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2781Publicado 2015Tabla de Contenidos: “…; Creating a ChefBot description ROS package; Simulating ChefBot and TurtleBot in a hotel environment; Questions; Summary; Chapter 4: Designing ChefBot Hardware; Specifications of the ChefBot hardware; Block diagram of the robot; Motor and encoder; Selecting motors, encoders, and wheels for the robot; Motor driver; Selecting a motor driver/controller…”
Libro electrónico -
2782Publicado 2015Tabla de Contenidos: “…Cover; Copyright; Credits; Foreword; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction to VMware vSphere; Need and use of VMware vSphere; Differences between VMware vSphere and other hypervisors; Understanding ESXi and modes of management; History of ESXi; Understanding ESXi; Managing ESXi; vSphere client; vSphere Web Client; Virtual hardware versions; vSphere editions and kits; Different types of vSphere installations; Fresh installation; Auto Deploy; Upgrading an ESXi host…”
Libro electrónico -
2783Publicado 2023Tabla de Contenidos: “…Cover -- Title Page -- Copyright -- Contributors -- Table of Contents -- Preface -- Part 1 - Introduction to Embedded Systems Development -- Chapter 1: Embedded Systems - A Pragmatic Approach -- Domain definition -- Embedded Linux systems -- Low-end 8-bit microcontrollers -- Hardware architecture -- Understanding the challenges -- Multithreading -- RAM -- Flash memory -- General-purpose input/output (GPIO) -- ADC and DAC -- Timers and PWM -- Interfaces and peripherals -- Asynchronous UART-based serial communication -- SPI -- I2C -- USB -- Connected systems -- Challenges of distributed systems -- Introduction to isolation mechanisms -- The reference platform -- ARM reference design -- The Cortex-M microprocessor -- Summary -- Chapter 2: Work Environment and Workflow Optimization -- Workflow overview -- The C compiler -- Linker -- Make: a build automation tool -- Debugger -- Embedded workflow -- Text editors versus integrated environments -- The GCC toolchain -- The cross compiler -- Compiling the compiler -- Linking the executable -- Binary format conversion -- Interacting with the target -- The GDB session -- Validation -- Functional tests -- Hardware tools -- Testing off-target -- Emulators -- Summary -- Part 2 - Core System Architecture -- Chapter 3: Architectural Patterns -- Configuration management -- Revision control -- Tracking activities -- Code reviews -- Continuous integration -- Source code organization -- Hardware abstraction -- Middleware -- Application code -- Security considerations -- Vulnerability management -- Software cryptography -- Hardware cryptography -- Running untrusted code -- The life cycle of an embedded project -- Defining project steps -- Prototyping -- Refactoring -- API and documentation -- Summary -- Chapter 4: The Boot-Up Procedure -- Technical requirements -- The interrupt vector table -- Startup code…”
Libro electrónico -
2784Publicado 2014Tabla de Contenidos: “…INSTALACIÓN Y CONFIGURACIÓN DE APLICACIONES INFORMÁTICAS -- PÁGINA LEGAL -- ÍNDICE -- INTRODUCCIÓN -- 1 RECURSOS Y COMPONENTES DE UN SISTEMA INFORMÁTICO -- 1.1 HERRAMIENTAS DEL SISTEMA OPERATIVO PARA LA OBTENCIÓN DE INFORMACIÓN -- 1.2 RECURSOS HARDWARE -- 1.3 EL ADMINISTRADOR DE DISPOSITIVOS -- TEST DE CONOCIMIENTOS -- EJERCICIOS PROPUESTOS -- 2 REQUISITOS DEL SISTEMA EXIGIDOS POR LAS APLICACIONES INFORMÁTICAS -- 2.1 FUENTES DE OBTENCIÓN -- 2.2 REQUISITOS DE LAS APLICACIONES INFORMÁTICAS -- 2.2.1 Requisitos de hardware -- 2.2.2 Requisitos de software -- 2.2.3 Otros requisitos -- TEST DE CONOCIMIENTOS -- EJERCICIOS PROPUESTOS -- 3 TIPOS DE LICENCIA DE SOFTWARE -- 3.1 TIPOS DE PROGRAMA -- 3.1.1 En cuanto al uso de licencias -- 3.1.2 Tipos de licencia de distribución -- 3.1.3 Licencias mediante código -- 3.1.4 Licencia mediante mochilas -- 3.2 DERECHOS DE AUTOR Y NORMATIVA VIGENTE -- 3.2.1 Derechos de autor -- 3.2.2 Patentes, marcas y propiedad intelectual -- 3.2.3 La Ley Orgánica de Protección de Datos (...) -- 