Mostrando 541 - 560 Resultados de 833 Para Buscar '"avatar"', tiempo de consulta: 0.11s Limitar resultados
  1. 541
    Publicado 2022
    Tabla de Contenidos: “…. -- Figure 20: a passage from CT 80 showing Shu and Tefnet as avatars of nHH and Dt -- after De Buck 1938: 28 d. -- Graphics -- The components of nHH -- Figure 21: a. nHH as it occurs in the writing of seven iterations of CT 157 -- b. the writing of nHH on the coffin of Sepi, B1C -- after De Buck 1938: 347 b. -- Figure 22: variant writings of nHH. -- Figure 23: HHw as written in three iterations of CT 76 -- after De Buck 1938: 1 a. -- Figure 24: HHw as written in iteration B2L of CT 76 -- after De Buck 1938: 1 a. -- Figure 25: HH as written in PT 558 -- after Sethe 1908: 257 1390a. -- Figure 26: an example of the twA pt motif showing images of the king standing on the earth with arms raised to support the sky as depicted within an image of a barque stand portrayed on the north wall of the second court, monument of Ramesses III, Medinet…”
    Libro electrónico
  2. 542
    Publicado 2018
    Tabla de Contenidos: “…-- The Sprint Goal -- Event - first Daily Scrum -- A day in the life of a Scrum team -- Measuring and reporting progress with visualization -- Avatars -- Done stickers -- Burndowns -- Sprint Goal confidence -- The importance of visible workspaces -- Removing impediments -- Managing delivery as a team sport -- The last day of the Sprint -- Event - Sprint Review -- Event - Sprint Retrospective -- The importance of team retrospectives -- Summary -- Chapter 4: Gathering Agile User Requirements -- The pitfalls of traditional big upfront requirements -- Why User Stories produce results -- What a User Story is and how to use it -- The User Story format -- Additional story card elements -- The stub -- Acceptance criteria -- Story size -- Notes -- Card, conversation, confirmation -- Acceptance criteria versus the Definition of Done (DoD) -- Telling the team "what", not "how -- Brainstorming a bunch of User Stories -- Estimating Agile user requirements -- Planning Poker -- Playing Planning Poker -- References -- Summary -- Chapter 5: Bootstrap Teams with Liftoffs -- What's a team liftoff? …”
    Libro electrónico
  3. 543
    Publicado 2017
    Tabla de Contenidos: “…-- Homework -- Summary -- Chapter 4: No Longer Alone - Sweet-Toothed Pandas Strike -- Getting ready -- Animations -- A historical overview -- Animations in video games -- Workflow for animations -- Animations clips and the Animator component -- Creating Animation clips with a controller -- The Animator component -- Creating the other animation clips -- The Animator -- The Animator window -- The Animator state machine -- The Animator states -- Special states -- The animator parameters -- The animator transitions -- Transition settings -- Transition graph -- Transition conditions -- Testing transitions -- The panda's Animation State Machine -- Testing the panda's Animation State Machine -- Scripting Animations -- State machine behaviours -- The destroy behaviour -- The panda script -- More about Animations -- Avatars -- Sub-state machines -- The hierarchical location menu -- Layers in the Animator -- Blending trees -- Animator Override Controller…”
    Libro electrónico
  4. 544
    Publicado 2016
