Mostrando 601 - 620 Resultados de 788 Para Buscar '"monos"', tiempo de consulta: 0.11s Limitar resultados
  1. 601
    por Schastak, Martin Dr
    Publicado 2020
    Tabla de Contenidos: “…Bilingualität 3.1 Begriffsbestimmung Bilingualität 3.2 Bilingualer Spracherwerb 3.2.1 Spracherwerbstypen 3.2.2 Gemeinsamkeiten und Unterschiede der Entwicklungsverläufe der Spracherwerbstypen im Kontext des Erwerbs des Deutschen 3.2.3 Zusammenfassung 3.3 Bilinguale (Sprach-)Kompetenzen 3.3.1 Historischer Abriss der Bilingualismusforschung zu sprachlichen und kognitiven Kompetenzen von bilingualen Sprechern .............. 57 3.3.2 (Meta-)Linguistische Kompetenzen Bilingualer 3.3.3 (Meta-)Kognitive Konsequenzen von Bilingualität 3.3.4 Zusammenfassung 3.4 Identität, Kultur und Sprache 3.4.1 Identität und Sprache 3.4.2 Kultur und Sprache 3.4.3 Beziehung der Trias von Identität, Kultur und Sprache 3.4.4 Einstellungen zu Sprache(n) und Bilingualität 3.4.5 Die identitätsstiftende Funktion von Sprache bei bilingualen Sprechern 3.4.6 Zusammenfassung 3.5 Bilingualer Sprachgebrauch 3.5.1 Soziolinguistisch orientierte Theorien und Modelle der Sprachwahl und des Sprachverhaltens 3.5.2 Diskursiv-rhetorische Zwecke von Code-Switching und -Mixing 3.5.3 Zusammenfassung 3.6 Bilingualität und Bildung 3.6.1 Begriffsbestimmung Bildung 3.6.2 Grundlegende Positionen zum Zusammenhang von Bilingualität und Bildung 3.6.3 Die Threshold- und Interdependenzhypothese nach Cummins (2000) 3.6.4 Mono- und bilinguale Schulformen für bilinguale Schülerinnen und Schüler 3.6.5 Bilinguale Praktiken in Bildungsprozessen 3.6.6 Zusammenfassung 3.7 Fazit 4. …”
    Electrónico
  2. 602
    Publicado 2021
    Tabla de Contenidos: “…Cover -- Title -- Copyright and Credits -- Table of Contents -- Section 1 - Getting Started with Augmented Reality -- Chapter 1: Setting Up for AR Development -- Technical requirements -- Defining Augmented Reality -- Getting started with Unity -- Installing Unity Hub -- Installing a Unity Editor -- Creating and managing Unity projects -- Introducing the Unity Editor interface -- Basics of using the Unity Editor -- Organizing your project assets -- Preparing your project for AR development -- Installing XR plugins for AR devices -- Installing the AR Foundation package -- Choosing an input handler -- Adding support for the Universal Render Pipeline -- Setting up for mobile development -- Setting up for Android/ARCore development -- Setting up for iOS/ARKit development -- Developing for wearable AR glasses -- Building and running a test scene -- Summary -- Chapter 2: Your First AR Scene -- Technical requirements -- Exploring the AR Foundation example projects from Unity -- Building and running the Samples project -- Exporting the sample assets for reuse -- Building the SimpleAR scene in your own project -- Creating a new project -- Importing the Sample assets into your own project -- Starting a new, basic AR scene -- Using AR Session -- Using AR Session Origin -- Using the AR Camera -- Adding Plane and Point Cloud managers -- Adding AR Raycast Manager -- Adding Light Estimation -- Building and running the scene -- Placing an object on a plane -- Setting up a PlaceObject input action -- Introducing Unity C# programming and the MonoBehaviour class -- Writing the PlaceObjectOnPlane script -- Building and running the scene -- Refactoring your script -- Creating a prefab for placing -- Understanding GameObjects and Transforms -- Finding a 3D model -- Completing the scene -- Summary -- Chapter 3: Improving the Developer Workflow…”
    Libro electrónico
  3. 603
    por Chaparro Amaya, Adolfo
    Publicado 2023
    Tabla de Contenidos: “…"Una visión irreverente y (anti)psiquiátrica del descubrimiento" -- Ópera de Pekín de Yantai. El rey mono. "La máquina teatral factorizada" -- Teatro Poging (Holanda). …”
    Libro electrónico
  4. 604
    Publicado 2021
