Mostrando 201 - 220 Resultados de 1,619 Para Buscar '"mayas"', tiempo de consulta: 0.07s Limitar resultados
  1. 201
    Publicado 2014
    Materias: “…Maya (Computer file)…”
    Libro electrónico
  2. 202
    por Naas, Paul J.
    Publicado 2012
    Tabla de Contenidos: “…Autodesk Maya 2013 Essentials; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Understanding the Maya Interface; Exploring Interface Elements; Moving Views and Manipulating Objects; Using Maya Windows and Menus; Setting Preferences; Getting Help; Chapter 2: Creating Your First Animation; Using Good Scene-File Management; Creating and Animating a Bouncing Ball; Refining Movement in the Graph Editor; Using Animation Principles to Improve Your Work; Creating a Playblast of Your Animation; Chapter 3: Modeling with Polygons, Part 1; Understanding Polygons…”
    Libro electrónico
  3. 203
    por Palamar, Todd
    Publicado 2012
    Tabla de Contenidos: “…Mastering Autodesk Maya 2013; Acknowledgments; Untitled; About the Author; About the Contributing Authors; Contents at a Glance; Contents; Introduction; Chapter 1: Working in Autodesk Maya; Creating and Editing Nodes; Creating Maya Projects; Organizing Complex Node Structures with Assets; File References; The Bottom Line; Chapter 2: Virtual Filmmaking; Determining the Image Size and Film Speed of the Camera; Creating and Animating Cameras; Creating Custom Camera Rigs; Applying Depth of Field and Motion Blur; Using Orthographic and Stereo Cameras; Using the Camera Sequencer; The Bottom Line…”
    Libro electrónico
  4. 204
    por Derakhshani, Dariush
    Publicado 2013
    Tabla de Contenidos: “…Introducing Autodesk Maya 2014; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Introduction to Computer Graphics and 3D; Art?…”
    Libro electrónico
  5. 205
    por Lanier, Lee, 1966-
    Publicado 2008
    Tabla de Contenidos: “…Understanding lighting, color, and composition -- Applying the correct Maya light type -- Creating high-quality shadows -- Applying the correct material and 2D texture -- Applying 3D textures and projections -- Creating custom connections and applying color utilities -- Automating a scene with sampler nodes -- Harnessing the power of math utilities -- Improving textures through custom UVs, maps, and sliders -- Prepping for successful renders -- Raytracing with Maya software and mental ray -- Working with global illumination, final gather, and mental ray shaders -- Texturing and lighting with advanced techniques…”
    Libro electrónico
  6. 206
    Publicado 2017
    Tabla de Contenidos: “…How to Cheat in Maya 2012 - Chapter 1 - Animation Principles in Maya Anticipation Overlap and Follow Through Squash and Stretch Staging (Cameras) Arcs Timing Ease In/Ease Out Chapter 2 - Splines All cheats revised for new interface Chapter 3 - Graph Editor All cheats revised for new interface Chapter 4 - Techniques smear frames bendy arms Possible material for tools added in Maya 20XX Chapter 5 - Constraints All cheats revised for new interface Chapter 6 - Gimbal Lock All cheats revised for new interface Chapter 7 - Cameras and Layout In-depth cheats on cameras and staging, applicable to multi-shot dialog tests and short films cheats for new Camera Sequence tool Chapter 8 - Blocking New project for the chapter, so all cheats will be revised Chapter 9 - Cycles Shorter examples of walk and run cycles with new character Older walk cycle material will be put on the website Tips for personality walks Chapter 10 - Polishing New chapter project, all cheats revised Chapter 11 - Facial Animation New chapter project, all cheats revised Mouth shapes Eye shapes Chapter 12 - Animation Layers New chapter project, all cheats revised Chapter 12 from the first book is retired to the website…”
