Mostrando 241 - 260 Resultados de 327 Para Buscar '"lobby"', tiempo de consulta: 0.10s Limitar resultados
  1. 241
    Publicado 2011
    Tabla de Contenidos: “…Interest and Other Financial Costs (31.205-20)Lobbying and Political Activity Costs (31.205-22); Losses on Other Contracts (31.205-23); Organization Costs (31.205-27); Costs Related to Legal and Other Proceedings (31.205-47); Goodwill (31.205-49); Costs of Alcoholic Beverages (31.205-51); Asset Valuations Resulting from Business Combinations (31.205-52); Excessive Pass-Through Costs (31.203(i)); Costs Related to Human Resources; Compensation for Personal Services (31.205-6); Employee Stock Ownership Plans (ESOPs) (31.205-6(q))…”
    Libro electrónico
  2. 242
    Publicado 2020
    Tabla de Contenidos: “…ACTORES Y DINÁMICA POLÍTICA -- La cultura política de la sociedad valenciana / Aida Vizcaíno Estevan, Carlos García Rivero -- Elecciones y comportamiento electoral en la Comunitat Valenciana (1983-2019) / Vicent Franch i Ferrer -- Partido y sistema de partidos valenciano / Rosa Roig Berenguer -- La élite política valenciana / Jorge Pérez Comeche -- Los grupos de interés y Lobbies / Jorge Castellanos Claramunt, José Carlos Arnau García -- Los movimientos sociales / Àgueda Micó Micó, Carlos Villodres Iglesias -- La comunicación y los medios en la Comunitat Valenciana / José María Vidal Beltrán, Guillermo López García -- IV. …”
    >Texto completo en Biblioteca Virtual Tirant
    Libro
  3. 243
    Publicado 2016
    Tabla de Contenidos: “…Serna de la Garza -- El fin del lobby judicial: una crítica (concurrente) a Magaloni y Elizondo respecto de los "alegatos de oreja" / Francisco Tortolero Cervantes -- La suspensión de garantías en la Constitución de 1917 ayer y hoy: lecciones del pasado y del presente para el futuro inmediato / Carlos María Pelayo Moller -- Reflexiones actuales respecto al juicio de amparo en México -- Los intereses difusos y colectivos y las accioens en su tutela / María del Pilar Hernández -- La regularidad constitucional de la Ley de Amparo en la jurisprudencia de la Suprema Corte de Justicia de la Nación / Daniel Álvarez Toledo…”
    Enlace del recurso
    Libro electrónico
  4. 244
    Publicado 2020
    Tabla de Contenidos: “…ACTORES Y DINÁMICA POLÍTICA -- La cultura política de la sociedad valenciana / Aida Vizcaíno Estevan, Carlos García Rivero -- Elecciones y comportamiento electoral en la Comunitat Valenciana (1983-2019) / Vicent Franch i Ferrer -- Partido y sistema de partidos valenciano / Rosa Roig Berenguer -- La élite política valenciana / Jorge Pérez Comeche -- Los grupos de interés y Lobbies / Jorge Castellanos Claramunt, José Carlos Arnau García -- Los movimientos sociales / Àgueda Micó Micó, Carlos Villodres Iglesias -- La comunicación y los medios en la Comunitat Valenciana / José María Vidal Beltrán, Guillermo López García -- IV. …”
    Libro electrónico
  5. 245
    por Stagner, Alan R.