    Tabla de Contenidos: “…8.5 Running parallel tests with Jenkins -- 8.6 Improving quality with code analysis -- 8.7 Running mocked database tests -- 8.8 Generating HTML coverage reports -- 8.9 Automating UI testing with Headless Chrome -- 8.10 Integrating SonarQube Scanner with Jenkins -- Summary -- 9 Building Docker images within a CI pipeline -- 9.1 Building Docker images -- 9.1.1 Using the Docker DSL -- 9.1.2 Docker build arguments -- 9.2 Deploying a Docker private registry -- 9.2.1 Nexus Repository OSS -- 9.2.2 Amazon Elastic Container Registry -- 9.2.3 Azure Container Registry -- 9.2.4 Google Container Registry -- 9.3 Tagging Docker images the right way -- 9.4 Scanning Docker images for vulnerabilities -- 9.5 Writing a Jenkins declarative pipeline -- 9.6 Managing pull requests with Jenkins -- Summary -- 10 Cloud-native applications on Docker Swarm -- 10.1 Running a distributed Docker Swarm cluster -- 10.2 Defining a continuous deployment process -- 10.3 Integrating Jenkins with Slack notifications -- 10.4 Handling code promotion with Jenkins -- 10.5 Implementing the Jenkins delivery pipeline -- Summary -- 11 Dockerized microservices on K8s -- 11.1 Setting up a Kubernetes cluster -- 11.2 Automating continuous deployment flow with Jenkins -- 11.2.1 Migrating Docker Compose to K8s manifests with Kompose -- 11.3 Walking through continuous delivery steps -- 11.4 Packaging Kubernetes applications with Helm -- 11.5 Running post-deployment smoke tests -- 11.6 Discovering Jenkins X -- Summary -- 12 Lambda-based serverless functions -- 12.1 Deploying a Lambda-based application -- 12.2 Creating deployment packages -- 12.2.1 Mono-repo strategy -- 12.2.2 Multi-repo strategy -- 12.3 Updating Lambda function code -- 12.4 Hosting a static website on S3 -- 12.5 Maintaining multiple Lambda environments -- 12.6 Configuring email notification in Jenkins -- Summary…”
    Libro electrónico
  5. 605
    Publicado 2018
    Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Dedication -- Packt Upsell -- Contributors -- Table of Contents -- Preface -- Chapter 1: Overview of Spring 5 and Spring Security 5 -- How examples are structured -- New-generation application requirements -- Reactive programming -- Reactive applications -- Reactive Manifesto -- Responsive -- Resilient -- Elastic -- Message-driven -- Spring Framework -- Reactive Landscape in Java -- Reactive Streams and Reactive Streams Specifications -- Non-blocking -- Backpressure -- Reactive Extensions -- RxJava -- Reactive Streams and RxJava -- JDK 9 additions -- Important interfaces -- The Publisher Interface -- The Subscriber Interface -- The Subscription interface -- The Processor interface -- Spring Framework and reactive applications -- Modules in Reactor -- Reactive types in Reactor Core -- The Flux reative type -- The Mono reactive type -- Data stream types -- Reactor and RxJava -- Reactive Web Application -- Spring WebFlux -- Reactive Spring Web -- WebClient -- WebSockets -- Application security -- Spring Security -- Spring Security terminologies -- Spring Security's core features -- Authentication -- Authorization -- Spring Security 5's new features -- Working of Spring Security -- Servlet Filter -- Filter Chain -- Security Interceptor (DelegatingFilterProxy) -- Core Spring Security modules -- Summary -- Chapter 2: Deep Diving into Spring Security -- Authentication -- Setting up AuthenticationManager -- AuthenticationProvider -- Custom AuthenticationProvider -- Multiple AuthenticationProvider -- Sample application -- Base project setup -- Step 1-Create a Maven project in IntelliJ IDEA -- Step 2-pom.xml changes -- Step 3-MySQL database schema setup -- Step 4-Setting up MySQL database properties in your project -- Step 5-Spring application configuration -- Step 6-Web application configuration…”
    Libro electrónico
  6. 606
    Publicado 2024
