fonts; All the Fonts You'll Ever Need; Appendix B: Typographic Etiquette; Distorting Type: What Not to Do; Setting Body Copy; Tending to Typographic Details; Index…”
    Libro electrónico
  5. 165
    Publicado 2014
    Tabla de Contenidos:
    Libro electrónico
  6. 166
    Publicado 2015
    Tabla de Contenidos: “…The Camera Is not a Photographer-You ArePhilosophy: Put It on Manual; Manual Mode Isn't Pretty-At First; Exposure Basics: Shutter Speed, F-Stop and ISO; Controlling Time; Learning to Focus Like a Camera; Taking Control: Metering and Histograms; White Balance = Color Control; Any Camera; 2 It's Your Viewfinder: Interviews with the Pros; See What's Happening; 3 Your Digital Skeleton; Raw All the Way; To DNG or Not to DNG; Media Card Management; Featured Interview: Rachel Jerome Ferraro, Photographer and Educator; The Importance of Image Workflow; Renaming; Backing Up and Archiving…”
    Libro electrónico
  7. 167
    Publicado 2013
    Tabla de Contenidos: “…""Task Analysis and Persona Task Definitions""""User Tasks""; ""Information Architecture and Interaction Design""; ""Site Structure""; ""Global Navigation""; ""Taxonomy""; ""Wireframing and Design""; ""Site Template (Skeleton)""; ""The General Site Elements""; ""The Responsive Wireframing Approach""; ""Supported Mobile Views""; ""Wireframing Top-Level Pages""; ""What Is a SharePoint Publishing Page Layout ?""…”
    Libro electrónico
  8. 168
    Publicado 2022
    Tabla de Contenidos: “…-- Going between Blender and Godot -- Deciding what to do with materials -- Labeling Blender materials by purpose -- Labeling Blender materials by color -- Importing your models into separate folders -- Using a staging area in Godot -- Wrapping up -- Importing animations -- MeshInstance and Skeleton -- AnimationPlayer -- Separating actions -- Summary -- Further reading -- Chapter 8: Adding Sound Assets -- Technical requirements -- Learning about different sound formats -- Introducing WAV -- Introducing OGG…”
    Libro electrónico
  9. 169
    Publicado 2014
    Tabla de Contenidos: “…-- Kinds of Tests -- Unit and Component Testing with Arquillian in Hudson -- Hudson Automated Testing Tips -- Summary -- Chapter 6: Hudson as Part of Your Tool Suite -- IDE Integration -- Creating a New Hudson Job Directly from a NetBeans Project -- Eclipse Hudson Integration -- IntelliJ IDEA Hudson Integration -- JDeveloper Hudson Integration -- Hudson Issue Tracker Integration -- Atlassian JIRA Integration -- Bugzilla Integration -- Other Issue Trackers -- Browser and Desktop Integration -- Browser Integration -- Desktop Integration -- Mobile Integration -- Publishing Build Artifacts from Hudson -- Artifact Repository -- Deploy to Container -- FTP Publisher Plugin -- Summary -- Chapter 7: Distributed Building Using Hudson -- Master-Slave Mode -- Hudson Slaves -- Types of Slaves -- Adding a Slave Node to Hudson -- Adding an Unmanaged Slave via JNLP Launcher -- Adding an SSH-Based Managed Slave -- Distributing the Builds -- Managing Slaves -- Summary -- Chapter 8: Basic Plugin Development -- Writing a HelloWorld Plugin -- Creating the Plugin Project -- Creating a Service Hook -- Building the Plugin -- Testing the Plugin -- HPI Tool -- Creating a Skeleton Plugin Project -- Building and Running the Plugin Project -- Testing the Skeleton Plugin…”
    Libro electrónico
  10. 170
    Publicado 2022
    Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Dedication -- Contributors -- Table of Contents -- Preface -- Part 1: Getting Started with Rust, WebAssembly, and Game Development -- Chapter 1: Hello WebAssembly -- Technical requirements -- What is WebAssembly? -- A Rust project skeleton -- Drawing to the canvas -- The current code -- Drawing a triangle -- A Sierpińksi triangle -- Summary -- Chapter 2: Drawing Sprites -- Technical requirements -- A quick game design session -- Rendering a sprite -- Loading images -- Canvas coordinates -- Drawing images -- JavaScript callbacks -- Async Rust -- Sprite sheets -- Loading JSON -- Parsing JSON -- Drawing with our "cookie cutter -- Adding animation -- Summary -- Part 2: Writing Your Endless Runner -- Chapter 3: Creating a Game Loop -- Technical requirements -- Minimal architecture -- Good? …”
    Libro electrónico
  11. 171
    Publicado 2015
    Tabla de Contenidos: “…Asynchronous REST; Asynchronous RESTful Operations; Asynchronous REST in Rails; Rails Workers and Background Jobs; Creating an Application Skeleton in Three Easy Steps; Uploading Images Through an API Call…”
    Libro electrónico
  12. 172
    Publicado 2015
