Mostrando 21 - 38 Resultados de 38 Para Buscar '"joystick"', tiempo de consulta: 0.08s Limitar resultados
  1. 21
    Publicado 2014
    Tabla de Contenidos: “…Lector ópticoLápiz óptico; Cámara web; Joystick; Escáner; Dispositivos de salida; Impresoras; Altavoces; Audífonos; Monitor; Proyector de video; Capítulo 4 el modelo de Von Neumann; Introducción; El Modelo; Los cuatros subsistemas; Memoria; Unidad lógica aritmética; Unidad de control; Unidad de entrada/salida; El papel de la memoria en la computadora; ¿cómo se almacenan las instrucciones en la memoria?…”
    Libro electrónico
  2. 22
    Publicado 2011
    Tabla de Contenidos: “…Play Retro Games in All-in-One Joysticks; Jakks Pacific; Atari Classics 10 in 1 TV Games.; Atari Paddle Controller with 13 TV Games.; Atari Flashback 2.; Activision 10 in 1 TV Games.; Namco: Pac-Man.; Namco II: Ms. …”
    Libro electrónico
  3. 23
    por An, Pei
    Publicado 1998
    “…The main links with your PC and the outside world are the centronic port, used for connecting the printer, the RS232 port, used for the mouse, and the games port for a joystick. This book explores how these input/output (I/O) ports can be put to use through a range of other interfacing applications. …”
    Libro electrónico
  4. 24
    por Garcia-Cuevas Roque, Elena
    Publicado 2007
    Tabla de Contenidos: “….; MODEM; UNIDAD DE RECONOCIMIENTO DE VOZ; UNIDAD SINTETIZADORA DE; PANTALLA SENSIBLE AL TACTO (PANTALLA DIGITAL); LÁPIZ ÓPTICO Y TABLETA GRÁFICA; JOYSTICK (PALANCA MANUAL DE CONTROL); LECTOR-GRABADOR DE TARJETAS INTELIGENTES; VIDEOCÁMARAS; PEN DRIVE (USB Flash Hard Drive); 4.- SOFTWARE; 4.1.- SISTEMAS OPERATIVOS; 4.2.- PROGRAMAS DE APLICACIÓN; Procesadores de texto; Gestores de Bases de Datos; Hojas de Cálculo…”
    Libro electrónico
  5. 25
    Publicado 2017
    Tabla de Contenidos: “…Tuck it away and tie it down -- Hooking up the ESCs to Pixhawk -- Configuring Pixhawk and Mission Planner -- The initial configuration of Pixhawk -- Configuring the ground station -- Using joysticks to control a drone -- Setting up video -- Final configuration before test flights -- Summary -- Chapter 7: The Holy Grail - A Fixed Wing Drone -- Why this particular airplane kit? …”
    Libro electrónico
  6. 26
    Publicado 2022
    Tabla de Contenidos: “…Displaying characters and text -- Scrolling text on the display -- Working with the individual LEDs -- Images and animations -- Working with built-in push buttons -- Summary -- Further reading -- Chapter 6: Interfacing External LEDs -- Technical requirements -- Breadboards and solderless circuits -- LEDs and their programming -- Blinking an LED -- SOS message -- Blinking two LEDs alternately -- Traffic light simulator -- GPIO pins usage -- 4-bit binary counter -- Chaser effect -- Using an LED bar graph -- Enabling more pins -- RGB LEDs -- Seven-segment display -- Summary -- Further reading -- Chapter 7: Programming External Push Buttons, Buzzers, and Stepper Motors -- Technical requirements -- Push buttons -- Connecting an external push button -- Slide switches -- Counting how many times a button is pushed -- Connecting multiple push buttons -- Buzzers -- Stepper motors -- Summary -- Further reading -- Part 3: Filesystems and Programming Analog I/O -- Chapter 8: Exploring the Filesystem -- Technical requirements -- Creating and reading files -- Appending a file -- Creating our own library -- The OS module -- Working with MicroFS -- Summary -- Further reading -- Chapter 9: Working with Analog Input and PWM -- Technical requirements -- Micro:bit analog pins -- Potentiometers -- Photoresistors -- PWM signals -- Servo motors using PWM -- Handling multiple analog devices -- PWM using an RGB LED -- Joysticks -- Summary -- Further reading -- Part 4: Advanced Hardware Interfacing and Applications -- Chapter 10: Working with Acceleration and Direction -- Technical requirements -- Accelerometer -- Data logging -- Compasses -- Audio and compass -- Summary -- Further reading -- Chapter 11: Working with NeoPixels and a MAX7219 Display -- Technical requirements -- NeoPixel products -- The NeoPixel library -- Adding interactivity to the projects…”