    Tabla de Contenidos: “…Intro -- Copyright -- Contributors -- Table of Contents -- Preface -- Part 1: Exploring .NET MAUI -- Chapter 1: Getting Started with .NET MAUI -- Overview of cross-platform and full stack technologies -- Native application -- Web application -- Backend services -- Managing development complexity -- Full stack development -- Cross-platform technologies -- Apache Cordova -- Ionic -- React Native -- Flutter -- .NET MAUI -- Analysis of cross-platform full stack solutions -- Comparison of .NET and JavaScript -- Exploring the .NET landscape -- .NET Framework -- Mono -- .NET Core -- .NET Standard and Portable Class Libraries -- Using Xamarin for cross-platform development -- Xamarin.Forms -- Xamarin.Essentials -- Comparing user interface design on different platforms -- Moving to .NET MAUI -- .NET MAUI Blazor apps -- Developing native apps using .NET -- What's new in .NET 8 for .NET MAUI? …”
    Libro electrónico
  7. 607
    Publicado 2019
    Tabla de Contenidos: “…Cover -- Half Title -- Title Page -- Copyright Page -- Table of contents -- Foreword -- Committees -- Keynote lectures -- Structural steel design by advanced analysis with strain limits -- Cold-formed high strength steel RHS under combined bending andweb crippling -- Stability design of steel structures: From members to platesand shells -- Advancements in the stability design of steel frames considering general nonprismatic members and general bracing conditions -- Design by advanced analysis-2016 AISC specification -- Regular papers -- On the modal buckling of longitudinally stiffened plates -- Strength characterisation of aCFS section with initial geometric imperfections -- Shear behaviour of sandwich panel fasteners in fire -- Bracing details for trapezoidal steel box girders -- Behaviour of slender plates in case of fire of different stainless steel grades -- Numerical modelling of cold-formed steel members at elevated temperatures -- Experimental study on the general behaviour of stainless steel frames -- Experimental investigation of flexural buckling of sandwich panels with steel facings -- Nonlinear behavior and instability of deployable arches -- Numerical advanced analysis of steel-concrete composite beams and columns under fire -- Buckling of spatial laced columns composed of built-up cold-formed channel members -- Local-distortional buckling interaction of cold-formed steel columns design approach -- Solutions to simplified von Karman plate equations -- Simplified method for lateral torsional buckling of beams with lateral restraints -- Buckling resistance of mono-symmetric I-/H-section members in biaxial bending, axial compression, and torsion -- Cyclic plastic behavior of steel material under uniaxial load paths -- Simulation based imperfections and their effects on stability resistance…”
    Libro electrónico
  8. 608
    Publicado 2018
    Tabla de Contenidos: “…Answering a DELETE request -- Answering an UPDATE request -- Empty responses -- Working with JSON -- Understanding serialization -- Using simple objects -- Working with complex objects -- Adding telephones to our customers -- Handling null values -- Understanding deserialization -- From a request into an object -- Deserializing complex objects -- Validating objects -- Handling errors -- Using controller advice -- Creating business exceptions -- Avoiding the controller advice -- Summary -- Chapter 4: Creating Reactive Microservices -- Understanding Spring WebFlux -- Creating a Spring WebFlux application -- Using Netty -- Serving static context -- Adding a RestController -- Creating a customer service -- Blocking is not reactive -- Creating reactive services -- Understanding subscribers and publishers -- Publishing a single object -- Using Mono in a service -- Publishing multiple objects -- Using Flux in a service -- Receiving objects reactively -- Using functional web programming -- Using RouterFunction -- Creating handlers -- Using reactive services -- Handling multiple routes -- Using query parameters -- Processing a JSON body -- Handling reactive errors -- Capturing errors on Handlers -- Publishing errors -- Summary -- Chapter 5: Reactive Spring Data -- NoSQL databases -- What is a SQL database? …”