    Publicado 2013
    Tabla de Contenidos: “…Filtering and caching a room listAutomatic matchmaking; Finding friends; Syncing a level between players; Creating a chat client; The Connect screen; The Lobby screen; The chat room; Adding friends lists; Summary; Chapter 3: Photon Server - Star Collector; Dedicated Servers; Getting Photon Server; Creating a server application; Creating a class library; Responding to operation requests; Deploying the server code; Connecting from Unity and passing messages; Creating a game logic class; Assigning player IDs; Building a star collector game; Preparing the class library; The Actor Class…”
    Libro electrónico
  6. 246
    Publicado 2024
    Tabla de Contenidos: “…Transnational aspects of the Burmese democracy movement -- Fault line 5: class, elites and grassroots -- The professionalization of civil society -- The rise of the 'Third Force' -- 4 Room to Manoeuvre under Authoritarian Rule -- Civil society under authoritarian rule -- Restrictions on public speech -- Dealing with surveillance -- 'Contingent symbiosis' between state and civil society -- The contested notion of 'space' for civil society in the run-up to the 2010 elections -- Civil society beyond the overtly political -- Testing the waters during the transition -- 5 Transnational Advocacy Strategies and Pathways to Change -- Framing and marketing in transnational advocacy campaigns -- Strategic framing efforts -- Encounters between civil society from exile and from inside the country -- Post- Nargis counter- voices to the democracy movement -- 6 Competing Frames around the 2010 Elections -- The elections-as-opportunity counterframe -- Lobbying abroad for the election boycott campaign -- Adversarial framing -- Evaluating campaign success -- A strategic shift to international justice campaigns -- 7 Foreign Aid and the (De)politicization of Civil Society Assistance -- Expansion and contraction of foreign aid duringmilitary rule -- Politicization of the aid debate -- Western democracy promotion -- Changing donor priorities during the political transition -- Foreign aid reinforcing societal divisions -- International justice initiatives -- Inequalities in donor relationships -- 8 Interrupted Transition and Post-coup Resistance -- Popular resistance and military repression since the 2021 coup -- Escalation of armed conflict and resistance -- New forms of protest and solidarity -- Political opposition to military rule -- Armed opposition after the 2021 coup -- Contested representation within the opposition -- Contested international legitimacy…”
    Libro electrónico
  7. 247
    por Hansen, Derek L.
    Publicado 2011
    Tabla de Contenidos: “…Clustering and Grouping 7.1 INTRODUCTION; 7.2 THE 2007 SENATE VOTING ANALYSIS; 7.3 LES MISÉRABLES CHARACTER CLUSTERS; 7.4 FEDERAL COMMUNICATIONS COMMISSION (FCC) LOBBYING COALITION NETWORK; 7.5 PRACTITIONER'S SUMMARY; 7.6 RESEARCHER'S AGENDA; PART III: SOCIAL MEDIA NETWORK ANALYSIS CASE STUDIES; Chapter 8. …”
    Libro electrónico
  8. 248
    Publicado 2018
    Tabla de Contenidos: “…My tank networking project -- Adding a player character -- Variable synchronization -- Network callbacks -- Sending commands -- Client RPC calls -- Creating the cannonball for the tank -- Creating the tank prefab and configuring the network lobby manager -- Adding the enemy tank -- Building and testing -- Network-enabling RPG characters -- Creating a scene for our RPG -- Networked player character -- Networked non-player character -- Synchronizing player customization and items -- Spawning NPCs and other items -- Testing our network-enabled PC and NPC -- What's next? …”
    Libro electrónico
  9. 249
  10. 250
    Publicado 2024
