Mostrando 2,481 - 2,500 Resultados de 5,617 Para Buscar '"hardware"', tiempo de consulta: 0.09s Limitar resultados
  1. 2481
    por Russo, Marco
    Publicado 2000
    “…From the simplest learning methods to the most complex, from deterministic techniques to hybrid methods, and from hardware designs to implementation, this book illustrates the enormous possibilities offered by fuzzy learning and offers an essential reference for researchers, scientists, and engineers alike…”
    Libro electrónico
  2. 2482
    Publicado 2003
    Tabla de Contenidos: “…WebSphere Voice Server hardware environments -- 11.1 WebSphere Voice Server in an IBM ^ BladeCenter distribution -- 11.1.1 The IBM ^ BladeCenter -- 11.1.2 Server -- 11.1.3 Software -- 11.2 WebSphere Voice Server in a Voice over IP environment -- 11.2.1 Hardware environment -- 11.2.2 Software environment -- 11.3 WebSphere Voice Server for WebSphere Voice Response on Windows Version 3.1 -- 11.4 WebSphere Voice Server on WebSphere Voice Response on AIX 3.1 -- Chapter 12. …”
    Libro electrónico
  3. 2483
    Publicado 2018
    “…The ABCs of IBM® z/OS® System Programming is an 13-volume collection that provides an introduction to the z/OS operating system and the hardware architecture. Whether you are a beginner or an experienced system programmer, the ABCs collection provides the information that you need to start your research into z/OS and related subjects. …”
    Libro electrónico
  4. 2484
    Publicado 2017
    “…This combination of technical background and hands-on approach brings the science down to earth, with practical methods to ensure success.This second edition now includes:Over 600 full-color illustrationsCoverage of a wide range of hardware, including smart phones, tablets, remote control and the latest technologiesA guide to leading software, including Maxim DL, Nebulosity, Sequence Generator Pro, Photoshop, and PixInsightGround-breaking practical chapters on hardware and software as well as alternative astrophotography pursuits"--Provided by publisher…”
    Libro electrónico
  5. 2485
    Publicado 2013
    Tabla de Contenidos: “…Front Cover; Dedication; Contents; Preface; How to Use This Textbook; Acknowledgments and Contributions; Author; Chapter 1: Introduction to Information Technology; Chapter 2: Computer Organization and Hardware; Chapter 3: Binary Numbering System; Chapter 4: Introduction to Operating System Concepts; Chapter 5: Files, Directories, and the File System; Chapter 6: Users, Groups, and Permissions; Chapter 7: History of Computers; Chapter 8: Operating Systems History; Chapter 9: Bash Shell and Editing; Chapter 10: Regular Expressions; Chapter 11: Processes and Services…”
    Libro electrónico
  6. 2486
    Publicado 2020
    “…From cluster layout and hardware selection to software stacks and horizontal scalability, this PostgreSQL cookbook will help you build a PostgreSQL cluster that will survive crashes, resist data corruption, and grow smoothly with customer demand. …”
    Libro electrónico
  7. 2487
    Publicado 2018
    “…This publication explains the all-new hardware that is introduced with IBM TS7700 release R4.1 and the concepts associated with it. …”
    Libro electrónico
  8. 2488
    Publicado 2020
    “…While you will be able to follow along without any cloud or hardware, to make the most of it we recommend a few cloud pieces and hardware that is designed to integrate with the software in this book. …”
    Libro electrónico
  9. 2489
    Publicado 2022
    “…Prowse provides a hands-on approach to learning, covering all objectives in the exam but also going deeper with demos and labs--both live-action hardware and virtual software--so you can see in real time how to troubleshoot and fix real hardware, software, and network problems. …”
    Video
  10. 2490
    Publicado 2013
    Tabla de Contenidos: “…High-Performance Computing Using Commodity Hardware and Software; 7. SCTP Support in the INET Framework and Its Analysis in the Wireshark Packet Analyzer; 8. …”
    Libro electrónico
  11. 2491
    por Long, Johnny
    Publicado 2005
    Tabla de Contenidos: “…Cover; Contents; Foreword; Google Searching Basics; Advanced Operators; Google Hacking Basics; Pre-Assessment; Network Mapping; Locating Exploits and Finding Targets; Ten Simple Security Searches That Work; Tracking Down Web Servers, Login Portals, and Network Hardware; Usernames, Passwords, and Secret Stuff, Oh My!…”
    Libro electrónico
