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107por Ioannides, MarinosTabla de Contenidos: “…The Complexity and Quality in 3D Digitisation of the Past: Challenges and Risks Towards sustainable digitization -- Technology solutions for complex and challenging survey projects -- Evolving Standards in Digital Cultural Heritage – Developing a IIIF 3D Technical Specification -- The Quality in 3D Acquisition of Cultural Heritage Assets: Challenges and Risks -- How to measure Quality Models? …”
Publicado 2023
Libro electrónico -
108Publicado 2000Biblioteca Universidad Eclesiástica San Dámaso (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca, Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad de Navarra, Red de Bibliotecas de la Archidiócesis de Granada, Biblioteca Universidad de Deusto)Libro
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109por Pasquier, Anne, 1945-
Publicado 2010Biblioteca Universidad Eclesiástica San Dámaso (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca, Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad de Navarra, Red de Bibliotecas de la Archidiócesis de Granada, Biblioteca Universidad de Deusto)Libro -
110Publicado 2015Tabla de Contenidos: “…Different cameras for different usesOrthographic camera versus perspective camera; Looking at specific points; Summary; Chapter 3: Working with the Different Light Sources Available in Three.js; Different kinds of lighting provided by Three.js; Basic lights; THREE.AmbientLight; Using the THREE.Color object; THREE.PointLight; THREE.SpotLight; THREE.DirectionalLight; Special lights; THREE.HemisphereLight; THREE.AreaLight; LensFlare; Summary; Chapter 4: Working with Three.js Materials; Understanding common material properties; Basic properties; Blending properties; Advanced properties…”
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115por Stenning, JustinTabla de Contenidos: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Direct3D; Introduction; Introducing Direct3D 11.1 and 11.2; Building a Direct3D 11 application with C# and SharpDX; Initializing a Direct3D 11.1/11.2 device and swap chain; Debugging your Direct3D application; Chapter 2: Rendering with Direct3D; Introduction; Using the sample rendering framework; Creating device-dependent resources; Creating size-dependent resources; Creating a Direct3D renderer class; Rendering primitives…”
Publicado 2014
Libro electrónico -
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117por Méroz, ChristianneClick para texto completo desde fuera UPSA
Publicado 2014
Click para texto completo desde UPSA
Libro electrónico -
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