Materias dentro de su búsqueda.
Materias dentro de su búsqueda.
- Historia 492
- History 325
- Represión política 268
- Law and legislation 143
- Taxation 137
- Politics and government 118
- Development 112
- History and criticism 111
- Política y gobierno 103
- Social aspects 101
- Management 99
- Engineering & Applied Sciences 97
- Education 87
- Medicine 77
- Filosofía 76
- Data processing 74
- Application software 71
- Research 67
- Research & information: general 67
- Philosophy 65
- Economic conditions 62
- Artificial intelligence 61
- Economics 58
- Technology: general issues 58
- Business & Economics 57
- Historia y crítica 57
- Finance 52
- Python (Computer program language) 52
- Social conditions 51
- Computer Science 50
-
2841Publicado 2023Tabla de Contenidos: “…-- Comparison of High, Medium and Low-skilled occupations -- Demand and supply on the labour market: OJPS versus employment data -- A discussion of the representativeness of OJPs against LFS data -- Combining OJPs and LFS data to get insights about labour shortages -- References -- Annex 1.A. …”
Libro electrónico -
2842por Lutz, MarkTabla de Contenidos: “…The Dynamic Typing Interlude; Types Live with Objects, Not Variables; Objects Are Garbage-Collected; Shared References; Shared References and Equality; Dynamic Typing Is Everywhere; Chapter Summary; 7. ofsmallStrings; Escape Sequences Represent Special Bytes; Raw Strings Suppress Escapes; Triple Quotes Code Multiline Block Strings…”
Publicado 2008
Libro electrónico -
2843Publicado 2001Tabla de Contenidos: “…1 Introduction2 Abstract syntax; 3 Judgments and deductions; 4 Meta-programming and proof search; 5 Representing meta-theory; 6 Appendix: the simply-typed ?…”
Libro electrónico -
2844por Pike, Robert W.Tabla de Contenidos: “…Game #62: A Lot of Hot AirGame #63: Black Jack; Game #64: Ball Toss; Game #65: The Prize Box; Game #66: Cartoon Drawing; Game #67: Different Characters; Game #68: Cultural Introductions; Game #69: Bump; Game #70: License Plates; Game #71: Get Through the Window; Game #72: Rhythmic Sticks; Game #73: Dealing with Harassment; Game #74: Hat Trick; Game #75: Discovering Learning Styles; Game #76: Representative Objects; Game #77: Rock Collection; Game #78: Pass the Hat; Game #79: Team Q & A; Game #80: Memory Test; Game #81: Wrenching Decisions; Game #82: Ugly Chart Contest…”
Publicado 2004
Libro electrónico -
2845por Moody, James L.Tabla de Contenidos: “…Business; Freelance; Company Employee; Direct Contact; Pay; Per Diem; Equipment Costs; Contracts; Authorized Representative; Contracting the Crew; The Contract Rider; Rider Items; The Importance of the Rider; Follow-up; The Promoter's View; Small Production-Low Budget; The Yellow Card; 4. …”
Publicado 2009
Libro electrónico -
2846por Holtzblatt, KarenTabla de Contenidos: “…Using Contextual Data to Write Personas; Definition; Key concepts; Personas; Choose the personas to write; Identify representative users for each persona; Identify goals, roles, and tasks for each persona; Write the persona; Write a user scenario-an extended task description; Check your personas; Chapter 10. …”
Publicado 2005
Libro electrónico -
2847por McConnell, SteveTabla de Contenidos: “…; Where Does Pressure to Use Narrow Ranges Come From?; How Representative Is This Quiz of Real Software Estimates?…”
Publicado 2009
Libro electrónico -
2848por Lutz, MarkTabla de Contenidos: “…; Truth in Advertising; A Sneak Preview; "Programming Python: The Short Story"; The Task; Step 1: Representing Records; Using Lists; A database list; Field labels; Using Dictionaries; Other ways to make dictionaries; Lists of dictionaries; Nested structures; Dictionaries of dictionaries; Step 2: Storing Records Persistently; Using Formatted Files; Test data script; Data format script; Utility scripts; Using Pickle Files; Using Per-Record Pickle Files; Using Shelves…”
Publicado 2006
Libro electrónico -
2849por Miner, Robert C.Tabla de Contenidos: “…THE BASIC DUAL TIME FRAME MOMENTUM STRATEGYLarger Time Frame Momentum Trend Identifies Trade Direction; Execute the Trade Following Smaller Time Frame Momentum Reversals; MOMENTUM REVERSALS; MOST PRICE INDICATORS REPRESENT RATE-OF-CHANGE; MOMENTUM AND PRICE TRENDS OFTEN DIVERGE; HOW DUAL TIME FRAME MOMENTUM STRATEGIES WORK; WHICH INDICATORS TO USE FOR MULTIPLE TIME FRAME MOMENTUM STRATEGIES; MACD Momentum Indicator; WHAT ARE THE BEST INDICATOR SETTINGS TO USE?…”
Publicado 2009
Libro electrónico -
2850por Roychoudhury, AbhikTabla de Contenidos: “…Communication Validation; 3.1 Common Incompatibilities; 3.1.1 Sending/Receiving Signals in Different Order; 3.1.2 Handling a Different Signal Alphabet; 3.1.3 Mismatch in Data Format; 3.1.4 Mismatch in Data Rates; 3.2 Converter Synthesis; 3.2.1 Representing Native Protocols and Converters…”
Publicado 2009
Libro electrónico -
2851por Witten, I. H.Tabla de Contenidos: “…3.7 Notes and SourcesChapter 4 Textual documents; 4.1 Representing Textual Documents; ASCII; Unicode; Plain text; Indexing; Word segmentation; 4.2 Textual Images; Scanning; Optical character recognition; Acquisition, cleanup, and page analysis; Recognition; Checking and saving; Page handling; Planning an image digitization project; Inside an OCR shop; An example project; 4.3 Web Documents: HTML and XML; Markup and stylesheet languages; Basic HTML; Using HTML in a digital library; Basic XML; Parsing XML; Using XML in a digital library; 4.4 Presenting Web Documents: CSS and XSL; CSS…”
Publicado 2009
Libro electrónico -
2852por Freeman, AdamTabla de Contenidos: “…Data Types in XML Web Services; Representing Data Using HTTP; Simple Types; Complex Types…”
Publicado 2009
Libro electrónico -
2853por Brabazon, TaraTabla de Contenidos: “…Digital resources and resistance at the global periphery; Resistance and the nation state; SouthAfrica.com; NewZealand.com; Tuvalu and .tv; .md: who represents Moldova?; What's in a domain (name)?; Cautions and conflicts: .tp and Timorese independence; Notes…”
Publicado 2012
Libro electrónico -
2854Publicado 2013Tabla de Contenidos: “…Reviewing Your Console ApplicationIntroducing the Toolbox Trick; Chapter 2: Living with Variability - Declaring Value-Type Variables; Declaring a Variable; What's an int?; Representing Fractions; Handling Floating-Point Variables; Using the Decimal Type: Is It an Integer or a Float?…”
Libro electrónico -
2855por Kramer, JeffTabla de Contenidos: “…; Voxelizing Data; Manipulating Voxels; Clustering Voxels; Tracking People and Fitting a Rectangular Prism; Summary; CHAPTER 7 Point Clouds, Part 1; Representing Data in 3-D; Creating a Point Cloud with PCL; Moving From Depth Map to Point Cloud; Coloring a Point Cloud…”
Publicado 2012
Libro electrónico -
2856Publicado 2014Tabla de Contenidos: “…Creating Qt Quick applications in Qt DesignerCreating a reusable button; The calculator's main view; Learning more about Qt Quick and QML; Summary; Chapter 4: Qt Foundations; Representing data using Qt's core classes; Working with key-value pairs; Multithreading in Qt; Accessing files using Qt; Accessing HTTP resources using Qt; Performing HTTP requests; Parsing XML using Qt; Using XML parsing with HTTP; Implementing WorkerThread; Summary; Chapter 5: Developing Applications with Qt Widgets; Your main application and its menus; Simple Qt Widgets; Managing the widget layout with layouts…”
Libro electrónico -
2857Publicado 2014Tabla de Contenidos: “…Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- Introduction -- System Setup -- A Word about Preferences -- Editing Preferences -- Playback Preferences -- Background Render -- Import Preferences -- The Interface -- The Three-Window Interface -- The Five-Window Interface -- Working with Dual Viewers -- Working with Dual Monitor Displays -- Importing Media -- Importing Media into Final Cut Pro X -- Understanding the Final Cut Pro X file structure -- Create a Library and Importing Media -- Importing Media -- Importing from Camera or Media Card -- Importing Media from Hard Drive -- Capture from Tape -- Importing to Events by dragging -- Organization -- Organizational concepts within Final Cut Pro X -- Creating Libraries, Events and Projects -- Getting practical: hands-on reviewing and organizing of footage -- Reviewing Footage -- Rating Footage -- Marking Sections within