Mostrando 1 - 20 Resultados de 38 Para Buscar '"joystick"', tiempo de consulta: 0.07s Limitar resultados
  1. 1
    Objeto físico
  2. 2
    por Campàs Rúbies, Carles Xavier
    Publicado 1994
    Tesis
  3. 3
    Publicado 2019
    Materias:
    Libro electrónico
  4. 4
    por Mitchell, Shawn Ross
    Publicado 2013
    Tabla de Contenidos: “…Divide by a scalar number -- Normalizing a vector -- Adding the Vector2D class -- Adding velocity -- Adding acceleration -- Creating fixed frames per second -- Input handling -- Creating our input handler class -- Handling joystick/gamepad input -- SDL joystick events -- Initializing joysticks -- Listening for and handling axis movement -- Dealing with joystick button input -- Handling mouse events -- Using mouse button events -- Handling mouse motion events -- Implementing keyboard input -- Wrapping things up -- Summary -- 5. …”
    Libro electrónico
  5. 5
    Publicado 2010
    “…From pet care to power outlets, from toys to telepresence, we'll show you how to add a joystick, push-button, twist-know, or timer to just about anything. …”
    Libro electrónico
  6. 6
    por Dow, Colin
    Publicado 2024
    Tabla de Contenidos: “…Exploring other IoT communication protocols -- Summary -- Part 4: Building an IoT Robot Car -- Chapter 11: Introducing ROS -- Technical requirements -- Exploring ROS -- Reviewing our TurtleSim controller ROS application -- Understanding ROS node communication -- Investigating ROS project structure and organization -- Aligning ROS distributions with Ubuntu LTS versions -- Installing Ubuntu and ROS onto our Raspberry Pi -- Installing Ubuntu on our Raspberry Pi 4 -- Adding ROS to our Ubuntu installation -- Testing our ROS installation -- Running and controlling a simulated robot -- Launching and testing TurtleSim -- Creating an ROS workspace and package -- Modifying the generated Python code -- Updating package.xml -- Compiling and running our code -- Controlling our robot with an MQTT message -- Summary -- Chapter 12: Creating an IoT Joystick -- Technical requirements -- Understanding our IoT joystick application -- Wiring up our circuit -- Developing the code for our IoT joystick -- Setting up our Raspberry Pi Pico WH -- Creating a Joystick class -- Sending MQTT messages from our IoT joystick -- Creating a custom ROS node for our application -- Creating our custom robot_control node -- Controlling a ROS TurtleSim robot using our IoT joystick -- Constructing the IoT joystick case -- Summary -- Chapter 13: Introducing Advanced Robotic Eyes for Security (A.R.E.S.) -- Technical requirements -- Exploring our A.R.E.S. application -- Constructing A.R.E.S. -- Identifying the 3D-printed frame parts -- Identifying the components used to create A.R.E.S. -- Building A.R.E.S. -- Wiring up A.R.E.S. -- Software setup and configuration -- Installing Ubuntu onto our Raspberry Pi 3B+ -- Running the installation script -- Creating alarm code for the Pico H -- Testing and controlling the motors -- Testing communication between Pi and Pico -- Testing the ToF sensor…”
    Libro electrónico
  7. 7
    Publicado 2016
