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216061Publicado 2022Tabla de Contenidos: “…-- The opportunities and challenges for TinyML -- Deployment environments for TinyML -- tinyML Foundation -- Summary of DL -- Deep neural networks -- Convolutional neural networks -- Quantization -- Learning the difference between power and energy -- Voltage versus current -- Power versus energy -- Programming microcontrollers -- Memory architecture -- Peripherals -- Presenting Arduino Nano 33 BLE Sense and Raspberry Pi Pico -- Setting up Arduino Web Editor, TensorFlow, and Edge Impulse -- Getting ready with Arduino Web Editor -- Getting ready with TensorFlow -- Getting ready with Edge Impulse -- How to do it... -- Running a sketch on Arduino Nano and Raspberry Pi Pico -- Getting ready -- How to do it... -- Chapter 2: Prototyping with Microcontrollers -- Technical requirements -- Code debugging 101 -- Getting ready -- How to do it... -- There's more -- Implementing an LED status indicator on the breadboard -- Getting ready -- How to do it... -- Controlling an external LED with the GPIO -- Getting ready -- How to do it... -- Turning an LED on and off with a push-button -- Getting ready -- How to do it... -- Using interrupts to read the push-button state -- Getting ready -- How to do it... -- Powering microcontrollers with batteries -- Getting started -- How to do it... -- There's more -- Chapter 3: Building a Weather Station with TensorFlow Lite for Microcontrollers -- Technical requirements -- Importing weather data from WorldWeatherOnline -- Getting ready -- How to do it... -- Preparing the dataset -- Getting ready -- How to do it... -- Training the ML model with TF -- Getting ready…”
Libro electrónico -
216062por Ramanujan, MadhuTabla de Contenidos: “…-- Cancel and replace -- Amendment fields on a contract -- Creating a sample amendment -- Amending MDQ products -- Creating renewals -- Contract-based renewal process -- Asset-based renewal process -- Renewal pricing -- Renewal fields on a contract -- Creating a sample renewal -- Early renewals -- Contracted pricing -- Summary -- Chapter 8: Configuring CPQ Package Settings -- Configuring the CPQ package -- The Documents tab -- The Groups tab -- The Line Editor tab -- The Plugins tab -- The Pricing and Calculation tab -- The Subscriptions and Renewals tab -- Prorate multiplier -- The Quote tab -- The Order tab -- Additional settings -- Summary -- Section 3: Advancing with Salesforce CPQ -- Chapter 9: The CPQ Data Model and Migration Concepts -- Understanding the CPQ implementation strategy -- Deploying CPQ changes -- Understanding the CPQ data model -- Exporting a Salesforce object model -- Exporting Salesforce objects to Lucidchart -- Legacy data migration -- Data migration tools -- The data migration sequence -- CPQ localizations -- Summary -- Chapter 10: Salesforce Billing -- Salesforce Billing overview -- Configuring products for Salesforce Billing -- Advantages of Salesforce Billing -- Installing Salesforce Billing -- Creating invoices -- Creating a sample invoice -- Configuring an Invoice Scheduler -- Creating payments…”
Publicado 2022
Libro electrónico -
216063Publicado 2023Tabla de Contenidos: “…-- Computational Objects and Meshes -- Vertices -- Normals -- UV Coordinates or Texture Coordinates -- Vertex Color -- Triangles and Polygons -- Programming Shaders -- Vertex-Fragment Shader -- Shader Programming Languages -- Shader Graph -- Shaders' Mathematical Foundations -- Vectors -- Adding Vectors -- Scalar Product -- Coordinate Systems -- Object Space -- World Space -- View Space -- Summary -- Chapter 2: Shader Graph -- Create a Unity 3D Project -- Unity Editor -- Create Your First Shader -- Create a Material -- Rendering Pipelines -- URP Pipeline -- Upgrading a Project to URP -- Install URP Package -- Set Up a URP Asset -- Upgrade Previous Materials -- Shader Graph Editor -- Main Preview -- Blackboard -- Graph Inspector -- Graph Settings -- Node Settings -- Master Stack -- Vertex Block -- Position Node -- Normal Node -- Tangent Node -- Fragment Block -- Base Color -- Normal -- Metallic -- Smoothness -- Emission -- Post-Processing Effects -- Ambient Occlusion -- Alpha -- Specular Color -- Shader Graph Elements -- Nodes -- Create Nodes -- Ports and Connections -- Node Previews -- Group Nodes -- Properties -- Properties Settings -- Reference -- Exposed -- Default -- Modes -- Redirect Elbow -- Sticky Notes -- Summary -- Chapter 3: Commonly Used Nodes -- UV Node -- One Minus Node -- Add Node -- Clamp Node -- Multiply Node -- Sine Node -- Time Node -- Remap Node -- Lerp Node -- Fraction Node -- Step Node -- SmoothStep Node -- Power Node -- Position Node -- Dot Product Node -- Posterize Node -- Procedural Noise Nodes -- Simple Noise -- Gradient Noise -- Voronoi Noise Node -- Fresnel Node -- Summary -- Chapter 4: Dynamic Shaders -- Scanline 3D…”
Libro electrónico -
216064
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216065
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216066Publicado 2023“…Una emocionante historia bélica ilustrada por Keith Burns -Editor-…”
Libro -
216067
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216068
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216069
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216070
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216071
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216072
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216073
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216074
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216075
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216076por Agencia de Protección de Datos (Madrid, España)Click para texto completo. Acceso restringido UPSA
Publicado 2010
CDROM -
216077
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216078
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216079
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216080