Mostrando 821 - 840 Resultados de 916 Para Buscar '"dragón"', tiempo de consulta: 0.09s Limitar resultados
  1. 821
    Publicado 2006
    “…This approach, honed after years of on-set experience and from teaching at UCLA, NYU, and Columbia, and endorsed by many in the industry, including director Ang Lee (Brokeback Mountain and Crouching Tiger, Hidden Dragon) and producer/actor Edward Asner, aims to provide a helpful reference and resource for directors and actors alike. …”
    Libro electrónico
  2. 822
    Publicado 2021
    Tabla de Contenidos: “…-- Chapter Nine Takeaways -- Considerations -- For the individual -- For the organisation -- Chapter 10 Here Be Dragons -- The Ideal Road Not Taken -- Reframing Fear -- The Dose Makes the Poison - What Doesn't Kill You Makes You Stronger -- Post-Traumatic Growth -- Chapter Ten Takeaways -- Considerations -- For the individual -- For the organisations -- Part 3 Undisruptable in Action -- Chapter 11 The Immortal Jellyfish: Fujifilm -- Unbundling Capabilities -- Immortal Fujifilm -- The Multi-Billion Dollar Meeting -- Top of Your Game? …”
    Libro electrónico
  3. 823
    por Gallagher, Simon
    Publicado 2013
    Tabla de Contenidos: “…Dealing with "the Directive""The Pitch": Into the Dragon's Den; Explaining the Current State of Your Organization; Proposing Your Solution; Presenting the Numbers; How Long, Who, and When?…”
    Libro electrónico
  4. 824
    por Mamone, Mark
    Publicado 2011
    Tabla de Contenidos: “…Third-Party OptionsMono Family; Core Mono; MonoTouch; MonoDevelop; DragonFire SDK; Appcelerator's Titanium Mobile; Marmalade SDK; Flash Professional Creative Studio 5; Overview of the App Store; Selling Apps at the App Store; Submitting an App to the Store; Summary; Chapter 2 Jump In: A Crash Course on Development Using the iOS SDK; Getting Started; Choosing the Right Machine; Choosing the iOS SDK; What's New in Xcode 4?…”
    Libro electrónico
  5. 825
    Publicado 2015
    Tabla de Contenidos: “…Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: LLVM Design and Use; Introduction; Understanding modular design; Cross-compiling Clang/LLVM; Converting a C source code to LLVM assembly; Converting IR to LLVM bitcode; Converting LLVM bitcode to target machine assembly; Converting LLVM bitcode back to LLVM assembly; Transforming LLVM IR; Linking LLVM bitcode; Executing LLVM bitcode; Using the C frontend clang; Using the GO frontend; Using DragonEgg; Chapter 2: Steps in Writing a Frontend; Introduction…”
    Libro electrónico
  6. 826
    Publicado 2024
    “…Rather, symbols and metaphors are interpreted, with attention to their intertextuality, as paradigmatic of the epic battle between the forces of light and darkness, good and evil, the dragon and the Lamb, playing out not only in the vicissitudes of the world today, but also and especially in one's personal life. …”
    Libro
  7. 827
    Tabla de Contenidos: “…Improving food safety: Learning from Viet Nam's dragon fruit experience -- Build the Myanmar brand -- Box 2.2. …”
    Libro electrónico
  8. 828
    Publicado 2022
    Tabla de Contenidos: “…-- The Making of the Dragon -- The IT That Wasn't IT -- The Opportunity Opens Up -- Victory Lies in Losing the Game -- America Fights Back, Barely -- Popular Narrative -- Inflation and Failing Supply Chains -- The American AI Plan -- References -- Chapter 3 The Containment Strategy -- The New Leadership -- Presidents Meet and Greet -- From Decoupling to Recoupling and Beyond -- Decoupling, Recoupling, and Re-decoupling -- The Ships with Empty Bellies -- Act 1: The Battle Begins -- What Are the Drivers of the AI Leadership? …”
    Libro electrónico
  9. 829
    Publicado 2010