    “…Understand how to build and/or use 35 different types of Arduino input devices Learn to incorporate five forms of user input devices (joystick, membrane keyboard, etc.) Explore input sensors that measure temperature, humidity, and barometric pressure Understand input sensors that measure or sense UV light, visible light, infrared light, and color See input sensors that measure gas, water flow, motion, vibration, tilt, rotation, and flex Learn to use distance sensors, GPS breakout boards, accelerometers, and gyroscopes Understand how to incorporate RFID/NFC card readers into Arduino prototypes Explore methods for capturing images and processing video Marc De Vinck is the Dexter F. …”
    Video
  8. 8
    Publicado 2022
    Tabla de Contenidos: “…Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Introduction -- Chapter 1: Introducing MPLABX -- MPLABX: The IDE from Microchip -- Creating a Project in MPLABX -- The Configuration Words -- Creating a Header File -- Changing the Fonts and Colors -- The PIC Microcontroller -- The PIC16F88 and the PIC8F4525 -- Summary -- Chapter 2: Programming Basics -- Good Programming Practice -- Algorithms -- Flowcharts -- Program Listings -- Program 2.1: Turning On and Off an LED -- Algorithm for Program 2.1 -- Flowchart for Program 2.1 -- The Program Listing -- Creating a Source File -- Adding the Header File -- Program 2.1 -- Analysis of Listing 2-1 -- Running Program 2.1 -- The PIC16F88 Development Board -- The ICSP Circuit -- Testing Program 2.1 -- Downloading Our Program -- Summary -- Chapter 3: The Seven-Segment Display and the Stepper Motor -- Program 3.1: Controlling a Seven-Segment Display -- Seven-Segment Displays -- Common Anode Seven-Segment Display -- Common Cathode Seven-Segment Display -- Arrangement for a Common Anode Seven-Segment Display -- Controlling the Display with the PIC -- Seven-Segment Display Program -- Algorithm for Program 3.1 -- Flowchart for Program 3.1 -- Program Listing for the Common Cathode Seven-Segment Display -- Analysis of Listing 3-1 -- Program 3.2: 3461BS Common Anode Four Seven-Segment Display Module -- Analysis of Listing 3-2 -- The Stepper Motor -- Analysis of Listing 3-3 -- Summary -- Chapter 4: The Joystick and the Stepper Motor -- Using the Joystick -- The Principal Operation of the Joystick -- The ADCON0 Control Register -- The ADCON1 Register -- The ADCON2 Register -- Example 1: Creating the Required Acquisition Time -- Example 2: TAD Time -- Changing the ADC Input Channels -- Left or Right Justification -- The Joystick Program -- The LCD -- Instruction or Command Mode…”
    Libro electrónico
  9. 9
    Publicado 2017
    “…Und selbst wenn Sie nie mit Elektronik gespielt oder programmiert haben, werden Sie schnell Projekte wie einen Ultraschall-Roboter, eine Wetterstation, einen elektromagnetischen Geisterdetektor, programmierbaren Raketenwerfer, sogar einen mit Joystick gesteuert Laser realisieren.Klare Zeichnungen und einfache Anweisungen im gesamten Buch machen es perfekt für Einsteiger, Bastler, Eltern und Lehrer…”
    Libro electrónico
  10. 10
    Publicado 2016
    Tabla de Contenidos: “…-- How It Works -- Preparing the Chip -- Building the Arduino Circuit -- Appendix A: Components -- Components Guide -- Arduino Uno R3 -- 9V Battery Pack -- Breadboard -- LED -- Resistor -- Pushbutton -- Potentiometer -- HL-69 Soil Sensor -- Piezo Sounder -- Servomotor -- Joystick -- Infrared LED Receiver -- LCD Screen -- DHT11 Sensor -- Tilt Ball Switch -- RGB LED -- Seven-segment LED Display -- Four-digit Serial Seven-segment LED -- Ultrasonic Sensor -- Photoresistor -- RC V959 Missile Launcher -- PIR Sensor -- Keypad -- RFID Reader -- RGB Matrix -- Shift Register -- ATmega328p Chip -- 16MHz Crystal Oscillator -- 5V Regulator -- Capacitor -- Disc Capacitor -- Battery Clip -- Retailer List -- Decoding Resistor Values -- Appendix B: ­Arduino Pin ­Reference -- Blank Page…”
