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541por García Labandal, LiviaTabla de Contenidos: “…Sistema de manejo: Títere replegable -- Sistema de manejo: Marote -- Sistema de manejo: Títere de boca y títere replegable -- Títere «mono de peluche» (sistema de manejo boca) y títere de «pollito» (sistema de manejo replegable). -- Epílogo -- Bibliografía…”
Publicado 2013
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
542por Freeman, Adam, 1972-Tabla de Contenidos: “…; Comparisons with ASP.NET Web Forms; Migrating from Web Forms to MVC; Comparisons with Ruby on Rails; Comparisons with MonoRail; What's New in ASP.NET MVC 4?; Summary; CHAPTER 2 Your First MVC Application; Preparing the Workstation; Creating a New ASP.NET MVC Project; Adding the First Controller; Understanding Routes; Rendering Web Pages; Creating and Rendering a View; Adding Dynamic Output; Creating a Simple Data-Entry Application; Setting the Scene; Designing a Data Model…”
Publicado 2012
Libro electrónico -
543por Thorn, Alan. authorTabla de Contenidos: “…Contents at a Glance; Chapter 1: Unity Basics for 2D Games; Unity Projects, Assets, and Scenes; Project Wizard and Project Panel; Assets and Project Files; Scenes; Navigating Scenes and Viewports; GameObjects, Transforms, and Components; Cameras; Meshes and Geometry; Scripting and the Unity API; MonoDevelop; Components; Performance, Profiling, and the Stats Panel; The Profiler; The Stats Panel; Editor Add-Ons; Unity Interface Configuration; Summary; Chapter 2: Materials and Textures; Using Materials and Textures; Getting Started with Materials; Mesh Renderers; Shaders; Working with Textures…”
Publicado 2013
Libro electrónico -
544Publicado 2015Tabla de Contenidos: “…PersonaAnimation Sequence; Additive animations; Blending animation; Animation poses; Animation Blueprints; The game; Cleaning the unnecessary files; Adjust the imported files; Skeletal Mesh retarget; Animations; Aim Offset; Blend Space; Animation Blueprint - AnimGraph; Animation Notifies; Inputs; Player movements; Aim logic; Rotate To Aim; Set Aim angle; Gate; Start and stop shooting events; Flip the player; Weapon; Socket; Weapon Blueprint class; Animation reloading; Bullet; Player character weapon slots; Weapon collectables; Mono-use weapon; Spawner; Custom component…”
Libro electrónico -
545Publicado 2016Tabla de Contenidos: “…Understanding .NET Framework platformUnderstanding the Mono project; Understanding the .NET Core platform; Streamlining .NET; The future of .NET; Understanding the .NET Native compiler; Comparing .NET technologies; Writing and compiling code using the Developer Command Prompt; Writing code using Notepad; Compiling code using the Developer Command Prompt; Fixing compiler errors; Decompiling code using ILDASM; Disassembling compiled assemblies; Writing and compiling code using Microsoft Visual Studio 2015; Writing code using Visual Studio 2015; Compiling code using Visual Studio…”
Libro electrónico -
546por Wilkins, TrevTabla de Contenidos: “…Recording Audio; Bits and Hertz; The Metronome; Mono Recording; Stereo Recording; Saving and Exporting Audio; 4. …”
Publicado 2005
Libro electrónico -
547por Kiosoglou, BillyTabla de Contenidos: “…Hans Dieter Reichert - HDR Visual Communication - East Malling, United KingdomHolger Jacobs - Mind Design -London, United Kingdom; Hoon Kim - Why Not Smile - New York, USA; Hyoun Youl Joe - Hey Joe - Seoul - South Korea; Isabelle Swiderski - Seven25 - Vancouver, Canada; James Goggin - Museum of Contemporary Art - Chicago, USA; Jan Wilker - karissonwilker - New York, USA; Julie Gayard - Jutojo - Berlin, Germany; Kai von Rabenau - mono.graphie - Berlin, Germany; Ken Garland - London, United Kingdom; Kirsty Carter - A Practice for Everyday Life - London, United Kingdom…”
Publicado 2013
Libro electrónico -
548por Suvak, Janine. authorTabla de Contenidos: “…; Prerequisites; Meet Unity; Setting Up the Development Environment; Getting Started with AngryBots; Game View ( +2); Hierarchy View ( +4); Scene View ( +1); Inspector ( +3); Project Panel ( +5); Console (SHIFT+ +C); Summary; Chapter 2: Game Programming 101; MonoDevelop; Variables and Functions; Conditionals; Boolean Logic and Conditionals; Loops; The for Loop; The while Loop; The do-while Loop; Coordinate Geometry and Vectors; Summary; Chapter 3: Making a Simple Scene…”
Publicado 2014
Libro electrónico -
