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561por Blair-Chappell, Stephen E.Tabla de Contenidos: “…Locks and Waits AnalysisDissassembly Source View; Parallel Inspector XE; Predefined Analysis Types; Errors and Warnings; Static Security Analysis; Different Approaches to Using Parallel Studio XE; Summary; Chapter 3: Parallel Studio XE for the Impatient; The Four-Step Methodology; Example 1: Working with Cilk Plus; Obtaining a Suitable Serial Program; Running the Serial Example Program; Creating the Project; Running the Serial Version of the Code; Step 1: Analyze the Serial Program; Using Intel Parallel Amplifier XE for Hotspot Analysis; Step 2: Implement Parallelism using Cilk Plus…”
Publicado 2012
Libro electrónico -
562por Blackman, SueTabla de Contenidos: “…Loading or Creating a New Project or SceneThe Layout; Scene Window; Game Window; Hierarchy View; Project View; Inspector; Toolbar; Menus; File; Edit; Assets; GameObject; Component Menu; Terrain Menu; Window Menu; Help Menu; Creating Simple Objects; Selecting and Focus; Transforming objects; Snaps; Vertex Snaps; Scene Gizmo; Non-Snap Alignment; Lights; 3D Objects; Meshes; Sub-Objects of a Mesh; Mapping; Materials; Summary; Chapter 3 Scripting: Getting Your Feet Wet; What is a Script?…”
Publicado 2011
Libro electrónico -
563por Zhu, AndrewTabla de Contenidos: “…Configuring the SQL persistence storeLoading a persisted workflow from the database; Using a persistence participant to persist additional data; Using a customized extension; Chapter 7: Hosting Workflow Applications; Introduction; Hosting a workflow service in IIS7; Hosting workflow in ASP.NET; Hosting workflow in WPF; Hosting workflow in a Windows Form; Chapter 8: Custom Workflow Designer; Introduction; Implementing designer layout; Implementing Toolbox, Workflow Designer, and Property Inspector views; Implementing New Workflow and Load Workflow events; Implementing Save and Save As events…”
Publicado 2010
Libro electrónico -
564por Desjardins, Patrick. authorTabla de Contenidos: “…Visual C++Deploying Your Code; Web Deploy; One Click Web Deployment; Click Once; Win8 Application Deployment; NuGet; Summary; Chapter 4: Debugging; Breakpoints; An Overview of Breakpoints; Conditional Breakpoints, Breakpoint Filters, and Hit Counts; Edit and Continue; Attaching to a Process; Debugging Windows; The Output Window; The Immediate Window; The Watch Window; The QuickWatch Window; The Autos and Locals Windows; The Breakpoints Window; The Memory Window; Advanced Debugging; The Threads Window; The Parallel Stacks Window; The Modules Window; The Process Window; The Page Inspector…”
Publicado 2014
Libro electrónico -
565por Suvak, Janine. authorTabla de Contenidos: “…; Prerequisites; Meet Unity; Setting Up the Development Environment; Getting Started with AngryBots; Game View ( +2); Hierarchy View ( +4); Scene View ( +1); Inspector ( +3); Project Panel ( +5); Console (SHIFT+ +C); Summary; Chapter 2: Game Programming 101; MonoDevelop; Variables and Functions; Conditionals; Boolean Logic and Conditionals; Loops; The for Loop; The while Loop; The do-while Loop; Coordinate Geometry and Vectors; Summary; Chapter 3: Making a Simple Scene…”
Publicado 2014
Libro electrónico -
566Publicado 2009“…Frank es testigo de un asesinato. El inspector Ferris le pide que declare ante el gran jurado, pero Frank decide huir. …”
Video -
567Publicado 2014Biblioteca Universitat Ramon Llull (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca, Universidad Loyola - Universidad Loyola Granada)Libro electrónico
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568por Canals y Marti, Juan Pablo
Publicado 1779Red de Bibliotecas de la Archidiócesis de Granada (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca, Red de bibliotecas Iglesia Navarra)Libro -