    Libro electrónico
  11. 11
    por Watkiss, Stewart. author
    Publicado 2016
    “…You'll also learn how to control Minecraft's Steve with a joystick and how to build a Minecraft house with a Pi, and even how to control a LEGO train with a Pi. …”
    Libro electrónico
  12. 12
    Publicado 2020
    “…You'll also learn how to control Minecraft's Steve with a joystick and even how to control a model train with a Pi. …”
    Libro electrónico
  13. 13
    Publicado 2018
    Tabla de Contenidos: “…7.4 Chapter Summary -- Chapter 8: QP Based Manipulator State Adjustment -- 8.1 Introduction -- 8.2 Preliminaries and Scheme Formulation -- 8.3 QP Solution and Control of Robot Manipulator -- 8.4 Computer Simulations and Comparisons -- 8.5 Physical Experiments -- 8.6 Chapter Summary -- Part V: Self-Motion Planning -- Chapter 9: QP-Based Self-Motion Planning -- 9.1 Introduction -- 9.2 Preliminaries and QP Formulation -- 9.3 LVIAPDNN Assisted QP Solution -- 9.4 PUMA560 Based Computer Simulations -- 9.5 PA10 Based Computer Simulations -- 9.6 Chapter Summary -- Chapter 10: Pseudoinverse Method and Singularities Discussed -- 10.1 Introduction -- 10.2 Preliminaries and Scheme Formulation -- 10.3 LVIAPDNN Assisted QP Solution with Discussion -- 10.4 Computer Simulations -- 10.5 Chapter Summary -- Appendix -- Chapter 11: Self-Motion Planning with ZIV Constraint -- 11.1 Introduction -- 11.2 Preliminaries and Scheme Formulation -- 11.3 E47 Assisted QP Solution -- 11.4 Computer Simulations and Physical Experiments -- 11.5 Chapter Summary -- Part VI: Manipulability Maximization -- Chapter 12: Manipulability-Maximizing SMP Scheme -- 12.1 Introduction -- 12.2 Scheme Formulation -- 12.3 Computer Simulations and Physical Experiments -- 12.4 Chapter Summary -- Chapter 13: Time-Varying Coefficient Aided MM Scheme -- 13.1 Introduction -- 13.2 Manipulability-Maximization with Time-Varying Coefficient -- 13.3 Computer Simulations and Physical Experiments -- 13.4 Chapter Summary -- Part VII: Encoder Feedback and Joystick Control -- Chapter 14: QP Based Encoder Feedback Control -- 14.1 Introduction -- 14.2 Preliminaries and Scheme Formulation -- 14.3 Computer Simulations -- 14.4 Physical Experiments -- 14.5 Chapter Summary -- Chapter 15: QP Based Joystick Control -- 15.1 Introduction -- 15.2 Preliminaries and Hardware System -- 15.3 Scheme Formulation…”
    Libro electrónico
  14. 14
    Publicado 2015
    Tabla de Contenidos: “…Controlling the frame-rateUsing the SFML clock; Fixed time-step; Common mistakes; Summary; Chapter 3: Get Your Hands Dirty - What You Need to Know; Introducing snake; Game design decisions; Implementing the snake structure; The snake class; The World class; Time to integrate; Hunting bugs; Fixing bugs; Going the extra mile; Common mistakes; Summary; Chapter 4: Grab That Joystick - Input and Event Management; Retrieving peripheral input; Checking for mouse input; Plug in your controller; Understanding the sf::Event; Introducing the event manager; Standard function wrapper…”
    Libro electrónico
  15. 15
    por Mims, Forrest M.