  12. 2492
    Publicado 2002
    Tabla de Contenidos: “…Professional Architectural Photography; Copyright; Contents; Acknowledgements; Introduction; 1Objectives: interpretation and creation; 2 Recording mediums: film and digital; 3 Specialist hardware for image capture; 4 Understanding light, natural and photographic; 5 Filters for light modification; 6 Composing the image; 7 Technique in practice; 8 Creative techniques; 9 Solutions to problem exteriors; 10 From image capture to publication; Appendix 1: 'Sun finder' charts; Appendix 2: Glossary of architectural terminology; Bibliography; Index…”
    Libro electrónico
  13. 2493
    por Barr, Michael, 1971-
    Publicado 2006
    Tabla de Contenidos: “…Table of Contents; Foreword; Preface; Introduction; Getting to Know the Hardware; Your First Embedded Program; Compiling, Linking, and Locating; Downloading and Debugging; Memory; Peripherals; Interrupts; Putting It All Together; Operating Systems; eCos Examples; Embedded Linux Examples; Extending Functionality; Optimization Techniques; The Arcom VIPER-Lite Development Kit; Setting Up Your Software Development Environment; Building the GNU Software Tools; Setting Up the eCos Development Environment; Setting Up the Embedded Linux Development Environment; Index…”
    Libro electrónico
  14. 2494
    Publicado 2013
    Tabla de Contenidos: “…Cover; Half Title; Title Page; Copyright Page; Dedication; Table of Contents; Introduction; 1 Defining the Starting Point and Direction of the Expansion; 2 Preparing the Organization for Expansion; 3 Definition of Technologies and Products; 4 System Definition Recommendations and Advanced Concepts; 5 Digital Rights Management, Authentication, and Compliance; 6 Building the Business Case for a System Expansion; 7 ROI Models; 8 Expanding the System Hardware and Software; 9 Integration; 10 Advanced Taxonomy (Classification System); 11 Metadata ; Appendix; Index…”
    Libro electrónico
  15. 2495
    por Harden, Leland
    Publicado 2011
    Tabla de Contenidos: “…Introduction: how to drive successful marketing ROI. Case study #1: Ace Hardware -- Principles for measuring marketing ROI : what to measure and how to measure it. …”
    Libro electrónico
  16. 2496
    Publicado 2018
    Tabla de Contenidos: “…IntroductionGraphics AreasMajor ApplicationsGraphics APIsGraphics PipelineNumerical IssuesEfficiencyDesigning and Coding Graphics ProgramsMiscellaneous MathSets and MappingsSolving Quadratic EquationsTrigonometryVectorsCurves and SurfacesLinear InterpolationTrianglesRaster ImagesRaster DevicesImages, Pixels, and GeometryRGB ColorAlpha CompositingRay TracingThe Basic Ray-Tracing AlgorithmPerspectiveComputing Viewing RaysRay-Object IntersectionShadingA Ray-Tracing ProgramShadowsIdeal Specular ReflectionHistorical NotesLinear AlgebraDeterminantsMatricesComputing with Matrices and DeterminantsEigenvalues and Matrix DiagonalizationTransformation Matrices2D Linear Transformations3D Linear TransformationsTranslation and Affine TransformationsInverses of Transformation MatricesCoordinate TransformationsViewingViewing TransformationsProjective TransformationsPerspective ProjectionSome Properties of the Perspective TransformField-of-ViewThe Graphics PipelineRasterizationOperations Before and After RasterizationSimple AntialiasingCulling Primitives for EfficiencySignal ProcessingDigital Audio: Sampling in 1DConvolutionConvolution FiltersSignal Processing for ImagesSampling TheorySurface ShadingDiffuse ShadingPhong ShadingArtistic ShadingTexture MappingLooking Up Texture ValuesTexture Coordinate FunctionsAntialiasing Texture LookupsApplications of Texture MappingProcedural 3D TexturesData Structures for GraphicsTriangle MeshesScene GraphsSpatial Data StructuresBSP Trees for VisibilityTiling Multidimensional ArraysMore Ray TracingTransparency and RefractionInstancingConstructive Solid GeometryDistribution Ray TracingSamplingIntegrationContinuous ProbabilityMonte Carlo IntegrationChoosing Random PointsCurvesCurvesCurve PropertiesPolynomial PiecesPutting Pieces TogetherCubicsApproximating CurvesSummaryComputer AnimationPrinciples of AnimationKeyframingDeformationsCharacter AnimationPhysics-Based AnimationProcedural TechniquesGroups of ObjectsUsing Graphics HardwareHardware OverviewWhat Is Graphics HardwareHeterogeneous MultiprocessingGraphics Hardware Programming: Buffers, State, and ShadersState MachineBasic OpenGL Application LayoutGeometryA First Look at ShadersVertex Buffer