549por AA., VVTabla de Contenidos: “….) -- PERRO (ILUSTRACIÓN) -- PUERCO ESPÍN (ILUSTRACIÓN) -- RETRATO (ILUSTRACIÓN) -- PUERCO ESPÍN (ILUSTRACIÓN) -- GORILA (ILUSTRACIÓN) -- RETRATO (ILUSTRACIÓN) -- PUERCO ESPÍN (ILUSTRACIÓN) -- MONO (ILUSTRACIÓN) -- CEDRO ROJO, GRABADO EN MADERA (ILUSTRACIONES) -- ACUEDUCTO, FÁBRICA, BAILE (ILUSTRACIONES) -- DIBUJOS JEROGLÍFICOS DE LA COLECCIÓN VON (...)…”
Publicado 1982
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
550Publicado 2021Tabla de Contenidos: “…Cover -- Copyright -- Contributors -- Table of Contents -- Preface -- Chapter 1: Getting to Know Your Environment -- Technical requirements -- Getting started with Unity 2021 -- Using macOS -- Creating a new project -- Navigating the editor -- Using C# with Unity -- Working with C# scripts -- Introducing the Visual Studio editor -- Opening a C# file -- Beware of naming mismatches -- Syncing C# files -- Exploring the documentation -- Accessing Unity's documentation -- Locating C# resources -- Summary -- Pop quiz - dealing with scripts -- Chapter 2: The Building Blocks of Programming -- Defining variables -- Names are important -- Variables act as placeholders -- Understanding methods -- Methods drive actions -- Methods are placeholders too -- Introducing classes -- A common Unity class -- Classes are blueprints -- Communication among classes -- Working with comments -- Single-line comments -- Multi-line comments -- Adding comments -- Putting the building blocks together -- Scripts become components -- A helping hand from MonoBehaviour -- Hero's trial - MonoBehaviour in the Scripting API -- Summary -- Pop quiz - C# building blocks -- Chapter 3: Diving into Variables, Types, and Methods -- Writing proper C# -- Debugging your code -- Understanding variables -- Declaring variables -- Type and value declarations -- Type-only declarations -- Using access modifiers -- Working with types -- Common built-in types -- Type conversions -- Inferred declarations -- Custom types -- Naming variables -- Understanding variable scope -- Introducing operators -- Arithmetic and assignments -- Defining methods -- Declaring methods -- Naming conventions -- Methods as logic detours -- Specifying parameters -- Specifying return values -- Using return values -- Hero's trial - methods as arguments -- Dissecting common Unity methods -- The Start method -- The Update method…”
Libro electrónico -
551Publicado 2017Tabla de Contenidos: “…Cover -- Title Page -- Copyright -- Credits -- About the Authors -- About the Authors -- About the Reviewer -- www.PacktPub.com -- Customer Feedback -- Table of Contents -- Preface -- Chapter 1: Discovering Your Hidden Scripting Skills and Getting Your Environment Ready -- Prerequisite knowledge to use this book -- Dealing with scriptphobia -- Downloading Unity -- Obtaining a free license -- Teaching behavior to GameObjects -- Using Unity's documentation -- The Unity community - asking others for help -- Working with C# script files -- Creating a C# script file -- Introducing the MonoDevelop code editor -- Opening LearningScript in MonoDevelop -- The namespace - highlighted in blue -- Watching for possible gotchas while creating script files in Unity -- Fixing synchronization if it isn't working properly -- Adding our script to GameObject -- Lots of files can create a mess -- Why does my Project tab look different? …”
Libro electrónico -
552Publicado 2013Tabla de Contenidos: “…Murga en la tierra prometidaLa Gaditana e Hispano Criolla; Centro, serpentinas y titiritero; Barrio y trabalenguas; Postal y humor original; El Mono; Cuentan los diarios; El veinte y la típica; El corso; Los Locos de la Azotea; La murga crece; El apogeo del corso en 1923; Los Rústicos y los concursos en salones; Los Pegotes; El centro humorístico, coral y musical; San Telmo; Los tangos de Tuñón y la musa de Olivari; Ñamuña, un grande; Los Amantes al Perejil; Enrique Larrañaga; El Centenario y actores murguistas; Sin murgas y sin exigencias; Los reyes de la risa; Un escritor argentino…”
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
553por Gondra, Jose MariaTabla de Contenidos: “…EL IMPACTO DE LA GESTALT; Koffka en Wisconsin; El "Desarrollo de la Mente"; La inteligencia de los monos; 3. SEMINARIOS SOBRE EL CONDUCTISMO; El seminario de 1925; Conciencia e introspección; Pros y contras del conductismo; Discrepancias con Weiss; Conclusión; 5. …”
Publicado 2007
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