569por Ordás Jiménez, SantiagoTabla de Contenidos: “…7.7 Control de acceso a los puertos7.8 Control de archivos, informes y registros; 8 Medidas de control e inspección; 8.1 Antecedentes; 8.2 Objeto y definiciones; 8.3 Competencias de la Comisión y cooperación de los Estados miembros; 8.4 Participación de los inspectores nacionales en las inspecciones en el marco delConvenio SOLAS y en el ámbito de la Comisión; 8.5 Procedimientos generales de la Comisión; 8.6 Preparación y realización de las inspecciones; 8.7 Informe de inspección y vigilancia; 8.8 Actuación de la Comisión; 8.9 Infracciones y sanciones…”
Publicado 2012
Libro electrónico -
570Publicado 2016Tabla de Contenidos: “…""Cover""; ""Half Title""; ""Title Page""; ""Copyright Page""; ""Table of Contents""; ""Introduction""; ""1 Editor Cheats""; ""1.1 Working with Components""; ""1.2 Working with the Object Inspector""; ""1.3 Working with Viewports""; ""1.4 Customizing the Editor""; ""1.5 Editor Logging""; ""1.6 Networking Issues""; ""1.7 External Image Editor""; ""2 Asset and Importing Cheats""; ""2.1 Native versus Exported Mesh Formats""; ""2.2 FBX Scale Fix""; ""2.3 Mesh, Materials, and Importing""; ""2.4 Texture Sizes and Cross-Platform Design""; ""2.5 Assets and Run-Time Loading""…”
Libro electrónico -
571por Butters, KeithTabla de Contenidos: “…Teach Yourself Visually Flash CS4 Professional; About the Author; Author's Acknowledgments; Table of Contents; Chapter 1: Getting Started with Flash; Introducing Flash; Get to Know the Flash User Interface; Using Flash Utility Panels; Open a Flash File; Save and Close a Flash File; Save and Version Your Work with Save As; Create a New Flash Document; Organize and Save Your Workspace; Organize and Save Your Workspace; Move and Zoom the Work Area; Using Rulers and Grids; Work from a Template; Using the Properties Inspector; Set up a New Flash Document; Adjust Publish Settings…”
Publicado 2009
Libro electrónico -
572por Lewis, RoryTabla de Contenidos: “…Running your App on the iPhone SimulatorRunning Your iPhone App on the iPad Simulator; Running Your iPad App on the iPad Simulator; Digging the Code; Chapter 3: Keep on Truckin'; helloWorld_03: An Interactive Single View App; Creating the User Interface; Connecting to the Code; Digging the Code: -(IBAction)button: (id)sender; ; Setting up the Coding Environment; Creating a Programming Roadmap; Digging the Code; Nibs, Zibs, and Xibs; Methods; Header Files; The Inspector Bar; Chapter 4: Buttons and Labels with Multiple Graphics; Roadmap Recap; helloWorld_04: A View-Based Application…”
Publicado 2013
Libro electrónico -
573por Creighton, Ryan HensonTabla de Contenidos: “…; The Scene window; The Game window; The Hierarchy; The Project panel; The Inspector; Invade Island Demo as a paratrooper; Layers and layout dropdowns; Playback controls; Scene controls; Don't stop there-live a little!…”
Publicado 2010
Libro electrónico -
574por Creighton, Ryan HensonTabla de Contenidos: “…; The Scene window; The Game window; The Hierarchy; The Project panel; The Inspector; Heads up?; Layers and layout drop downs; Playback controls; Scene controls; Don't stop there-live a little!…”
Publicado 2011
Libro electrónico -
575por Lewis, RoryTabla de Contenidos: “…Digging the CodeNibs, Zibs, and Xibs; Methods; Header Files; The Inspector Bar; NSStrings; More on Memory Management; Alright!…”
Publicado 2012
Libro electrónico -
576por Smithwick, R. MichaelTabla de Contenidos: “…; Moving Things in 3D; Adding Some Flare; Seeing Stars; Adding a Ul; Summary; Chapter 9: Performance 'n' Stuff; Vertex Buffer Objects; Interleaved Data; Batching; Textures; Sprite Sheets; Texture Uploads; Mipmaps; Fewer Colors; Other Tips to Remember; OpenGL Analyzer; Record/Stop; Instrument Inspector; Target Selector; Track Display; Extended Detail; Additional Context-Sensitive Settings; Detailed Pane; Summary; Chapter 10: OpenGL ES 2, Shaders, and..…”