ObjectsVertex Array ObjectsTransformation MatricesShading with Per-Vertex AttributesShading in the Fragment ProcessorMeshes and InstancingTexture ObjectsObject-Oriented Design for Graphics Hardware ProgrammingContinued LearningLightRadiometryTransport EquationPhotometryColorColorimetryColor SpacesChromatic AdaptationColor AppearanceVisual PerceptionVision ScienceVisual SensitivitySpatial VisionObjects, Locations, and EventsPicture PerceptionTone ReproductionClassificationDynamic RangeColorImage FormationFrequency-Based OperatorsGradient-Domain OperatorsSpatial OperatorsDivisionSigmoidsOther ApproachesNight TonemappingDiscussionImplicit ModelingImplicit Functions, Skeletal Primitives, and Summation BlendingRenderingSpace PartitioningMore on BlendingConstructive Solid GeometryWarpingPrecise Contact ModelingThe Blob TreeInteractive Implicit Modeling SystemsGlobal IlluminationParticle Tracing for Lambertian ScenesPath TracingAccurate Direct LightingReflection ModelsReal-World MaterialsImplementing Reflection ModelsSpecular Reflection ModelsSmooth-Layered ModelRough-Layered ModelComputer Graphics in GamesPlatformsLimited ResourcesOptimization TechniquesGame TypesThe Game Production ProcessVisualizationBackgroundData TypesHuman-Centered Design ProcessVisual Encoding PrinciplesInteraction PrinciplesComposite and Adjacent ViewsData ReductionExamples…”
    Libro electrónico
  17. 2497
    por Edwards, Lewin A. R. W.
    Publicado 2005
    Tabla de Contenidos: “…Microcontrollers, Single-Board Computers and Development Tools; 2.1 The Division of Labor; 2.2 Candidate Microcontrollers for 'Hard' Tasks; 2.3 The Atmel AVR and its Development Hardware Up Close; 2.4 Candidate x86-based SBCs for 'Soft' Tasks…”
    Libro electrónico
  18. 2498
    por Gralla, Preston
    Publicado 2007
    Tabla de Contenidos: “…Windows Mobility CenterSecurity; Parental Controls; Security Center; User Account Control; Windows Update; Windows Defender; BitLocker Drive Encryption; Hardware; Add Hardware Wizard; AutoPlay; Device Manager; Disk and Volume Properties; Display Settings; Keyboard Properties; Mouse Properties; Printers; Scanners and Cameras; Sound Recorder; Volume Mixer; Windows Update Driver Settings; XPS Document Viewer; Managing Programs, Users, and Your Computer; Group Policy Object Editor; Logoff; Microsoft Management Console; User Accounts; Calculator; Character Map; Default Programs Control Panel…”
    Libro electrónico
  19. 2499
    por Russel, Charlie
    Publicado 2009
    Tabla de Contenidos:
    Libro electrónico
  20. 2500
    Publicado 2001
    Tabla de Contenidos: “…Intro -- Table of Contents -- Preface -- The Audience for This Book -- Organization of the Material -- Level of Description -- Overview of the Book -- Background Information -- Conventions in This Book -- How to Contact Us -- Safari® Enabled -- Acknowledgments -- Introduction -- Linux Versus Other Unix-Like Kernels -- Hardware Dependency -- Linux Versions -- Basic Operating System Concepts -- Multiuser Systems -- Users and Groups -- Processes -- Kernel Architecture -- An Overview of the Unix Filesystem -- Files -- Hard and Soft Links -- File Types -- File Descriptor and Inode -- Access Rights and File Mode -- File-Handling System Calls -- Opening a file -- Accessing an opened file -- Closing a file -- Renaming and deleting a file -- An Overview of Unix Kernels -- The Process/Kernel Model -- Process Implementation -- Reentrant Kernels -- Process Address Space -- Synchronization and Critical Regions -- Kernel preemption disabling -- Interrupt disabling -- Semaphores -- Spin locks -- Avoiding deadlocks -- Signals and Interprocess Communication -- Process Management -- Zombie processes -- Process groups and login sessions -- Memory Management -- Virtual memory -- Random access memory usage -- Kernel Memory Allocator -- Process virtual address space handling -- Caching -- Device Drivers -- Memory Addressing -- Memory Addresses -- Segmentation in Hardware -- Segment Selectors and Segmentation Registers -- Segment Descriptors -- Fast Access to Segment Descriptors -- Segmentation Unit -- Segmentation in Linux -- The Linux GDT -- The Linux LDTs -- Paging in Hardware -- Regular Paging -- Extended Paging -- Hardware Protection Scheme -- An Example of Regular Paging -- The Physical Address Extension (PAE) Paging Mechanism -- Paging for 64-bit Architectures -- Hardware Cache -- Translation Lookaside Buffers (TLB) -- Paging in Linux…”
    Libro electrónico