3.2.4 La Ley de la Propiedad Intelectual -- TEST DE CONOCIMIENTOS -- EJERCICIOS PROPUESTOS -- 4 INSTALACIÓN DE APLICACIONES INFORMÁTICAS -- 4.1 COMPONENTES DE UNA APLICACIÓN -- 4.2 PROCEDIMIENTOS DE COPIA DE SEGURIDAD -- 4.2.1 Métodos para realizar copias de seguridad -- 4.2.2 La copia de seguridad diaria de los archivos -- 4.2.3 La copia de seguridad semanal del sistema completo -- 4.3 INSTALACIÓN Y REGISTRO DE APLICACIONES -- 4.4 APLICACIONES OFIMÁTICAS MÁS IMPORTANTES -- 4.4.1 Los procesadores de texto -- 4.4.2 Hojas de cálculo -- 4.4.3 Gestores de base de datos -- 4.4.4 Diseño de presentaciones -- 4.4.5 Aplicaciones de tratamiento de gráficos -- 4.4.6 Otras aplicaciones -- 4.4.7 Los sistemas antivirus -- 4.4.8 Utilidades de disco -- 4.4.9 Utilidades del sistema -- 4.4.10 Desinstaladores y limpiadores de registro…”
Universidad Loyola - Universidad Loyola Granada (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca, Biblioteca Universitat Ramon Llull)Enlace del recurso
Libro electrónico -
2785Publicado 2016Tabla de Contenidos: “…Enablers and Assistants to the Operating SystemOperating Systems for Raspberry Pi; Chapter 9: Video Codecs and Video Compression; The First Video Codecs; Changing with the Times; Motion Search; Chapter 10: 3D Graphics; A Brief History of 3D Graphics; The OpenGL Graphics Pipeline; Modern Graphics Hardware; Open VG; General Purpose GPUs; Chapter 11: Audio; Can You Hear Me Now?…”
Libro electrónico -
2786por Heath, SteveTabla de Contenidos: “…Embedded processors; 8 bit accumulator processors; Example 8 bit architectures; Microcontrollers; Data processors; INTEL 80286; INTEL 80386DX; INTEL 80486; Intel 486SX and overdrive processors; Intel Pentium; Motorola MC68000; The MC68000 hardware; Motorola MC68020; Motorola MC68030; The MC68040; Integrated processors; RISC processors; The Berkeley RISC model; Sun SPARC RISC processor…”
Publicado 2003
Libro electrónico -
2787Publicado 2009Tabla de Contenidos: “…Exploring Geographically Based NetworksChapter 2: Layering TCP/IP Protocols; Taking a Timeout for Hardware; Stacking the TCP/IP Layers; Chewing through Network Layers: A Packet's Journey; Plowing through the Protocol List (In Case You Thought Only Two Existed); Chapter 3: Serving Up Clients and Servers; Understanding the Server Side; Understanding the Client Side; Answering the Question "Are You Being Served?"…”
Libro electrónico -
2788Publicado 2012Tabla de Contenidos: “…Cover -- Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender Pipelines -- Copyright -- Contents -- Acknowledgments -- Prologue: Thump'n Noggins -- CHAPTER 1 Getting to Know the iDevice Hardware and Unity iOS -- iDevice Hardware -- ARM CPU -- GPU -- Determining Your Game Budget -- Frame Rate Budget -- Rendering Budget -- It All Sums Up -- Summary -- CHAPTER 2 Creating Game Objects Using modo: Tater and Thumper -- Planning the Vertex Budget -- Testing Performance -- Sizing Things Up -- What Is a Game Unit -- Setting Up Modo -- Importing into Unity iOS -- True Vertex Count -- Degenerate Triangles -- Smoothing Angles -- UV Seams -- Using Lights -- Modeling Tater and Thumper -- My Workflow -- Creating Geometry -- Reducing Geometry -- Summary -- CHAPTER 3 Understanding Textures and UV Maps -- Creating UV Maps -- Planning Your UV Maps -- Creating UVs for Tater -- Creating UVs for Thumper -- Fundamentals of Game Textures -- Texture Formats -- Texture Size -- Texture Compression: PVRTC -- Using Mip Maps -- Multiple Resolutions -- Texture Budget -- Creating the Diffuse Map -- Faking Light and Shadow -- Texturing Tater -- Summary -- CHAPTER 4 Creating Game Objects Using modo: Training Trash Yard -- Level Design -- Creating a Style -- Breaking Down into Sections -- Batching Revisited -- Creating the Level -- Determining the Vertex Count -- Using Texture Atlas -- Building on the Grid -- Texturing the Level -- Measuring the Scene -- Creating the Textures -- Creating UVs -- Summary -- CHAPTER 5 Animation Using Blender: Rigging Tater -- Matching Object Size -- Unity iOS Blender Support and FBX Workflow -- Using FBX -- Understanding Skinned Meshes within Unity iOS -- VFP-Optimized Skinning -- Rigging Tater in Blender -- iPhone and iPad Rigging Essentials -- Creating the Basic Skeleton -- Weight Painting -- Summary…”