554Publicado 2016Tabla de Contenidos: “…; 5.15 Exit; Anhang; A.1 Unity installieren; A.2 MakeHuman installieren; A.3 Blender installieren; A.4 Kleiner Crashkurs in C#; A.4.1 Start mit MonoDevelop; A.4.2 Einfach Hallo; A.4.3 Eine Variable namens Antwort; A.4.4 Auswertung; A.4.5 Wiederholungen; A.4.6 Kapital und Zinsen; A.4.7 Kontrolle muss sein; A.4.8 Eigene Methoden; A.4.9 Eine Klasse für sich; A.4.10 Parameter und Rückgabewerte; A.4.11 Exit…”
Libro electrónico -
555por James, Jack, 1977-Tabla de Contenidos: “…How to Fix Pixel CorruptionDigital Artifacts; How to Anti-Alias Pixels; How to Reduce Noise; How to Reduce Banding; Compression; Color Sampling; Compression Damage; How to Work with Multiple Formats; Outputting to Different Formats; How to Produce Stills for Print; Chapter 7 Fixing Audio Problems; Digital and Analogue Audio; Anatomy of Digital Audio; How to Get Consistent Volume; How to Retime Audio; How to Correct Sync Issues; How to Reduce Audible Noise; How to Remove Pops and Clicks; Stereophonic and Multichannel Audio; How to Get Stereo from Mono; How to Get Surround Sound from Stereo…”
Publicado 2009
Libro electrónico -
556por Chu, PhilipTabla de Contenidos: “…Debug the ScriptCompilation Errors; Runtime Errors; Debug with MonoDevelop; Make It Rotate; Rotate the Transform; Other Ways to Rotate; Rotate in World Space; Tween Rotation; Children of the Cube; Making Prefabs; Breaking Prefabs; Explore Further; Unity Manual; Scripting Reference; Asset Store; Scripting; Chapter 5: Let's Dance! …”
Publicado 2013
Libro electrónico -
557Publicado 2018Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Packt Upsell -- Contributors -- Table of Contents -- Preface -- Chapter 1: A Few Basics -- REST - a basic understanding -- Uniform interface -- Client and server -- Stateless -- Cacheable -- Layered system -- Code on demand (COD) -- More on REST -- Imperative and Reactive programming -- Reactive Streams -- Benefits of Reactive programming -- Reactive programming in Java and Spring 5 -- Our RESTful web service architecture -- Summary -- Chapter 2: Building RESTful Web Services in Spring 5 with Maven -- Apache Maven -- Creating a project with Maven -- Viewing a POM file after creating a project -- POM file structure -- Understanding POM dependencies -- Adding Log4j 2.9.1 to POM dependency -- Dependency trees -- Spring Boot -- Developing RESTful web services -- Creating a project base -- Working with your favorite IDE -- Summary -- Chapter 3: Flux and Mono (Reactor Support) in Spring -- Benefits of Reactive programming -- Reactive Core and Streams -- Back pressures and Reactive Streams -- WebFlux -- Basic REST API -- Flux -- Mono -- User class with Reactive - REST -- Summary -- Chapter 4: CRUD Operations in Spring REST -- CRUD operations in Spring REST -- HTTP methods -- Reactive server initialization -- Sample values in the repository -- getAllUsers - mapping -- getAllUsers - implementation in the handler and repository -- Testing the endpoint - getAllUsers -- getUser - implementation in the handler and repository -- Testing the endpoint - getUser -- createUser - implementation in the handler and repository -- Testing the endpoint - createUser -- updateUser - implementation in the handler and repository -- Testing the endpoint - updateUser -- deleteUser - implementation in the handler and repository -- Testing the endpoint - deleteUser -- Summary…”
Libro electrónico -
558por Ardila, RubénTabla de Contenidos: “…Capítulo 7 El lenguaje de los monos superioresCapítulo 8 Neurociencias y psicología; Capítulo 9 El tiempo, la distancia y el tipo de discriminación:sus efectos sobre la transposición; Capítulo 10 Diazepán y control de la locomoción: sus efectos sobrela adquisición de la respuesta de seguimiento en el imprinting; Capítulo 11 Estimulación temprana, aplicación de choques eléctricos y complejidad ambiental: sus efectos sobre el comportamiento exploratorio, la "emocionalidad" y el peso corporal…”
Publicado 2011
Biblioteca Universitat Ramon Llull (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca, Universidad Loyola - Universidad Loyola Granada)Libro electrónico -
559por Boisvert, FrancineTabla de Contenidos: “…BUSCADORES DE TESOROS; 83. LA CARRERA DE LOS MONOS; 84. LOS GUANTES; 85. EL RETO; 86. CARRERA DE SACOS; 87. …”
Publicado 2015
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
560por Plou Gasca, Francisco J.Tabla de Contenidos: “…POLIMERIZACIÓN DE FENOLES: MONO Y POLIFENOLES PROVENIENTES DE DESECHOS AGROINDUSTRIALES; 3.6. …”
Publicado 2012
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico