Materias dentro de su búsqueda.
Materias dentro de su búsqueda.
- iPhone (Smartphone) 313
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202Publicado 2014“…The easy way to have fun with your iPhone - fully updated for iPhone 6 and iPhone 6 Plus! …”
Libro electrónico -
203por McClure, Wallace B.Tabla de Contenidos: “…iPhone Programming with MonoTouch and .NET/C#; Introduction; Introduction to iPhone Development with MonoTouch for C# Developers; Introduction to MonoTouch; Planning Your App's UI: Exploring the Screen Controls; Data Controls; Working with Data on the iPhone; Displaying Data Using Tables; Mapping; Application Settings; Programming with Device Hardware; Programming with Multimedia; Talking to Other Applications; Localizing for an International Audience; Programming the iPad; Just Enough Objective-C; The App Store: Submitting and Marketing Your App; Index…”
Publicado 2010
Libro electrónico -
204
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205por Mullen, Tony, 1971-Tabla de Contenidos: “…3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software; Acknowledgments; About the Author; Contents; Foreword; Introduction; Chapter 1: Getting Started with 3D Development for the iPhone; Getting Started; Getting the Software; Setting Up Your Development Environment; Chapter 2: Introducing Graphics Programming in SIO2; The SIO2 Template; A Simple OpenGL Demo; Introduction to Interactivity; The Complete Code; Chapter 3: Saying Hello to the Blender/SIO2/iPhone World; The Blender/SIO2/Xcode Workflow; An Overview of SIO2…”
Publicado 2010
Libro electrónico -
206por Mishra, AbhishekTabla de Contenidos: “…iPhone and iPad App 24-Hour Trainer; Contents; Introduction; Who This Book Is For; What This Book Covers; How This Book Is Structured; Instructional Videos on DVD; Conventions; Source Code; Errata; p2p.wrox.com; Chapter 1: Hello iOS!…”
Publicado 2012
Libro electrónico -
207Publicado 2012Tabla de Contenidos: “…Cover -- Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender Pipelines -- Copyright -- Contents -- Acknowledgments -- Prologue: Thump'n Noggins -- CHAPTER 1 Getting to Know the iDevice Hardware and Unity iOS -- iDevice Hardware -- ARM CPU -- GPU -- Determining Your Game Budget -- Frame Rate Budget -- Rendering Budget -- It All Sums Up -- Summary -- CHAPTER 2 Creating Game Objects Using modo: Tater and Thumper -- Planning the Vertex Budget -- Testing Performance -- Sizing Things Up -- What Is a Game Unit -- Setting Up Modo -- Importing into Unity iOS -- True Vertex Count -- Degenerate Triangles -- Smoothing Angles -- UV Seams -- Using Lights -- Modeling Tater and Thumper -- My Workflow -- Creating Geometry -- Reducing Geometry -- Summary -- CHAPTER 3 Understanding Textures and UV Maps -- Creating UV Maps -- Planning Your UV Maps -- Creating UVs for Tater -- Creating UVs for Thumper -- Fundamentals of Game Textures -- Texture Formats -- Texture Size -- Texture Compression: PVRTC -- Using Mip Maps -- Multiple Resolutions -- Texture Budget -- Creating the Diffuse Map -- Faking Light and Shadow -- Texturing Tater -- Summary -- CHAPTER 4 Creating Game Objects Using modo: Training Trash Yard -- Level Design -- Creating a Style -- Breaking Down into Sections -- Batching Revisited -- Creating the Level -- Determining the Vertex Count -- Using Texture Atlas -- Building on the Grid -- Texturing the Level -- Measuring the Scene -- Creating the Textures -- Creating UVs -- Summary -- CHAPTER 5 Animation Using Blender: Rigging Tater -- Matching Object Size -- Unity iOS Blender Support and FBX Workflow -- Using FBX -- Understanding Skinned Meshes within Unity iOS -- VFP-Optimized Skinning -- Rigging Tater in Blender -- iPhone and iPad Rigging Essentials -- Creating the Basic Skeleton -- Weight Painting -- Summary…”
Libro electrónico -
208por Alessi, PatrickTabla de Contenidos: “…Manipulating and displaying data on the iPhone and iPad -- pt. 2. Managing your data with core data -- pt. 3. …”
Publicado 2011
Libro electrónico -
209
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210por Stark, Jonathan, 1968-Tabla de Contenidos: “…Getting started -- Basic iPhone styling -- Advanced iPhone styling -- Animation -- Client-side data storage -- Going offline -- Going native -- Submitting your app to iTunes…”
Publicado 2010
Libro electrónico -
211
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212Publicado 2012“…In Hand Held Hollywood’s Filmmaking with the iPad & iPhone, director Taz Goldstein exposes how these remarkable devices can aid in nearly every aspect of film and video production. …”
Libro electrónico -
213Publicado 2014“…Odkryj wszystkie możliwości Twojego iPhone Jak optymalnie wykorzystać wszystkie funkcje iPhone Jak szybko rozpracować oprogramowanie? …”
Libro electrónico -
214
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215Publicado 2010Tabla de Contenidos: “…I Was Told There Would Be No Math -- Core Animation and the iPhone -- Notes on Sample Projects -- Summary -- 2 What Can and Should I Animate? …”
Libro electrónico -
216Publicado 2010Tabla de Contenidos: “…Cover -- Table of Contents -- Introduction -- Who Can Become an iPhone Developer? -- Who Should Use This Book? -- What Is (and Isn't) in This Book? …”
Libro electrónico -
217Publicado 2014“…Step-by-step instructions with callouts to iPhone images that show you exactly what to do. Help when you run into iPhone problems or limitations. …”
Libro electrónico -
218
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219Publicado 2009Materias: “…iPhone (Smartphone)…”
Libro electrónico -
220Publicado 2010Materias: “…iPhone OS…”
Libro electrónico