    Tabla de Contenidos: “…. -- How it works... -- Using Avatar Masks and animator controller layers to walk and aim -- Getting ready -- How to do it... -- How it works... -- There's more... -- Using the LookAt() method to aim -- Getting ready -- How to do it... -- How it works... -- There's more... -- Using Blend Trees to aim -- Getting ready -- How to do it... -- How it works... -- There's more... -- Detecting the hit location on a character -- Getting ready -- How to do it... -- How it works... -- There's more... -- Chapter 7: Special Effects -- Introduction…”
    Libro electrónico
  5. 545
    Publicado 2017
    Tabla de Contenidos: “…-- 6.5.1 Gender differences on the Internet -- 6.6 QUALITATIVE DIFFERENCES BETWEEN ONLINE AND OFFLINE AFFAIRS -- 6.6.1 Idealizing online relationships -- 6.6.2 Object relations: Splitting -- 6.7 VIRTUAL AFFAIRS WITH AN AVATAR -- 6.8 CONCLUSIONS -- SUGGESTED READINGS -- Chapter 7 Children's and Teens' Use of Digital Technologies -- 7.1 INTERNET USAGE -- 7.2 THE DIGITAL DIVIDE -- 7.3 DIGITAL TECHNOLOGIES: HARMFUL OR EMPOWERING FOR YOUNG PEOPLE?…”
    Libro electrónico
  6. 546
    Publicado 2024
    Tabla de Contenidos: “…. -- Live captions -- Custom backgrounds -- Avatars -- There's more... -- See also -- Sharing files -- Getting ready -- How to do it... -- Sharing files via the Upload button -- Sharing files via conversations -- Sharing files via SharePoint -- How it works... -- See also -- Searching within Teams -- Getting ready -- How to do it... -- How it works... -- Searching for messages and conversations within teams -- Searching for people in your Microsoft 365 tenant -- Searching for files within Teams and other Microsoft 365 locations -- See also -- Adding a connector -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Using approvals in Teams -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Create a channel calendar tab -- Getting ready -- How to do it... -- How it works -- There's more... -- See also -- Creating custom registration forms for Teams meetings -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Using breakout rooms in Teams meetings -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Chapter 8: Power Automate (Microsoft Flow) -- Technical requirements -- Introducing flows -- Flow landing page -- Creating a flow using a template -- Getting ready…”
    Libro electrónico
  7. 547
    por Sabin-Wilson, Lisa
    Publicado 2024
    Tabla de Contenidos: “…module -- Site Health Status module -- At a Glance module -- Activity module -- Quick Draft module -- WordPress Events and News module -- Arranging the Dashboard to Your Tastes -- Changing the order of modules -- Removing Dashboard modules -- Finding Inline Documentation and Help -- Chapter 2 Exploring Tools and Settings -- Configuring the Settings -- General -- Writing -- Reading -- Discussion -- Default Post Settings -- Other Comment Settings -- Email Me Whenever -- Before a Comment Appears -- Comment Moderation -- Disallowed Comment Keys -- Avatars -- Media -- Permalinks -- Making your post links pretty -- Customizing your permalinks -- Making sure that your permalinks work with your server -- Creating .htaccess files -- Privacy -- Creating Your Personal Profile -- Setting Your Site's Format -- Posts -- Media -- Pages -- Comments -- Appearance -- Plugins -- Users -- Tools -- Chapter 3 Managing Users and Multiple Authors -- Understanding User Roles and Capabilities -- Allowing New User Registration -- Adding New Users Manually -- Editing User Details -- Managing a Multiauthor Site -- Tools that help authors communicate -- Tools to promote author profiles -- Tools to manage multiauthor blog posts -- Chapter 4 Dealing with Comments and Spam -- Deciding to Allow Comments on Your Site -- Positive aspects of allowing comments -- Reasons to disallow comments -- Interacting with Readers through Comments -- Tracking Back -- Managing Comments and Trackbacks -- Tackling Spam with Akismet…”
