Mostrando 101 - 120 Resultados de 798 Para Buscar '"mono"', tiempo de consulta: 0.05s Limitar resultados
  1. 101
    por Butera Vullo, Luis
    Publicado 1962
    Libro
  2. 102
    por Wendt, Herbert, 1914-1979
    Publicado 1976
    Libro
  3. 103
    por Plana Soley, Cristina
    Publicado 2016
    Visualitzar PFG
    Tesis
  4. 104
    por Vilarós, Teresa M.
    Publicado 1998
    Libro
  5. 105
    por Linden, Eugène
    Publicado 1985
    Libro
  6. 106
    Publicado 1926
    Libro
  7. 107
    Libro
  8. 108
    Libro
  9. 109
    Publicado 1905
    Libro
  10. 110
    Publicado 2022
    Libro
  11. 111
    por Linden, Eugène
    Publicado 1985
    991003400229706719
  12. 112
    Publicado 2022
    991009704094106719
  13. 113
    por Wendt, Herbert
    Publicado 1981
    991007868209706719
  14. 114
    por Washburn, S. L. 1911-
    Publicado 1980
    991005170549706719
  15. 115
    Publicado 1962
    991008706499706719
  16. 116
    Publicado 2022
    Tabla de Contenidos: “…Intro -- Table of Contents -- About the Authors -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: Game Performance -- Measuring Game Performance -- Inspecting the Game Performance -- The GameTime Class -- Controlling the Game's FPS Settings -- Using Object Pools -- Conclusion -- Chapter 2: The Content Pipeline Tool -- The Content Pipeline Tool -- The Content Importer -- The Content Processor -- The Content Writer -- The Content Reader -- Extending the Content Pipeline Tool -- Creating a Pipeline Extension -- Adding Logic to Your Extension -- Loading and Saving Assets -- Adding Animations to the Content Pipeline -- Creating the XML Template -- Creating the TurnLeft Animation Asset -- Internationalizing Game Text -- Conclusion -- Chapter 3: Cameras and Layers -- Cameras -- How Cameras Work -- Adding a Camera to Your Game -- Making the Camera Travel Up with the Player -- Conclusion -- Chapter 4: Level Editor -- MonoGame.Forms -- How the Editor Works -- Creating the GameEditor Project -- Installing MonoGame.Forms -- Creating the MonoGame Control -- Asset Management -- Using a Better Set of Tiles and Game Objects -- The MonoGameControl Class -- Building Your Editor -- Setting the Stage -- Adding a Camera -- Using an Atlas for Your Ground Tiles -- Adding, Moving, and Removing Objects from Levels -- Drawing Items on the Screen -- Adding Game Events -- Conclusion -- Chapter 5: Scripting -- What Is Scripting? …”
    Libro electrónico
  17. 117
    por Wendt, Herbert
    Publicado 1981
    Libro
  18. 118
    Libro
  19. 119
  20. 120
    por Wendt, Herbert
    Publicado 1976
    Libro