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861por Williams, RobTabla de Contenidos: “…1. Introduction to real-time systems -- 2. Implementing simple real-time systems -- 3. …”
Publicado 2006
>Acceso al texto completo en ebscohost
Libro electrónico -
862por Ericson, Christer“…Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. …”
Publicado 2005
Libro electrónico -
863Publicado 2012Tabla de Contenidos: “…A Case Study: Vision Control; 3. Real-Time Concurrent Programming Principles; 4. Deadlock; 5. …”
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
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