    Libro electrónico
  9. 609
    Publicado 2016
    Tabla de Contenidos: “…Cover -- Copyright -- Credits -- About the Authors -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Overview -- Getting assets -- Unity's 2D features -- 2D mode versus 3D mode -- Working with sprites -- Sprite Renderer -- Sprite Editor -- Sprite sheets -- Texture atlases -- Physics 2D -- Changes to Unity 5 -- Licensing -- Component access -- Animator changes -- Audio mixing -- Summary -- Chapter 2: Building Your Project and Character -- Project overview and structure -- Project overview -- Structure -- Asset naming -- Creating the project -- Creating a scene -- Sprite system -- Importing sprites -- Texture Type - Sprite (2D and UI) -- Sprite Mode - Single/Multiple/Polygon -- Packing Tag -- Pixels Per Units -- Pivot -- Generate Mip Maps -- Filter Mode -- Default settings and per-platform overrides -- Sprite Editor -- Sprite slicer -- Automatic -- Grid By Cell Size and Grid By Cell Count (Manual) -- View controls -- Sprite region manipulation -- Importing our main character -- GameObjects and components -- Sprite GameObjects -- Bringing our hero into the scene -- Classes -- MonoDevelop -- The object-orientated design -- The game structure -- The common game object -- The player object -- Planning behaviors -- Behaviors for the common game object -- Coding with components -- Accessing components -- Referencing a component -- Controlling the hero -- Going further -- Summary -- Chapter 3: Getting Animated -- Fundamentals of sprite animation -- Animation clips -- Animation Dope Sheet -- The time/recording controls (1) -- Animation drop-down selection (2) -- The sample rate (frames per second) (3) -- Animation properties (4) -- Timeline (5) -- Curve view (6) -- The Animation Controllers -- The Animator component -- Animating the main character -- Adding your first Animation Clip…”
    Libro electrónico
  10. 610
    por Bali, S. P.
    Publicado 2007
    Tabla de Contenidos: “…Processing of the Audio Signal -- Readout from the Disc -- Reconstitution of the Audio Signal -- Descriptive Questions -- Multiple Choice Questions -- Fill in the Blanks -- Chapter 15: Mono, Stereo and Quad -- Monophony -- Stereophony -- Quadraphony -- Stereo Practice -- Descriptive Questions -- Multiple Choice Questions -- Fill in the Blanks -- Chapter 16: Recorder/Amplifier Circuits -- 4 W Tape Recorder -- Tape Preamplifier -- Modifications for Stereo Operation -- AGC Circuit for Tape Recorders -- 6 W Universal Hi-Fi Amplifier -- Chapter 17: Amplifying Systems -- Monaural systems -- Stereophonic Systems -- Power Supplies -- Layout of High-Quality Audio Circuitry -- Descriptive Questions -- Multiple Choice Questions -- Fill in the Blanks -- Chapter 18: Control Circuits -- Input-switching Arrangements -- Stereo Balance Control -- Stereo Balance Indicator -- Active Tone Control -- Sound Source Width (Dimension) Control -- Low-pass/High-pass Filter -- Scratch and Rumble Filter -- Bass and Treble Controls -- Descriptive Questions -- Fill in the Blanks -- Chapter 19: Low Level Amplifiers -- Circuit Configuration -- Number of Stages -- Interstage Coupling -- Gain Control -- Frequency Response Control -- Negative Feedback -- Low Noise Considerations -- Requirements for Audio Preamplifiers -- Low Level Amplifier Circuits -- Universal Preamplifier -- Descriptive Questions -- Fill in the Blanks -- Chapter 20: Integrated Amplifiers -- Operational Amplifier -- The TAA 300 Integrated Circuit -- 1W Transformerless Class-B Audio Amplifier Using IC-TAA300 -- The TAA320 Integrated Circuit -- Pickup Amplifier using IC-TAA320 -- The CA810 Integrated Circuit -- The BEL 700 Integrated Circuit -- Practical Circuits using IC-BEL 700 -- The CA-3020 Integrated Circuit -- Guitar preamplifier Using IC-LF536 -- Small High-power Amplifier Incorporating IC-TDA2030…”