    Publicado 2000
    Tabla de Contenidos: “…Experimenting with a Joystick, Part 1: Basic Concepts and Applications; Chapter Two. …”
    Libro electrónico
  16. 16
    por Wilcher, Don
    Publicado 2012
    Tabla de Contenidos: “…; Physical Computing: A Servo Motor with a Potentiometer; Physical Computing: A Servo Motor with a Joystick; Physical Computing: A Servo Motor with a FlexiForce Sensor; Motion Control Basics; The Darlington Transistor; The Unipolar Stepper Motor; A Multisim Digital Controller Model for a Unipolar Stepper Motor; Build an Arduino Unipolar Stepper Motor Controller; Adding a Speed Control Function…”
    Libro electrónico
  17. 17
    Publicado 2013
    Tabla de Contenidos: “…Integrating the Game classThe run method; Summary; Chapter 4: Command and Control - Input Handling; Polling events; Window events; Joystick events; Keyboard events; Mouse events; Getting the input state in real time; Events and real-time input - when to use which; Delta movement from the mouse; Playing nice with your application neighborhood; A command-based communication system; Introducing commands; Receiver categories; Command execution; Command queues; Handling player input; Commands in a nutshell; Implementing the game logic; A general-purpose communication mechanism…”
    Libro electrónico
  18. 18
    por Späth, Frank
    Publicado 2020
    Tabla de Contenidos: “…Intro -- Inhaltsverzeichnis -- Vorwort -- 1 Nikon Z 5: Ein erster Überblick -- 1.1 Preiswert, aber keinesfalls abgespeckt -- 1.2 Die wichtigsten Funktionen auf einen Blick -- 1.3 Zentrale Bedienelemente -- Das Modusrad -- Die »Fn«-Tasten und die Benutzereinstellungen »U« -- Der Vierrichtungswähler -- Die Einstellräder -- Der Joystick -- Der Touchscreen -- Das »i«-Menü -- Die Hilfe-Funktion -- 2 Die Menüs -- 2.1 Wagen wir uns ins »Innere« der Nikon Z 5 -- 2.2 Das Menü Fotoaufnahme -- Fotoaufnahme zurücksetzen -- Ordner -- Dateinamen -- Funktion der Karte in Fach 2 -- Auswahl des Bildfelds -- Bildqualität -- Bildgröße -- NEF-(RAW-)Einstellungen -- ISO-Empfindlichkeits-Einstellungen -- Weißabgleich -- Picture Control konfigurieren -- Konfigurationen verwalten -- Farbraum -- Active D-Lighting -- Rauschunterdrückung bei Langzeitbelichtung -- Rauschunterdrückung bei ISO+ -- Vignettierungskorrektur -- Beugungsausgleich -- Auto-Verzeichnungskorrektur -- Aufnahmen mit Flimmerreduktion -- Belichtungsmessung -- Blitzbelichtungssteuerung -- Fokusmodus -- AF-Messfeldsteuerung -- Bildstabilisator -- Automatische Belichtungsreihen -- Mehrfachbelichtung -- HDR (High Dynamic Range) -- Intervallaufnahme -- Zeitrafferfilm -- Aufnahme mit Fokusverlagerung -- Lautlose Auslösung -- 2.3 Das Menü Wiedergabe -- Löschen -- Wiedergabeordner -- Optionen für Wiedergabeansicht -- Playback-Fach für Dual-Format-Aufnahme -- Bildkontrolle -- Nach dem Löschen -- Anzeige im Hochformat -- Bilder kopieren -- Diaschau -- Bewertung -- 2.4 Das Menü Filmaufnahme -- Speicherort -- Bildgröße/Bildrate -- Filmqualität -- Film-Dateityp -- Flimmerreduzierung -- Fokusmodus -- Digital-VR -- Mikrofonempfindlichkeit -- Dämpfung -- Frequenzgang -- Windgeräuschreduzierung -- Kopfhörerlautstärke -- Timecode -- 2.5 Das Menü Individualfunktionen -- (a): Autofokus -- b: Belichtung…”
    Libro electrónico
  19. 19
    por Fleischauer, Michael
    Publicado 2013
    Tabla de Contenidos: “…IntroductionHandling the controller's d-pad and buttons; Using the Input2 wrapper class; Using the analog joysticks; Handling touch events; Using the motion sensors; Creating onscreen controls for devices without gamepads; Configuring an Android application to use onscreen controls; Chapter 3: Graphics with GameEngine2D; Introduction; A game loop, GameEngine2D style; Creating scenes; Adding a sprite to a scene; Creating a sprite sheet; Using a sprite sheet in code; Batching a sprite with SpriteLists; Manipulating a texture's pixels; Creating a 2D particle system…”
    Libro electrónico
  20. 20
    por Chin, Robert
    Publicado 2011
    Tabla de Contenidos: “…Player Input Controls on an iOS DeviceSetting Up Virtual Joysticks; Setting Up Touch Input; Motion Input; PC to iOS Setup; iOS Requirements; Apple Developer's License; Provisioning; Running the UDK Game on the iOS Device; Configuring Custom Game Types; Summary; Chapter 2: UnrealScript Overview; Kismet or UnrealScript?…”
    Libro electrónico