Mostrando 1,581 - 1,600 Resultados de 593,651 Para Buscar '"s. III"', tiempo de consulta: 0.52s Limitar resultados
  1. 1581
    Publicado 2014
    Tabla de Contenidos: “…10.2 Digital Holography 226 -- 10.3 Metal Nanoparticles 227 -- 10.4 Resolution Enhancement in Digital Holography 229 -- 10.5 Field of View Enhancement in Digital Holography 231 -- 10.6 Eliminating the DC Term and the Twin Images 233 -- 10.7 Additional Applications 235 -- Part III MULTI-DIMENSIONAL IMAGING AND DISPLAY -- 11 Three-Dimensional Integral Imaging and Display 243 / Manuel Martƒinez-Corral, Adriǹ Dorado, Anabel LLavador, Genaro Saavedra and Bahram Javidi -- 11.1 Introduction 243 -- 11.2 Basic Theory 245 -- 11.3 The Plenoptic Function 246 -- 11.4 Methods for the Capture of the Plenoptic Field 249 -- 11.5 Walking in Plenoptic Space 255 -- 11.6 Reconstruction of Intensity Distribution in Different Depth Planes 257 -- 11.7 Implementation of the Integral Imaging Display Device 261 -- 11.8 Conclusion 262 -- 12 Image Formats of Various 3-D Displays 267 / Jung-Young Son, Chun-Hea Lee, Wook-Ho Son, Min-Chul Park and Bahram Javidi -- 12.1 Chapter Overview 267 -- 12.2 Introduction 268 -- 12.3 Multiplexing Schemes 269 -- 12.4 Image Formats for 3-D Imaging 271 -- 13 Ray-based and Wavefront-based 3D Representations for Holographic Displays 303 / Masahiro Yamaguchi and Koki Wakunami -- 13.1 Introduction 303 -- 13.2 Ray-based and Wavefront-based 3D Displays 303 -- 13.3 Conversion between Ray-based and Wavefront 3D Representations 307 -- 13.4 Hologram Printer Based on a Full-Parallax Holographic Stereogram 308 -- 13.5 Computational Holography Using a Ray-Sampling Plane 310 -- 13.6 Occlusion Culling for Computational Holography Using the Ray-Sampling Plane 313 -- 13.7 Scanning Vertical Camera Array for Computational Holography 315 -- 13.8 Conclusion and Future Issues 323 -- 14 Rigorous Diffraction Theory for 360 Computer-Generated Holograms 327 / Toyohiko Yatagai, Yusuke Sando and Boaz Jessie Jackin -- 14.1 Introduction 327 -- 14.2 Three-Dimensional Object and Its Diffracted Wavefront 328 -- 14.3 Point-Spread Function Approach for Spherical Holography 333 -- 14.4 Rigorous Point-Spread Function Approach 336.…”
    Libro electrónico
  2. 1582
    Materias: “…Three-dimensional imaging…”
    Libro electrónico
  3. 1583
    Publicado 2024
    Tabla de Contenidos: “…Disassembling and servicing the Prusa MINI extruder -- Disassembling and servicing the Prusa MINI hot-end and nozzle -- Examining the Prusa i3 MK3 and Hot-End Assembly -- Disassembling and servicing the Prusa i3 MK3 Extruder -- Disassembling and servicing the Prusa i3 MK3 hot-end and nozzle -- Taking a closer look at the hot-end and the sizes of extrusion nozzles -- Comparing fixed nozzle and quick-change systems -- Nozzle sizes for different print jobs -- Alternative Extrusion Systems for Paste and Edible Materials -- Multicolor Print Methods -- Looking at the toothpaste effect -- Three-way color mixing -- Two-color printing -- Layer-selective color printing -- Cut-and-follow-on printing -- Multi-input feeder -- Automatic tool-changers -- Extruder Operation and Upgrades -- Fixing a blocked hot-end or extruder -- Acquiring an assortment of extruders -- Cooling extruders with fans -- Chapter 15 Identifying Software and Calibrating Your 3D Printer -- Finding 3D Design Software and Models -- Using design software -- Verifying models with Netfabb -- Working with PrusaSlicer -- Configuring PrusaSlicer -- Processing models with PrusaSlicer -- Calibrating Your 3D Printer -- Leveling your print bed -- Tuning your hot-end temperature control -- Calibrating extruder distance -- Printing Objects -- Printing vases, pots, and cups -- Printing large single-piece objects -- Printing tiny or highly detailed objects -- Printing many objects at the same time -- Improving print quality -- Identifying Machine Problems When Print Jobs Fail -- Improving Print Speed -- Chapter 16 Refining the Design and 3D-Printing Process -- Being Productive with 3D Printing -- Refining Your Print Preparations -- Examining a Design Example -- Practical 3D Printing: Looking at Five Quick Examples of Practical 3D Printing at Home -- Designing Parts for 3D Printing -- Material -- Orientation--Layer height…”