    Libro electrónico
  7. 207
    por Derakhshani, Dariush
    Publicado 2011
    Tabla de Contenidos: “…More Animation! -- 10. Maya lighting -- 11. Maya rendering -- 12. Maya dynamics and effects…”
    Libro electrónico
  8. 208
    por Keller, Eric
    Publicado 2010
    Tabla de Contenidos: “…Mastering Autodesk Maya 2011; Acknowledgments; About the Authors; Contents; Foreword; Introduction; Who Should Buy This Book; What's Inside; How to Contact the Author; Chapter 1: Working in Maya; Creating and Editing Maya Nodes; Creating Maya Projects; Organizing Complex Node Structures with Assets; File References; The Bottom Line; Chapter 2: Virtual Filmmaking with Maya Cameras; Determining the Image Size and Film Speed of the Camera; Creating and Animating Cameras; Creating Custom Camera Rigs; Applying Depth of Field and Motion Blur; Using Orthographic and Stereo Cameras; The Bottom Line…”
    Libro electrónico
  9. 209
    Publicado 2017
    Tabla de Contenidos: “…HOW TO cheat IN Maya 2013 Tools and Techniques for Character Animation; Copyright; Contents; How to Cheat and Why; Acknowledgments; How to Use This Book; 1 Animation Principles; Squash and Stretch; Anticipation; Staging; Straight Ahead/Pose to Pose; Overlapping Action/Follow-through; Slow In/Slow Out; Arcs; Secondary Action; Timing; Exaggeration; Solid Drawing; Appeal; Interlude: What Is "Workflow"?…”
    Libro electrónico
  10. 210
    Publicado 2010
    Tabla de Contenidos: “…How to Cheat In Maya Topics Outline Section 1: Character Animation in Maya Essential Maya Concepts in Character Animation Animating The Graph Editor Applying animation principles Pose to Pose Blocking Layered Animation More Animation Techniques Section 2: Adding to your animation Modeling Props for Your Characters Rigging Props and Scenery Shading Foolproof Lighting Solutions Rendering…”
    Libro electrónico
  11. 211
    Publicado 2011
    Tabla de Contenidos: “…Cover; Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games; Copyright; Acknowledgments; Contents; Introduction; CHAPTER 1 Game Production Process; The Team; The Tools and Unity; Teams of Teams and Pipelines; Assets; Art Assets; Technology Assets (Scripts); Order of Operations; Conclusion and Introduction to Incursion; A Note on Research; And on We Go...; CHAPTER 2 Asset Creation: Maya Scenography Modeling; Scenography Modeling within the Game Design Pipeline; Why Maya Tutorials?…”
    Libro electrónico
  12. 212
    Publicado 2014
    Tabla de Contenidos: “…Handling exceptions at the application levelGolden rules of error handling; Focus on the critical path; Keep the end user in mind; Only catch errors you can handle; Avoid partial mutations; Practical error handling in Maya; Dealing with expensive and mutable state; Leveraging undo blocks; Dealing with Maya's poor exception design; Leveraging the Maya application; Dealing with the Maya application; Leveraging Python, which is better than MEL; Building a high-level error handler; Understanding sys.excepthook; Using sys.excepthook in Maya; Creating an error handler; Improving the error handler…”
    Libro electrónico
  13. 213
    Publicado 2004
    Libro
  14. 214
    por Alcina Franch, José
    Publicado 2007
    Materias: “…Religión maya…”
    Libro
  15. 215
    Publicado 1933
    Materias: “…Literatura maya…”
    Libro
  16. 216
    Publicado 1963
    Libro
  17. 217
    por Von Hagen, Victor Wolfgang
    Publicado 1960
    Materias: “…Mayas…”
    Libro
  18. 218
    por Ivanoff, Pierre, 1924-1974
    Publicado 1979
    Materias: “…Civilización y cultura maya…”
    Libro
  19. 219
    por Taube, Karl
    Publicado 1996
    Materias:
    Libro
  20. 220
    Publicado 1989
    Materias: “…Literatura maya…”
    Libro