Publicado 2011
Libro electrónico -
577por Chu, PhilipTabla de Contenidos: “…Preset LayoutsCustom Layouts; Resize Areas; Move Views; Detach Views; Add and Remove Views; The Inspector View; The Project View; Switch Between One-Column and Two-Columns; Scale Icons; Inspect Assets; Search for Assets; Operate on Assets; The Hierarchy View; Inspect Game Objects; Parent and Child GameObjects; The Scene View; Navigate the Scene; Scene View Options; Scene View Gizmos; The Game View; Maximize on Play; Stats; Game View Gizmos; The Console View; Explore Further; Unity Manual; Tutorials; Version Control; Chapter 3: Making a Scene; Create a New Project; The Main Camera…”
Publicado 2013
Libro electrónico -
578por Krishnan, VinodTabla de Contenidos: “…-- The Component palette -- Have a go hero - components available for IDE -- Run Manager -- The Log window -- Code editor -- Code editor views -- Property Inspector -- Have a go hero - code editor and Property Inspector -- Pop quiz -- Summary -- 2. …”
Publicado 2013
Libro electrónico -
579Publicado 2010Tabla de Contenidos: “…Cover -- Table of Contents -- Introduction -- Chapter 1 Objective-C and Cocoa -- Frameworks -- Classes -- Methods -- Creating objects -- Properties -- Memory Management -- Autorelease pools -- Commonly Used Classes -- Strings -- Dates and times -- Arrays -- Dictionaries -- Notifications -- Timers -- Design Patterns -- Model View Controller -- Delegate -- Target-Action -- Categories -- Singletons -- Chapter 2 The iPhone Developer's Toolbox -- About the Xcode IDE -- About the Groups & Files pane -- Targets -- About the toolbar -- About the details pane -- About the editor pane -- Gutter and focus ribbon -- Find-and-replace operations -- Bookmarks -- Jump-to-definition and help -- Code completion -- About the navigation bar -- Creating new files -- Building and running your application -- Cleaning -- About the iPhone Simulator -- About Interface Builder -- About the document window -- About the Library window -- About the inspector window -- About the Documentation -- The Xcode Organizer -- Projects & Sources -- Devices -- iPhone Development -- Chapter 3 Common Tasks -- Application Startup and Configuration -- Using the application delegate -- Understanding application settings -- Working with user preferences -- Application preferences -- Adding controls -- Localization -- Accessibility -- Making your applications accessible -- Accessibility attributes -- Interapp Communication -- Sharing information between applications -- Using the pasteboard -- Chapter 4 iPhone User Interface Elements -- Views -- Frames -- Bounds -- Animation -- Autosizing -- Custom drawing -- Transforms -- Image Views -- Animating images -- Scrolling -- Zoom -- Paging -- Labels -- Progress and Activity Indicators -- Indicating progress -- Showing activity -- Alerts and Actions -- Alerting users -- Confirming an action -- Picker Views -- Toolbars -- Toolbar items -- Text…”
Libro electrónico -
580por Adobe Creative TeamTabla de Contenidos: “…Getting Acquainted -- Starting Flash and Opening a File -- Getting to Know the Workspace -- Working with the Library Panel -- Understanding the Timeline -- Organizing Layers in a Timeline -- Using the Properties Inspector -- Using the Tools Panel -- Undoing Steps in Flash -- Previewing Your Movie -- Modifying the Content and Stage -- Saving Your Movie -- Publishing Your Movie -- Finding Resources for Using Flash -- Checking for Updates -- Review Questions -- Review Answers -- 2. …”
Publicado 2013
Libro electrónico