    Tabla de Contenidos: “…. -- Chapter 5: Building a Multiplayer Obby -- Technical requirements -- Building the obby lobby -- How to do it... -- Creating the obby template -- How to do it... -- There's more... -- Creating stage 1 - Slide -- How to do it... -- Creating stage 2 - Truss course -- How to do it... -- Creating stage 3 - Lava -- How to do it... -- Creating stage 4 - Spinning blades -- How to do it... -- Building the winners' area -- How to do it... -- Setting up respawn checkpoints -- How to do it... -- Chapter 6: Designing a House -- Technical requirements -- Blueprinting your house -- How to do it... -- Building out the walls -- How to do it... -- There's more... -- Adding windows, doors, and floors -- How to do it... -- Grayboxing the props -- How to do it... -- There's more... -- Adding lights and ceilings -- How to do it... -- There's more... -- Creating a roof and front overhang -- How to do it... -- Finalizing your house -- How to do it... -- Chapter 7: Single-Player Map Flow -- Technical requirements -- Planning your map -- How to do it... -- Drawing the player forward -- How to do it... -- Creating a locked door -- How to do it... -- There's more... -- Adding obstacles -- How to do it... -- Building out the map -- How to do it... -- Creating an atmosphere with lighting -- How to do it... -- There's more... -- Adding ambient sounds -- How to do it... -- Chapter 8: Building a PvP Map -- Technical requirements -- Planning your layout -- Getting ready -- How to do it... -- Grayboxing the map -- How to do it... -- Risk-versus-reward spots -- How to do it... -- Placing props for cover -- How to do it... -- Creating an outer perimeter -- How to do it... -- Adding volumetric lighting -- How to do it... -- Finishing the map -- Getting ready -- How to do it...…”
    Libro electrónico
  11. 251
    Publicado 2021
    Tabla de Contenidos: “…-- Distribution Delay -- Delivery Delay -- Processing Delay -- Line Delay -- Speed of Light and Latency -- Last Mile Latency -- Client-Side Prediction and Server Reconciliation -- Client-Side Predictions -- Synchronization Issues -- Server Reconciliation -- Further Steps -- Getting Ping from Unity -- Summary -- Chapter 6: Develop a Maze Shooter -- Lobby -- Matchmaking -- Spawn/Respawn -- Spawn Point -- Introducing the RPG Game -- The Game's Story -- Game Prerequisites -- Section 1: Creating the Project and Setting Up Unity…”
    Libro electrónico
  12. 252
    Publicado 2024
    Tabla de Contenidos: “…Adding the socket client -- Listening to socket events -- Automated route changes -- Player management in the lobby -- We need some answers -- Keeping and showing the score -- Summary -- Chapter 9: Experimental Object Recognition with TensorFlow -- Technical requirements -- Introduction to TensorFlow -- Setting up the project -- Performing and displaying a status check -- Selecting an image -- Adding a voice to the app -- Learning from the prototype -- Scavenge Hunter -- Setting up the project -- Starting a new game -- Building the finish screen -- Skipping to the end -- Testing on a mobile device -- Object recognition from the camera -- Detecting and recognizing objects on a stream -- Connecting detection -- Wrapping up the game flow -- Summary -- Part 4: Wrapping Up -- Chapter 10: Creating a Portfolio with Nuxt.js and Storyblok -- Technical requirements -- Setting up Storyblok -- Initializing the Nuxt portfolio -- Installing Nuxt modules -- Working with multiple content types -- Configuring the portfolio -- Mapping content to code -- Presenting the portfolio section -- Modifying the content model -- Updating existing types -- Expanding the block properties -- Mapping meta fields -- Adding new features -- Generating a standalone website -- Publishing the static site -- Automating the build and deployment on code change -- Automating the build on content change -- You made it! …”
    Libro electrónico
  13. 253
    Publicado 2023
    Tabla de Contenidos: “…-- Chapter 6: Adding a Registration and Login Form for Our Users -- Technical requirements -- Creating a sign-up screen -- Understanding Vertical Layout Group -- Creating a sign-in screen -- Placing the player -- Summary -- Chapter 7: Building an NPC That Allows Us to Travel -- Technical requirements -- Choosing an aspect -- Bringing the NPC to life -- Triggering when we are close -- Showing the available worlds in a window -- Mobile support -- Traveling to the selected world -- Canvas -- NPC -- PlayerInstance -- Summary -- Chapter 8: Acquiring a House -- Technical requirements -- The concept of home -- Enabling a user to obtain a home -- Adding a trigger to the Prefab of the house -- Programming script to acquire a house -- Linking a house to a player -- Understanding what an NFT is -- Converting a