    Libro electrónico
  7. 27
    Publicado 2017
    Tabla de Contenidos: “…-- Launching Baxter Simulator in Gazebo -- Bringing Baxter Simulator to life -- Warm-up exercises -- Flexing Baxter's arms -- Untucking Baxter's arms -- Wobbling arms -- Controlling arms and grippers with a keyboard -- Controlling arms and grippers with a joystick -- Controlling arms with a Python script -- Recording and replaying arm movements -- Baxter's arms and forward kinematics -- Joints and joint state publisher -- Understanding tf -- A program to move Baxter's arms to a zero angle position…”
    Libro electrónico
  8. 28
    Publicado 2020
    Tabla de Contenidos: “…-- 1.3 Der Arduino im Vergleich -- 1.4 Der ftDuino -- 1.5 Anschlüsse -- 1.6 Anbau -- 1.7 Motor Shield -- 1.8 Literatur und Links -- Die Programmierung des Arduino -- 2.1 Grundsätzliches -- 2.2 Bibliotheken -- 2.3 Serieller Monitor -- Ausgabe -- Eingabe -- Debugging -- 2.4 I/O-Ports -- Digitale Ports -- Analoger Output -- Analoge Ports -- 2.5 Interrupts -- 2.6 Timer -- 2.7 Serielle Protokolle -- I2C-Protokoll -- SPI-Protokoll -- 2.8 Mathematische Operationen -- 2.9 Adafruit Motor Shield -- Gleichstrommotoren -- Schrittmotoren -- Servomotoren -- 2.10 Literatur und Links -- Der Buggy -- 3.1 Die Geschichte des Buggys -- 3.2 Das Buggy-Basismodell -- Mechanischer Aufbau -- Akku, Controller und Motorsteuerung -- 3.3 Buggy-Steuerung -- Tanzender Buggy -- IR-Fernsteuerung -- Bewegungssteuerung -- Hinderniserkennung mit Bumpern -- Hinderniserkennung mit Ultraschall -- Spurfolger mit IR-Sensor -- Objektfolger mit Kamera -- Spurfolger mit Kamera -- Tacho- und Hodometer -- 3.4 Literatur und Links -- Der Flitzer -- 4.1 Einführung -- 4.2 Konstruktion des Flitzers -- Vorderradlenkung -- Karosserie und Beleuchtung - vorne -- Hinterradantrieb -- Karosserie und Beleuchtung - hinten -- Erläuterung der Konstruktion -- Controller, Akku und Verkabelung -- Konstruktionsvarianten -- 4.3 Die Steuerung -- Lenkung -- Beleuchtung und Hupe -- Tachometer -- Funkfernsteuerung mit Joystick -- Funkfernsteuerung mit Nunchuk -- Geschwindigkeitsbegrenzer und Abstandsregeltempomat -- Spurverlasswarner und Spurhalteassistent -- Parkmanöverassistent -- 4.4 Literatur -- Der Plotter -- 5.1 Hintergrund -- 5.2 Mechanische Konstruktion -- Grundplatte -- Schlitten…”
    Libro electrónico
  9. 29
    Publicado 2018
    Tabla de Contenidos: “…. -- How it works... -- Using a joystick or a gamepad in ROS -- How to do it... -- How it works... -- Chapter 6: ROS Modeling and Simulation -- Introduction -- Understanding robot modeling using URDF -- Getting ready -- How it works... -- Understanding robot modeling using xacro -- Getting ready -- How it works... -- Understanding the joint state publisher and the robot state publisher -- Getting ready -- How it works... -- There's more... -- Understanding the Gazebo architecture and interface with ROS -- Getting ready -- How to do it... -- Integrating sensors -- Using map -- Controlling the robot -- Chapter 7: Mobile Robot in ROS -- Introduction -- The navigation stack in ROS -- Getting ready -- How it works... -- Transform Frames -- Sensors -- Odometry -- Base controller -- Map -- Interfacing the mobile robot to the navigation stack -- Getting ready -- How to do it... -- How it works... -- Common parameters -- Global costmap -- Local costmap -- Configuring the planner -- Creating a launch file for the navigation stack -- Getting ready -- How it works... -- Setting up RViz for the navigation stack - visualization -- Getting ready -- How it works... -- 2D pose estimate -- 2D nav goal -- Static map -- Particle cloud -- Robot's footprint -- Local costmap -- Global costmap -- Global plan -- Local plan -- Planner plan -- Current goal -- There's more... -- Robot localization - Adaptive Monte Carlo Localization (AMCL) -- Getting ready -- How it works... -- Configuring navigation stack parameters with rqt_reconfigure -- How it works...…”