    Libro electrónico
  11. 611
    por Wang, Wally
    Publicado 2010
    Tabla de Contenidos: “…Additional Ideas for Updating Your Operating System -- 36: Making an iPad Accessible -- Improving the Visual Quality of the Screen -- Turning On VoiceOver -- Turning On Closed Captioning and Mono Audio -- Turning Accessibility Features On and Off Rapidly -- Additional Ideas for Making Your iPad Accessible -- 37: Using Foreign Languages -- Switching the iPad's Default Language -- Defining a Foreign-Language Keyboard -- Using a Foreign-Language Virtual Keyboard -- Additional Ideas for Using Foreign Languages on Your iPad -- 38: Transferring and Editing Microsoft Office Documents -- Transferring Microsoft Office Files to Your iPad -- Transferring Microsoft Office Files from Your iPad to Your Computer -- Managing Imported Files on Your iPad -- Additional Ideas for Transferring Microsoft Office Files -- 39: The Best iPad Apps -- Office Productivity Apps -- News and Information -- Painting and Drawing Apps -- Entertainment Apps -- Additional Ideas for Using Apps -- The Next Step -- Index…”
    Libro electrónico
  12. 612
    Publicado 2023
    Tabla de Contenidos: “…The properties of sound -- Microphone types -- Microphone pickup patterns -- Microphone placement -- Syncing audio -- Auto-syncing audio to video -- Manually syncing audio to video -- Fixing sound -- De-Esser -- Removing hum -- Changing stereo to mono -- Noise reduction -- Voice isolation -- Summary -- Questions -- Further reading -- Chapter 4: Adding Narration, Voice Dubbing, and Subtitles -- Technical requirements -- Welcome to the Edit page -- Edit Index -- Sound Library -- Metadata -- Mixer -- Importance of subtitles and closed captions -- Legal requirements to add subtitles to your video -- Subtitling and SEO -- Lower thirds -- Subtitles versus closed captions -- Creating and working with subtitles -- Creating your own subtitles -- Adding a new subtitle clip -- Adding a new subtitle track -- Renaming a subtitle track -- Changing default subtitle settings -- Formatting our subtitles -- Exporting and importing subtitles -- Exporting subtitles to upload to YouTube or Vimeo -- Exporting subtitles in the File menu -- Exporting subtitles in the Subtitle track header -- Exporting subtitles on the Deliver page -- Importing subtitles into Resolve -- Positioning subtitle clips on the Timeline -- Welcome to the Fairlight page -- Index -- Meters -- ADR -- Creating a new audio track -- Patching, arming, and recording -- Patching tracks -- Arming tracks -- Recording audio -- Voice dubbing in Fairlight using ADR -- Creating a new Timeline using selected footage -- Adding scene cuts -- Scene Detect -- Ripple deleting clips on the Edit page -- Ripple-deleting clips on the Cut page -- Smooth Cut -- The ADR interface -- Summary -- Questions -- Further reading -- Chapter 5: Creating Additional Sound -- Technical requirements -- Enhancing the vocals -- Pitch -- Vocal Channel -- Dialogue Processor -- Importing audio effects plug-ins…”
    Libro electrónico
  13. 613
    Publicado 1975
    Seriadas
  14. 614
    Publicado 2018
    Tabla de Contenidos: “…EDUCACIÓN SOCIAL ESCOLAR -- 6.1 ESTUDIO DE ALFABETIZACIÓN AMBIENTAL MEDIANTE ESTRATEGIAS DIDÁCTICAS CON EL USO DE LAS TICS EN LA COMUNIDAD EDUCATIVA JESÚS DE NAZARET DEL CORREGIMIENTO LOS MONOS EN LORICA-CÓRDOBA -- 6.2 MATRIMONIO TEMPRANO, SEGREGACIÓN ESCOLAR Y RETRASO CURRICULAR EN EL ABANDONO ESCOLAR DE LA MINORÍA GITANA ESPAÑOLA…”
    Libro electrónico
  15. 615
    Publicado 2013