house to an NFT -- IPFS -- Goerli -- ChainSafe -- MetaMask -- Mining cryptocurrencies -- Programming the generation of the NFT -- Summary -- Chapter 9: Turning Our World into a Multiplayer Room -- Technical requirements -- Getting started with Photon SDK -- Pricing -- Signing up for Photon SDK -- Creating a new application -- Installing Photon SDK -- Photon life cycle -- Regions -- Rooms -- Lobby -- Synchronizing movements and animations in the network -- Preparing the player Prefab -- Disabling other players' scripts -- Creating the network logic script -- Adapting login for multiplayer support -- Adapting world navigation for multiplayer support -- Testing the changes -- Testing synchronization with another user -- Introducing ParrelSync -- Installing ParrelSync -- Summary -- Chapter 10: Adding Text and a Voice Chat to the Room -- Technical requirements -- Getting started with Photon Chat -- Introduction to the Photon Chat SDK -- Creating a Photon Chat project…”
    Libro electrónico
  14. 254
    por Fagan, Peter
    Publicado 2023
    Tabla de Contenidos: “…Epilogue -- Travelex: Conclusion -- The Case for Investment: Gaining Benefits -- Introduction -- Benefits: Share Price -- Benefits: Affecting Your Competitors -- Benefits: Gaming the Market -- Benefits: Reputation -- Benefits: Managing the News -- Conclusion -- The Case for Investment: Constructing a Business Case -- Background -- Some Realities -- Value Chains -- Value Networks -- Conclusions -- The Case for Investment: Compliance -- The Management View -- External Pressures -- Outcomes -- People Issues -- Conclusions -- The Case for Investment: Conclusions -- Notes -- References -- 7 The Enforcement of Compliance -- Externalities -- Introduction -- The Nature of Enforcement -- Background -- The Justification for Enforcement -- The Response From Industry -- The Role of Government -- Lobbying -- Co-Production -- Summary -- Developing a Business Case -- Impact Assessments -- The Outcomes of Enforcement -- Outcomes So Far -- Looking Ahead -- Conclusion -- Collaboration, Not Enforcement -- The UK Approach -- A Wider Approach -- The Enforcement of Compliance: Summary -- Externalities -- The Use of Legislation -- The Outcomes of Legislation -- An Alternative View -- Notes -- References -- 8 Aggregated Case Studies -- Case Study: Privacy -- Background -- The Concept of Privacy -- Currency and Control -- The Illusion of Control -- The Importance of Context -- The Impact of Legislation -- Protecting the Rights of the User -- The Impact of Privacy Activists -- Looking Ahead -- Summary -- Case Study: Ransomware -- Background -- Economics -- Context -- Key Recommendations -- The Business Case -- How Much Should We Spend? …”
    Libro electrónico
  15. 255
    por Roeder, Larry W.
    Publicado 2013
    Tabla de Contenidos: “…-- 12.4 One on One Interviews -- 12.5 Public Diplomacy, Propaganda and Lobbying -- 12.5.1 Public Diplomacy -- 12.5.2 Propaganda -- 12.5.3 Lobbying: -- 12.6 Why Talk to the Media? …”
    Libro electrónico
  16. 256
    Publicado 2011
    Tabla de Contenidos: “…. -- Summary -- 16 Multiplayer Networking -- Multiplayer Games -- Getting Ready for Networking Development -- Main Menu and State Management -- Creating a Network Session -- Building a Game Lobby -- Playing the Game -- Searching for an Available Network Session -- Joining an Available Network Session -- Sending Player Invites -- Simulating Real World Network Conditions -- Summary -- 17 Using Media in XNA Game Studio -- What Is Media? …”
    Libro electrónico
  17. 257
    por Benedetelli, Daniele
    Publicado 2013
    Tabla de Contenidos: “…EV3 programming -- EV3 software setup -- EV3 software overview -- the lobby -- the programming interface -- the hardware page -- the tools menu -- the programming palettes -- the action blocks -- The Flow control blocks -- the sensor blocks -- the data operations blocks -- the advanced blocks -- My Blocks -- project properties -- connecting the EV3 brick to your computer -- importing a brick program -- analyzing the imported brick program -- editing the imported brick program -- going for precision -- traveling a precise distance -- turning a precise number of degrees -- experimenting with action blocks -- controlling the program flow -- the switch block -- conclusion -- Comic continued -- 6. experimenting with the EV3 infrared components -- remote IR beacon -- using the remote IR beacon as a remote -- using sensor blocks and data wires -- EV3 software features for debugging programs -- displaying data nicely with the text block -- understanding data types -- data type conversion -- following the remote IR beacon -- using the basic operations of the math block -- conclusion -- Comic continued -- 7. the math behind the magic! …”