    Libro electrónico
  4. 1584
  5. 1585
    Publicado 2011
    Tabla de Contenidos: “…Front Cover; Rendering with mental ray® & 3ds Max; Copyright Page; Contents; Acknowledgements; Chapter 1.Getting Started with mental ray® in 3ds Max; 1.1 Introduction; 1.2 Important Information before We Get Started; 1.2.1 Software Driver; 1.2.2 Units; 1.3 Concepts; 1.3.1 Shaders; 1.3.2 Global Illumination; 1.3.2.1 Direct Light; 1.3.2.2 Shadows; 1.3.2.3 Bounced Light; 1.3.2.4 Environment Light; 1.3.2.5 Materials; 1.3.2.6 Caustics; 1.3.2.7 Volumetric Effect; 1.3.3 Final Gather; 1.3.4 Photons; 1.3.5 Ambient Occlusion; Chapter 2.Rendering with mental ray inside 3ds Max…”
    Libro electrónico
  6. 1586
    por Steen, Joep van der
    Publicado 2011
    Tabla de Contenidos: “…Front Cover; Renderização com mental ray & 3DS Max; Copyright Page; Sumário; Capítulo 1: Começando com mental ray® no 3ds max; 1.1 Introdução; 1.2 Primeiros passos; 1.2.1 Configurando a interface e os padrões do 3ds max e do 3ds max Design; 1.2.1.1 Exercício: Alterando os padrões e a interface do usuário; 1.2.2 Unidades no 3ds max; 1.2.2.1 Exercício: Configurando as unidades de sistema e as unidades de exibição no 3ds max; 1.3 Conceitos; 1.3.1 Iluminação global; 1.3.1.1 Luz direta; 1.3.1.2 Luz refletida; 1.3.1.3 Luz ambiente; 1.3.1.4 Sombras; 1.3.1.5 Materiais e shaders; 1.3.2 Final Gather…”
    Libro electrónico
  7. 1587
    Publicado 2022
    Tabla de Contenidos: “…Table of Contents Getting Started with Adobe Substance 3D Painter Working with Assets in Adobe Substance 3D Painter Working with Layers and Maps in Adobe Substance 3D Painter Working with Masks in Adobe Substance 3D Painter Working with Advanced Tools in Adobe Substance 3D Painter Working with Materials and Smart Materials in Adobe Substance 3D Painter Getting Started with Adobe Substance 3D Designer Nodes in Adobe Substance 3D Designer Blending Modes in Adobe Substance 3D Designer Creating a Television Shelf in Adobe Substance 3D Designer Adobe 3D Sampler at a Glance Getting Started with Adobe Substance 3D Stager Models, Materials, and Lights in Adobe Substance 3D Stager Cameras and Rendering inside Adobe Substance 3D Stager…”
    Libro electrónico
  8. 1588
    Publicado 2014
    Tabla de Contenidos: “…Specific Requirements for the 3D Digitization of Outstanding Sites -- 2. 3D Digitization Using Images -- 3. 3D Digitization by Laser Scanner -- 4. …”
    Libro electrónico
  9. 1589
    Publicado 2023
    Tabla de Contenidos: “…Noise-free phase imaging in Gabor DHM with deep learning -- 10.1 Introduction -- 10.2 A deep learning model for Gabor DHM -- 10.3 Experimental results -- 10.4 Discussion -- 10.5 Conclusions -- References -- -- Part III. …”
    Libro electrónico
  10. 1590
    Publicado 2017
    Lectura limitada a 1 usuario concurrente.
    Libro electrónico
  11. 1591
    “…Columbia University Press Music Forum Volume Three…”
    Acceso restringido, con credenciales UPSA
    Electrónico
  12. 1592
    “…Columbia University Press Music Forum Volume Three…”
    Acceso restringido, con credenciales UPSA
    Recurso de actualización contínua
  13. 1593
  14. 1594
    Enlace al texto completo en ma+
    Libro electrónico
  15. 1595
    por Lehane, Brendan
    Publicado 1968
    Libro
  16. 1596
    Publicado 2010
    Libro
  17. 1597
    por Leon, F.
    Publicado 1885
    Libro
  18. 1598
    Libro
  19. 1599
    por Chicurel, R.
    Publicado 1963
    Artículo
  20. 1600
    por Herbert, W. H.
    Publicado 1921
    Libro