    Tabla de Contenidos: “…Dinner Spinner Pro -- 13 Notes & Ideas -- Evernote -- Corkulous -- OmniGraf -- MindNode -- SimpleNote -- Outliner -- 14 Information -- IMDB Movies & TV -- Bing -- Delivery Status -- Parcel -- Movies by Flixster -- WolframAlpha -- TED Mobile -- QuickMark 4 -- RedLaser -- Animated Knots -- Knot Guide -- 15 News & Sports -- NYTimes -- NYT Editor's Choice -- Bloomberg -- NPR -- At Bat 2010 for iPad -- 16 Writing & Painting -- Brushes -- SketchBook Pro -- Pages -- Elements -- Plain Text -- 17 Nature -- The Elements -- Star Walk -- Solar Walk -- Planets -- NASA -- WeatherBug Elite -- AccuWeather -- The Weather Channel Max -- 18 Remote Access -- MobileMe iDisk -- Dropbox -- LogMeIn Ignition -- TeamViewer -- iTeleport (Jaadu VNC) -- Remote -- AirMouse Pro -- VLC Remote -- Off Remote -- 19 Utilities -- 1Password Pro -- Yojimbo -- Dragon Dictation -- Amazon Mobile -- Find My iPhone -- TextExpander -- AT&T myWireless Mobile -- Mark the Spot -- Night Stand HD -- Air Display -- Easy Wi-Fi -- Boingo Mobile -- PCalc RPN Calculator -- Calcbot -- Calvetica -- Flashlight+ -- Flashlight -- CardStar -- Index -- 1.…”
    Libro electrónico
  10. 830
    por Rejón Altable, Carlos
    Publicado 2021
    Tabla de Contenidos: “…La vida en el país de los dragones -- 5.1. Definiciones -- 5.2. Individuación: tres prosas -- 5.2.1. …”
    Libro electrónico
  11. 831
    Publicado 2017
    Tabla de Contenidos: “…How to Build Robust AI for Your Game / section II Architecture -- chapter 8 Modular AI / chapter 9 Overcoming Pitfalls in Behavior Tree Design / chapter 10 From Behavior to Animation -- A Reactive AI Architecture for Networked First-Person Shooter Games / chapter 11 A Character Decision-Making System for FINAL FANTASY XV by Combining Behavior Trees and State Machines / chapter 12 A Reusable, Light-Weight Finite-State Machine / chapter 13 Choosing Effective Utility-Based Considerations / chapter 14 Combining Scripted Behavior with Game Tree Search for Stronger, More Robust Game AI / section III Movement and Pathfinding -- chapter 15 Steering against Complex Vehicles in Assassins Creed Syndicate / chapter 16 Predictive Animation Control Using Simulations and Fitted Models / chapter 17 Fast Cars, Big City -- The AI of Driver San Francisco / chapter 18 A Unified Theory of Locomotion / chapter 19 RVO and ORCA -- How They Really Work / chapter 20 Optimization for Smooth Paths / chapter 21 3D Flight Navigation Using Sparse Voxel Octrees / chapter 22 Faster A* with Goal Bounding / chapter 23 Faster Dijkstra Search on Uniform Cost Grids / section IV Tactics and Strategy -- chapter 24 Being Where It Counts -- Telling Paragon Bots Where to Go / chapter 25 Combat Outcome Prediction for Real-Time Strategy Games / chapter 26 Guide to Effective Auto-Generated Spatial Queries / chapter 27 The Role of Time in Spatio-Temporal Reasoning -- Three Examples from Tower Defense / chapter 28 Pitfalls and Solutions When Using Monte Carlo Tree Search for Strategy and Tactical Games / chapter 29 Petri Nets and AI Arbitration / chapter 30 Hierarchical Portfolio Search in Prismata / section V Character Behavior -- chapter 31 Behavior Decision System -- Dragon Age Inquisitions Utility Scoring Architecture / chapter 32 Paragon Bots -- A Bag of Tricks / chapter 33 Using Your Combat AI Accuracy to Balance Difficulty / chapter 34 1000 NPCs at 60 FPS / chapter 35 Ambient Interactions -- Improving Believability by Leveraging Rule-Based AI / chapter 36 Stochastic Grammars -- Not Just for Words! …”
    Libro electrónico
  12. 832
    Publicado 2017
    Tabla de Contenidos: “…Cover; Title; Copyright; Contents; Foreword; How to cheat, and why; Acknowledgments; How to use this book; 1 What's new in CC; Under the hood; Darker User Interface; Unlimited pasteboard size; Distribute symbols & bitmaps to keyframes; Swap multiple symbols & bitmaps; Toggle Guides & Masks; Scale to Anchor Point; DragonBones Extension; Multi-device connectivity; Exporting Video; Find & Replace enhancements; Live preview for drawing tools; Other notable enhancements; Deprecated features; Interlude: Adobe Creative Cloud; 2 Design styles; Drawing with basic shapes; Geometric and organic shapes…”
    Libro electrónico
  13. 833
    Publicado 2014
    Tabla de Contenidos: “…Time Tip 9: Tame the Distraction Dragon…”
    Libro electrónico
  14. 834
    por Brown, Mary, 1959-
    Publicado 2006
    Libro electrónico
  15. 835
    por Gabina, Juanjo
    Publicado 1995
    Tabla de Contenidos: “…; GESTORES DEL PASADO, TENDENCIASPROLONGADAS Y BASUREROS; ESTADO DEL BIENESTAR: RECICLAJEY RIGIDEZ LABORAL; INTERESES ANTAGÓNICOS; PENSAR EN LO GLOBAL, ACTUAR EN LO CONCRETO; LOS CUATRO DRAGONES DEL APOCALIPSIS; EL CARBÓN DE LA PARADOJA…”
    Libro electrónico
  16. 836
    por Markell, Kathryn A.