    Libro electrónico
  18. 258
    Publicado 2018
    Tabla de Contenidos: “…Aomori. 2014 ; "Oscar Niemeyer" Tokyo. 2015, p. 260 – Furniture: Big Drop 2012 ; SANAA TABLE 2015 ; Trophy (Single Flower Vase) 2016 ; lnujima Chair 2016 ; Lobby-chair 2017, p. 263. KAZUYO SEJIMA: Hitachi Station and free-Corridor 11/wchi. fharaki. 2004-1, p. 16 -- Shibaura Office (Shibaura House) Tokyo. 2008-11, p. 48 -- Sumida Hokusai Museum Tokyo. 1009- 16, p. 52 -- Soneiji Cemetery Pavillion "Muyuju-rin.. lclrikawa. …”
    Libro
  19. 259
    por Agarwal, Dhairyya
    Publicado 2024
    Tabla de Contenidos: “…Understand and Address Privacy Concerns -- Discuss the Potential Misuse in Sectors Like Financial Systems or Defense -- Encourage Open Dialogue Between Technologists, Policymakers, and the Public -- Evaluating the Impact of Quantum Computing on the Workforce -- Developing Training Programs in Quantum Skills -- Rethinking University Curriculum -- Bridging the Gap between Academia and Industry -- Encouraging Cross-Disciplinary Approaches -- Addressing Regulatory and Compliance Issues -- Lobbying for Favorable Policies -- Collaborating with Legal Experts to Understand the Landscape -- Staying Updated on Global Quantum Policies -- Designing Products Keeping Future Regulations in Mind -- Implementing Effective Cybersecurity Measures -- Researching Quantum-Resistant Cryptography -- Collaborating with Cybersecurity Experts -- Educating Clients on the Potential Risks and Solutions -- Establishing Best Practices for Productizing Quantum Computing -- Draft Standards and Guidelines in Collaboration with Experts -- Open-Source Some Tools to Allow Community Validation -- Continuously Update Practices as Technology Evolves -- Case Studies in Productizing Quantum Computing -- IBM's Quantum Endeavors -- Google's Supremacy Claim -- Rigetti Computing -- Microsoft Quantum -- Lessons Learned for Quantum Product Managers -- Lessons Learned and Future Directions -- The Transition from Theory to Practice -- Amount of Evolution -- Lessons from Difficulties -- Upcoming Directions -- Summary -- Index…”
    Libro electrónico
  20. 260
    Publicado 2018
    Tabla de Contenidos: “…-- Making the story interactive -- Look to play -- Resetting the initial scene setup -- More interactivity ideas -- Summary -- Chapter 12: Social VR Metaverse -- Multiplayer networking -- Networking services -- The network architecture -- Local versus server -- The Unity networking system -- Setting up a simple scene -- Creating a scene environment -- Creating an Avatar head -- Adding multiplayer networking -- Network Manager and HUD -- Network Identity and sync Transform -- Running as a host -- Adding spawn positions -- Running two instances of the game -- Associating Avatar with the first-person character -- Adding a matchmaking lobby -- Syncing objects and properties -- Setting up the headshot ball game -- Spawning the ball over the network -- Synchronizing the ball transform -- State variable synchronization -- Advanced networking topics -- Options for voice chat -- Using Oculus platform and avatars -- Oculus platform entitlement check -- Adding a local avatar -- Adding remote avatars -- Building and sharing custom VRChat rooms -- Preparing and building the world -- Summary -- Chapter 13: Optimizing for Performance and Comfort -- Using the Unity Profiler and Stats -- The Stats window -- Overview of the Profiler -- Optimizing your art -- Setting up the scene -- Decimating models -- Transparent materials -- Levels of detail -- Optimizing your scene with static objects -- Setting up the scene -- Lighting and baking -- Occlusion culling -- Optimizing your code -- Understanding the Unity life cycle…”
    Libro electrónico