    Tabla de Contenidos: “…Set the default cameraHUD class; Player controller class; Start button; In-game screen; Property binding; Switch user interface; Collectables; Materials; Particle system; Required; Spawn; LifeTime; Initial size; Initial velocity; Color Over Life; Size over life; Cylinder; Acceleration; Blueprint script; Spawn volume; Components; Random point function; Actor reference; Gameplay; Prepare the needed references; The player controller class; StartGame; The useFuel event; Spawn Collectable function; Update; Collect Item; The gameOver event; Summary; Chapter 5: Top-Down Shooter; Animations; Skeleton…”
    Libro electrónico
  13. 173
    por Zirkle, Paul
    Publicado 2009
    Tabla de Contenidos: “…Game State ManagementImplementation; Removing the Status Bar; The App Delegate; Frames per Second; Event Handling; The Resource Manager; Texture Format; Sound Format; Deploying Resources; Management; The Render Engine; GLESGameState; Textures; Font Textures; Example State; The Sound Engine; Example State; The Data Store; Storing Simple Data; Storing Complex Data; Example State; The Skeleton Application; Conclusion; Chapter 4. 2D Game Engine; Game Design; Feature List; User Input Scheme; Learning Curve; Level 1; Level 2; Level 3; Level 4; Tile Engine; Unique Tiles; Drawing Tiles…”
    Libro electrónico
  14. 174
    por Cesarini, Francesco
    Publicado 2009
    Tabla de Contenidos: “…Receiving MessagesSelective and Nonselective Receives; An Echo Example; Registered Processes; Timeouts; Benchmarking; Process Skeletons; Tail Recursion and Memory Leaks; A Case Study on Concurrency-Oriented Programming; Race Conditions, Deadlocks, and Process Starvation; The Process Manager; Exercises; Exercise 4-1: An Echo Server; Exercise 4-2: The Process Ring; Chapter 5. …”
    Libro electrónico
  15. 175
    por Grosso, William
    Publicado 2002
    Tabla de Contenidos: “…Passing by Value Versus Passing by ReferenceThe Architecture Diagram Revisited; Implementing the Basic Objects; The Printer Interface; Implementing a Printer; Examining the skeleton; The Data Objects; DocumentDescription; The Rest of the Server; The Client Application; Summary; Chapter 5. …”
    Libro electrónico
  16. 176
    Publicado 2013
    Tabla de Contenidos: “…Hybrid Joint/Bone and Morph Target/ Blendshape-Driven Facial Rig SystemAdditional Deformers and Systems; Expression Creation; Facial Action Coding System (FACS); Anatomy and Biomechanics; Creature Adaptation; The Setup; Animation Input; Rig Attach; Additional Facial Rig Systems; Chapter 7: Deformation Rig; Advanced Skinning; Corrective Shapes; Muscle Systems; Muscle System Skin Deformations; Pose Space Deformation (PSD); A Skeleton with No Control; Chapter 8: Finaling; Finaling for Real-Time Engines or Crowd Simulation; Geometry Cache; Cleaning and Correcting; Cloth, Hair, and Fur…”
    Libro electrónico
  17. 177
    por Fisher, Timothy
    Publicado 2008
    Tabla de Contenidos: “…ActionViewEmbedded Ruby; Layouts; Partials; Helpers; JavaScript, Ajax, and RJS; Summary; Part III: Developing a Complete Rails Application; Chapter 6: Developing Book Shelf: The Basic Framework; Application Overview; Creating a Skeleton for the Application; Create a Home Page; Implementing Users; Summary; Chapter 7 :Developing Book Shelf: Adding the Core Functionality; Adding Support for Books; Refactor the sidebar code; Integrating with Amazon; Implementing a Search; Implementing the Addition and Deletion of Books; Displaying a User's Books; Implementing the Book Detail Page; Summary…”
    Libro electrónico
  18. 178
    por Adlin, Tamara
    Publicado 2010
    Tabla de Contenidos: “…Identifying subcategories of users and creating skeletons…”
    Libro electrónico
  19. 179
    por Shavers, Brett
    Publicado 2014
    Tabla de Contenidos: “…Other options sectionCreating/Adding evidence files; Creating Forensic images with XWF; Live response using XWF; Using XWF to review medium while imaging; Reverse imaging; Skeleton imaging; Cleansed imaging; CD/DVD; Physical memory imaging; Container files; Working with RAID arrays; Augmenting with F-Response; Shortcuts; Summary; Chapter 3: Navigating the X-Ways Forensics Interface; Introduction; Case Data directory tree; Right click behaviors; Middle-click behaviors; Toolbar, tab control, and Directory Browser Options, Filters; General Options; Item listing options…”
    Libro electrónico
  20. 180
    Publicado 2015
    Tabla de Contenidos: “…Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Creating Your First 3D Scene with Three.js; Requirements to use Three.js; Getting the source code; Using Git to clone the repository; Downloading and extracting the archive; Testing the examples; Python-based web servers should work on most Unix/Mac systems; Npm-based web server if you've worked with Node.js; Portable version Mongoose for Mac and/or Windows; Disabling security exceptions in Firefox and Chrome; Creating the HTML skeleton…”
    Libro electrónico