    Publicado 2008
    Tabla de Contenidos: “…; Section 3:Games; 9.Wizard Challenge Game Rules and Guidelines; Game 1: Levitate and Prophesize; Game 2: Challenge and Prophesize; Card Game; 10.Word Games; Sentence Completion; Missing Word Stories; 11.Solace the Story Dragon Activity; Basic Story; Section 4:More Craft Ideas; 12.No-Sew Themed Scarves or Blankets…”
    Libro electrónico
  17. 837
    por Pinhel, Aires
    Publicado 1573
    Libro
  18. 838
    Publicado 2013
    Tabla de Contenidos: “….; El nacimiento de Amaterasu, Tsukiyomi y Susanô; El rito Ukei; El mundo en la oscuridad absoluta; La princesa, el dragón y la espada; La leyenda de la liebre blanca de Inaba; Los embajadores de Amaterasu; El descenso de Ninigi; Sintoísmo y mitología; Capítulo II. …”
    Libro electrónico
  19. 839
    por Iglesia, Rafael E. J.
    Publicado 2007
    Tabla de Contenidos: “…LUGARES DEL TAN; DECLARACIÓN DE SAN JUAN Y BOEDO; ARTÍCULOS DE MARIO SABUGO; LOS ANTIGUOS TENÍAN LA PRECISA; EL GRAN SUEÑO DEL DRAGÓN DE TOLEDO; FEBO ASOMA, YA SUS RAYOS; EL DESORDEN TAN TEMIDO; SODOMA AL SUR; SINATRA, ACTIVO POSMODERNISTA; EL GATO .STANDARD.; EL ENANO DE TERRACOTA QUE ESTÁ SOLO Y ESPERA; ENSANCHANDO LAS IDEAS; EL MUNDO DEL SUBTE; TU MEZCLA MILAGROSA; PERITO EN MEDIALUNAS; LA ORDENANZA DEL CORTADO; DIFICULTADES DEL MIRÓN URBANO…”
    Libro electrónico
  20. 840
    por IVA 2006
    Publicado 2006
    Tabla de Contenidos: “…-- Creating Adaptive and Individual Personalities in Many Characters Without Hand-Crafting Behaviors -- Cognition and Emotion II -- Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic Framework -- Autobiographic Knowledge for Believable Virtual Characters -- Teachable Characters: User Studies, Design Principles, and Learning Performance -- Applications of IVAs -- FearNot’s Appearance: Reflecting Children’s Expectations and Perspectives -- Populating Reconstructed Archaeological Sites with Autonomous Virtual Humans -- Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit -- Invited Talks -- Invited Talk: Rule Systems and Video Games -- Invited Talk: Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama -- Invited Talk: Social Effects of Emotion: Two Modes of Relation Alignment -- Posters -- Computer Model of Emotional Agents -- Affective Robots as Mediators in Smart Environments -- Expression of Emotion in Body and Face -- Towards Primate-Like Synthetic Sociability -- Here Be Dragons: Integrating Agent Behaviors with Procedural Emergent Landscapes and Structures -- Virtual Pedagogical Agents: Naturalism vs. …”
    Libro electrónico