    Libro electrónico
  10. 30
    por Pérez-Cisneros, Marco
    Publicado 2014
    Tabla de Contenidos: “…7.3 ROBOT MEDIDOR DE POSICIÓN ANGULAR -- 7.3.1 Reglas de comportamiento -- 7.3.2 Pseudocódigo -- 7.3.3 Explicación del programa -- 7.4 ROBOT MOTO CONTROLADO CON JOYSTICK -- 7.4.1 Pseudocódigo -- 7.5 ROBOT SEGUIDOR DE TRAYECTORIA -- 7.5.1 Pseudocódigo -- 7.5.2 Proceso de seguimiento de trayectoria -- 7.5.3 Parámetros cinemáticos del robot -- 7.5.4 Explicación del programa -- APÉNDICE A -- A.1 INSTALACIÓN -- A.2 VENTANA LEGO MINDSTORMS NXT -- A.3 CARGANDO EL FIRMWARE EN EL NXT -- A.4 CONCEPTOS BÁSICOS DE COMUNICACIÓN -- APÉNDICE B -- B.1 INSTALACIÓN -- B.2 CONTROLADOR DEL NXT -- B.3 BRICK COMMAND CENTER -- APÉNDICE C -- C.1 INSTALACIÓN -- C.2 DESCARGA DEL FIMWARE AL LADRILLO NXT -- C.3 COMPILAR, CARGAR, EJECUTAR Y DEPURAR UN PROGRAMA -- C.4 EJECUCIÓN DE UN PROGRAMA RESIDENTE EN EL LADRILLO NXT -- C.5 ESTRUCTURA DE UN PROGRAMA -- C.6 PRAGMA (...) -- APÉNDICE D -- D.1 PAQUETE TEGRA ANDROID DEVELOPER PACK -- D.2 CONTROLADOR FANTOM DRIVER -- D.3 LEJOS NXJ -- D.4 KIT DE DESARROLLO DE JAVA (JDK) -- D.5 ECLIPSE -- APÉNDICE E -- E.1 REQUISITOS -- E.2 DESCARGA DEL ENTORNO DE PROGRAMACIÓN OSEK -- E.3 DESCARGA DEL DRIVER -- E.4 INSTALACIÓN CYGWIN -- E.5 INSTALACIÓN GNU ARM -- E.6 INSTALACIÓN DEL NXT USB DRIVER -- E.7 INSTALAR NXTTOOL -- E.8 INSTALAR NXTOSEK Y ARCHIVO ECROBOTNXTSETUP.M -- E.9 VISTA DE PANTALLA LCD DEL LEGO NXT -- APÉNDICE F -- F.1 INSTALACIÓN -- F.2 TRANSFERIR EL MOTORCONTROL22.RXE AL NXT -- F.3 INSTALANDO EL LEGO MINDSTORMS NXT SUPPORT PACKAGE -- BIBLIOGRAFÍA…”
    Libro electrónico
  11. 31
    Publicado 2021
    Tabla de Contenidos: “…Calculations -- 6.3 Sequential Circuits Vector Joystick Envelope Modulation -- 6.4 Linear Frequency Modulation with LFO or EG -- 6.5 BPM Sync -- 6.6 Quantizing -- 6.7 Ramp Modulation: Fade-in and Fade-out -- 6.8 Pitch Calculation -- 6.9 Pulse-Width Modulation (PWM) -- 6.10 Phase Distortion -- 6.11 Hard Sync -- 6.12 Filter Key Track Modulation -- Bibliography -- 7 Envelope Generators and DCA -- 7.1 Envelope Generator Fundamentals -- 7.2 EG Implementation: Finite State Machine -- 7.3 Digital EG Implementation: Rendering the Output -- 7.4 Biased EG Output -- 7.5 Analog EG Emulation -- 7.6 Synth Module: EnvelopeGenerator -- 7.7 EG Retrigger Modulation -- 7.8 EG Core Programming Notes -- 7.9 The Digitally Controlled Amplifier (DCA) -- 7.10 Exercises -- Bibliography -- 8 Low Frequency Oscillators -- 8.1 Noise Oscillators and Generators -- 8.2 Oscillator Clocking -- 8.3 LFO Waveforms and Rendering Equations -- 8.4 Render Modes -- 8.5 Waveform Shaping -- 8.6 Delay and Fade-in Times -- 8.7 Starting Phase -- 8.8 DC Offset -- 8.9 SynthLFO and Cores -- 8.10 LFO Core Programming Notes -- 8.11 Exercises -- Bibliography -- 9 Wavetable Oscillators -- 9.1 Wavetable Fundamentals: Table Lookup -- 9.2 Wavetable Objects and Database -- 9.3 Wavetable Sources and Database -- 9.4 WTOscillator and Cores -- 9.5 Wavetable Core Programming Notes -- 9.6 Exercises -- Bibliography -- 10 Virtual Analog Oscillators -- 10.1 VA Oscillator Fundamentals -- 10.2 Band Limited Impulse Train (BLIT) -- 10.3 Band Limited Step (BLEP) -- 10.4 Polynomial BLEP Approximation -- 10.5 Choosing the BLEP sinc Source -- 10.6 Other VA Algorithms -- 10.7 BLEP Square Wave -- 10.8 VAOscillator and Core -- 10.9 VA Core Programming Notes -- 10.10 Exercises -- Bibliography -- 11 PCM Sample Playback Oscillators -- 11.1 PCM Sample Playback Modes -- 11.2 PCM Sample Storage -- 11.3 Loading PCM Samples…”
