Mostrando 101 - 120 Resultados de 593,651 Para Buscar '"s. III"', tiempo de consulta: 0.67s Limitar resultados
  1. 101
    por Luther, Martin, 1483-1546
    Publicado 1947
    Libro
  2. 102
    Publicado 2002
    DVD
  3. 103
    por Mill, John Stuart, 1806-1873
    Publicado 1975
    Libro
  4. 104
    por O'Casey, Sean, 1880-1964
    Publicado 1981
    Libro
  5. 105
    por Dickens, Charles, 1812-1870
    Publicado 1977
    Libro
  6. 106
  7. 107
    por Ioannides, Marinos
    Publicado 2023
    Tabla de Contenidos: “…The Complexity and Quality in 3D Digitisation of the Past: Challenges and Risks Towards sustainable digitization -- Technology solutions for complex and challenging survey projects -- Evolving Standards in Digital Cultural Heritage – Developing a IIIF 3D Technical Specification -- The Quality in 3D Acquisition of Cultural Heritage Assets: Challenges and Risks -- How to measure Quality Models? …”
    Libro electrónico
  8. 108
  9. 109
  10. 110
    Publicado 2015
    Tabla de Contenidos: “…Different cameras for different usesOrthographic camera versus perspective camera; Looking at specific points; Summary; Chapter 3: Working with the Different Light Sources Available in Three.js; Different kinds of lighting provided by Three.js; Basic lights; THREE.AmbientLight; Using the THREE.Color object; THREE.PointLight; THREE.SpotLight; THREE.DirectionalLight; Special lights; THREE.HemisphereLight; THREE.AreaLight; LensFlare; Summary; Chapter 4: Working with Three.js Materials; Understanding common material properties; Basic properties; Blending properties; Advanced properties…”
    Libro electrónico
  11. 111
    por Varios
    Publicado 1962
    Libro
  12. 112
    CDROM
  13. 113
    CDROM
  14. 114
    CDROM
  15. 115
    por Stenning, Justin
    Publicado 2014
    Tabla de Contenidos: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Direct3D; Introduction; Introducing Direct3D 11.1 and 11.2; Building a Direct3D 11 application with C# and SharpDX; Initializing a Direct3D 11.1/11.2 device and swap chain; Debugging your Direct3D application; Chapter 2: Rendering with Direct3D; Introduction; Using the sample rendering framework; Creating device-dependent resources; Creating size-dependent resources; Creating a Direct3D renderer class; Rendering primitives…”
    Libro electrónico
  16. 116
    por Finley, John Huston
    Publicado 1997
    Libro
  17. 117
    por Méroz, Christianne
    Publicado 2014
    Click para texto completo desde fuera UPSA
    Click para texto completo desde UPSA
    Libro electrónico
  18. 118
  19. 119
    Publicado 1969
    Libro
  20. 120
    Publicado 1973
    Libro