Clips -- Labeling and Searching Clips -- Adding Notes to Clips -- Batch Renaming of Clips -- Keywording -- Editing -- The Process -- Creating a New Project -- Manually Setting Up a Project -- Basic Cutting -- Sliding Clips around in the Timeline -- Separating Audio from Video -- The Concept of Connected Clips -- Directing the Flow of Video and Audio -- Insert Editing -- Overwrite Editing -- Marking a Range in the Timeline -- Editing Overview -- Editing Tools -- Turning Skimming On and Off -- The Concept of Storylines -- Trimming (in general) -- Working with the Trim Tool -- Slide Edits -- The Precision Editor -- Trimming While Playing Back in the Timeline -- Retiming -- Create a Freeze Frame -- Setting Clip Durations -- Solo Clips -- Disable Clips -- Compound Clips -- Whizzing around the Timeline Using Markers -- Reveal All the Clips Used in Your Project -- Locating Clips in the Event Library or on the Hard Drive -- Cut, Copy, and Paste -- Show Used Media and Show Unused Media -- Automatic Backups of Libraries, Events and Projects -- Versioning -- Creating Custom Project Sizes -- Active Clip Indicator -- Auditioning -- Rendering -- Adjusting represented size of image in the Viewer -- Switching between Better Quality and Better Performance -- Working with Proxies -- Multicam editing -- Creating a Multicam Clip -- Editing Multicam Clips -- Copying media between Libraries and Events -- Organizing media in the Event Browser with Folders -- Putting it all Together -- Audio -- Sound Mixing -- Back to Basics -- Adjust the Audio Level within a Clip -- Fading Audio -- Fading Audio Using the Range Tool -- Keyframing Audio -- Adding Audio Mixes -- Expand Audio Components -- Break Apart Clip Items -- Relationship of the Inspector to Audio Output -- Setting Audio Pan Controls -- Switching Audio Tracks On and Off in the Inspector -- Boosting Audio Levels with the Gain Filter -- Keyframing Audio Gain -- Automated Loudness: Setting Audio Levels Quickly -- Graphic Equalizer -- Effects -- Types of Effects -- Video and Audio Effects -- Transitions -- Text -- Creating a Static Title -- Going Wacky with Fonts -- Fading Titles On and Off and Adjusting Transparency -- Keyframing Text -- Show Title/Action Safe Zones -- Generators -- Themes…”
Libro electrónico -
2858Publicado 2012Tabla de Contenidos: “…Logon TriggersPolicy-Based Management; Logging and Resource Control; Next Steps; Chapter 2 Getting It Right: Designing the Database for Performance; Requirements; Table Structure; A Really Quick Taste of History; Why a Normal Database Is Better Than an Extraordinary One; (Semi-)Formal Definition; Practical Application; Columns; Table/row uniqueness; Columns depend only on an entire key; Keys always represent a single expression; Physical Model Choices; Datatype; Constraints; Indexing; Design Testing; Conclusion; Chapter 3 Hidden Performance Gotchas; Predicates; Residuals; Spills; Conclusion…”
Libro electrónico -
2859Publicado 2013Tabla de Contenidos: “…Chapter 35: A Simple and Practical Social Dynamics SystemChapter 36: Breathing Life into Your Background Characters; Chapter 37: Alibi Generation : Fooling All the Players All the Time; Chapter 38: An Architecture Overview for AI in Racing Games; Chapter 39: Representing and Driving a Race Track for AI Controlled Vehicles; Chapter 40: Racing Vehicle Control Systems using PID Controllers; Chapter 41: The Heat Vision System for Racing AI : A Novel Way to Determine Optimal Track Positioning; Chapter 42: A Rubber-Banding System for Gameplay and Race Management…”
Libro electrónico -
2860por Frenzel, Louis E., 1959-Tabla de Contenidos: “…Electronic Circuits: Digital; Introduction; Binary Numbers; Binary-to-Decimal Conversions; Using Hardware to Represent Binary Quantities; Decimal-to-Binary Conversions; Maximum Decimal Value for N Bits; BCD and ASCII; Parallel and Serial Data; Digital Logic Elements; Inverter; AND Gate; OR Gate; NAND and NOR Gates; Exclusive OR Gate; Flip-Flops; Storage Registers; Shift Registers; Counters; Common Logic Circuits; Multiplexer; Demultiplexer; Decoder; Comparators; Arithmetic Circuits…”
Publicado 2010
Libro electrónico