Libro electrónico -
2789Publicado 2013“…Authors Jim Jeffers and James Reinders spent two years helping educate customers about the prototype and pre-production hardware before Intel introduced the first Intel Xeon Phi coprocessor. …”
Libro -
2790
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2791por Vaucamps, André“…A continuación se interesa por los componentes hardware del router propiamente dichos y describe su objetivo, su naturaleza y su funcionamiento…”
Publicado 2011
Libro -
2792Publicado 2011“…Technological advancement in graphics and other human motion tracking hardware has promoted pushing ""virtual reality"" closer to ""reality"" and thus usage of virtual reality has been extended to various fields. …”
Libro electrónico -
2793Publicado 2019“…Yet, the great potential of big data in radiation oncology has not been fully exploited for the benefits of cancer patients due to a variety of technical hurdles and hardware limitations. With recent development in computer technology, there have been increasing and promising applications of machine learning algorithms involving the big data in radiation oncology. …”
Libro electrónico -
2794Publicado 2017“…In Fine Art Inkjet Printing, you’ll learn all about:• Hardware considerations, including Epson and Canon printers • The color management process, from camera to software (Adobe Lightroom and Photoshop) to your printer’s color profiles• The best ways to capture images for maximum post-processing flexibility• Both global and local adjustments in Lightroom and Photoshop• Sharpening and noise reduction for printing• Creating black-and-white conversions for optimal printing results• Soft-proofing• Print settings for both hardware and software• Different paper options, including surfaces, substrates, brightness, color, thickness, and optical brightening agents (OBAs)• Finishing and protecting your print (flattening, drying and outgassing, trimming, signing, and using protective sprays)• Printer maintenance• How to make artistic choices based on intent and interpretation…”
Libro electrónico -
2795Publicado 2012“…In the following years, the cost of computer hardware, digital cameras and positioning sensors has been lowering, making photogrammetry more accessible to other engineering fields, such as architecture, archeology and health fields. …”
Libro electrónico -
2796Publicado 2022“…For experienced users, Computer Science Security presents a wide range of tools to secure legacy software and hardware. Computing has infiltrated all fields nowadays. …”
Libro electrónico -
2797por Tschang, Ted“…The Chinese software industry is small and underdeveloped, compared with its computer and other information technology (IT) hardware industry and compared with India’s software industry. …”
Publicado 2003
Capítulo de libro electrónico -
2798Publicado 2018“…VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). …”
Libro electrónico -
2799Publicado 2009“…You'll not only learn the basics -- how to pool resources from hardware servers, computer clusters, networks, and storage, and then distribute them among virtual machines -- but also the stumbling blocks you'll encounter when you monitor systems, troubleshoot problems, and deal with security. …”
Libro electrónico -
2800por Neumann, Peter, 1932-“…It considers problems attributable to hardware, software, people, and natural causes. Examples include disasters (such as the Black Hawk helicopter and Iranian Airbus shootdowns, the Exxon Valdez, and various transportation accidents); malicious hacker attacks; outages of telephone systems and computer networks; financial losses; and many other strange happenstances (squirrels downing power grids, and April Fool's Day pranks). …”
Publicado 1995
Libro electrónico