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  1. 216061
    Publicado 2022
    Tabla de Contenidos: “…-- The opportunities and challenges for TinyML -- Deployment environments for TinyML -- tinyML Foundation -- Summary of DL -- Deep neural networks -- Convolutional neural networks -- Quantization -- Learning the difference between power and energy -- Voltage versus current -- Power versus energy -- Programming microcontrollers -- Memory architecture -- Peripherals -- Presenting Arduino Nano 33 BLE Sense and Raspberry Pi Pico -- Setting up Arduino Web Editor, TensorFlow, and Edge Impulse -- Getting ready with Arduino Web Editor -- Getting ready with TensorFlow -- Getting ready with Edge Impulse -- How to do it... -- Running a sketch on Arduino Nano and Raspberry Pi Pico -- Getting ready -- How to do it... -- Chapter 2: Prototyping with Microcontrollers -- Technical requirements -- Code debugging 101 -- Getting ready -- How to do it... -- There's more -- Implementing an LED status indicator on the breadboard -- Getting ready -- How to do it... -- Controlling an external LED with the GPIO -- Getting ready -- How to do it... -- Turning an LED on and off with a push-button -- Getting ready -- How to do it... -- Using interrupts to read the push-button state -- Getting ready -- How to do it... -- Powering microcontrollers with batteries -- Getting started -- How to do it... -- There's more -- Chapter 3: Building a Weather Station with TensorFlow Lite for Microcontrollers -- Technical requirements -- Importing weather data from WorldWeatherOnline -- Getting ready -- How to do it... -- Preparing the dataset -- Getting ready -- How to do it... -- Training the ML model with TF -- Getting ready…”
    Libro electrónico
  2. 216062
    por Ramanujan, Madhu
    Publicado 2022
    Tabla de Contenidos: “…-- Cancel and replace -- Amendment fields on a contract -- Creating a sample amendment -- Amending MDQ products -- Creating renewals -- Contract-based renewal process -- Asset-based renewal process -- Renewal pricing -- Renewal fields on a contract -- Creating a sample renewal -- Early renewals -- Contracted pricing -- Summary -- Chapter 8: Configuring CPQ Package Settings -- Configuring the CPQ package -- The Documents tab -- The Groups tab -- The Line Editor tab -- The Plugins tab -- The Pricing and Calculation tab -- The Subscriptions and Renewals tab -- Prorate multiplier -- The Quote tab -- The Order tab -- Additional settings -- Summary -- Section 3: Advancing with Salesforce CPQ -- Chapter 9: The CPQ Data Model and Migration Concepts -- Understanding the CPQ implementation strategy -- Deploying CPQ changes -- Understanding the CPQ data model -- Exporting a Salesforce object model -- Exporting Salesforce objects to Lucidchart -- Legacy data migration -- Data migration tools -- The data migration sequence -- CPQ localizations -- Summary -- Chapter 10: Salesforce Billing -- Salesforce Billing overview -- Configuring products for Salesforce Billing -- Advantages of Salesforce Billing -- Installing Salesforce Billing -- Creating invoices -- Creating a sample invoice -- Configuring an Invoice Scheduler -- Creating payments…”
    Libro electrónico
  3. 216063
    Publicado 2023
    Tabla de Contenidos: “…-- Computational Objects and Meshes -- Vertices -- Normals -- UV Coordinates or Texture Coordinates -- Vertex Color -- Triangles and Polygons -- Programming Shaders -- Vertex-Fragment Shader -- Shader Programming Languages -- Shader Graph -- Shaders' Mathematical Foundations -- Vectors -- Adding Vectors -- Scalar Product -- Coordinate Systems -- Object Space -- World Space -- View Space -- Summary -- Chapter 2: Shader Graph -- Create a Unity 3D Project -- Unity Editor -- Create Your First Shader -- Create a Material -- Rendering Pipelines -- URP Pipeline -- Upgrading a Project to URP -- Install URP Package -- Set Up a URP Asset -- Upgrade Previous Materials -- Shader Graph Editor -- Main Preview -- Blackboard -- Graph Inspector -- Graph Settings -- Node Settings -- Master Stack -- Vertex Block -- Position Node -- Normal Node -- Tangent Node -- Fragment Block -- Base Color -- Normal -- Metallic -- Smoothness -- Emission -- Post-Processing Effects -- Ambient Occlusion -- Alpha -- Specular Color -- Shader Graph Elements -- Nodes -- Create Nodes -- Ports and Connections -- Node Previews -- Group Nodes -- Properties -- Properties Settings -- Reference -- Exposed -- Default -- Modes -- Redirect Elbow -- Sticky Notes -- Summary -- Chapter 3: Commonly Used Nodes -- UV Node -- One Minus Node -- Add Node -- Clamp Node -- Multiply Node -- Sine Node -- Time Node -- Remap Node -- Lerp Node -- Fraction Node -- Step Node -- SmoothStep Node -- Power Node -- Position Node -- Dot Product Node -- Posterize Node -- Procedural Noise Nodes -- Simple Noise -- Gradient Noise -- Voronoi Noise Node -- Fresnel Node -- Summary -- Chapter 4: Dynamic Shaders -- Scanline 3D…”
    Libro electrónico
  4. 216064
  5. 216065
    Publicado 1956
    Libro
  6. 216066
    Publicado 2023
    “…Una emocionante historia bélica ilustrada por Keith Burns -Editor-…”
    Libro
  7. 216067
    Publicado 1953
    Libro
  8. 216068
    Publicado 1950
    Libro
  9. 216069
  10. 216070
    Publicado 1949
    Clic para texto completo. Acceso restringido UPSA.
    Libro electrónico
  11. 216071
  12. 216072
  13. 216073
  14. 216074
    Publicado 1952
    Libro
  15. 216075
    Publicado 1764
    Libro
  16. 216076
    Click para texto completo. Acceso restringido UPSA
    CDROM
  17. 216077
    Publicado 2005
    Libro
  18. 216078
  19. 216079
    Libro
  20. 216080