    Libro electrónico
  8. 548
    Publicado 2016
    Tabla de Contenidos: “…Realwelt-Methode 1: Das Perlenkettenmodell -- Realwelt-Methode 2: Der »Geschichtenautomat« -- 17.5 Die Probleme -- Problem Nr. 1: Gute Geschichten sind in sich geschlossen -- Problem Nr. 2: Die kombinatorische Explosion -- Problem Nr. 3: Mehrere Spielenden verunsichern und enttäuschen -- Problem Nr. 4: Nicht genug »Verben« -- Problem Nr. 5: Zeitreisen machen tragische Momente bedeutungslos -- 17.6 Der wiedergeborene Traum -- 17.7 Story-Tipps für Game Designer -- 17.8 Weitere Informationsquellen zu diesem Thema -- Kapitel 18: Story und Spiel lassen sich durch indirekte Kontrolle kunstvoll kombinieren -- 18.1 Das Gefühl der Handlungsfreiheit -- Indirekte Kontrolle - Methode Nr. 1: Einschränkungen -- Indirekte Kontrolle - Methode Nr. 2: Zielsetzungen -- Indirekte Kontrolle - Methode Nr. 3: Interface -- Indirekte Kontrolle - Methode Nr. 4: Visuelles Design -- Indirekte Kontrolle - Methode Nr. 5: Charaktere -- Indirekte Kontrolle - Methode Nr. 6: Musik -- 18.2 Geheime Absprache -- 18.3 Weitere Informationsquellen zu diesem Thema -- Kapitel 19: Storys und Spiele finden in Welten statt -- 19.1 Transmediale Welten -- 19.2 Das Phänomen Pokémon -- 19.3 Die Eigenschaften von transmedialen Welten -- 19.4 Die Gemeinsamkeiten erfolgreicher transmedialer Welten -- Kapitel 20: Welten werden von Charakteren bevölkert -- 20.1 Das Wesen der Spielcharaktere -- 20.2 Avatare -- Die ideale Charaktertyp -- Das »unbeschriebene Blatt« -- 20.3 Mitreißende Spielcharaktere erschaffen -- 20.4 Weitere Informationsquellen zu diesem Thema -- Kapitel 21: Welten enthalten Spielräume -- 21.1 Der Zweck der Architektur -- 21.2 Den Spielraum organisieren -- 21.3 Christopher Alexander ist ein Genie -- Alexanders 15 Eigenschaften lebendiger Strukturen -- 21.4 Reale Architektur vs. virtuelle Architektur -- Auf die Größe kommt es an -- Third-Person-Verzerrung -- 21.5 Level-Design…”
    Libro electrónico
  9. 549
    Publicado 2012
    Tabla de Contenidos: “…La búsqueda de un "espacio propio" 4.2 La creación de un nuevo cuerpo: Avatares, Personajes y Perfiles 5. Conclusiones Bibliografía Casos de Estudio Capítulo 4. …”
    Libro
  10. 550
    por Lopes, Áurea
    Publicado 2019
    Tabla de Contenidos: “…Del diseño a la implementación delAcuerdo final -- Avatares del proceso de implementación: fases temprana y tardía -- Gobernanza y Nueva Gestión Pública en perspectiva -- ¿Ajustes o desbarajustes institucionales para la implementación temprana? …”
    Libro electrónico
  11. 551
    por Malik, Reena
    Publicado 2024
    Tabla de Contenidos: “…263 Rajneesh Ahlawat, Renu Tanwar and Preeti Ahlawat -- 16.1 Introduction -- 16.2 Virtual Reality History -- 16.3 Virtual Reality Learning -- 16.4 Benefits of Using Virtual Reality in Education -- 16.5 Disadvantages of Learning through Virtual Reality -- 16.6 Virtual Reality Applications -- 16.7 Types of Virtual Reality -- 16.8 Virtual Reality: Statistics -- 16.9 Education with Virtual Reality -- 16.10 Virtual Reality Used in Schools -- 16.11 Virtual Reality's Impact on Modern Education -- 16.12 Virtual Reality Examples -- 16.13 Classroom VR Implementation -- 16.14 Secondary Schooling Using VR -- 16.15 VR for Students who Struggle with Studying -- 16.16 Difficulties in VR Education -- 16.17 Future of VR in Education -- 16.18 Conclusion -- 17 Application of Virtual Reality for Education 283 Ramkrishna Dikkatwar, Nilesh Kate, Saradhi Kumar Gonela and Prashant Chaudhary -- 17.1 Introduction and Background of the Study -- 17.2 Literature Review -- 17.3 Methodology -- 17.4 Literature Section -- 17.5 Bibliometric Analysis and Discussion -- 17.6 Conclusion and Future Scope -- 18 Metaverse: A New Avatar-Based Technology for Diverse Educational Experiences 311 Pooja Darda, Shailesh Pandey, Om Jee Gupta, Susheel Yadav and Reena Malik -- 18.1 Introduction -- 18.2.…”