    Tabla de Contenidos: “…Advances in Hydrophilic Interaction Chromatography (HILIC) for Biochemical Applications 6.1 Introduction 6.2 Carbohydrates 6.2.1 Mono- and disaccharides 6.2.2 Oligosaccharides and polysaccharides 6.2.3 Glycans 6.2.3.1 Glycan and glycopeptide analysis 6.2.3.2 HILIC for sample enrichment 6.3 Nucleobases and Nucleosides 6.4 Oligonucleotides 6.5 Amino Acids and Peptides 6.6 Proteins 6.7 Phospholipids 6.8 Conclusions Chapter 7. …”
    Libro electrónico
  16. 616
    por Goldsmith, Ben
    Publicado 2021
    Tabla de Contenidos: “…Track Select Forward Tool (A) -- Ripple Edit Tool (B) -- Rolling Edit Tool (N) -- Rate Stretch Tool (R) -- Blade Tool (B) -- Slip Tool (Y) -- Slide Tool (U) -- Pen Tool (P) -- Rectangle and Ellipse Tools -- Hand Tool (H) -- Zoom Tool (Z) -- Type Tool (T) -- Other Editing Techniques -- Removing Clips -- Cut, Copy, and Paste Clips -- Rearrange Clips -- Editing with the Keyboard -- The Trim Tool -- 3 Configuring &amp -- Syncing AV -- Audio Channels -- Modify Audio Channels Before You Edit -- Modifying Audio Tracks Already in a Sequence -- Defaulting a Stereo Track to Two Mono Tracks -- Syncing External Audio Sources -- In/Out Points -- Timecode -- Clip Marker -- Audio -- Merge Clips -- Batching Sync -- Multi-Cam -- Syncing Multiple Cameras -- Editing Multi-Cam Clips -- Editing Multi-Cam Timelines -- Multi-Cam Options -- 4 Graphics &amp -- Animation -- Effect Controls Panel -- The Interface -- Motion -- Opacity -- Masks -- Blend Modes -- Audio -- Scaling 4K (and Bigger) Footage -- Set and Scale to Frame Size -- Color Mattes -- Creating Color Mattes -- The Color Picker -- Other Mattes -- Creating Shapes -- The Rectangle and Ellipse Tools -- Creating Text and Titles -- The Type Tool -- Editing Graphic Layers -- Vector Motion -- Editing Shapes -- Editing Text -- Graphics Menu -- Essential Graphics Panel -- Adding Essential Graphics -- Keyframe Animation -- Keyframes: The Concept -- Creating Keyframes -- Ease In and Out -- Advanced Keyframe Interpolation -- Intro and Outro Duration -- Editing Keyframes in the Timeline -- Captions -- Open Captions, Closed Captions, or Subtitles? …”
    Libro electrónico
  17. 617
    Publicado 2021
    Tabla de Contenidos: “…. -- Adding the CreateAudioSource(...) method as an extension to the MonoBehavior class -- Delaying before playing a sound -- Getting ready -- How to do it... -- How it works... -- Preventing an audio clip from restarting if it is already playing -- Getting ready -- How to do it... -- How it works... -- Waiting for the audio to finish playing before auto-destructing an object -- Getting ready -- How to do it... -- How it works... -- See also -- Scheduling a sound to play at a certain time -- Getting ready -- How to do it... -- How it works... -- Audio visualization from sample spectral data -- Getting ready -- How to do it... -- How it works... -- There's more... -- Adding visualizations to a second AudioSource component -- Trying out different Fast Fourier Transform (FFT) window types -- Synchronizing simultaneous and sequential music to create a simple 140 bpm music-loop manager -- Getting ready -- How to do it... -- How it works... -- There's more... -- Adding visualizations to the four playing loops -- Further reading -- Chapter 5: Creating 3D Objects, Terrains, Textures, and Materials -- Technical requirements -- Creating 3D primitives and adding materials and textures -- Getting ready -- How to do it... -- How it works... -- There's more... -- Enhancing the scene - adding a spotlight and wood material -- Creating a new Material asset file in the Project window and then setting its Albedo to a texture -- Converting and importing 3D models into a project -- Getting ready -- How to do it... -- How it works... -- Highlighting GameObject materials on mouseover -- Getting ready -- How to do it... -- How it works... -- There's more... -- Collider needed for custom meshes…”
    Libro electrónico
  18. 618
    Publicado 2022