    Libro electrónico
  12. 32
    Publicado 2012
    Tabla de Contenidos: “…Ports and Connectors -- Objective 2.01 Legacy Multifunction Ports -- Serial Ports -- Parallel Ports -- Objective 2.02 Standard Single-Function Ports -- The Keyboard Port -- The Mouse Port -- Video Ports -- Audio Ports -- Multimedia Ports -- MIDI/Joystick Ports -- Modem Ports -- Network Interface Ports -- eSATA Ports -- Objective 2.03 Modern Multifunction Ports -- USB -- IEEE 1394 -- SCSI -- Thunderbolt -- Checkpoint -- Review Questions -- Review Answers -- 3. …”
    Libro electrónico
  13. 33
    Publicado 2015
    “…How we interface and interact with computing, communications and entertainment devices is going through revolutionary changes, with natural user inputs based on touch, voice, and vision replacing or augmenting the use of traditional interfaces based on the keyboard, mouse, joysticks, etc. As a result, displays are morphing from one-way interface devices that merely show visual content to two-way interaction devices that provide more engaging and immersive experiences. …”
    Libro electrónico
  14. 34
    Publicado 2020
    “…You will: Create a modern Rust backend complete with handling eventual consistency and interacting via a GraphQL interface Use the Raspberry PI to serve as a cheap IoT device that one can easily deploy around the house Capture temperature, video, and use the interactive joystick to interact with the software you’ve created Use OpenCV to perform facial detection from the PI’s camera and save that information to the cloud. …”
    Libro electrónico
  15. 35
    por McDowell, Steven
    Publicado 1999
    “…The new Universal Serial Bus standard handles everything from joysticks to live video, all at breathtaking speeds. …”
    Libro electrónico
  16. 36
    Publicado 2015
    “…ChucK is an audio-centric programming language that provides precise control over time, audio computation, and user interface elements like track pads and joysticks. Because it uses the vocabulary of sound, ChucK is easy to learn even for artists with little or no exposure to computer programming. …”
    Libro electrónico
  17. 37
    Publicado 2015
    “…Create Your First Project Create Some Game Objects Import Your Own 3D Model Download Models from the Asset Store Apply Textures, Shaders, and Materials to Models Apply a Heightmap to Terrain Sculpt Terrain Paint Textures on Terrain Place Trees on a Terrain Add a Lens Flare to Your Scene Create a Lake and Adding Water Add a Cookie to a Spotlight Create a Split-Screen Camera System Import and Attach Scripts Attach Game Objects to Scripts Use the Built-In Methods Modify Public Variables in Unity Call Methods Read Mouse Movement Transform a Target Object Experiment with Colliders Work with Triggers Set Up the Goals Write the Game Controller Create a Prefab Update Prefabs Place a Sprite Explore Sprite Mode Use a Rect Transform Use a Button Set Up the Background Set Up the Player Make Particles Collide Use the Curve Editor Create an Animation Make an Object Spin Explore How Ethan Is Rigged Set Up the Scene Set Up the Ground Scroll the Ground Test Audio Start and Stop Audio Test Device Setup Use the Accelerometer Add Tilt Control Add a Joystick & Button Add Scenes to Build Settings Use Persisting Objects Who Should Use These Videos Anyone who wants to learn how to build games with Unity Casual app designers and developers at all levels…”
    Video
  18. 38
    Publicado 2022
    “…Throughout the chapters, you'll build exciting new smart robots such as a handheld game, a robotic arm with a joystick, a guitar, a flying bird, a sumobot, a dragster, and a Simon Says game. …”
    Libro electrónico