    Libro electrónico
  12. 552
    Publicado 2023
    “…"Using a well-known and successful dance and performance method, the authors describe how avatars and robots can be designed to be more comfortable with these technologies"--…”
    Libro electrónico
  13. 553
    Publicado 2023
    “…We introduce fourteen papers, ranging from lab-based studies aimed at understanding emotional mechanisms to applying emotion recognition in the real world (e.g., in driving, games, education, and virtual avatars)…”
    Libro electrónico
  14. 554
    por Tablante, Leopoldo, author
    Publicado 2014
    “…Examina los avatares de una expresión artística comunitaria, la salsa, en el complejo contexto económico contemporáneo de la música popular…”
    Libro electrónico
  15. 555
    “…Los avatares de la Ilustración, el redescubrimiento de Spinoza, la crítica kantiana a la tradición metafísica, el naciente romanticismo como primer gran cuestionamiento de la modernidad están gravitando sobre el escrito schleiermachiano…”
    Libro
  16. 556
    Publicado 2022
    Tabla de Contenidos: “…-- 1.7 When to use OpenAPI -- 1.7.1 For API consumers -- 1.7.2 For API producers -- 1.7.3 For API designers -- 1.8 This book -- Summary -- 2 Getting set up to make API requests -- 2.1 The problem -- 2.1.1 FarmStall API overview -- 2.1.2 The first two operations of the FarmStall API -- 2.2 Getting set up with Postman -- 2.3 FarmStall API -- 2.4 Our first request -- 2.4.1 Forming a GET request in Postman -- 2.4.2 Verification -- 2.5 Adding a review to the FarmStall API -- 2.5.1 Forming a POST request in Postman -- 2.5.2 Verification -- 2.6 Practice -- 2.6.1 Cat (and other animal) facts API -- 2.6.2 Random avatar API -- 2.6.3 DuckDuckGo's search engine API -- 2.6.4 Pirate talk API -- 2.7 HTTP for the brave -- Summary -- 3 Our first taste of OpenAPI definitions -- 3.1 The problem -- 3.2 Introducing the OpenAPI specification -- 3.3 A quick refresher on YAML -- 3.3.1 From JSON to YAML -- 3.4 Describing our first operation -- 3.5 Extending our first operation -- Summary -- 4 Using Swagger Editor to write OpenAPI definitions -- 4.1 Introducing Swagger Editor -- 4.1.1 The Editor panel -- 4.1.2 The UI Docs panel -- 4.1.3 The toolbar…”
    Libro electrónico
  17. 557
    Publicado 2021
    Tabla de Contenidos: “…10.4 Procedurally generated avatars from a multithreaded parser and code generator…”
    Libro electrónico
  18. 558
    por Klibansky, Raymond, 1905-
    Publicado 1999
    “…En sus conversaciones con Georges Leroux, el autor nos revela su personalidad de hombre de acción, tan alejado del estereotipo del sabio, y nos ofrece un testimonio vívido de los grandes avatares del siglo XX…”
    Libro
  19. 559
    Publicado 2007
    “…Biografía de Gómez Pardo, uno de los padres de la Escuela de Minas de Madrid, que supone un análisis de la situación de la ciencia en la España de la época enmarcado en los avatares político-sociales del siglo XIX español…”
    Libro electrónico
  20. 560
    por Galí, Alexandre, 1886-1969
    Publicado 1969
    Libro