    Tabla de Contenidos: “…-- Chapter 4 It's About Time: Setting Watch Faces, Alarms, Timers, and More -- Looking At the Built-In Watch Faces -- Activity (analog and digital) -- Artist -- Astronomy -- Breathe -- California -- Chronograph and Chronograph Pro -- Color -- Contour -- Count Up -- Explorer -- Fire and Water -- GMT -- Gradient -- Infograph, Infograph Modular -- Kaleidoscope -- Liquid Metal -- Memoji -- Meridian -- Mickey Mouse, Minnie Mouse -- Modular/Modular Compact/Modular Duo -- Motion -- Numerals, Numerals Duo/Numerals Mono -- Photos -- Portraits -- Pride Analog, Pride Digital, Pride Woven -- Simple -- Siri -- Solar Dial and Solar Graph -- Stripes -- TimeLapse -- Toy Story -- Typograph -- Unity -- Utility -- Vapor -- World Time -- X-Large…”
    Libro electrónico
  19. 619
    Publicado 2017
    Tabla de Contenidos: “…Creating a Self-Driving Car Using ROS -- Getting started with self-driving cars -- History of autonomous vehicles -- Levels of autonomy -- Functional block diagram of a typical self-driving car -- GPS, IMU, and wheel encoders -- Xsens MTi IMU -- Camera -- Ultrasonic sensors -- LIDAR and RADAR -- Velodyne HDL-64 LIDAR -- SICK LMS 5xx/1xx and Hokuyo LIDAR -- Continental ARS 300 radar (ARS) -- Delphi radar -- On-board computer -- Software block diagram of self-driving cars -- Simulating the Velodyne LIDAR -- Interfacing Velodyne sensors with ROS -- Simulating a laser scanner -- Explaining the simulation code -- Interfacing laser scanners with ROS -- Simulating stereo and mono cameras in Gazebo -- Interfacing cameras with ROS -- Simulating GPS in Gazebo -- Interfacing GPS with ROS -- Simulating IMU on Gazebo -- Interfacing IMUs with ROS -- Simulating an ultrasonic sensor in Gazebo -- Low-cost LIDAR sensors -- Sweep LIDAR -- RPLIDAR -- Simulating a self-driving car with sensors in Gazebo -- Installing prerequisites -- Visualizing robotic car sensor data -- Moving a self-driving car in Gazebo -- Running hector SLAM using a robotic car -- Interfacing a DBW car with ROS -- Installing packages -- Visualizing the self-driving car and sensor data -- Communicating with DBW from ROS -- Introducing the Udacity open source self-driving car project -- MATLAB ADAS toolbox -- Questions -- Summary -- 11. …”
    Libro electrónico
  20. 620
    Publicado 2017
    Tabla de Contenidos: “…-- Setting up your development environment -- Using alternative C# IDEs -- Deploying cross-platform -- Installing Microsoft Visual Studio 2017 -- Choosing workloads -- Choosing additional components -- Installing Microsoft Visual Studio Code -- Installing Microsoft Visual Studio Code for macOS -- Installing .NET Core SDK for macOS -- Installing Node Package Manager for macOS -- Installing the Visual Studio Code extension for C# -- Installing Visual Studio for Mac -- Installing Xcode -- Downloading and installing Visual Studio for Mac -- Understanding .NET -- Understanding .NET Framework -- Understanding the Mono and Xamarin projects -- Understanding .NET Core -- Understanding .NET Standard -- Understanding .NET Native -- Comparing .NET technologies -- Writing and compiling code using the .NET Core CLI tool -- Writing code using a simple text editor -- If you are using Windows Notepad -- If you are using macOS TextEdit -- Creating and compiling apps using the .NET Core CLI tool -- Creating a console application at Command Prompt -- Restoring packages, compiling code, and running the application -- Fixing compiler errors -- Understanding intermediate language -- Writing and compiling code using Visual Studio 2017 -- Writing code using Microsoft Visual Studio 2017 -- Compiling code using Visual Studio 2017 -- Fixing mistakes with the error list -- Adding existing projects to Visual Studio 2017 -- Autoformatting code -- Experimenting with C# Interactive -- Other useful windows -- Writing and compiling code using Visual Studio Code -- Writing code using Visual Studio Code -- Compiling code using Visual Studio Code -- Autoformatting code…”
    Libro electrónico