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201Publicado 2014Materias: “…Maya (Computer file)…”
Libro electrónico -
202por Naas, Paul J.Tabla de Contenidos: “…Autodesk Maya 2013 Essentials; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Understanding the Maya Interface; Exploring Interface Elements; Moving Views and Manipulating Objects; Using Maya Windows and Menus; Setting Preferences; Getting Help; Chapter 2: Creating Your First Animation; Using Good Scene-File Management; Creating and Animating a Bouncing Ball; Refining Movement in the Graph Editor; Using Animation Principles to Improve Your Work; Creating a Playblast of Your Animation; Chapter 3: Modeling with Polygons, Part 1; Understanding Polygons…”
Publicado 2012
Libro electrónico -
203por Palamar, ToddTabla de Contenidos: “…Mastering Autodesk Maya 2013; Acknowledgments; Untitled; About the Author; About the Contributing Authors; Contents at a Glance; Contents; Introduction; Chapter 1: Working in Autodesk Maya; Creating and Editing Nodes; Creating Maya Projects; Organizing Complex Node Structures with Assets; File References; The Bottom Line; Chapter 2: Virtual Filmmaking; Determining the Image Size and Film Speed of the Camera; Creating and Animating Cameras; Creating Custom Camera Rigs; Applying Depth of Field and Motion Blur; Using Orthographic and Stereo Cameras; Using the Camera Sequencer; The Bottom Line…”
Publicado 2012
Libro electrónico -
204por Derakhshani, DariushTabla de Contenidos: “…Introducing Autodesk Maya 2014; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Introduction to Computer Graphics and 3D; Art?…”
Publicado 2013
Libro electrónico -
205por Lanier, Lee, 1966-Tabla de Contenidos: “…Understanding lighting, color, and composition -- Applying the correct Maya light type -- Creating high-quality shadows -- Applying the correct material and 2D texture -- Applying 3D textures and projections -- Creating custom connections and applying color utilities -- Automating a scene with sampler nodes -- Harnessing the power of math utilities -- Improving textures through custom UVs, maps, and sliders -- Prepping for successful renders -- Raytracing with Maya software and mental ray -- Working with global illumination, final gather, and mental ray shaders -- Texturing and lighting with advanced techniques…”
Publicado 2008
Libro electrónico -
206Publicado 2017Tabla de Contenidos: “…How to Cheat in Maya 2012 - Chapter 1 - Animation Principles in Maya Anticipation Overlap and Follow Through Squash and Stretch Staging (Cameras) Arcs Timing Ease In/Ease Out Chapter 2 - Splines All cheats revised for new interface Chapter 3 - Graph Editor All cheats revised for new interface Chapter 4 - Techniques smear frames bendy arms Possible material for tools added in Maya 20XX Chapter 5 - Constraints All cheats revised for new interface Chapter 6 - Gimbal Lock All cheats revised for new interface Chapter 7 - Cameras and Layout In-depth cheats on cameras and staging, applicable to multi-shot dialog tests and short films cheats for new Camera Sequence tool Chapter 8 - Blocking New project for the chapter, so all cheats will be revised Chapter 9 - Cycles Shorter examples of walk and run cycles with new character Older walk cycle material will be put on the website Tips for personality walks Chapter 10 - Polishing New chapter project, all cheats revised Chapter 11 - Facial Animation New chapter project, all cheats revised Mouth shapes Eye shapes Chapter 12 - Animation Layers New chapter project, all cheats revised Chapter 12 from the first book is retired to the website…”
Libro electrónico -
207por Derakhshani, DariushTabla de Contenidos: “…More Animation! -- 10. Maya lighting -- 11. Maya rendering -- 12. Maya dynamics and effects…”
Publicado 2011
Libro electrónico -
208por Keller, EricTabla de Contenidos: “…Mastering Autodesk Maya 2011; Acknowledgments; About the Authors; Contents; Foreword; Introduction; Who Should Buy This Book; What's Inside; How to Contact the Author; Chapter 1: Working in Maya; Creating and Editing Maya Nodes; Creating Maya Projects; Organizing Complex Node Structures with Assets; File References; The Bottom Line; Chapter 2: Virtual Filmmaking with Maya Cameras; Determining the Image Size and Film Speed of the Camera; Creating and Animating Cameras; Creating Custom Camera Rigs; Applying Depth of Field and Motion Blur; Using Orthographic and Stereo Cameras; The Bottom Line…”
Publicado 2010
Libro electrónico -
209Publicado 2017Tabla de Contenidos: “…HOW TO cheat IN Maya 2013 Tools and Techniques for Character Animation; Copyright; Contents; How to Cheat and Why; Acknowledgments; How to Use This Book; 1 Animation Principles; Squash and Stretch; Anticipation; Staging; Straight Ahead/Pose to Pose; Overlapping Action/Follow-through; Slow In/Slow Out; Arcs; Secondary Action; Timing; Exaggeration; Solid Drawing; Appeal; Interlude: What Is "Workflow"?…”
Libro electrónico -
210Publicado 2010Tabla de Contenidos: “…How to Cheat In Maya Topics Outline Section 1: Character Animation in Maya Essential Maya Concepts in Character Animation Animating The Graph Editor Applying animation principles Pose to Pose Blocking Layered Animation More Animation Techniques Section 2: Adding to your animation Modeling Props for Your Characters Rigging Props and Scenery Shading Foolproof Lighting Solutions Rendering…”
Libro electrónico -
211Publicado 2011Tabla de Contenidos: “…Cover; Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games; Copyright; Acknowledgments; Contents; Introduction; CHAPTER 1 Game Production Process; The Team; The Tools and Unity; Teams of Teams and Pipelines; Assets; Art Assets; Technology Assets (Scripts); Order of Operations; Conclusion and Introduction to Incursion; A Note on Research; And on We Go...; CHAPTER 2 Asset Creation: Maya Scenography Modeling; Scenography Modeling within the Game Design Pipeline; Why Maya Tutorials?…”
Libro electrónico -
212Publicado 2014Tabla de Contenidos: “…Handling exceptions at the application levelGolden rules of error handling; Focus on the critical path; Keep the end user in mind; Only catch errors you can handle; Avoid partial mutations; Practical error handling in Maya; Dealing with expensive and mutable state; Leveraging undo blocks; Dealing with Maya's poor exception design; Leveraging the Maya application; Dealing with the Maya application; Leveraging Python, which is better than MEL; Building a high-level error handler; Understanding sys.excepthook; Using sys.excepthook in Maya; Creating an error handler; Improving the error handler…”
Libro electrónico -
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215Publicado 1933Materias: “…Literatura maya…”
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219por Taube, KarlMaterias:
Publicado 1996Biblioteca Facultad Padre Ossó (Otras Fuentes: Biblioteca Universidad de Deusto)Libro -
220Publicado 1989Materias: “…Literatura maya…”
Biblioteca Universidad Eclesiástica San Dámaso (Otras Fuentes: Biblioteca Universitat Ramon Llull, Biblioteca Universidad de Deusto, Biblioteca del Instituto Superior de Teología de las Islas Canarias)Libro